scholarly journals Pengembangan E-Modul Mata Pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di SMK TI Bali Global Singaraja

Author(s):  
I Kt Bento Suartawan . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis vektor diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 47%, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38%, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif.Kata Kunci : E-Modul, Desain grafis vektor, Project Based Learning Berbasis Proyek, Model ADDIE. This study aims (1) to produce design and implement the development design’s results of E-Module assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja (2) to study the teacher’s and the students’ response towards the development of E-Module that assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja. The type of this research is Research and Development (RnD) combainded by ADDIE development model. The subject of this research was the Multimedia students at grade X in SMK TI Bali Global Singaraja in the academic year 2017/2018. In this study was using questionnaire to determine the teachr’s and students' response toward the e-modules of Design Grafis Vector. The results of this study show that (1) the results of design and implementation of E-Module assisted by CAI media which has been developed on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja is successfully applied by some of the tests conducted. (2) The result of analyze data of teacher’s response show that, it obtained an average score of responses was 47, if it converted into the classification table, the response counted in the positive category. While, for the students' response toward the development of e-modules obtained the average score of responses was 69.38, then it is counted as positive category if converted into the table classification students’ responses.keyword : ADDIE, E-Module, Design Grafis Vektor, Project Based Learning.

Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


Author(s):  
I Made Dwipayana . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Model pembelajaran yang diterapkan dalam pengembangan modul elektronik ini adalah model pembelajaran project based learning. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis bitmap diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Bittmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 39, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori positif. Kata Kunci : Kata Kunci: ADDIE, E-Modul, Desain Grafis Bitmap, Project Based Learning The purpose of this research (1) To produce the design and implement the design result of CAI media-assisted e-module development in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia In Smk Ti Bali Global Singaraja, (2) To know teacher and student response to the development of CAI media-aided e-module on the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja. The learning model applied in the development of this electronic module is a model of learning based learning. The type of research used in this study is research and development (Research and Development) with the model of ADDIE development. The subjects of this study are students of class X Multimedia at SMK Ti Bali Global Singaraja academic year 2017/2018. To find out teach and student response to e-module of bitmap graphic design obtained by using questionnaire method. The results showed that: (1) Results of design and implementation of CAI media-aided e-modules developed in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja declared successfully applied based on several tests conducted. (2) The result of data analysis teacher response showed that got the average score of response equal to 39, if converted into table classification of response then included in positives category. As for the student response to the development of e-module obtained average response score of 69.38, if converted into the table classification of student responses included in the positive category. keyword : Keywords—ADDIE, E-Module Grafic Bimap desigm, Project Based Learning.


2017 ◽  
Vol 14 (1) ◽  
Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


Author(s):  
I Wayan Wilantara Adi Kusuma ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

ABSTRACTThe purpose of this study (1) In order to implement the results of the E-Module Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed.The type of the research used in this study was Research and Development using ADDIE development model. The subjects of the study were the eleven grade students of Computer Engineering and Networks at SMK Negeri 3 Singaraja in academic year 2017/2018. In order to identify the teachers’ and students’ respond toward the e module of Network Design, questionnaire was used to obtain the data. The results obtained shown that (1) the results of the E-Module  Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 43 when converted into the classification table, the response included in the category of positive. As for the students' response to the development of e-modules obtained an average score of 60.78 response, if converted into a table classifying student responses included in the category of positive.    Keywords: E-Module, ADDIE, Server Administration, Project Based Learning


Vidya Karya ◽  
2018 ◽  
Vol 33 (1) ◽  
pp. 42
Author(s):  
Sri Hartini ◽  
Dewi Dewantara ◽  
Saiyidah Mahtari

Abstract. Research has been carried out which aims to develop feasible the props of Physics Energy course through project-based learning based on validity, practicality, and effectiveness of props. This research is research and development using the Dick and Carey development model. The subjects of this research trial were students of the Department of Physics Education, Faculty of Teacher Training and Education  Universitas Lambung Mangkurat who took  Physics Energy courses in the even semester of 2016-2017 academic year. The instruments used in this research were validation sheets, questionnaires, and learning outcomes tests. Data were analyzed by using quantitative descriptive. The results of the study show that the validity of props is quite valid, the practicality of props is  practical category, and the effectiveness of props is effective category. Based on the results of the research, the props are feasible to be used as the props in Physics Energy course.Keywords: props, physics energy, project based learning.Abstrak. Telah dilakukan penelitian yang bertujuan untuk mengembangkan alat peraga fisika energi yang layak melalui perkuliahan berbasis project based learning berdasarkan validitas, kepraktisan, dan efektivitas alat peraga. Penelitian ini adalah penelitian dan pengembangan menggunakan model pengembangan Dick and Carey.  Subjek uji coba penelitian ini adalah mahasiswa program studi Pendidikan Fisika Fakultas Keguruan dan Ilmu Pendidikan Universitas Lambung Mangkurat yang menempuh mata kuliah Fisika Energi pada semester genap tahun ajaran 2016-2017.  Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket, dan tes hasil belajar. Data dianalisis dengan teknik deskriptif kuantitatif. Hasil penelitian menunjukkan validitas alat peraga berkategori cukup valid, kepraktisan alat peraga berkategori praktis, dan efektivitas alat peraga berkategori efektif.  Berdasarkan hasil penelitian tersebut alat peraga fisika energi layak digunakan sebagai alat peraga dalam perkuliahan fisika energi. Kata kunci: Alat peraga, fisika energi, project based learning.


Author(s):  
Budiawan Budiawan

<p><em>The Aim of this research is to increase the student's study results on theme 8 sub theme 1 in the fifth grade students of SD Negeri Ragatunjung 04, Paguyangan. Brebes in the academic year 2018/2019. This research uses Project Based Learning model and it is an Action Classroom Research. The subject of the study is the students of SD Negeri Ragatunjung 4 for 26 students in the academic year 2018/2019.  The Result of the reasearch is find out the precentages of the completeness that students achieves in the first cycle is 11 students (42,30%) success and 15 (57,70%) still get failed, which the average score 68,5. In the second cycle students succes increase in 24 students (92,30%) and 2 students (7,7%) still failed because they didn't get average score 84 yet. According to the explanation above can be concluded that using Project Based Learning Model is increasing the students study results on theme 8 sub theme 1 on the fifth grade students of SD Negeri Ragatunjung 4, Paguyangan. Brebes in the academic year 2018/2019.</em></p>


2018 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Syifa Khairunnisa ◽  
Ahmad Hakam ◽  
Amaliyah Amaliyah

This study aims to develop a monopoly game learning media on the subject of Pendidikan Agama Islam – PAI (Islam Religion Education) in the topic about the Prophet’s da’wah in Madinah and to find out the response of students of class X MIPA 2 in SMA Negeri 12 Jakarta after using monopoly game learning media in the PAI class. The type of study is research and development (R&D). The model used in developing this learning media is the Borg and Gall model. This instructional media product was tested to students of class X MIPA 2 in SMAN 12 Jakarta and got the average score on student test as a whole of 82% which means the product is categorised very good. The results of this study indicate that the learning media of monopoly game in PAI in subtopic of the Prophet’s da’wah in Madinah developed in class X MIPA 2 SMAN 12 is worthy of use. Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah dan untuk mengetahui tanggapan siswa kelas X MIPA 2 di SMA Negeri 12 Jakarta setelah menggunakan media pembelajaran permainan monopoli pada mata pelajaran PAI. Jenis penelitian ini adalah research and development (R&D). Model yang digunakan dalam mengembangkan media pembelajaran ini adalah model Borg and Gall. Produk media pembelajaran ini diujicobakan kepada siswa kelas X MIPA 2 di SMAN 12 Jakarta dan mendapat rata-rata skor pada uji coba siswa secara keseluruhan sebesar 82% yang berarti produk dikategorikan sangat baik. Hasil penelitian ini menunjukkan bahwa media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah yang dikembangkan di kelas X MIPA 2 SMAN 12 Jakarta adalah layak digunakan.


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 256-262
Author(s):  
Dinni Wachidatun Niklah ◽  
◽  
Puji Hariati Winingsih ◽  
Ayu Fitri Amalia ◽  
◽  
...  

This study aims to develop and test the feasibility of physics practicum modules based on open ended problems on the subject of harmonic vibrations. This research type is research and development (R & D) by Sugiyono using 8 stages, namely potential and problems, data collection, product design, validation of practicum modules, improvement of practicum modules, practicum module trials, revision of practicum modules, and final products. The feasibility test for practicum module based on open ended problem uses a Likert scale questionnaire with validation by two validators. Research subjects MIPA MAN 5 Cirebon students, amounting to 9 students. The instrument used in the form of practical modules and questionnaire responses of students. The results of this research and development analysis were produced by practicum module products based on open ended problems on the subject of harmonic vibrations with an average validator score of 5.00 or (100%) with the Very Good (SB) category and the average score of students 4, 02 (80.40%) included in the Good category (B). So it can be concluded that the development of physics modules based on open ended problems is feasible to be used as practical teaching materials.


Author(s):  
I Gede Sudarma . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk mengimplementasikan hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. (2) Untuk mengetahui respon guru dan siswa terhadap Pengembangan E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja yang dikembangkan. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket. Hasil penelitian yang diperoleh terlihat bahwa (1) hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 46 jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori sangat positif. Sedangkan untuk respon siswa terhadap pengembangan e-modul didapatkan rata-rata skor respon sebesar 67,53, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif. Kata Kunci : ADDIE, E-Modul, Pemrograman Dasar, Problem Based Learning The purpose of this study (1) In order to implement the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Model Problem Based Learning on the Subject Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed. This type of research used in this research is the research and development (Research and Development) with ADDIE development model. The research subject is class XI student of Computer Engineering and Networks SMK Negeri 3 Singaraja the academic year 2016/2017. To determine the students' response to the e-modules developed, obtained using a questionnaire with data collection tool in the form of a questionnaire. The results obtained shown that (1) the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 46 when converted into the classification table, the response included in the category of very positive. As for the students' response to the development of e-modules obtained an average score of 67.53 response, if converted into a table classifying student responses included in the category of very positive. keyword : ADDIE, E-Module, Basic Programming, Problem Based Learning.


Author(s):  
Yuli Yulianti

National Examination is one of the learning results assessment set by the Government, and is ruled at Minister of Education and Culture regulation Number 4 year 2018. The problem discussed in this study is the low percentage of students achieving Graduare Competence Standard/SKL 55 in the nationale examination tryout for mathematics. One of the alternatives to solve this problem is the Peer Tutoring learning method using Whatsapp Messenger application asisstance, in which the subject is grade 12 AP students of SMK Negeri 1 Tanjungpandan academic year of 2018/2019. The research method implemented is the classroom action research. The peer tutoring learning method using Whatsapp Messenger application asisstance was carried out both inside and outside the classroom by providing a smaller member whatsapp group and a  classroom whatsapp group. Each small group consists of 6 people in which there were 1-2 peer tutors. Based on the results of data analysis and discussion, there was an increase at the results of the tryout of mathematics national exam tryout for grade 12 AP students after peer tutoring learning method using whatsapp messenger application asisstance was applied, with the total increase up to 50%. This fact can be inferred from the difference of the test results percentage for the first tryout and the third tryout which is from 10% to 60%, while the average score is increased from 34.96 to 60.22 by 25.26 points.


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