scholarly journals Film Dokumenter Tradisi Mebuug-buugan, Tradisi Desa Adat Kedonganan yang Telah Kembali

Author(s):  
I Gede Adhi Narayana . ◽  
I Made Putrama, S.T., M.Tech . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Penelitian ini bertujuan: (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter Tradisi Mebuug-buugan, ”Tradisi Desa Adat Kedonganan yang Telah Kembali”, (2) Untuk mengetahui respon masyarakat terhadap hasil akhir film dokumenter Tradisi Mebuug-buugan, “Tradisi Desa Adat Kedonganan yang Telah Kembali”. Metode penelitian yang digunakan pada film dokumenter Mebuug-buugan, “Tradisi Desa Adat Kedonganan yang Telah Kembali” adalah dengan metode cyclic strategy. Tradisi Mebuug-buugan yang dipilih sebagai subjek penelitian adalah Mebuug-buugan yang ada pada Desa Adat Kedonganan, Kecamatan Kuta, Kabupaten Badung. Hasil penelitian menunjukan bahwa film dokumenter Mebuug-buugan dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden. Berdasarkan data uji responden yang telah dilakukan, didapatkan hasil rata-rata presentase yaitu 91,20% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter Mebuug-buugan sudah sangat baik dan bisa digunakan sebagai media pelestari dan promosi Mebuug-buugan. Kata Kunci : Desa Adat Kedonganan, Film Dokumenter, Mebuug-buugan, Cyclic Strategy This study aims: (1) to produce a design and implement the results of the documentary design of the Mebuug-buugan tradition, "The Return of Traditional Village Traditions of Kedonganan", (2) to investigate the community response to the final results of the Mebuug-buugan tradition, "The Return of Traditional Village Traditions of Kedonganan". The research method used in the Mebuug-buugan documentary film, "The Return of Traditional Village Traditions of Kedonganan" was the cyclic strategy method. The Mebuug-buugan tradition chosen as the subject of this study was Mebuug-buugan in Kedonganan Traditional Village, Kuta District, Badung Regency. The results of the study showed that the Mebuug-buugan documentary film was in very good criteria. The results gained from the content expert test and the media expert test were all appropriate. Meanwhile the audience response test was distributed to 30 respondents. According to the respondents' test data that had been conducted, the average percentage was 91,20% with a "very good" achievement level. To conclude, the Mebuug-buugan documentary film was very good and could be used as a preservation media and promotion of Mebuug-buugan. keyword : Kedonganan Traditional Village, Documentary Film, Mebuug-buugan, Cyclic Strategy

Author(s):  
Made Satya Hariana ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

Penelitian ini bertujuan: (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter: ”Pelestarian Lingkungan Melalui Permainan Tradisional Mapoh-pohan”, (2) Untuk mengetahui respon masyarakat terhadap hasil akhir film dokumenter: ”Pelestarian Lingkungan Melalui Permainan Mapoh-pohan”. Metode penelitian yang digunakan pada film dokumenter Mapoh-pohan adalah Research and Develompent dengan model cyclic strategy. Tradisi Mapoh-pohan yang dipilih sebagai subjek penelitian adalah Mapoh-pohan yang ada pada Banjar Ole, Desa Dauh Puri, Kecamatan Marga, Kabupaten Tabanan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukkan bahwa film dokumenter: ”Pelestarian Lingkungan Melalui Permainan Tradisional Mapoh-pohan” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden didapatkan hasil rata-rata presentase yaitu 93,66% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan film dokumenter: ”Pelestarian Lingkungan Melalui Permainan Tradisional Mapoh-pohan”  sudah sangat baik dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Mapoh-pohan” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Mapoh-pohan, Permainan Tradisional, Cyclic Strategy                This study aims: (1) To produce a design and implement the result of documentary film: "Environmental Preservation through Mapoh-pohan Traditional Game", (2) To find out the public response to the final result of documentary film: "Environmental Preservation Through Mapoh-pohan Traditional Game". The research method used in the Mapoh-pohan documentary film was Research and Develompent with a cyclic strategy model. Mapoh-pohan tradition chosen as the research subject was Mapoh-pohan in Banjar Ole, Dauh Puri Village, Marga District, Tabanan Regency. The results showed that the documentary film: "Environmental Preservation through Mapoh-pohan Traditional Game" was in very good criteria. The results obtained from the content expert test and the media expert test are all appropriate. Whereas from the audience response test spread to 30 respondents, the average percentage was 93.66% with a "very good" achievement level. The conclusion obtained by the documentary film: "Environmental Preservation through Mapoh-pohan Traditional Game" has been very good and can be used as a preservation media and promotion of "Mapoh-pohan" traditional games in the form of digital documentation. Keywords: Documentary Film, Mapoh-pohan, Traditional Game, Cyclic Strategy.


Author(s):  
Ketut Yoga Sarasmayana ◽  
I Gede Partha Sindu ◽  
I Made Agus Wirawan

Penelitian ini bertujuan untuk (1) menghasilkan pengembangan berupa Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. (2) mengetahui respon siswa dan guru Sekolah Dasar terhdap hasil akhir Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. Jenis penelitian yang digunakan adalah penelitian dan pengembangan model cyclic strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Goak Maling Taluh” dalam kriteria “sangat baik”. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah “sesuai”. Sedangkan dari uji respon penonton yang telah disebar ke 30 orang responden didapatkan hasil rata-rata presentase yaitu 91,93% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Goak Maling Taluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Goak Maling Taluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Goak Maling Taluh, Cyclic Strategy.                This research purpose to (1) produces development in the form of Traditional Game Documentary Film “Goak Maling Taluh”. (2) Find out the response from student and Primary School teachers toward the final result of Traditinal Game Documentary Film “Goak Maling Taluh”. Type of research that used is research and development design cyclic strategy. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of “Goak Maling Taluh” is considered "very good". The results obtained from the content expert tests and the media expert tests are all "appropriate". Meanwhile, from the audience response test that has been distributed to 30 respondents, the average percentage is 91.93% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of “Goak Maling Taluh” was "very good" and could be used as a preservation media and promotion of traditional games of “Goak Maling Taluh” in the form of digital documentation. Keywords: Documentary Film, Goak Maling Taluh, Cyclic Strategy.


Author(s):  
Dewa Made Widiantara ◽  
I Made Ardwi Pradnyana ◽  
I Gede Partha Sindu

Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan dari film dokumenter permainan tradisional “Penyu Mataluh”, (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Permainan Tradisional “Penyu Mataluh”. Metode Penelitian yang digunakan pada film dokumenter permainan tradisional “Penyu Mataluh” adalah metode Pengembangan dengan model Cyclic Strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Penyu Mataluh” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden didapatkan hasil presentase yaitu 91.8% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Penyu Mataluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Penyu Mataluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Penyu Mataluh, Permainan Tradisional, Cyclic Strategy.This study aims at (1) producing a project and implementing the results of the project of a documentary film of a traditional game entitled "Penyu Mataluh," (2) finding out public responses to the final results of the Documentary Film of Traditional Game "Penyu Mataluh". The research method used in the documentary film of traditional game of "Penyu Mataluh" is a development method using the Cyclic Strategy model. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of "Penyu Mataluh" is considered "very good". The results obtained from the content expert tests and the media expert tests are appropriate. Meanwhile, from the audience response test that has been distributed to 30 respondents, the percentage is 91.8% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of "Penyu Mataluh" was very good and could be used as a preservation media and promotion of traditional games of "Penyu Mataluh" in the form of digital documentation. Keywords: Documentary Film, Penyu Mataluh, Traditional Game, Cyclic Strategy.


Author(s):  
I Kadek Ary Prahayuda ◽  
Gede Saindra Santyadiputra ◽  
Gede Aditra Pradnyana

Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan dari film dokumenter permainan tradisional “Kelik-kelikan”, (2) mengetahui respon masyarakat terhadap hasil akhir film dokumenter permainan tradisional “Kelik-kelikan”. Metode Penelitian yang digunakan pada film dokumenter permainan tradisional “Kelik-kelikan” adalah metode pengembangan dengan model Cyclic Strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Kelik-kelikan” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden didapatkan hasil presentase yaitu 92.73% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Kelik-kelikan” sudah sangat baik dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Kelik-kelikan” dalam bentuk dokumentasi digital. Kata kunci: Film Dokumenter, Kelik-kelikan, Permainan Tradisional, Cyclic Strategy.                This study aims at (1) producing a project and implementing the results of the project of a documentary film of a traditional game entitled "Kelik-kelikan" (2) finding out public responses to the final results of the Documentary Film of Traditional Game " Kelik-kelikan ". The research method used in the documentary film of traditional game of " Kelik-kelikan" is a development method using the Cyclic Strategy model. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome.The result of the study shows that the documentary film of traditional game of " Kelik-kelikan" is considered "very good". The results obtained from the content expert tests and the media expert tests are appropriate. Meanwhile, from the audience response test that has been distributed to 30 respondents, the percentage is 92.73% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of " Kelik-kelikan" was very good and could be used as a preservation media and promotion of traditional games of " Kelik-kelikan" in the form of digital documentation. Keywords: Documentary Film, Kelik-kelikan, Permainan Tradisional, Cyclic Strategy.


Author(s):  
I Gede Jupi Permana Bayu . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
I Made Ardwi Pradnyana, S.T., M.T. .

Penelitian ini bertujuan: (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter “Magandu”, (2) Untuk mengetahui respon siswa dan guru Sekolah Dasar terhadap hasil akhir film dokumenter “Magandu”. Metode penelitian yang digunakan pada film dokumenter “Magandu” adalah Research and Develompent dengan model Cyclic Strategy. Permainan Tradisional “Magandu” yang dipilih sebagai subjek penelitian adalah permaian tradisional “Magandu” yang ada pada Banjar Ole, Desa Marga Dauh Puri, Kecamatan Marga, Kabupaten Tabanan. Hasil penelitian menunjukan bahwa film dokumenter “Magandu” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden. Berdasarkan data uji responden yang telah dilakukan, didapatkan hasil rata-rata presentase yaitu 93,73% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter “Magandu” sudah sangat baik dan bisa digunakan sebagai media pelestari dan promosi “Magandu”.Kata Kunci : Film Dokumenter, Magandu, permainan tradisional, cyclic strategy These aims of this research are: (1) To produce the design and later be implemented in form of documentary video entitled “Magandu”, (2) To observe the students and teachers responses in the Elementary School about the result of “Magandu” video. The research method that has been used was Research and Development method with Cyclic Strategy model. The traditional game that was chosen as the research subject was “Magandu” which exist in Ole, Marga Dauh Puri Village, Marga District, Tabanan. The outcome of this research shows that documenter video “Magandu” gains a Very Good score. The score was obtained through test content expert judgments, media expert test, and documentary film expert test. Meanwhile, the result of respondent which was taken from 30 participants showed the average percentage was 93.73% which belong to a very good category. The result shows that documenter video “Magandu” is worthy and can be used as promotion media of “Magandu”.keyword : documentary, magandu, traditional games, cyclic strategy


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


Author(s):  
Kadek Adi Sidiantara . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S . ◽  
Gede Aditra Pradnyana, S.Kom., M.Kom. .

Permainan Tradisional “Adu Gangsing” adalah salah satu jenis permainan tradisional yang diwariskan sejak lama oleh nenek moyang kita. Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu), (2) Untuk mengetahui respon masyarakat terhadap hasil akhir film dokumenter “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dengan model cyclyc strategy. Model ciclyc strategy terdiri dari tahap brief (riset awal dan penawaran ide), tahap 1 (pengumpulan data dan analisis kebutuhan film), tahap 2 (pra-produksi), evaluasi peneliti, tahap 3 (produksi dan pasca produksi), evaluasi uji ahli (ahli media dan ahli isi), tahap 4 (burning, desain poster, dan desain DVD), outcome (publikasi film) dan uji respon penonton. Hasil penelitian menunjukan bahwa film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) dalam kriteria sangat baik. Simpulan yang didapatkan yaitu perancangan film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) telah berhasil dilaksanakan dengan model cyclic strategy dengan menggunakan tahapan produksi film. Film dokumenter Permainan Tradisonal “Adu Gangsing” sudah berhasil masuk dalam kategori sangat baik sesuai dengan hasil uji ahli isi dan media. Serta berdasarkan analisis terhadap 30 orang responden yang berasal dari kalangan masyarakat khususnya generasi muda dinyatakan bahwa film dokumenter ini mendapatkan total presentase sebesar 90,59% yang masuk kategori sangat baik.Kata Kunci : Kata kunci: Permainan Tradisional, Adu Gangsing, Film Dokumenter, Cyclic Strategy. Traditional games "Adu Gangsing" is one type of traditional game that has been inherited for a long time by our ancestors. This study aims to (1) produce designs and implement the results of the documentary documentary "Adu Gangsing" Traditional Games in Buleleng (as a timeless heritage), (2) To find out the public response to the final results of the documentary "Adu Gangsing" "In Buleleng (as a timeless cultural heritage) The type of research used in this study is research with a cyclyc strategy model. The Ciclyc strategy model consists of a brief stage (initial research and idea offering), stage 1 (data collection and film needs analysis), stage 2 (pre-production), researcher evaluation, stage 3 (production and post-production), expert test evaluation ( media expert and content expert), stage 4 (burning, poster design, and DVD design), outcome (film publication) and audience response test. The results of the study show that the documentary film "Adu Gangsing" Traditional Games in Buleleng (as a timeless cultural heritage) is in very good criteria. The conclusions obtained were the design of the documentary film "Adu Gangsing" Traditional Games in Buleleng (as a timeless cultural heritage) that has been successfully implemented with a cyclic strategy model using the stages of film production. The documentary film "Adu Gangsing" Traditional Games has successfully entered the excellent category according to the results of the content and media expert test. And based on the analysis of 30 respondents from the community, especially the younger generation, it was stated that the documentary film received a total percentage of 90.59% which was in the excellent categorykeyword : Keywords: Traditional Games, “Adu Gangsing”, Documentary Film, Cyclic Strategy


2021 ◽  
Vol 12 (1) ◽  
pp. 8
Author(s):  
Sri Haerina Lailatul Janah ◽  
I Dewa Ayu Made Budhyani ◽  
I Gede Sudirtha

Penelitian ini bertujuan untuk mengetahui penilaian media moodboard berbantuan aplikasi pengolah gambar pada pembelajaran desain busana melalui uji ahli media, uji ahli isi, dan uji subjek sasaran. Jenis penilitian ini merupakan penelitian dan pengembangan (research and development) adapun model yang digunakan dalam penelitian ini yaitu model ADDIE yang terdiri dari analyze, design, development, implemenation, dan evaluation. Teknik analisis data dalam pengambilan data pada penelitian ini yaitu angket. Hasil penelitian menunjukkan penilaian media moodboard berbantuan aplikasi pengolah gambar berdasarkan uji ahli materi memperoleh rerata presentase 99 % termasuk kategori sangat baik, ahli media memperoleh rerata presentase 92% (sangat baik), dan subjek sasaran memperoleh rerata persentase 94% (sangat baik). Kata Kunci : Media, Moodboard, aplikasi pengolah gambar, Desain Busana This study aims to determine the assessment of moodboard media assisted by image processing applications in clothing design learning through the media expert test, content expert test, and target subject test. This type of research is research and development. The model used in this study is the ADDIE model which consists of analyze, design, development, implementation, and evaluation. The data analysis technique in collecting data in this study is a questionnaire. The results showed that the assessment of moodboard media assisted by image processing applications based on the test of material experts obtained an average percentage of 99% including the very good category, media experts obtained an average percentage of 92% (very good), and the target subject received an average percentage of 94% (very good). DAFTAR RUJUKANKeywords: Media, Moodboard, image processing application, Fashion DesignAnggrini, Anggi.2020. “ Alternatif Model Penyusunan Moodboard sebagai Metode Berfikir Kreatif dalam Pengembangan Konsep Visual” Vol 1 Juli 2020Ayu, Anggra Rucitra.2020. “ Merumuskan Konsep Dasar Interior“ Volume 5 No.1Bestari, Afif. 2016. “Pengaruh Penggunaan Media Moodboard Terhadap Pengetahuan Desain Busana Pada Mahasiswa Pendidikan Teknik Busana” Volume 3 No.2.Haryati, Siti. 2015. “Pengembangan Media pembelajaran Fliipbook Fisika Untuk Meningkattkan Hasil Belajar Peserta Didik”. Volume 4 Oktober 2015.Tegeh, Made I. Pengembangan Bahan Ajar Metode Penelitian Pendiidikan dengan Model ADDIE.SE Nomor 4 Tahun 2020 Tentang Kebijakan Pendidikan Dalam Masa Darurat Penyebaran covid-19, kementerian pendidikan IndonesiaSuciati. 2008. Moodboard. Prodi Pendidikan Tata Busana. Bandung: Universitas Pendidikan IndonesiaSugiyono. 2006. Metode Penelitian Bisnis. Bandung: Alfabeta.Sugiyono. 2019. Metode Penelitian dan Pengembangan. Bandung: Alfabeta.


2019 ◽  
Vol 8 (1) ◽  
pp. 35
Author(s):  
Asyari Asyari ◽  
Ratno Abidin

The purpose of this paper is to find out the gardening as an educational medium to improve children's motorbike in the garden of Wonorejo II Surabaya nursery. The research method used qualitative descriptive with the subject of the research of children assisted by as many as 20 children aged between 4-6 years. In the procedure for implement- ing educator gardening learning using two languages, namely English and Indonesian. The results of the study showed that children seemed to enjoy learning and educators. They learn to explain the environment and if something goes wrong with the children when mentioning plants, leaves and flowers, they are given sanctions by singing while being guided by tutors using English. Then gardening becomes one of the media for the introduction of the environment (ecoliterasy) giving an impact on children's habits in understanding the importance of protecting the environment.


Author(s):  
Dessyana Nasution And Masitowarni Siregar

The aims of this study are to know the Teachers’ Strategies on Teaching Reading Comprehension of Recount Text at Grade X of SMA Negeri 1 Simpang Empat. It was conducted by using qualitative research method. The subjects of this study are two English teachers at SMA Negeri 1 Simpang Empat. The two teachers taught at Grade X. They chosen as the subject which were observed and interviewed. The writer used two instruments, they were observation and interview. This study found that the teachers at SMA Negeri 1 Simpang Empat used appropriate strategy in teaching reading comprehension of recount text and using the media to make the students be motivated and interested in learning. The teachers guided and managed the students in comprehending the material. The teachers' reason in using strategies is because the students get difficulties in comprehending the material if the teachers were used the traditional teaching strategies. The implementation of the strategy adapted by the teachers with the material, the indicator, the purpose of learning on the syllabus and curriculumn. All of the students were active and motivated in teaching and learning process. They were also brave to share the idea, asked the teacher when they found the problem on learning the material and answer the question that given by the teacher.


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