scholarly journals DEVELOPMENT OF E-MODULE PROJECT BASED LEARNING MODEL IN SERVER ADMINISTRATION BASICS CLASS XI COMPUTER ENGINEERING AND NETWORKS IN SMK NEGERI 3 SINGARAJA.

Author(s):  
I Wayan Wilantara Adi Kusuma ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

ABSTRACTThe purpose of this study (1) In order to implement the results of the E-Module Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed.The type of the research used in this study was Research and Development using ADDIE development model. The subjects of the study were the eleven grade students of Computer Engineering and Networks at SMK Negeri 3 Singaraja in academic year 2017/2018. In order to identify the teachers’ and students’ respond toward the e module of Network Design, questionnaire was used to obtain the data. The results obtained shown that (1) the results of the E-Module  Project Based Learning Model in Server Administration Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 43 when converted into the classification table, the response included in the category of positive. As for the students' response to the development of e-modules obtained an average score of 60.78 response, if converted into a table classifying student responses included in the category of positive.    Keywords: E-Module, ADDIE, Server Administration, Project Based Learning

Author(s):  
I Gede Sudarma . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk mengimplementasikan hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. (2) Untuk mengetahui respon guru dan siswa terhadap Pengembangan E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja yang dikembangkan. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket. Hasil penelitian yang diperoleh terlihat bahwa (1) hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 46 jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori sangat positif. Sedangkan untuk respon siswa terhadap pengembangan e-modul didapatkan rata-rata skor respon sebesar 67,53, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif. Kata Kunci : ADDIE, E-Modul, Pemrograman Dasar, Problem Based Learning The purpose of this study (1) In order to implement the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Model Problem Based Learning on the Subject Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed. This type of research used in this research is the research and development (Research and Development) with ADDIE development model. The research subject is class XI student of Computer Engineering and Networks SMK Negeri 3 Singaraja the academic year 2016/2017. To determine the students' response to the e-modules developed, obtained using a questionnaire with data collection tool in the form of a questionnaire. The results obtained shown that (1) the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 46 when converted into the classification table, the response included in the category of very positive. As for the students' response to the development of e-modules obtained an average score of 67.53 response, if converted into a table classifying student responses included in the category of very positive. keyword : ADDIE, E-Module, Basic Programming, Problem Based Learning.


Author(s):  
Ketut Arisudawan . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. Model pembelajaran yang diterapkan dalam pengembangan modul elektronik ini adalah model pembelajaran project based learning. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul rancang bangun jaringan diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 39, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 63,38, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori positif. Kata Kunci : ADDIE, E-Modul, Rancang bangun jaringan, Project Based Learning. the purposes of the study were (1) to produce a design and to implement the result of the development of CAI media-asisted e-module on Network Design subject for eleven grade of Computer Engineering and Networks at SMK Negeri 3 Singaraja, (2) to identify the teachers’ and students’ respond toward the development of the CAI media-asisted e modul on Network Design subject for eleven grade of Computer Engineering and Networks at SMK Negeri 3 Siangaraja. The learning model implemented in the development of the electronic module was a project based learning model. The type of the research used in this study was Research and Development using ADDIE development model. The subjects of the study were the eleven grade students of Computer Engineering and Networks at SMK Negeri 3 Singaraja in academic year 2017/2018. In order to identify the teachers’ and students’ respond toward the e module of Network Design, questionnaire was used to obtain the data. The result of the study shows that: (1) the result of the design and implementation of CAI media-asisted e-module which has been developed on Network Design subject for eleven grade Computer Engineering and Networks at SMK Negeri 3 Singaraja was said to be successfully implemented based on several tests conducted. (2) the result of the data analysis shows that the mean score obtained from teacher’s responses was 39, if it is converted into a table of response classification; it is classified as the category of positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 63,38, if it is converted into a table of response classification, student responses are classified as category of positive.keyword : ADDIE, E-Module, Network Design, Project Based Learning.


Author(s):  
Budiawan Budiawan

<p><em>The Aim of this research is to increase the student's study results on theme 8 sub theme 1 in the fifth grade students of SD Negeri Ragatunjung 04, Paguyangan. Brebes in the academic year 2018/2019. This research uses Project Based Learning model and it is an Action Classroom Research. The subject of the study is the students of SD Negeri Ragatunjung 4 for 26 students in the academic year 2018/2019.  The Result of the reasearch is find out the precentages of the completeness that students achieves in the first cycle is 11 students (42,30%) success and 15 (57,70%) still get failed, which the average score 68,5. In the second cycle students succes increase in 24 students (92,30%) and 2 students (7,7%) still failed because they didn't get average score 84 yet. According to the explanation above can be concluded that using Project Based Learning Model is increasing the students study results on theme 8 sub theme 1 on the fifth grade students of SD Negeri Ragatunjung 4, Paguyangan. Brebes in the academic year 2018/2019.</em></p>


2017 ◽  
Vol 10 (3) ◽  
pp. 134
Author(s):  
Risnani Risnani ◽  
Sumarmi Sumarmi ◽  
I Komang Astina

The attitude and behavior of the students of class XI-6 in relation to environmental awareness is very low. It proves that there is no student involvement in environmental conservation. The purpose of this study is to increase students’ attitude and behavior related to environmental conservation using “One Man One Tree” Project Based Learning (PjBL). The study is a Classroom Action Research (CAR) conducted within two cycles. The subjects in this study are XI-6 students of SMAN 1 Torjun. It is conducted during the 205/2016 academic year. The data are scores of the attitude test and student’s behavioral manifestations. The findings show that there is an increase in the students’ attitude and behavior related to environmental awareness from the first cycle to the second cycle. The average yield postes attitude of the students on the first cycle is 86, while that on the second cycle is 93.2. The average yield postes behavior on the first cycle is 69 while the average score increases to 90.4 on the second cycle. It is suggested that teachers become more creative in applying the learning model that encourage students to protect the environment.


Author(s):  
I Kt Bento Suartawan . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis vektor diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 47%, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38%, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif.Kata Kunci : E-Modul, Desain grafis vektor, Project Based Learning Berbasis Proyek, Model ADDIE. This study aims (1) to produce design and implement the development design’s results of E-Module assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja (2) to study the teacher’s and the students’ response towards the development of E-Module that assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja. The type of this research is Research and Development (RnD) combainded by ADDIE development model. The subject of this research was the Multimedia students at grade X in SMK TI Bali Global Singaraja in the academic year 2017/2018. In this study was using questionnaire to determine the teachr’s and students' response toward the e-modules of Design Grafis Vector. The results of this study show that (1) the results of design and implementation of E-Module assisted by CAI media which has been developed on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja is successfully applied by some of the tests conducted. (2) The result of analyze data of teacher’s response show that, it obtained an average score of responses was 47, if it converted into the classification table, the response counted in the positive category. While, for the students' response toward the development of e-modules obtained the average score of responses was 69.38, then it is counted as positive category if converted into the table classification students’ responses.keyword : ADDIE, E-Module, Design Grafis Vektor, Project Based Learning.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


2021 ◽  
Vol 4 (3) ◽  
pp. 1-5
Author(s):  
Adek Nilasari Harahap

This study aims to determine (1) the mathematical communication ability of students taught by the gallery walk type cooperative learning model is higher than the mathematical communication skills of students taught by conventional learning models (2) student responses through the application of the gallery walk type cooperative learning model to communication skills. mathematics students of SMP Negeri 8 Padangsidimpuan. The research method used is quasi-experimental. The population of this study were all seventh grade students of SMP Negeri 8 Padangsidimpuan. Sampling using simple random sampling. The sample is class VII-2 as the experimental class and class VII-1 as the control class. Data collection using a mathematical communication ability test sheet.The results showed (1) t_(count )= 3.56 and t_(table )= 1.67 or) t_(count ) > t_(table ) so that it can be concluded that students' mathematical communication skills are taught by cooperative learning model type gallery walk is higher than the mathematical communication ability of students who are taught by conventional learning models. (2) Based on the results of student responses, an average score of 3.55 was obtained so that it can be concluded that student responses through the application of the gallery walk type cooperative learning model to the mathematical communication skills of SMP Negeri 8 Padangsidimpuan students were very positive.


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.


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