scholarly journals PENGEMBANGAN E-MODUL MATA KULIAH STRATEGI PEMBELAJARAN

Author(s):  
Nyoman Sugihartini ◽  
Nyoman Laba Jayanta

   This study aimed to develop and produce a product of e-module learning media in the subject of CAI-based Learning Strategy with project based learning, in order to improve the mastery of student concepts and graduate competencies, especially in the mastery of the concept of Pedagogic as a prospective teacher. To produce the expected product, the method to be used in the achievement of the goal is the development method using the ADDIE model consisting of five stages: 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation. In the analysis phase, analyzes are related to system requirements and instructional goals  learning strategy subject to syllabus / SAP. At the design stage is done systematic design of learning strategy module with project based learning as well as done stages of system design, database, and interface. Development stage is a continuation of what has been designed, ie compiling the module content in accordance with the syllabus / SAP with project based learning and create a system based on CAI, in this case LMS (Learning Management System) used is Moodle. Implementation stage is to insert the module content into Moodle, in other words, Moodle as a container of learning strategy module, so as to produce e-Module.Keywords: e-Modul, Moodle, CAI, Project Based learning

2021 ◽  
Vol 4 (4) ◽  
pp. 130-139
Author(s):  
Calvin Johanes Mamahit ◽  
Mildes Sanggola

Engineering technology in robotics for the present era is no longer new, especially in high education, marked by Indonesian robot contests routinely held annually by the national achievement center. The participants in this event are groups of students from all higher education institutions spread throughout Indonesia. The development of robotics technology is now faster to spur individuals and students to compete to conduct research and development in robotics. The study aims to develop a six-legged robotic motion system or so-called hexapod. The research was conducted using the Addie model research method consisting of five stages, namely, analyze stage to analyze the needs of the development of the robotic motion system and analysis of the needs of tools and materials to be used. The design stage of designing the mechanical structure of the robot both in terms of hardware and in terms of robot software, the development stage of developing a six-legged robot's motion system to be more stable and more efficient in moving, the implementation stage is a test stage of the robot's motion system that has been developed. The evaluation stage is the last stage of this development research; at this stage, the evaluation is done to ensure the robot's motion system is feasible to use.


Author(s):  
Citra Ayu Dewi ◽  
Teti Fitri Handayani

The purpose of this study was to determine the validity of the module based on Problem Based Research (PBR) on electrolyte and non-electrolyte solution material. This research is a descriptive qualitative research to assess and obtain chemical modules on electrolyte solution and non-electrolyte material based on Problem Based Research (PBR). Module development in this study follows the three stages of the ADDIE model, namely, the analysis stage (Analyze), the design stage (Design), and the development stage (Development). Data obtained using questionnaires. The results of the expert lecturer validation showed that the module is valid with a percentage of 81.5%. The results of the expert validity test showed a validity percentage of 92.5%. Furthermore, the group trial was limited to 10 students, the responses were obtained that the aspects of language, readability, and appearance of the module were very good. These results indicate that the Problem Based Research (PBR) -based module on electrolyte and non-electrolyte solution material is developed valid to be continued at the implementation stage, and evaluation.


2021 ◽  
Vol 9 (3) ◽  
pp. 349
Author(s):  
Chercules Chercules ◽  
L Hakim ◽  
Lefudin Lefudin

This study aims to develop teaching materials of comics based on local wisdom of Sriwijaya country on wave material in class VIII SMPN 15 Palembang. The research method used was Research and Development (R&D) with the ADDIE model. The study was only until the stage of Analysis, Design, and Development (ADD). The subject of this research was conducted at SMPN 15 Palembang by involving 11 students of class VIII. This research consists of 3 stages, namely the analysis stage, the design stage, and the development stage. The implementation and evaluation stages were not carried out due to limited research time. Data analysis of student needs was measured through observation activities. The questionnaire was used to determine the feasibility of teaching material products based on expert validation and student responses. This prototype was then validated by construct and content experts from Raden Fatah State Islamic University Palembang and PGRI Palembang University. The results showed that the teaching material product was feasible based on expert validation with the category (80% - 89%) valid and supported by student responses with the category (75.1% - 100%) very practical. Due to time constraints, the problem of productive teaching materials for the implementation and evaluation stages was not carried out. Therefore, this research can be developed or continued in further research that has been studied on the limitation of the problem. It is hoped that researchers can develop this research according to the study of the ADDIE research model until the implementation and evaluation stages are completed. 


Author(s):  
Nyoman Sugihartini ◽  
Kadek Yudiana

Curriculum and teaching courses do not have learning media that can support the implementation of blanded learning. This study aimed to: design and implement Educative Instructional Media courses in Curriculum and Teaching. The development model used is the ADDIE model consisting of five stages: 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation. In the analysis phase, analysis is done related to the needs of the system and the analysis of learning objectives curriculum and teaching courses in accordance with the syllabus. Based on the analysis of the material was divided into 7 chapters. At the design stage, a systematic design of curriculum and teaching modules is carried out and the system, database, and interface design stages are carried out. Development stage is the continuity of what has been designed, compiling the content in accordance with the syllabus, in this case LMS (Learning Management System) used Moodle. The implementation phase is to enter content into Moodle by presenting the learning process following the stages of the project based learning (PjBL) model.


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2018 ◽  
Vol 1 (1) ◽  
pp. 41-49
Author(s):  
Apliana Gadi Mayi ◽  
Kenys Fadhilah Z

The purpose of this study was to produce an Open ended problem based Mathematics module on the Valid, Practical, and Effective set material that was used in class VII of Baiturrohmah Islamic Middle School in Malang. This research is a development research with the development of ADDIE, which includes Analysis, where the researcher analyzes the curriculum, needs, and characteristics of students. At the Design stage, the researcher designs the module outline. At the Development stage, researchers develop modules according to the initial revision. At the implementation stage, the module was tested in class VII of Baiturrohmah Islamic Islamic Junior High School Malang by distributing student response questionnaires. In the Evaluation stage, an analysis of the results of student response questionnaires was carried out. This study produced a mathematical module on the set of materials based on Open ended problems. The results showed that: (1) the material expert validator got a score with a mean of 3.08 and 3.47 in the Very Valid category; (2) the assessment of the expert practitioner validator gets an average score of 3.49 with a very valid category. As for the response of students to get an average score of 3.27 with the Strongly Agree category, and the learning outcomes of students' mastery level reached 85,71% with very good categories. Based on the data analysis described above, it can be concluded that the mathematics module on Open ended problem-based set of material is valid, practical, and effective to be used as teaching materials for Grade VII junior high school / MTs students.


2021 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Diyah Dwi Agustina ◽  
Ahmad Efendi

In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.


2018 ◽  
Vol 7 (1) ◽  
pp. 1-12
Author(s):  
Zam Immawan Alam ◽  
Firdha Razak

AbstrakPenelitian ini adalah penelitian pengembangan (Research and Development) dengan uji coba terbatas yang bertujuan untuk mengembangkan lembar kegiatan siswa matematika berbasis metode penemuan terbimbing. Subjek penelitian ini adalah siswa kelas XII IPS 3 SMA Negeri 1 Segeri dengan jumlah siswa sebanyak 27 orang. Prosedur pengembangan yang digunakan dalam penelitian ini adalah model ADDIE yang meliputi lima tahap, yaitu tahap analisis, tahap desain, tahap pengembangan, dan tahap implementasi dan evaluasi. Lembar Kegiatan Siswa  yang dikembangkan dengan metode penemuan terbimbing divalidasi dan mengalami beberapa kali revisi sehingga didapatkan hasil yang layak untuk digunakan. Hasil dari uji coba terbatas menunjukkan bahwa (1) skor rata-rata yang diperoleh siswa pada tes hasil belajar adalah 81,21 dari skor ideal 100 dengan standar deviasi 8,51; (2); banyaknya siswa yang tuntas belajar adalah 25 dari 27 orang (92,59%); (3) aktivitas siswa dalam proses pembelajaran memenuhi kriteria waktu yang ditetapkan; (4) tanggapan siswa terhadap lembar kegiatan siswa dengan metode penemuan terbimbing sangat positif  (5) guru mampu mengelolah pembelajaran dengan menggunakan metode penemuan terbimbing dengan skala penilaian sangat baik. AbstractThis research is a research and development research with limited trial which aim to develop activity sheet of mathematics student based on guided discovery method. The subjects of this study were the students of class XII IPS 3 SMA Negeri 1 Segeri with a total of 27 students. The development procedure used in this research is the ADDIE model which includes five stages, namely the analysis phase, the design stage, the development stage, and the implementation and evaluation stage. The Student Activity Sheet developed under the guided discovery method is validated and undergone several revisions to obtain appropriate results for use. The results from the limited trial show that (1) the average score obtained by the students on the learning result test is 81.21 from the ideal score of 100 with the standard deviation of 8.51; (2); the number of students who complete the study is 25 of 27 people (92.59%); (3) the student activity in the learning process meets the specified time criteria; (4) students' responses to students activity sheets with guided discovery method is very positive (5) teachers are able to manage learning by using guided discovery method with very good rating scale.


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