scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM

2018 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Syifa Khairunnisa ◽  
Ahmad Hakam ◽  
Amaliyah Amaliyah

This study aims to develop a monopoly game learning media on the subject of Pendidikan Agama Islam – PAI (Islam Religion Education) in the topic about the Prophet’s da’wah in Madinah and to find out the response of students of class X MIPA 2 in SMA Negeri 12 Jakarta after using monopoly game learning media in the PAI class. The type of study is research and development (R&D). The model used in developing this learning media is the Borg and Gall model. This instructional media product was tested to students of class X MIPA 2 in SMAN 12 Jakarta and got the average score on student test as a whole of 82% which means the product is categorised very good. The results of this study indicate that the learning media of monopoly game in PAI in subtopic of the Prophet’s da’wah in Madinah developed in class X MIPA 2 SMAN 12 is worthy of use. Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah dan untuk mengetahui tanggapan siswa kelas X MIPA 2 di SMA Negeri 12 Jakarta setelah menggunakan media pembelajaran permainan monopoli pada mata pelajaran PAI. Jenis penelitian ini adalah research and development (R&D). Model yang digunakan dalam mengembangkan media pembelajaran ini adalah model Borg and Gall. Produk media pembelajaran ini diujicobakan kepada siswa kelas X MIPA 2 di SMAN 12 Jakarta dan mendapat rata-rata skor pada uji coba siswa secara keseluruhan sebesar 82% yang berarti produk dikategorikan sangat baik. Hasil penelitian ini menunjukkan bahwa media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah yang dikembangkan di kelas X MIPA 2 SMAN 12 Jakarta adalah layak digunakan.

Author(s):  
Elva Yasmi Amran ◽  
Erviyenni ◽  
Sri Wilda Albeta ◽  
Ratih Nurbintari

Penelitian ini dilakukan untuk menghasilkan LKPD berbasis learning cycle 5-e pada pokok bahasan laju reaksi yang valid berdasarkan kelayakan isi, kebahasaan, kegrafisan, dan penyajian. Penelitian dilakukan dengan metode penelitian dan pengembangan R and D (Research and Development) dengan model 4-D.  Instrumen pengumpulan data pada penelitian ini adalah lembar validasi dan angket respon guru serta angket respon peserta didik. LKPD yang telah dikembangkan divalidasi oleh 2 orang validator yaitu dosen Pendidikan Kimia FKIP UR, kemudian diuji coba kepada guru dan 30 peserta didik dari dua sekolah di pekanbaru. Skor rata-rata validasi aspek kelayakan isi, kebahasaan, kegrafisan, dan penyajian terhadap LKPD yang dikembangkan masing-masing adalah  95,83%, 87,5%, 97,5%, dan 87,5% dengan rata-rata keseluruhan 92,08% (valid). Sementara dari uji coba terbatas pada guru dan peserta didik melalui angket diperoleh skor rerata guru 84,9% dan skor peserta didik 88,8% dengan kategori layak.   The purpose of this research has been to produce LKPD based on learning cycle 5-e on the subject of valid reaction rate based on feasibility of content, language, kegrafisan, and presentation. Research is done by research and development research and development (R and D) with 4-D model. Instrument of data collection in this research is validation sheet and questionnaire response teacher and learners. The LKPD that has been developed is validated by 2 validators namely the lecturer of Chemistry Education FKIP UR, then tested to the teacher and 30 students from two schools in Pekanbaru. The average scores of validation of feasibility aspects of content, language, kegrafisan, and presentation of LKPD developed were 95.83%, 87.5%, 97.5%, and 87.5%, respectively, with an overall average of 92, 08% (valid). While the trial is limited to teachers and learners through the questionnaire obtained the average score of teachers 84.9% and 88.8% of learner score with decent categories.


2019 ◽  
Vol 10 (1) ◽  
pp. 49-56
Author(s):  
Izomi Awalia ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of "highly feasible"; 2) the average score of practicality with a percentage of 93,33% is included in the category of "very practical"; 3) score the average of the percentage of students with response 94,73% are included in the categories "excellent"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 256-262
Author(s):  
Dinni Wachidatun Niklah ◽  
◽  
Puji Hariati Winingsih ◽  
Ayu Fitri Amalia ◽  
◽  
...  

This study aims to develop and test the feasibility of physics practicum modules based on open ended problems on the subject of harmonic vibrations. This research type is research and development (R & D) by Sugiyono using 8 stages, namely potential and problems, data collection, product design, validation of practicum modules, improvement of practicum modules, practicum module trials, revision of practicum modules, and final products. The feasibility test for practicum module based on open ended problem uses a Likert scale questionnaire with validation by two validators. Research subjects MIPA MAN 5 Cirebon students, amounting to 9 students. The instrument used in the form of practical modules and questionnaire responses of students. The results of this research and development analysis were produced by practicum module products based on open ended problems on the subject of harmonic vibrations with an average validator score of 5.00 or (100%) with the Very Good (SB) category and the average score of students 4, 02 (80.40%) included in the Good category (B). So it can be concluded that the development of physics modules based on open ended problems is feasible to be used as practical teaching materials.


Author(s):  
I Kt Bento Suartawan . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis vektor diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 47%, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38%, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif.Kata Kunci : E-Modul, Desain grafis vektor, Project Based Learning Berbasis Proyek, Model ADDIE. This study aims (1) to produce design and implement the development design’s results of E-Module assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja (2) to study the teacher’s and the students’ response towards the development of E-Module that assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja. The type of this research is Research and Development (RnD) combainded by ADDIE development model. The subject of this research was the Multimedia students at grade X in SMK TI Bali Global Singaraja in the academic year 2017/2018. In this study was using questionnaire to determine the teachr’s and students' response toward the e-modules of Design Grafis Vector. The results of this study show that (1) the results of design and implementation of E-Module assisted by CAI media which has been developed on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja is successfully applied by some of the tests conducted. (2) The result of analyze data of teacher’s response show that, it obtained an average score of responses was 47, if it converted into the classification table, the response counted in the positive category. While, for the students' response toward the development of e-modules obtained the average score of responses was 69.38, then it is counted as positive category if converted into the table classification students’ responses.keyword : ADDIE, E-Module, Design Grafis Vektor, Project Based Learning.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


2021 ◽  
Vol 1 (2) ◽  
pp. 251-279
Author(s):  
Muhammad Zahid ‘Afafarrasyihab Rahimadinullah ◽  
Nurul Murtadho ◽  
Achmad Sultoni

Abstract: Word cards are unique, captivating, and specific learning media. In this research, Arabic word cards are used to improve students’ vocabulary mastery in learning Arabic. This research is aimed to (1) develop Arabic word cards and the learning activities for grade III students of Madrasah Aliyah; (2) identify the effectiveness of using Arabic word cards and the learning activities. The method of this research is Research and Development. The data sources include a subject expert, a media expert, a learning expert, a teacher, and students. The data are collected using questionnaires. The word cards are made in two forms, namely mind map, and word-by-word. The Arabic word cards are equipped with Arabic learning activities. Overall, the result of the development and the research shows that the average score is 89% in the valid category with details as follows: subject expert 91.7%, media expert 68.2%, learning expert 92.5%, teacher’s assessment 100%, and students’ assessment 92.8%. Therefore, it can be concluded that Arabic word cards and the learning activities are effective to be used in learning Arabic for grade III students of Madrasah Aliyah. Keywords: development, word cards, Arabic Abstrak: Kartu kata merupakan salah satu media pembelajaran yang unik, memukau, dan spesifik. Dalam penelitian ini, kartu kata berbahasa Arab digunakan untuk meningkatkan penguasaan kosakata siswa dalam mempelajari bahasa Arab. Penelitian ini bertujuan untuk: (1) Mengembangkan kartu kata berbahasa Arab dan kegiatan pembelajarannya untuk siswa kelas III Madrasah Aliyah; (2) Mendeskripsikan kelayakan pemanfaatan kartu kata berbahasa Arab dan kegiatan pembelajarannya. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development. Sumber data ini adalah ahli materi, ahli media, ahli pembelajaran, guru, dan siswa. Teknik pengumpulan data menggunakan angket. Pengembangan media ini berupa media kartu kata berbahasa Arab yang memiliki 2 bentuk yaitu bentuk peta konsep dan tampilan perkata. Media kartu kata berbahasa Arab dilengkapi dengan kegiatan pembelajaran bahasa Arab. Secara keseluruhan hasil pengembangan dan penelitian menunjukkan bahwa skor rata-rata sebesar 89% dalam kategori valid dengan rincian: uji ahli materi 91,7%, uji ahli media 68,2%, uji ahli pembelajaran 92,5%, penilaian guru 100%, dan penilaian siswa 92,8%. Dengan demikian, dapat disimpulkan bahwa media kartu kata berbahasa Arab dan kegiatan pembelajaran yang dikembangkan ini layak digunakan dalam pembelajaran bahasa Arab kelas III di Madrasah Aliyah. Kata Kunci: pengembangan, kartu kata, bahasa Arab


2021 ◽  
Vol 6 (3) ◽  
pp. 254
Author(s):  
Miftahul Jannah Fitri ◽  
Silvi Trisna ◽  
Iing Rika Yanti

This study aims to produce a learning device in the form of a physics module based on SETS that is valid and practical to improve students' conceptual understanding. The type used in this research is Research and Development (R&D). Subjects of this study were teacher and students of class XI MIA 1 with a total of 31 subjects. The research procedure  is the 4-D model, namely define, design, develop, and disseminate. Due to time and cost limitations, this  research is limited to the develop stage. The research instrument used was a validity questionnaire, practicality, and a description of the conceptual understanding. Furthermore, data obtained were analyzed to see the validity and practicality of the module as well as an assessment of students' conceptual understanding of dynamic fluid material. The level of understanding of students' concepts is seen from the aspects of interpretation, exemplifying, explaining, and comparing. The results showed that the physics module based on the SETS developed was categorized as very valid with an average of 82.16 and in the very practical category with a percentage of 84.29. Then for understanding the concept of students obtained a score of 94.67 in the interpretation  aspect,  86.98 in the exemplary aspect, then 81.10 and 86.61 respectively for the aspects of explaining and comparing. Learning using a physics module based on SETS is very good to be applied in order to improve students' conceptual understanding of dynamic fluid material. This was proven by the increase in students' understanding of concepts in every physics learning meeting on dynamic fluid material.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


2020 ◽  
Vol 9 (3) ◽  
pp. 499-510
Author(s):  
Nielda Junika ◽  
Nur Izzati ◽  
Linda Rosmery Tambunan

AbstrakPencapaian prestasi matematika siswa di Indonesia masih rendah, terlihat dari hasil studi PISA pada tahun 2015. Salah satu faktornya dikarenakan siswa kurang terlatih menyelesaikan soal berkarakteristik seperti soal PISA. Dibutuhkan suatu pengembangan soal yang mampu memberi ruang pada siswa untuk melatih kemampuan literasi matematis yang salah satunya yaitu kemampuan literasi statistika. Tujuan penelitian ini adalah mengembangkan soal statistika model PISA yang berkualitas untuk melatih kemampuan literasi statistika siswa. Jenis penelitian yang digunakan yaitu Research and Development dengan Model 4D (Four D). Subjek uji coba penelitian ini adalah siswa kelas VIII (8) B SMP Negeri 1 Bintan tahun pelajaran 2018/2019. Instrumen pengumpulan data yang digunakan yaitu instrumen untuk mengukur kevalidan soal dan lembar hasil uji coba. Teknik analisis data yang digunakan yaitu analisis data hasil validasi soal dan hasil uji coba. Penelitian ini menghasilkan tujuh (7) butir soal yang berkualitas yaitu valid, reliabel, daya pembeda dan tingkat kesukaran yang baik. Soal ini mampu menarik minat, memotivasi dan memberikan stimulus kepada subjek uji coba untuk memunculkan kemampuan literasi statistika siswa. Development of the Statistical Test Instrument PISA Model for practicing students' statistical literacy skillsAbstractThe achievement of the mathematics achievement of students in Indonesia is still low, it can be seen from the results of the PISA study in 2015. One of the factors is because students are not trained to solve problems with characteristics such as PISA questions. It takes a development of questions that can provide space for students to practice mathematical literacy, one of which is the ability of statistical literacy. This study aims to develop quality PISA model statistical problems to practice the statistical literacy skills of students. The type of research used was Research and Development with the 4D (Four D) Model. The subject of this research trial was grade VIII B students of SMP Negeri 1 Bintan in the academic year 2018/2019. Data collection instruments used were instruments to measure the validity of questions and test results sheets. The data analysis technique used is the analysis of the data validation of the questions and the results of the trial. This study produced 7 quality items namely valid, reliable, distinguishing features, and a good level of difficulty. This question is able to attract interest and motivate and provide stimulus to test subjects to bring up the statistical literacy skills of students.


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