scholarly journals Dampak Covid-19 terhadap Tren Belajar dan Bermain Anak Tingkat Sekolah Dasar di Gampong Beurawe

2021 ◽  
Vol 1 (1) ◽  
pp. 147-157
Author(s):  
Nila Rauzana ◽  
Yuni Setia Ningsih

The purpose of this study is to know the effect of Covid-19 on the trend of elementary school children learning and playing that recognized by their parents. This research uses case study methods and qualitative research approaches to gain information on the effect of Covid-19 on the trend of playing and learning. For confidentiality identity, respondents were given the initials R1, R2, R3, R4, R5, and up to R20. The interview was conducted by asking the respondents one by one. the results showed that the level of achievement had decreased and there was a new learning trend. Online learning causes students and parents to adapt to this learning model. In addition, playing games on cellphones has also become the most favorite games during this pandemic.

Academia Open ◽  
2021 ◽  
Vol 6 ◽  
Author(s):  
Ayu Retno Duwi Prima Yanti ◽  
Feri Tirtoni

This study aims to determine the parenting pattern of working parents at home and working parents outside the home in the formation of children's character during the Covid-19 pandemic and to determine the effect of parenting patterns of working parents at home and working parents outside the home in character building. children during the Covid-19 pandemic. The research method used is descriptive-qualitative research. The subjects of this study were the parents of 5th grade elementary school children. The object of this research is parenting style. The method used in collecting data is observation and interviews. The results of the study indicate that there are differences in parenting patterns that cause differences in the character of children. From the results of the study, it is known that many parents educate their children with their different parenting patterns which causes the formation of character in children is also different. In educating, guiding children, appropriate parenting patterns are needed so that the formation of children's character can be in accordance with what parents want.


2021 ◽  
Vol 3 (1) ◽  
pp. 105
Author(s):  
Kristinia M. Tangkuman ◽  
Anita E. Dundu ◽  
Theresia M. D. Kaunang

Abstract: The 2019 Coronavirus Disease (COVID-19) pandemic has changed the learning pattern to distance learning, which is an online system. Besides their other activities, parents play a more important role in accompaning and guiding their children during online learning than that of the teachers. Therefore, the parents endure uncomfortable feelings such as anxiety due to increased burden. Moreover, there are various factors that can play a role in the occurrence of parental anxiety. During this pandemic, online learning has also penetrated into the countryside. Maumbi village is one of the areas affected by the COVID-19 pandemic. This study was aimed to analyze the factors that contribute to the anxiety of parents of elementary school children at Maumbi village during the COVID-19 pandemic. This was a descriptive and analytical study with a cross sectional design. Data of this study were obtained by using the Hamilton Anxiety Rating Scale (HARS) questionnaire. Samples of this study were 107 parents of elementary school children who met the inclusion and exclusion criteria. The multivariate analysis showed that the factors that contributed to the anxiety level of parents were economic stressors (p=0.021, t count=-2.347, and β=-0.224) and occupational stressors (p=0.042, t count=-2.055, and β=-0.197). In conclusion, factors contributing to the anxiety of parents of elementary school children at Maumbi village during the COVID-19 pandemic were economic stressors and occupational stressors.Keywords: parents’ anxiety; level of anxiety; online learning; COVID-19 pandemic  Abstrak: Pandemi coronavirus disease 2019 (COVID-19) membuat pola pembelajaran berubah menjadi pembelajaran jarak jauh. Disamping kesibukan lainnya, orang tua berperan untuk mendampingi dan membimbing anak ketika berlajar online yang jauh lebih besar daripada guru. Orang tua merasa tidak nyaman seperti kecemasan akibat beban yang bertambah. Berbagai macam faktor dapat berperan terhadap terjadinya kecemasan orang tua anak. Dalam masa pandemi ini untuk pembelajaran daring atau online juga sudah merambah sampai ke pedesaan. Desa Maumbi merupakan salah satu daerah yang tekena dampak pandemi COVID-19. Penelitian ini bertujuan untuk menganalisis faktor-faktor yang berperan terhadap terjadinya kecemasan orang tua anak sekolah dasar di Desa Maumbi pada masa pandemi COVID-19. Jenis penelitian ialah deskriptif analitik dengan desain potong lintang. Pengumpulan data penelitian diambil dengan kuesioner Hamilton Anxiety Rating Scale (HARS). Sampel penelitian ini ialah 107 orang tua anak sekolah dasar yang memenuhi kriteria inklusi dan eksklusi. Hasil analisis multivariat menunjukkan bahwa faktor-faktor yang berperan terhadap terjadinya tingkat kecemasan orang tua anak SD di Desa Maumbi pada masa pandemi COVID-19 ialah stresor ekonomi (p=0,021, t hitung = -2.347, dan β=-0,224) dan stresor pekerjaan (p=0,042, t hitung =-2,055, dan β=-0,197). Simpulan penelitian ini ialah faktor-faktor yang berperan terhadap terjadinya kecemasan orang tua anak sekolah dasar di Desa Maumbi pada masa pandemi COVID-19 ialah stresor ekonomi dan stresor pekerjaan.Kata kunci: kecemasan orang tua; tingkat kecemasan; pembelajaran jarak jauh; pandemi COVID-19


Jurnal Socius ◽  
2017 ◽  
Vol 6 (02) ◽  
Author(s):  
Mahmudah Hasanah ◽  
Monry Fraick NG Ratumbuysang

This study aims to describe the activities of Student Creativity Program (PKM), explaining the strategy to increase student wirausha interest, and explaining the obstacles of the Student Creativity Program (PKM). The research approach is used is qualitative research. This qualitative research is more specifically directed to the use of case study methods. In-depth and detailed research on everything related to the subject of research. The results is explaining interest in entrepreneurship should not be something that never made people, but rather develop into things that already exist. The use of the concept of using imitation techniques and modifications can be an option. Student creative ideas can be developed through the encouragement of the lecturers in the study program. The sharing guidance will be an effective forum for discussion of student interest. Students should be much more active understand the stages of proposing PKM as well as supervisor. Furthermore, creative ideas must be supported by competence.Keywords: PKM, entrepreneurship, and competencePenelitian ini bertujuan untuk mendeskripsi kegiatan Program Kreativitas Mahasiswa (PKM), menjelaskan strategi peningkatan minat wirausha mahasiswa, dan menjelaskan kendala pelaksanaan kegiatan Program Kreativitas Mahasiswa (PKM). Pendekatan penelitian yang digunakan dalam penelitian ini adalah pendekatan kualitatif (qualitative research). Penelitian kualitatif ini secara spesifik lebih diarahkan pada penggunaan metode studi kasus. Penelitian yang mendalam dan mendetail tentang segala sesuatu yang berhubungan dengan subjek penelitian. Hasil penelitian menjelaskan minat berwirausaha tidak harus sesuatu yang tidak pernah dibuat orang, tetapi lebih mengembangkan ke hal yang sudah ada. Pemakaian konsep pakai teknik amati tiru dan modifikasi bisa menjadi pilihan. Ide kreatif mahasiswa dapat dikembangkan melalui dorongan dari dosen-dosen pada program studi. Bimbingan yang bersifat sharing akan menjadi wadah diskusi efektif untuk mencari minat mahasiswa. Mahasiswa harus jauh lebih aktif memahami tahapan pengusulan PKM begitupula dosen pembimbing. Selanjutnya ide kreatif tersebut harus didukung kompetensi.Kata kunci: PKM, wirausahan, dan kompetensi


2021 ◽  
Vol 12 (01) ◽  
pp. 1-8
Author(s):  
Zendy Praja ◽  
Ramdan Pelana

Abstrak   Penelitian ini bertujuan untuk mengembangkan model pembelajaran shooting bola basket untuk anak Sekolah Dasar (SD) usia 9-12 tahun, guna menghasilkan suatu produk model pembelajaran shooting bola basket yang efisien dan efektif untuk meningkatkan shooting bola basket bagi anak Sekolah Dasar (SD) usia 9-12 tahun. Penelitian ini adalah penelitian pengembangan menggunakan Research and Development dari Borg and Gall. Untuk mengetahui efektifitas produk, dilakukan proses implementasi dengan menggunakan rancangan penelitian pra-eksperimen berbentuk “one group pretest-posttest design”. Subjek Penelitian adalah anak Sekolah Dasar Negeri Duren Sawit 10 usia 9-12 tahun di Kota Jakarta. Hasil uji efektivitas produk dilakukan kepada 10 anak/subjek. Penelitian ini dilakukan pada masa pandemik covid-19 tahun 2020. Model pembelajaran ini secara keseluruhan dinyatakan layak dan efektif dalam mengembangkan dan meningkatkan shooting bola basket untuk anak sekolah dasar usia 9-12 tahun. Instrument tes yang digunakan adalah tes keterampilan dan ketepatan shooting bola basket. Model pembelajaran shooting bola basket untuk anak sekolah dasar usia 9-12 tahun telah dinyatakan valid baik model maupun instrument tes oleh dua ahli bola basket dan ahli belajar motorik. Analisis data menggunakan rumus uji-T. Data hasil pretest dan posttest keterampilan shooting dan ketepatan shooting bola basket menggunakan uji lilifors pada taraf signifikansi=0,05. Nilai rata-rata sebelum diberikan perlakuan adalah 173.10 dan setelah diberikan adalah 259.20 artinya bahwa nilai rata-rata shooting bola basket adanya peningkatan. Dalam uji signifikansi perbedaan dengan SPSS 26 di dapat hasil T-hitung=13.249, df=9 dan p-value=0.00 < 0.05 yang berarti terdapat perbedaan yang signifikan pembelajaran shooting bola basket untuk anak sekolah dasar sebelum dan sesudah adanya perlakuan model pembelajaran shooting bola basket, dapat dikatakan bahwa model pembelajaran shooting bola basket untuk anak sekolah dasar usia 9-12 tahun yang dikembangkan efektif dapat meningkatkan keterampilan shooting bola basket untuk anak sekolah dasar usia 9-12 tahun. Produk hasil penelitian berupa buku pedoman dan video model pembelajaran shooting bola basket untuk anak sekolah dasar usia 9-12 tahun.   Kata kunci: model, pembelajaran, pengembangan, shoot, shooting, bola basket, bolabasket, anak, sekolah dasar, permainan     Abstract   This study aims to develop a basketball shooting learning model for elementary school (SD) children aged 9-12 years, in order to produce an efficient and effective basketball shooting learning model for improving basketball shooting for elementary school (SD) children aged 9-12 years old. This research is a development research using Research and Development from Borg and Gall. To determine the effectiveness of the product, an implementation process was carried out using a pre-experimental research design in the form of "one group pretest-posttest design". The research subjects were 10 students of Duren Sawit Public Elementary School aged 9-12 years in Jakarta. The results of the product effectiveness test were carried out on 10 children / subjects. This research was conducted during the Covid-19 pandemic in 2020. This learning model as a whole was declared feasible and effective in developing and improving basketball shooting for elementary school children aged 9-12 years. The test instrument used was a test of basketball shooting skills and accuracy. Basketball shooting learning model for elementary school children aged 9-12 years has been declared valid both model and test instrument by two basketball experts and motor learning experts. Data analysis used the T-test formula. The data from the pretest and posttest shooting skills and the accuracy of shooting basketball used the Lilifors test at a significance level of = 0.05. The average score before treatment was 173.10 and after it was given it was 259.20, meaning that the average basketball shooting score was increasing. In the significance test of the difference with SPSS 26, the results of T-count = 13,249, df = 9 and p-value = 0.00 <0.05, which means that there is a significant difference in learning basketball shooting for elementary school children before and after the treatment of shooting basketball learning models, it can be said that the learning model for shooting basketball for elementary school children aged 9-12 years which is developed can effectively improve basketball shooting skills for elementary school children aged 9-12 years. The products of the research were in the form of manuals book and videos of basketball shooting learning models for elementary school children aged 9-12 years.   Keywords: modeling, models, learning, development, shoot, shooting, basketball, children, elementary school, games


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Hendriana Monalisa ◽  
Ratih Dwi Yulianti Rahayu

The study aimed to improve the friendly education of elementary school children using the cooperative learning model, one of Numbered Head Together (NHT). This research method uses a qualitative approach to describe and outlines a friendly education for elementary school-aged children using the cooperative learning model numbered head together (NHT). What will be described is the ability of teachers to be fair to children, not discriminating children, showing affection to all children, and giving more attention to children who do not understand about learning, so that children feel safe, comfortable, not anxious and feel confident during the learning process. This research method uses two variables, namely the independent variable and the dependent variable. The independent variable of this study is that one type of cooperative learning model is the numbered head together (NHT) type, while the dependent variable is child-friendly education. Implementation of the friendly education of elementary school-aged children is an inseparable part of a learning model, one of which is the Numbered Head Together (NHT), a learning model. Constraints in implementing child-friendly education using this type of Numbered Head Together (NHT) learning model, namely environmental influences. Advice to be demonstrated to the school that should consider the condition of class, and be able to be fair, always give love, and feels safe and comfortable to the child.


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