scholarly journals Penggunaan Media Pembelajaran Berbasis Visual untuk Meningkatkan Perhatian Siswa Pada Mata Pelajaran IPS Siswa Sekolah Dasar

2016 ◽  
Vol 1 (2) ◽  
pp. 215-238
Author(s):  
Panut Setiono ◽  
Eka Puspita Sari

The purpose of this study was to increase the attention of class III students in social studies subjects through visual-based learning media, which directed students to be eager to learn, students seemed serious in learning, and many students did learning activities that not only listened to the teacher's description, but also did a lot other activities. The type of research used is Classroom Action Research (CAR) conducted by researchers and teacher collaborators in class III SDN No.111 / 1 Komplek Air Panas through 3 cycles. Where each cycle is held 2 times. Each cycle consists of four activities, namely planning, action, observation and evaluation, and reflection. Based on the results of the study, the results achieved in each cycle have increased. In the first cycle of observation, the teacher's activity got a score of 63%, observing the attention of students getting a score of 65.52% and learning outcomes gained an average of 58.52. In the second cycle of observation the teacher's activities scored 73%, observations of students' attention gained 75.76% and student learning outcomes gained an average of 68.67. In the third cycle observation of teacher activities scored 89%, observation of students' attention gained a score of 83.88% and student learning outcomes gained an average of 81.61. Based on the results obtained, it can be seen that through visual-based learning media can increase students' attention on social studies subjects in grade III SDN No.111 / 1 Komplek Air Panas .

2018 ◽  
Vol 6 (2) ◽  
pp. 61
Author(s):  
Sri Erdawaty ◽  
Hikmawati Hikmawati ◽  
Kosim Kosim

[Title: The Implementation of Mindscaping Method in Physics Learning as an Effort to Improve Student Learning Outcomes]. This study aims to improve the activities and outcomes of student physics learning by applying the mindscaping method. This type of research is classroom action research conducted in three cycles. Each cycle consists of planning, action, observation, evaluation and reflection. Student learning activity data is obtained by observation while student learning outcomes data are obtained by giving objective tests at the end of each cycle. The application of the mindscaping method in this study is said to be successful if 85% of students achieve learning outcomes greater or equal to 65, while student learning activities are at least active categories. The results of the study showed an increase in student learning activities each cycle, namely in the first cycle the category was quite active to be very active in the second cycle and in the third cycle. Student learning outcomes can be seen from the classical completeness value which has increased in each cycle, each has a value of 76% in the first cycle, 80% in the second cycle, and 92% in the third cycle. Thus it can be concluded that the application of the mindscaping method has succeeded in increasing the activities and results of student physics learning.


2020 ◽  
Vol 16 (2) ◽  
pp. 173
Author(s):  
Angga Badra Agustian ◽  
Ujang Endang ◽  
Selamet Selamet

This research is motivated by the low student learning outcomes in social studies learning in the third class of MIS Handapherang Buy and Sell. In addition, students' lack of interest in social studies learning is due to teacher-centered learning not to students. So that social studies are considered saturated and boring lessons. In an effort to improve student learning outcomes, researchers used the Learning Strategy to Increase Thinking Ability (SPPKB). The method used is the class action research method (PTK) model of Kurt Lewin. Data collection techniques used are observation, test or assessment techniques and description analysis techniques. After conducting research, the results of the study can be obtained as follows: 1) The ability of teachers to design social studies learning plans in the first cycle is 84; cycle II is 87; cycle III is 92.1. 2) The skills of teachers in teaching in the first cycle amounted to 84.6; cycle II is 89.4; the third cycle is 93.3. 3) Student learning outcomes in the first cycle of 72.5; cycle II is 86.6; cycle III is 95. This proves that SPPKB can improve student learning outcomes on social studies subjects in the class III MIS Buy and Sell Handapherang. The results of the analysis indicate that the proposed hypothesis is acceptable


Author(s):  
Nur Khasanah

ABSTRACTThis research is a Classroom Action Research which aims to improve the activity and student learning outcomes using around environment with mind mapping techniq in the IV grade of SDI Al-Irsyad  Tarakan. This study was conducted on January 5, 2017 to february 16, 2017.The research was carried out in three cycles of learning. Each cycle consists of two meetings.The research subject is the IV grade of SDI Al-Irsyad Tarakan which consists of 30 students in the second semester of the academic year 2016/2017. And the object of research is the students’ learning activities and student learning outcomes. The result showed that the application of using around environment with mind mapping techniq in social studies material economic activity related to natural resources and other potentials in its region can increase the activity and student learning outcomes. It can be seen from the observation and analysis of data in each cycle. Increased students’ activity can be seen from the increase of the percentage of students’ activity in the first cycle is 75,19% become 82,13% in the second cycle and 87,72% in the third cycle. Improving student learning outcomes can be seen from the increase in the learning outcomes completeness in the first cycle is 63,33% become 76,67% in the second cycle and 93,33% in the third cycle. Based on these results it can be concluded that the application of using aroud environment with mind mapping techniq in social studies material economic activity related to natural resources and other potential activity in its region can improve student learning activities and student learning outcomes the IV grade of SDI Al-Irsyad Tarakan. Keywords: Contextual Teaching and Learning, Mind Mapping, Student Activity, Learning outcomes. ABSTRAKPenelitian ini merupakan penelitian tindakan kelas (PTK) yang bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa dengan menerapkan pemanfaatan lingkungan sekitar dengan teknik Mind Mapping pada siswa kelas IV SDI Al-Irsyad Kota Tarakan. Penelitian ini dilakukan pada tanggal 5 Januari 2017 sampai dengan tanggal 16 Februari 2017. Penelitian ini dilaksanakan selama tiga siklus pembelajaran. Setiap siklus terdiri atas dua kali pertemuan. Subjek penelitian ini adalah siswa kelas IV SDI A-Irsyad Kota Tarakan yang berjumlah 30 siswa pada semester 2 tahun pelajaran 2016/2017, dan objek penelitiannya adalah aktivitas belajar siswa dan hasil belajar siswa. Hasil penelitian menunjukkan bahwa pemanfaatan lingkungan sekitar dengan teknik mind mapping pada pembelajaran IPS materi pokok aktivitas ekonomi yang berkaitan dengan sumber daya alam dan potensi lain di daerahnya, dapat meningkatkan aktivitas dan hasil belajar siswa. Hal ini dapat dilihat dari hasil pengamatan dan analisis data pada setiap siklus yang telah dilaksanakan. Peningkatan aktivitas siswa dapat dilihat dari peningkatan persentase aktivitas siswa pada siklus I sebesar 75,19% menjadi 82,13% pada siklus II dan 87,72% pada siklus III. Peningkatan hasil belajar siswa dapat dilihat dari peningkatan ketuntasan hasil belajar pada siklus I sebesar 63,33%% menjadi 76,67% pada siklus II dan 93,33% pada siklus III. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa pemanfaatan lingkungan sekitar dengan teknik mind mapping dalam pembelajaran IPS materi pokok aktivitas ekonomi  yang berkaitan dengan sumber daya alam dan potensi lain di daerahnya dapat meningkatkan aktivitas dan hasil belajar siswa kelas IV SDI Al-Irsyad Kota Tarakan Kata Kunci: Contextual Teaching and Learning, Mind Mapping, Aktivitas Siswa, Hasil Belajar.


Author(s):  
Yayan Carlian ◽  
Rika Siti Yulianti

The research objective of this class action is to determine student learning outcomes before using the media three-dimensional, the use of three-dimensional media, and student learning outcomes by using three-dimensional media on the subject matter of the attitude of harmony and help each other in class III MI Al-Islah. The method used in this research is a classroom action research. The study consisted of III cycles where each cycle consists of planning, action, observation, and reflection. Based on the results obtained can be summarized as follows: 1) student learning outcomes before using a three-dimensional media is still low, with an average value of 70.03 with 46% mastery learning; 2) the use of three-dimensional media in each cycle has risen in the first cycle of teacher activity 44%, cycles II 69%, 81% the third cycle, shile the activity of the first cycle students 42%, 67% the second cycle and the third cycle of 67%; 3) the results of student learning outcomes by using the doll media in each cycle has increased. In the first cycle with an average of 73.21 completeness study 54%, then the second cycle with an average of 76.60 completeness study 82%, and the third cycle reach the average grade is 81.43 with 89% mastery learning.


2019 ◽  
Vol 3 (4) ◽  
pp. 807
Author(s):  
Helpiyotwitra Helpiyotwitra

This research is motivated by low student social studies learning outcomes. This study aims to improve social studies learning outcomes by using video media in class VI SDN 004 Teratak Buluh. This research is a classroom action research that includes activities with stages of planning, action, observation and reflection. The results showed that the increase in social studies learning outcomes of class VI students, the average classical completeness before class action research was 75% in the first cycle of 82.14% and in the second cycle it was 92.85%. Scientific performance learning outcomes before class action research is 65.36%, and scientific performance learning outcomes after class action research cycle I is 72.76% increased by 7.4%, and scientific performance learning outcomes after class II cycle action research is 73.17% also increased by 0.41% from cycle I. The occurrence of increased learning outcomes of scientific performance also affects student learning outcomes. Based on the results of classroom action research, it can be concluded that using video media can improve social studies learning outcomes. Grade VI students of SDN 004 Teratak Buluh.


2021 ◽  
Vol 11 (2) ◽  
pp. 108-116
Author(s):  
Jontono Samosir ◽  
◽  
Regina Sipayung ◽  
Reflina Sinaga ◽  
Darinda Sofia Tanjung ◽  
...  

This study aims to determine the effect of the Take and Give learning model on student learning outcomes with the PrajaMuda Karana theme in grade III SD RK Budi Luhur Medan. The research method used is an experimental method with quantitative research. To obtain the required data, data collection was used in the form of a test of 30 questions, a questionnaire of 17 statements, and documentation. The research at SD RK Budi Luhur Medan in class III was carried out from 17 to 18 May 2021. The number of samples was 30 students based on saturated sampling technique, based on the analysis, the pre test results were obtained with an average score of 68.73 in the sufficient category, the post test results with a score of 68.73. an average of 86.7 in very good category and the Take and Give learning model questionnaire with an average value of 63.3% in the high category. The results of the correlation analysis of the effect of the Take and Give learning model on student learning outcomes obtained a correlation value of rcount = 0.578 with rtable = 0.361. Thus, the value of rcount is greater than the value of rtable, so the correlation is very significant. Hypothesis testing with t-test obtained tcount = 3.268 with ttable = 1.697 at a significant level of 0.05. It can be concluded that there is an effect of the Take and Give learning model on student learning outcomes with the theme of PrajaMuda Karana for grade III SD RK Budi Luhur Medan Denai. Keywords: Take and Give Model, Learning Outcomes, Quantitative


Author(s):  
Karlina Wong Lieung ◽  
Dewi Puji Rahayu

The problem that occurs in fourth grade students of SD Inpres Semangga 1, Merauke Regency is the importance of improving social studies and the nationalist character of students. This study aims to improve social studies learning outcomes on the beauty of diversity in my country theme and the nationalist character of fourth grade SD Inpres Semangga 1, Merauke Regencies students. This research is a classroom action research. The study was conducted in three cycles with each cycle consisting of planning, action, observation, and reflection. The studies subjects were the fourth grade students of SD Inpres Semangga 1, Merauke Regency. The data used in this study were students, teachers, and observers. Data analysis uses quantitative and qualitative techniques, including data reduction, data presentation, and drawing conclusions. The results of pretest grade IV students used the concept map method of 41.76, increasing in the first cycle of 72.06, second cycle 76.47, and third cycle 80.59. The nationalist character of the students from the first cycle was categorized by 17.65%, increased in the second cycle by 70.59% and in the third cycle was 94.12%.


2019 ◽  
Vol 2 (1) ◽  
pp. 313
Author(s):  
Edy Hariyanto

This research is a Classroom Action Research about the application of STAD cooperative learning (Student Teams Achievement Divisions) with a contextual approach to increase student activity and learning outcomes. The research was conducted in 3 cycles of action. each cycle consisting of one meeting for 3 learning hours. The research subjects were students of class X MIPA-1 odd semester of the 2016-2017 academic year MA Ihyaul Ulum Dukun Gresik. Student learning activities are measured based on an increase in the average percentage of student learning activities, while student learning outcomes are based on the difference in scores between the pretest and post in each cycle. Based on the results of the study, it is known that the application of STAD cooperative learning with a contextual approach can increase activities and learning outcomes. Increased student learning activities are indicated by an increase in the average percentage of student learning activities and the level of success of actions from 55% (less) in the first cycle and in the second cycle increased to 67% (sufficient), and increased again in the third cycle to 75% (good ) While the increase in student learning outcomes based on the average score difference between pre-test and post-test in the first cycle of 28.7 increased to 34.1 in the second cycle and increased again to 34.6 in the third cycle, while the completeness of student learning in the cycle I amounted to 42% then in second cycle it increased to 62%, and increased again to 73% in third cycle.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


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