Pengembangan Buku Petunjuk Praktikum IPA Berbasis Learning Cycle Bagi Siswa Kelas IV Sekolah Dasar

2019 ◽  
Vol 4 (2) ◽  
pp. 166-175
Author(s):  
Faizal Chan ◽  
Hendra Budiono

The purpose of this study is to produce a science learning manual based on a learning cycle for grade IV students of valid, practical and effective elementary school. The test subjects in this research were grade IV students of SDN 131 / IV Jambi City. This research uses the type of Research and Development (research and development), adopts the ADDIE development model with stages of analysis, design, develop, implementation, and evaluation. The due diligence includes the level of validity and practicality. Data collection instruments in this research development are validity and practicality instruments. The data in this study are quantitative and qualitative data. Quantitative data in the form of the results of the validation of the science practical manual. Qualitative data in the form of teacher and student responses to the developed practical guide. This research resulted in a science learning manual based on a learning cycle with the validity of the material included in the valid category with an average of 3.41, the validity of the display included a very valid category with an average of 3.52. The practicality level of the teacher and student response questionnaire was included in the practical category with an average of 78.75%. Based on the results of the study it can be concluded that the development of science instruction manuals based on leraning cycles for grade IV elementary school students is in the valid and practical categories. From the results of this study it is hoped that the teacher can design a proaticum manual at another grade level.

2020 ◽  
Vol 7 (3) ◽  
pp. 88
Author(s):  
I. K. Ardi Guna ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Tujuan dari dilakukan penelitian ini yaitu, 1) untuk mengetahui pengembangan media pembelajaran dengan menggunakan flash. 2) untuk mengetahui tingkat kelayakan media pembelajaran dengan menggunakan flash. Penelitian ini menggunakan jenis penelitian Research and Development (R&D), dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu tahap Analysis (analisis), Design (desain/perancangan), Development (Pengembangan), Implementation (implementasi/eksekusi), dan Evaluation (evaluasi/umpan balik). Hasil penelitian ini adalah, 1) Media pembelajaran Berbasis flash telah dikembangkan dan diuji validitas kelayakannya. 2) hasil uji dari ahli materi sebesar 94,67% yang masuk pada kriteria sangat layak, hasil uji ahli media sebesar 82.67% dengan kriteria sangat layak, hasil dari uji coba kelompok kecil sebesar 92% yang masuk pada kriteria sangat layak, dan dari uji coba kelompok besar sebesar 93,73% dengan kriteria sangat layak. Berdasarkan hasil yang didapat, media pembelajaran berbasis flash ini sangat layak dari segi materi dan media serta dari tanggapan siswa, sehingga media ini secara keseluruhan sangat layak digunakan untuk kegiatan belajar mata pelajaran pemeliharaan listrik sepeda motor materi sistem penerangan untuk siswa SMK Teknik Bisnis Sepeda Motor (TBSM). Kata kunci: Media Pembelajaran, Adobe Flash Professional  CS6, sistem penerangan pada sepeda motor The purpose of this research is, 1) to determine the development of learning media by using flash. 2) to determine the level of learning media feasibility by using flash. This study uses a type of research Research and Development (R&D), with the ADDIE development model consisting of 5 stages, Analysis, Design, Development, Implementation, and Evaluation. The results of this research 1) Learning media on flash-based has been developed and tested. 2) The results by Material experts of 94.67% be included very feasible qualifications, the results by Media experts of 82.67% with very feasible qualifications, the results from a small group trial of 92% so it has very feasible qualifications, and large group trials got 93.73% with very feasible qualifications. Based on the results obtained, learning media on flash-based is very feasible in terms of material and media as well as from student responses so that this media as a whole is very feasible to use for learning activities electric motorcycle maintenance on lighting system lesson for high school students in motorcycle business engineering. Key words: Learning media, Adobe Flash Professional CS6, lighting system on motorcycle.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2020 ◽  
Vol 4 (4) ◽  
pp. 703
Author(s):  
Liza Auliya ◽  
Lazim N

This research aims to develop, know the feasibility test, and see teacher responses and student responses to Miss PPL (Advanced Microsoft Power Point) learning media at elementary school. The media was developed by using Microsoft Power Point 2010 applications. The research method used was a development method with an ADDIE model (Analysis-Design-Develop-Implement-Evaluate). The data obtained were analyzed descriptively quantitative. The result of this study obtained information about the feasibility of the product assessed by the validator from 86.26 with highly feasible category in draft 1 increasing to 95.57 with highly feasible category in draft 2. Teacher response data  was 84.38 with a very good category and student responses score 95.89 with a very good category. Based on the result of the research, it can be concluded that Miss PPL learning media (Advanced Microsoft Power Point) developed is suitable for use and increases the diversity of social science learning media, especially in the diversity of Indonesian society.


2021 ◽  
Vol 4 (2) ◽  
pp. 286-295
Author(s):  
Muharramah Suwitri ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to produce a folklore comic about the origin of the sungai sorai for fifth grade elementary school students and to determine the feasibility of the sungai sorai origin folklore comic for fifth grade elementary school students. This study uses the Research and Development (R&D) method or research and development using the Four-D model (Define, Design, Develop, Disseminate). Data collection techniques used are interviews, questionnaires and written tests. The feasibility of folklore comics was obtained from the results of validation, product trials and written tests. Validation is carried out by design experts, linguists and practitioners. The product trials conducted were limited to only 10 students. The written test used is in the form of objective questions to determine students' knowledge and understanding of folklore comics. The results showed that the validation of design experts obtained an assessment with a very valid category. In validation, linguists obtained an assessment with a very valid category. The next validation is practitioner validation with a very valid category. The product trial used is a limited product trial with the category of student response assessment which is very good. The student's written test in the form of objective questions about folklore comics received an assessment in the very good category. The results of this development research indicate that the folklore comic "The Origin of the Sungai Sorai" is very suitable for use for fifth grade elementary school students.


Author(s):  
Syifa' Lana ◽  
Rifqi Aulia Rahman ◽  
Rudi Danang Widodo

<p><em>This research was aimed to describe the science comic design with </em><em>the environmental care theme as a learning medium for developing the literacy culture and environmental care attitude for elementary school students</em><em>. Research and Development (R &amp; D)</em><em> approach was implemented by utilizing 4D models which was limited to the Develop stage only</em><em>.</em><em> The comic media was reviewed and assessed by an expert of media, a linguist, an expert of material, and three elementary school teachers.</em><em>. </em><em>The data were collected by using observation technique and questionnaire. The results showed that the comic science media with the theme of environmental care can be used as a learning medium that can develop a culture of literacy and attitudes of environmental care in primary schools based on the contents of the curriculum standard 2013.  The quality result of the assessment from the expert and the student response indicated a good category.</em><em></em></p>


2021 ◽  
Vol 13 (3) ◽  
pp. 1786-1798
Author(s):  
M.Jaya Adi Putra ◽  
Mauliatun Nisa

The purpose of this study was to examine the validity of the development of the game of Monopoly on hydrospheric science learning in grade V Elementary School. Research and Development (RD) research is used in this type of research. The Four-D model describes the research and development process, consisting of four stages: defining, designing, developing, and distributing. The study took place in Pekanbaru in the 2020/2021 academic year with four fifth grade private elementary school students. The Four-D model in this development research is only up to the development stage. The purpose of this research is to develop a product and validate by the validator then test individually. We were collecting data using a Likert scale instrument. Physical aspects, usage aspects, image aspects, colour aspects, writing aspects, and functional aspects obtained an average score of 97.78%, categorized as very valid in the assessment carried out by media expert validators. The assessment results carried out by the material expert validator consisted of the content/material aspect, and the learning aspect resulted in an average score of 90%, which indicated both were very valid. The average individual test evaluation results were 97.78%, categorized as very good. Monopoly game media was declared valid for grade V Elementary School science learning based on data analysis by media experts, material experts, and individual trials.


2018 ◽  
Vol 7 (2) ◽  
pp. 109
Author(s):  
Aulia Fonda ◽  
Sumargiyani Sumargiyani

This study aims to determine the feasibility of learning media electronic module (e-module) based on Kvisoft Flipbook Maker Pro on derivative material with Scientific approach using Research and Development research methodology. The study was conducted in two schools by taking 4 students as a student response in small classes and 20 students in a large class. The research instrument used in the form of evaluation formative form of teaching materials for material experts, media experts, and student responses. From the result of the assessment of expert material instrument obtained an average score of 101.25 with very good criteria, the assessment of expert media instruments obtained an average score of 116 with good criteria as well as on student response instruments obtained 86.44 with very good criteria. These results indicate that the e-module of mathematics with the scientific approach of the derived material for the XI class of the even semester high school is worthy of use in the process of learning in the classroom.


2020 ◽  
Vol 5 (12) ◽  
pp. 1738
Author(s):  
Nita Retno Wahyuningati ◽  
Cholis Sa’dijah ◽  
Sa’dun Akbar

<p><strong>Abstract:</strong> The purpose of the Research and Development is to <em>Lembar Kerja Siswa</em> a valid, practical, effective worksheet about fractions for elementary school students. Based on the assessment of the material experts, media experts, and users of both teachers and students can be obtained the following information. First, the development of PBL-based worksheet has fulfilled the valid criteria of 85%. Second, it fulfills practical criteria with an average overall response of teacher and student questionnaires of 87%. Third, it has fulfilled the effective criteria with an overall teacher and student response questionnaire of 87%. The results showed that the development of PBL-based worksheet based on folding boards met valid, practical, and effective criteria so that it was appropriate to be used as teaching material in learning.</p><strong>Abstrak:<em> </em></strong>Tujuan penelitian pengembangan untuk menghasilkan Lembar Kerja Siswa yang valid, praktis, dan efektif tentang pecahan untuk siswa sekolah dasar. Berdasarkan penilaian dari ahli materi, ahli media, dan pengguna baik guru dan siswa dapat diperoleh informasi sebagai berikut. <em>Pertama</em>, pengembangan Lembar Kerja Siswa berbasis <em>Problem Based Learning</em> telah memenuhi kriteria valid sebesar 85%. <em>Kedua</em>, memenuhi kriteria praktis dengan rata-rata keseluruhan angket respons guru dan siswa sebesar 87%. <em>Ketiga</em>, telah memenuhi kriteria efektif dengan rata-rata keseluruhan angket respons guru dan siswa sebesar 87%. Hasil penelitian menunjukkan bahwa pengembangan LKS berbasis  <em>Problem Based Learning</em> berbantuan papan lipat telah memenuhi kriteria valid, praktis, dan efektif sehingga layak digunakan sebagai bahan ajar dalam pembelajaran.


Author(s):  
Wahyu Dinil Mustaqim ◽  
Arda Purnama Putra ◽  
Tri Murti

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.


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