scholarly journals Fortifikasi puree wortel (daucus carotal) sebagai sumber vitamin pada kue celilong

2019 ◽  
Vol 3 (1) ◽  
pp. 21-26
Author(s):  
Luh Putu Prema Wadhani

Vitamin A menjadi salah satu zat gizi mikro yang berperan penting dalam proses pertumbuhan dan perkembangan anak. Wortel merupakan salah satu sumber bahan makanan yang mengandung tinggi vitamin A. Masih kurangnya inovasi maupun fortifikasi pada kue tradisional sehingga dibutuhkan fortifikasi atau inovasi terbaru pada kue tradisional. Penelitian ini bertujuan untuk mengetahui mutu sensoris dan kandungan gizi vitamin A pada produk kue tradisional celilong dengan penambahan purre wortel. Penelitian ini merupakan jenis penelitian dan pengembangan (Research and Development) yang menggunakan model 4D yang terdiri dari define, design, development, dan disseminate. Analisis data dalam penelitian ini menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian produk terbaik terdapat pada penambahan puree wortel sebanyak 50%. Kandungan vitamin A dalam 1 porsi produk ini memberikan sumbangan > 100% pada semua kalangan usia yaitu balita, anak, remaja, dewasa dan lansia. Dari hasil uji mutu sensoris pada produk ini telah sesuai dan dapat diterima sesuai dengan kriteria produk yang diinginkan, sehingga penambahan puree wortel dapat diterima dan dapat menjadi sumber vitamin A pada kue tradisional Celilong. AbstractVitamin A is one of the micronutrients that plays an important role in the process of growth and development of children. Carrots are one of the sources of food that contains high vitamin A. There is still a lack of innovation and fortification in traditional cakes so fortification or the latest innovations in traditional cakes are needed. This study aims to determine the sensory quality and nutritional content of vitamin A in traditional celilong cake products with the addition of carrots purre. This research is a type of research and development (Research and Development) that uses a 4D model consisting of define, design, development, and disseminate. Data analysis in this study used qualitative and quantitative analysis. The results of the best product study were found in the addition of 50% carrot puree. The contain of vitamin A in 1 portion of this product contributes > 100% to all ages, namely toddlers, children, adolescents, adults and the elderly. From the results of sensory quality tests on this product it is appropriate and acceptable according to the desired product criteria, so that the addition of carrot puree is acceptable and can be a source of vitamin A in Celilong traditional cakes.

2018 ◽  
Vol 1 (2) ◽  
pp. 47
Author(s):  
Ayu Wandari ◽  
Kamid Kamid ◽  
Maison Maison

This research aims to describe the process of students’ worksheet development for math subject and find out the quality of students’ worksheet produced for geometry subject which is based on Jambi culture. This research applies research and development (R&D) method to produce a particular product. Development model applied in this research is ADDIE with 5 stages, analysis, design, development, implementation, evaluation. Subjects of this research are two validators which consist of validator of material expert, validator of design expert and students of a junior high school in grade VII. Data collected in this research are qualitative and quantitative data. Instruments used in this research are a questionnaire and a final test. The result of this study shows the development of students’ ability in mathematical representation at high category based on a gain test with 0,7 in high criteria. The result of the analysis from the questionnaire shows > 80% positive. It can be concluded that students’ worksheet for math subject is good and can improve students’ creativity. Therefore, students’ worksheet can be effectively used by both teachers and students in geometry subject. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan LKPD matematika dan mengetahui kualitas LKPD yang dihasilkan pada materi geometri berbasis budaya Jambi. Penelitian ini menggunakan metode Research and Development (R&D) yang digunakan untuk menghasilkan produk tertentu yaitu mengembangkan LKPD. Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE yang terdiri dari 5 tahap yaitu analisis, desain, pengembangan, pelaksanaan, dan evaluasi. Subjek penelitian pada pengembangan ini adalah dua orang validator yang terdiri dari validator uji ahli materi, validator uji ahli desain dan media, dan juga sasaran pemakai dari produk ini adalah siswa kelas VII SMP. Jenis data yang diambil dalam penelitian ini berupa data kualitatif dan data kuantitatif. Instrumen yang digunakan pada penelitian adalah angket dan tes hasil belajar. Hasil penelitian diperoleh  peningkatan kemampuan representasi matematis siswa pada kategori tinggi berdasarkan uji gain terlihat skor yang didapat 0,7 berada pada kriteria tinggi. Dan hasil analisis dari angket persepsi siswa didapat persentase > 80% yang dinyatakan sangat positif. Dapat disimpulkan LKPD matematika yang dikembangkan sangat baik dan dapat meningkatkan kreativitas siswa sehingga LKPD efektif digunakan oleh guru dan siswa SMP khususnya pada materi geometri.


Author(s):  
Baiq Widia Nita Kasih

Arabic learning in Indonesia is divided into two institutions that is Arabic  learning in formal and non-formal institutions. And in a learning process, teaching books is very important because it’s one of the basic elements of the existing curriculum components.  The researcher founds that there is no teaching books for Arabic  lesson in Madani Super Camp and it’s causes no Arabic learning there. Therefore, researcher needs to compile teaching books according to the necessary of students.. The purpose of this research is to produce a teaching books based on integrative approach and to measure the effectiveness of that book to improve student’s ability in Arabic learning. This research uses research and development method with qualitative and quantitative approach. Researcher also used the ADDIE’s development research steps:analysis, design, development, implementation and evaluation. The techniques to collect data are observation, interview, questionnaire and test. The results of this research is a teaching books consisting of eight units, that are: ashwat, mufrodat, tarkib, istima’, kalam, qira'ah, kitabah and ibaroh qosiroh. And each unit consists of fourteen lesson except the eighth unit that is seventeen lesson. And teaching books that have been prepared are effective to improve student’s ability in Arabic language learning.


2020 ◽  
Vol 16 (2) ◽  
pp. 61-68
Author(s):  
Nurul Lailia

Abstrak: Penelitian ini bertujuan untuk menganalisis 1) pengembangan Permainan Question Card sebagai media pembelajaran untuk meningkatkan keterampilan berpikir kritis siswa, 2) efektivitas Permainan Question Card pada sebagai media pembelajaran untuk meningkatkan keterampilan berpikir kritis siswa.Penelitian ini dilakukan di kelas X IPS 1 SMAN 1 Kota Mojokerto dengan 20 siswa sebagai subjek penelitian. Jenis penelitian yang digunakan adalah penelitian pengembangan (research and development) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Desain ujicoba penelitian ini menggunakan desain Pre-Experimental bentuk One Grup Pretest-Posttest. Jenis data dalam penelitian ini meliputi data kualitatif dan kuantitatif, dengan instrumen pengumpulan data berupa lembar telaah dan lembar validasi. Dari hasil penelitian ini, menunjukkan bahwa presentase yang didapat dari ahli evaluasi adalah 93% dengan kriteria sangat layak dan ahli media 88,86% dengan kriteria sangat layak. Hasil efektivitas Permainan Question Card yang diujicobakan secara terbatas menunjukkan peningkatan keterampilan berpikir kritis peserta didik melalui uji N-gain dengan nilai rata-rata sebesar 0,6 dengan kriteria sedang.Abstract: The purpose of the research is to analyze 1) the development of the Question Card Game as learning media to increase student’s critical thinking, 2) the effectiveness of the Question Card Game as learning media to increase student’s critical thinking. This study is conducted in class X Social 1 of State Senior High School 1 of Mojokerto City with 20 students as subjects research. The type of research is research and development with ADDIE development model that consists of five steps, namely Analysis, Design, Development, Implementation, and Evaluation. The trial design of this research is the Pre-Experimental design One Group Pretest-Posttest type. The type of data in this research is qualitative and quantitative data with data collection instruments in the form of study sheets and validation sheets. They show that the percentage received from the evaluation expert is 93% with the criteria very feasible and media expert is 88,86% with criteria very feasible. The result of the effectiveness of the Question Card Game as learning media showed an increase in student’s critical thinking through the N-gain test with an average value of 0,6 with criteria medium


Author(s):  
Paolo FESTA ◽  
Tommaso CORA ◽  
Lucilla FAZIO

Is it possible to transform stone into a technological and innovative device? The meeting with one of the main stone transformers in Europe produced the intention of a disruptive operation that could affect the strategy of the whole company. A contagious singularity. By intertwining LEAN methodologies and the human-centric approach of design thinking, we mapped the value creation in the company activating a dialogue with the workers and the management, listening to people, asking for ambitions, discovering problems and the potential of production. This qualitative and quantitative analysis conducted with a multidisciplinary approach by designers, architects and marketing strategists allowed us to define a new method. We used it to design a platform that could let all the players express their potential to the maximum. This is how the group's research laboratory was born, with the aim of promoting the relationship between humans and stone through product innovation. With this goal, we coordinated the new team, developing technologies that would allow creating a more direct relationship between man and surface, making the stone reactive. The result was the first responsive kitchen ever.


Basastra ◽  
2018 ◽  
Vol 7 (4) ◽  
Author(s):  
Weni Agustianingsih ◽  
Rosmaini Rosmaini

Tujuan penelitian ini adalah untuk (1) Mengembangkan bahan ajar leaflet pada materi materi teks eksplanasi di kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018, (2) mendeskripsikan kelayakan leaflet dalam materi teks eksplanasi untuk meningkatkan pembelajaran yang valid sesuai dengan syarat kelayakan leaflet kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018. Penelitian ini menggunakan sampel 29 orang peserta didik dengan metode R&D (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation).Hasil penelitian Leaflet sebagai bahan ajar materi teks eksplanasi siswa kelas XI SMK Negeri 3 Medan Tahun Pembelajaran 2017/2018 tergolong kategori “Sangat Baik”. Berdasarkan rata-rata penilaian dari ahli materi 95.27% (kelayakan isi materi 93,33%, kelayakan penyajian 92,5%, dan kelayakan bahasa 100%) dan ahli desain 90.66%. Selanjutnya diperkuat hasil uji coba bahan ajar leaflet pada 29 orang siswa dibagi menjadi dua tahap yaitu uji coba skala kecil, dan uji coba skala besar. Dengan demikian dapat disimpulkan bahwa leaflet yang dikembangkan dapat digunakan sebagai alternatif pembelajaran dan layak digunakan.


2017 ◽  
Vol 2 (1) ◽  
pp. 46-63
Author(s):  
Raditee Sanusi Husin

Achievement of company goals, PT. Traktor Nusantara often faces problems, where from within and from outside the company. One of the problems that comes from within the company in relation to human resources is the level of work productivity of employees who are still far from expectation. This is allegedly caused by the level of employee education that has not been in accordance with the function of office, in addition to the competence of employees who have not been in accordance with the field of work. This study aims to determine the influence of education level and competence on employee productivity. The sample used is 22 employees. Data collection techniques with questionnaires, documentation and observation. Data analysis with qualitative and quantitative analysis methods with the help of statistical tools SPSS application for linear regression model calculation. The results showed that the level of education has a positive influence on the productivity of employees of PT. Traktor Nusantara. The amount of influence of education level variable to productivity based on test of determination is equal to 38,1%. Competence influence on work productivity of employees of PT. Traktor Nusantara with contribution of 19.1%. The level of education and competence together have a positive influence and able to explain 38.2% of the changes in work productivity, while the remaining 4.7% sebesat is another variable outside the study.


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