scholarly journals E-MODULE BASED PROJECT LEARNING FOR TEACHING SPEAKING

2021 ◽  
Vol 10 (2) ◽  
pp. 267
Author(s):  
Diyah Dwi Agustina ◽  
Ahmad Efendi

In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.

Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 9 (1) ◽  
pp. 46-55
Author(s):  
Irma Sakti ◽  
Reski Idamayanti

This research aims to develop a valid, practical and effective basic physics  practicum guide 2 used for students of the Physics Education Study Program of the Muslim University of Maros. This research employs a 4-D development model research with 4 stages, namely: Define Phase (Define), Planning Stage (Design), Development Stage (Develop), Dissemination Stage (Disseminate). The practicum guide was tested to 10 students of Physics Education in the even semester, the Academic Year of 2019/2020. The research instruments include validation sheets, observation sheets, and practicum assessment documentation. The results showed that the basic physics practicum guide 2 that was developed had met the valid criteria with a validity value of 0.93. Besides, the practices with the implementation of the device was mostly in category 3 and was found effective as 83% of the students reached scores above 70.


2021 ◽  
Vol 6 (1) ◽  
pp. 26-35
Author(s):  
Nova Kurnia ◽  
Liliasari Liliasari ◽  
Dede Robiatul Adawiyah ◽  
Florentina Maria Titin Supriyanti

This study aims to develop functional food project learning tools for the food chemistry course. This project learning tools consist of an implementation guide accompanied by a project appraisal rubric. The development of learning tools was based on the Dick and Carey model with three stages: needs analysis, development, and validation. The needs analysis shows an increase in non-communicable diseases in Indonesia and the world. Functional food has not been taught in food chemistry courses and the abundance of local food in Lombok Island with its various functional potency. The development stage involves designing project instructions accompanied by an assessment rubric. Two experts in food chemistry carried out the validation stage of the project learning tools. The instrument used was a questionnaire related to the suitability of the project objectives with the learning outcomes of food chemistry, the clarity of project-based learning syntax, the relevance of project topics to Lombok food, aspects of the language used, and an assessment rubric. The results show that all validated aspects are accepted with a few notes which have been further improved. Thus, the project learning tools can be used for functional food projects in food chemistry courses.


2021 ◽  
Author(s):  
Maulina ◽  
David Geelan ◽  
Muhammad Basri ◽  
Nurdin Noni

Today’s English teaching and learning speaking in the digital era at the university level is full of challenges but promotes many possibilities. WhatsApp, the most popular social media used for communication, can be interactively utilized to study speaking about daily conversations in a flexible way anytime and anywhere to solve students’ speaking problems as well as one of the teaching and learning media in the disruptive era. This research was trying to develop WhatsApp-based speaking instructional material (WABSIM) for the Basic Speaking subject to help students speaking English effortlessly and fast about daily topics. This research was the first step of Research and Development (R&D) of the ADDIE model i.e., to analyze students’ needs to learn Basic Speaking through WhatsApp instructions. The research took place at the English Education Study Program of one private university in South East Sulawesi, Indonesia. Sixty-eight (68) students participated in giving information regarding to the students’ needs through an online survey in the Google Form. It revealed that students wanted to learn the Basic Speaking materials integrated with mobile technology in the form of social media of WhatsApp to make the learning is fast, enjoyable, fun, more communicative, more collaborative, and help them learning anytime anywhere, in and outside the classroom more independently. Also, students need real-life topics, authentic, interactive, and presenting domestic and international viewpoints in the WABSIM. Besides, the developed speaking materials should cover the audio and visual materials to cover students’ learning styles varieties, and the materials should include the speaking components such as vocabulary, grammar, pronunciation, fluency, comprehension, and task. Data resulting from the needs analysis informed the researchers of crucial issues to consider in developing WABSIM for the design, development, implementation, and evaluation in the next phase of this project. Further, students’ preferences and learning goals can be integrated with perspectives from the mobile learning literature and the affordances of WhatsApp to facilitate communication, collaboration and interaction in ways that have the potential to accelerate English language learning on the part of university students. There would be value in conducting similar needs analyses for other mobile learning instructional material development processes internationally, both for comparison with the Indonesian results here and in order to inform those development processes.


2021 ◽  
Vol 4 (3) ◽  
pp. 515-532
Author(s):  
Ni Rai Vivien Pitriani ◽  
I Gusti Ayu Desy Wahyuni ◽  
I Ketut Pasek Gunawan

This study aims to determine the Development of Interactive Learning Media Using Lectora Inspire in the Hindu Religious Education Study Program; determine the feasibility of this learning media based on the assessment of material experts, media experts and learning practitioners; knowing the student's assessment of this learning media. This type of research and development uses the ADDIE development model. At the Development stage, the learning media using Lectora Inspire which was assessed for feasibility by 1 material expert, 1 media expert and 1 learning practitioner, all of them from STAHN MPU Kuturan lecturers. The implementation phase includes two stages, namely small group trials and field trials. The results showed that the Learning Media Using Lectora Inspire was developed through five stages, namely Analysis, Design, Development, Implementation and Evaluation; The feasibility level of this learning media based on the assessment of material experts obtained an average of 4.53 which was included in the very feasible category, media experts obtained an average of 4.48 which was included in the very feasible category, and learning practitioners obtained an average of 4.60 which included in the very decent category; Student assessment, obtained an average overall score of 4.24 which is included in the very decent category. Based on the results of the study, the developed learning media is very suitable to be used as a learning medium in the Hindu religious education study program.


Author(s):  
Ade Fitri Rahmadani ◽  
Hendra Hidayat ◽  
Eril Syahmaidi

This study aims to describe the design of a valid Learning Module for Elementary Elementary subjects. This research type is research of development by using 4D model that is definition stage (define), design stage (design), development stage (develop), and dissemination stage (disseminate). This study looks at whether the designed module is valid, then conducted expert test, namely expert design of Elementary Electronic Learning Module and expert readings Elementary Electronic Learning Module. Aspects that are tested to experts are aspects of the material in the learning module, aspects of presentation on learning modules and aspects of language and legibility. The results showed that the basic Electronic Elementary Learning Module by experts is valid. Then it can be concluded that the Module on Higher Education Vocation is valid


2021 ◽  
Vol 9 (1) ◽  
pp. 151-167
Author(s):  
Sri Adelila Sari* ◽  
Nur Fatni Amirah Harahap

Teachers often use projector media in classroom learning. Rarely do they want to develop and vary learning media with the aim of making the learning process more interesting. Finally, the lack of student interest in reading textbooks results in low student learning outcomes, which are not the focus of teacher attention. This study was aimed to develop comic in the material on reaction rates. The method used was R D with ADDIE, namely analysis, design, development, implementation, and evaluation. The analysis stage was carried out by analyzing the needs in the form of student characteristics and identifying learning media. The media design stage included plot design, character design, and scenario creation. The design results were then developed at the development stage, then the comic was given to two validators to test their feasibility. The implementation phase was carried out at the XI IPA class XI IPA Senior High School LAB IKIP Al Washliyah Medan. Furthermore, student learning outcomes were measured at the evaluation stage using tests. The results of this study found that comic could be developed by meeting the eligibility criteria of 93.29 percent with very good criteria. Students were very enthusiastic about chemistry comic. Student learning outcomes obtained an average of 81.07, which means that the minimum completeness criteria value was 75. This study concludes that this chemistry comic learning media was very suitable for use in chemistry learning, especially in the material reaction rate and student learning outcomes were achieved good criteria.


2018 ◽  
Vol 5 (2) ◽  
pp. 68
Author(s):  
Mita Hapsari Jannah ◽  
Suyoto Suyoto

This study aims to develop elementary V class multimedia based on humanistic theory on integer competencies that is valid, practical, and effective. The development model is a 4D (define, design, development, disseminate) model. In the define stage there are interviews and observations to study the curriculum and the needs of teachers and students. In the design stage, draft I multimedia was designed using Adobe Flash Player. In the development stage, draft I is valid based on questionnaires from media and  material expert validators. Furthermore, the results of field notes and student and teacher response questionnaires indicate that draft II is practical. Then drat III was tested by independent t-test which resulted that draft III is effective. Draft III developed into a final product which was then disseminated at the disseminate stage with the delivery of products to teachers, training of teachers, and publications in national journals.


2020 ◽  
Vol 7 (2) ◽  
pp. 143-159
Author(s):  
Haris Munandar ◽  
Safrina Junita

Psychomotor assessment can be carried out in every learning activity, one of them is in the science practicum activities. The implementation of science practicum for students of Elementary School Teacher Education Study Program also demands aspects of skills in carrying out practical activities. The large number of students in one class causes educators to only be able to assess the ability of student performance in groups. One strategy that can help educators in assessing student performance in science practicum activities is through peer assessment techniques. The research design used here is a research development with a 4-D model, namely Define, Design, Development and Disseminate. Based on the results of the needs analysis carried out at the define stage, it was obtained that psychomotor evaluation instruments are needed in the implementation of practical science activities. In the design phase, an initial draft of the instrument sheet will be carried out in accordance with the stages contained in the science practicum activities. At the development stage, an instrument sheet development phase will be carried out through expert validation activities and limited field trials. Disseminate stage which is the last stage, which is carried out dissemination of products on a larger sample. The results of the responses obtained from students showed that all students involved found it easier to carry out the assessment process with peer assessment techniques. They can use the time well in the assessment process so that the science practicum activities can run optimally. Every student who acts as a practitioner also seems eager to do practical activities because they know that they are being assessed directly, so that the assessment process becomes more objective. Abstrak Penilaian psikomotorik dapat dilaksanakan pada setiap kegiatan pembelajaran, salah satunya pada kegiatan praktikum IPA. Pelaksanaan praktikum IPA bagi mahasiswa Program Studi Pendidikan Guru Sekolah Dasar juga menuntut aspek keterampilan dalam pelaksanaan kegiatan praktikum. Jumlah mahasiswa yang banyak dalam satu kelas menyebabkan pendidik hanya mampu menilai kemampuan kinerja mahasiswa secara berkelompok. Salah satu strategi yang dapat membantu pendidik dalam menilai kinerja mahasiswa pada kegiatan praktikum IPA yaitu dengan teknik peer assessment (penilaian teman sejawat). Desain penelitian yang digunakan di sini adalah penelitian pengembangan dengan model 4-D yaitu Define, Design, Development dan Disseminate. Berdasarkan hasil analisis kebutuhan yang dilakukan pada tahap define diperoleh informasi bahwa Instrumen evaluasi psikomotorik sangat dibutuhkan dalam pelaksanaan kegiatan praktikum IPA.  Pada tahap design akan dilakukan sebuah perancangan draft awal lembar instrumen disesuaikan dengan tahapan-tahapan yang terdapat dalam kegiatan praktikum IPA. Pada tahap development akan dilakukan tahap pengembangan lembar instrumen melalui kegiatan validasi para ahli dan uji coba lapangan terbatas. Tahap disseminate yang merupakan tahap terakhir, yaitu dilakukan penyebarluasan prosuk pada sampel yang lebih banyak. Hasil respon yang diperoleh dari peserta didik menunjukkan bahwa seluruh peserta didik yang dilibatkan merasa lebih mudah dalam melaksanakan proses penilaian dengan teknik peer assessment. Mereka dapat memanfaatkan waktu dengan baik dalam proses penilaian sehingga kegiatan praktikum IPA dapat berjalan maksimal. Setiap peserta didik yang berperan sebagai praktikan juga terlihat bersemangat melakukan kegiatan praktikum karena mengetahui bahwa mereka sedang dinilai secara langsung, sehingga proses penilaian menjadi lebih objektif. Kata Kunci:  Psikomotorik, Peer Assessment, Praktikum IPA


2019 ◽  
Vol 5 (1) ◽  
pp. 39-52
Author(s):  
Ambar Sri Lestari

This study aims to explain the development of multimedia through project-based learning. The method used in this study is development research (R & D) depleted to analyze the learning products results. The object of this research is 30 students of PAI (Pendidikan Agama Islam/Islamic Education) study program in learning media. The data were collected using observation on students' presentation before using multimedia, doing an interview to identify students' argumentation in delivering the material before and after using multimedia presentation and product test through the individual test, small group test and field study test. Multimedia development procedures were using the ADDIE model, namely: Analysis, Design, Development, Implementation and Evaluation. The results showed that the teaching of multimedia based on Project Based Learning could improve the student learning mastery as for the whole process is interactive and interesting, giving the students the opportunity to be creative and innovative in making multimedia teaching materials. Multimedia teaching materials were stored on youtube and can be viewed on web e-learning http: //www.elearning-ambarsrilestari.web. id. In addition, paper materials were uploaded on blogs, while module teaching materials were uploaded on Slideshare stored on e-portfolio on www.ambarsrilestari.web.id. 


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