scholarly journals KEEFEKTIFAN MODEL PEMBELAJARAN WORD SQUARE BERBANTU MEDIA PUZZLE PADA MATA PELAJARAN IPS SD

2017 ◽  
Vol 4 (2) ◽  
pp. 106-112
Author(s):  
Ibnatul Izzati ◽  
Choirul Huda ◽  
Qoriati Mushafanah

The problems of this research was: how the effectiveness of Word Square learning model supported by Puzzle media to improve learning outcome of Social subject of third grade at State Elementary School of Wonopringgo 01 (SDN 01 Wonopringgo). The type of this research was True Experiment Design with type of pretest-posttest control group design one kind of treatment. The samples were taken from students of the third grade of A SDN 01 Wonopringgo in the academic year 2016/2017. The data in this study was obtained through tests and documentation. Experimental research on the third grade of A which was given Word Square learning model supported by Puzzle media and the third grade of B was not given Word Square learning model supported by Puzzle media. Posttest results showed that the percentage of posttest grade of the experimental class was 95% of students expressed thoroughly, while the control class is 70%, and based on t test one-party analysis obtained ttest ttable = 3,100816112 1.72. Thus, it could be concluded that the learning with Word Square model supported by Puzzle media was effective against student learning outcomes in Social subjects (IPS) the third grade at SDN 01 Wonopringgo Pekalongan.

2018 ◽  
Vol 1 (2) ◽  
pp. 101
Author(s):  
IBNATUL IZZATI ◽  
Choirul Huda ◽  
Qoriati Mushafanah

Abstract               The problems of this research was: how the effectiveness of Word Square learning model supported by Puzzle media to improve learning outcome of Social subject of third grade at Public Elementary School of Wonopringgo 01 (SDN 01 Wonopringgo)? The type of this research was True Experiment Design with type of pretest-posttest control group design one kind of treatment. The samples were taken from students of the third grade of A SDN 01 Wonopringgo in the academic year 2016/2017. The data in this study was obtained through tests and documentation. Experimental research on the third grade of A which was given Word Square learning model supported by Puzzle media and the third grade of B was not given Word Square learning model supported by Puzzle media. Posttest results showed that the percentage of posttest grade of the experimental class was 95% of students expressed thoroughly, while the control class is 70%, and based on t test one-party analysis obtained ttest > ttable = 3,100816112> 1.72. Thus, it could be concluded that the learning with Word Square model supported by Puzzle media was effective against student learning outcomes in Social subjects (IPS) the third grade at SDN 01 Wonopringgo Pekalongan.Keywords : effectiveness, word square, puzzle


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


Author(s):  
Nuraniya Nuraniya ◽  
Puji Rahayu Ningsih ◽  
Muchamad Arif

Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Inside-Outside Circle (IOC) terhadap hasil belajar siswa pada mata pelajaran simulasi digital kelas X TKJ di SMK Al-Hikam Bangkalan yang dilihat dari: 1) Hasil belajar siswa, 2) keterlaksanaan pembelajaran, dan 3) respon siswa terhadap pembelajaran. Penelitian ini merupakan penelitian kuantitatif yang menggunakan Quasi Eksperimental Design dengan desain penelitian Nonequivalent Control Group Design. Sampel yang digunakan adalah sampel jenuh, semua anggota populasi dijadikan sampel yaitu kelas X TKJ di SMK Al-Hikam Bangkalan sebanyak 84 siswa yang terdiri dari 42 siswa kelas eksperimen dan 42 siswa kelas kontrol. Instrumen yang digunakan adalah tes hasil belajar berupa pretest dan posttes, lembar observasi aktivitas guru, lembar observasi aktivitas siswa, dan angket respon siswa. Hasil penelitian diperoleh rata-rata hasil belajar posttest kelas eksperimen sebesar 76,54 dan posttest kelas kontrol sebesar 67,73. Berdasarkan hasil uji statistic diperoleh thitung =4,4565 ttabel 2,0211, maka Ho ditolak dan Ha diterima, artinya ada pengaruh yang signifikan pada penggunaan model pembelajaran kooperatif tipe Inside-Outside Circle (IOC) terhadap hasil belajar siswa pada mata pelajaran simulasi digital. Hal ini diperkuat dengan hasil observasi aktivitas guru sebesar 97% dengan kategori sangat baik dan aktivitas siswa sebesar 84% dengan kategori baik. Kemudian dari perhitungan angket respon diperoleh hasil 90% dengan kategori sangat kuat. Kata-kata Kunci: Hasil Belajar, Model Pembelajaran Kooperatif Tipe Inside-Outside Circle (IOC), Simulasi Digital       Abstract        This study aims to determine the effect of cooperative learning model of Inside-Outside Circle (IOC) type on student learning outcomes in the subjects of digital simulation of class X TKJ in SMK Al-Hikam Bangkalan seen from: 1) Student learning outcomes, 2) Implementation of learning, and 3) response students towards learning. This research is a quantitative research using Quasi Experimental Design with Noquivalent Control Group Design research design. The sample used is saturated samples, all members of the population sampled the class X TKJ in SMK Al-Hikam Bangkalan as many as 84 students consisting of 42 students experimental class and 42 students of control class. Instrument used is test result of learning in the form of pretes and posttes, observation sheet of teacher activity, observation sheet of student activity, and student response questionnaire.The result showed that the average of experimental class experimental learning result was 76,54 and posttest of control class was 67,73. Based on the statistical test results obtained thitung = 4.4565 ttable 2.0211, then Ho is rejected and Ha accepted, meaning there is a significant influence on the use of cooperative learning model type Inside-Outside Circle (IOC) on student learning outcomes on the subject of simulation digital. This is reinforced by the results of teacher activity observation of 97% with very good category and 84% student activity with very good category. Then from the questionnaire responses obtained 90% results with very strong category.  Key Words: Learning Outcomes, Cooperative Learning Model Type Inside-Outside Circle (IOC), Simulation Digital.


2019 ◽  
Vol 1 (2) ◽  
pp. 93
Author(s):  
Fentika Rahmadona ◽  
Helni Indrayati ◽  
Indah Widyaningrum

The purpose of this study was to determine the effectiveness of the PMRI approach with the context of cone rice on cone volume material on student learning outcomes in class IX of SMP Negeri 1 Pagaralam 2018/2019 academic year. The method used in this study was True-Experimental Design with a pre-test design posttest control group design. Sample of students including 30 students in the experimental class (IXH) and 32 control class students (IXI). The data collection techniques used were test and documentation. To measure student mathematics learning outcomes in this study used a written test in the form of essays totaling five questions. The hypothesis of the research is PMRI's approach to the context of cone rice in cone volume material is effective on student learning outcomes in class IX of SMP Negeri 1 Pagaralam 2018/2019 academic year. The results of students' mathematics test data using the PMRI approach with the context of cone rice on cone volume material on student learning outcomes in class IX of SMP Negeri 1 Pagaralam in the 2018/2019 academic year were obtained from the average.


2019 ◽  
Vol 2 (2) ◽  
pp. 72-81
Author(s):  
Junaidi Junaidi ◽  
Tri Ariani ◽  
Wahyu Arini

The purpose of this study was to see how the effect of the word square learning model on student physics learning outcomes. The population in this study were all Grade VII students of SMPIT AN-NIDA 'Lubuklinggau, which numbered 52 people. Therefore, researchers trying to use this type of research are experiments using Pretest-Posttest Control Group Design. Data collection techniques used were essay-shaped test techniques as many as 5 questions. The final test score data were analyzed using the z-test. Based on the results of data analysis zcount = 2.44 and ztabel = 1.68 because zcount> ztable, then the conclusions obtained are the effect of Word Square learning model on student learning outcomes. Keywords: Word Square, Physics Learning Outcomes.


2016 ◽  
Vol 1 (1) ◽  
pp. 224
Author(s):  
Reza Muizaddin ◽  
Budi Santoso

Permasalahan yang dikaji dalam  penelitian ini adalah mengenai rendahnya hasil belajar. Fokus kajian yang dibahas adalah faktor yang mempengaruhi  hasil belajar  yaitu mengenai model pembelajaran. Model pembelajaran yang dipilih adalah  model pembelajaran CORE. Pokok masalah  yang diungkap dalam penelitian ini adalah sejauh mana pengaruh model pembelajaran CORE terhadap hasil belajar siswa. Metode penelitian yang digunakan adalah Kuasi Eksperimen, dengan bentuk Non equivalent Control Group Design. Teknik pengumpulan data yang digunakan adalah  wawancara dan tes. Sedangkan teknik analisis data menggunakan uji-t untuk melihat perbandingan peningkatan hasil belajar siswa kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa (1) Hasil belajar kelas eksperimen dengan menggunakan model pembelajaran CORE termasuk kedalam klasifikasi tinggi, (2) Hasil belajar kelas kontrol dengan menggunakan model pembelajaran Think Pair Share termasuk kedalam klasifikasi sedang, (3) Peningkatan hasil belajar siswa yang menerapkan model pembelajaran CORE lebih tinggi dibandingkan dengan peningkatan hasil belajar siswa yang menerapkan model pembelajaran Think Pair Share. Artinya, sekolah dapat menerapkan model pembalajaran CORE pada mata pelajaran pengantar administrasi perkantoran dalam kompetensi dasar komunikasi perkantoran di Kelas X salah satu SMK di  Kota Cimahi untuk meningkatkan hasil belajar siswa.Kata Kunci:   model pembelajaran CORE, model pembelajaran think pair share, hasil belajar. CORE LEARNING MODEL FOR IMPROVING STUDENT LEARNING OUTCOMESIssues examined in this study is the lack of learning outcomes. The focus of the study were discussed are the factors that influence the outcome of learning is about learning model. The learning model is selected CORE learning model. The principal problem is revealed in this study is the extent to which the influence of the learning model CORE toward student learning outcomes. The method used is Quasi Experiment, the shape of Non-equivalent Control Group Design. Data collection techniques used were interviews and tests. Data analysis technique using t-test to compare improving student learning outcomes experimental class and control class. The results showed that (1) the results of experimental class learning by using model CORE included in the classification of high, (2) the results of classroom learning control by using the learning model Think Pair Share included in the classification of medium, (3) Improvement of learning outcomes of students who apply models CORE learning is higher than the increase in student learning outcomes are applying the learning model Think Pair Share. That is, schools can apply the model on subjects pembalajaran CORE introductory office administration in office communication basic competence in Class X in one of SMK Kota Cimahi to improve student learning outcomes.Keywords:      CORE learning model, model learning think pair share, learning outcomes.


2019 ◽  
Vol 1 (1) ◽  
pp. 11-16
Author(s):  
Admin JPTM

The purpose of this study was to determine the effect of snowball throwing learning model on student learning outcomes in the basics of pneumatic system basics of automotive basic technology in class X of TSM SMKN 1 Buntok, year 2017/2018. This type of research uses true experimental design, the form of research design used in this study uses the form of the pretest-posttest type control group design wherein the initial test will be given before treatment is given and the final test will be given before treatment. The results of this study indicate that the calculation using the t test with a significance level of α = 0.05 obtained a t count value of 10.25 while the t table value was 2.004. Because t count > t table. This means that H0 is rejected and H1 is accepted, so it can be concluded that there is an influence of student learning outcomes taught using the snowball throwing learning model


2020 ◽  
Vol 16 (2) ◽  
pp. 78
Author(s):  
Suryat Suryat

ABSTRAK: Kemampuan berbicara siswa masih minim. Salah satu faktor penyebab minimnya kemampuan berbicara siswa adalah pemanfaatan strategi mengajar. Guru masih mempunyai pemikiran lama sehingga hasil pembelajaran kurang begitu maksimal. Tujuan penelitian ini adalah untuk mendeskripsikan perencanaan model pembelajaran kartu bicara (time token), mendeskripsikan pelaksanaan kegiatan pembelajaran berbicara melaporkan peristiwa, dan mendeskripsikan peningkatan kemampuan berbicara siswa setelah menggunakan model kartu bicara (time token). Metode yang digunakan adalah metode eksperimen dengan desain pretest posttest control group design atau pretest �posttest �kelompok �kontrol.Kata Kunci :� model pembelajaran kartu bicara (time token), berbicara, berbicara melaporkan peristiwa.�THE APPLICATION OF TALK CARD MODEL (TIME TOKEN) IN SPEECH LEARNING IN REPORTING EVENTS ORAL IN CLASS IX STUDENTS OF MTs NEGERI 5 KUNINGAN 2019/2020 Academic Year�ABSTRACT: Students' speaking ability is still minimal. One of the factors causing the students' lack of speaking ability is the use of teaching strategies. Teachers still have old thoughts so that the learning outcomes are not optimal. The purpose of this study was to describe the planning of the talking card learning model (time token), describe the implementation of learning to speak to report events, and describe the improvement of students' speaking skills after using the talk card model (time token). The method used was an experimental method with pretest posttest control group design or pretest posttest control group.Keywords: talking card learning model (time token), speaking, speaking to report events.ABSTRACT: Students' speaking ability is still minimal. One of the factors causing the students' lack of speaking ability is the use of teaching strategies. Teachers still have old thoughts so that the learning outcomes are not optimal. The purpose of this study was to describe the planning of the talking card learning model (time token), describe the implementation of learning to speak to report events, and describe the improvement of students' speaking skills after using the talk card model (time token). The method used was an experimental method with pretest posttest control group design or pretest posttest control group.Keywords: talking card learning model (time token), speaking, speaking to report events.


2020 ◽  
Vol 2 (1) ◽  
pp. 27-31
Author(s):  
Yuly - Agustina ◽  
Isbandiyah I ◽  
Agus Susilo

This is study aims to determine the use of the Inside Outside Circle model of the learning outcomes of Indonesian history in Sriwijaya kingdom material. The research method used is a quantitative method, with a pure experimental approach. The designed of this study is Pretest-Posttest Control Group Design. The type of research instrument used was a multiple choice test consisting of 35 questions. Technique for analyzing the data used quantitative techniques. The population in this study were all X grade students in academic year 2018/2019. And sample of the data taken in  X grade students at AKL 1 as the experimental and X OTP 2 as the control. The experimental class was treated using the Inside Outside Circle model on the Sriwijaya Kingdom learning material and the control class was not treated inside the circle learning model. Based on the analysis of the use of research hypotheses, the results of this study conclude there is an influence of the Inside Outside Circle learning model on the learning outcomes of Indonesian history on Sriwijaya kingdom material.


Author(s):  
Zulherman Zulherman ◽  
Khairil Iba ◽  
Andhini Ayu Paramita ◽  
Supriansyah Supriansyah ◽  
Galih Baskoro Aji

This study aims to provide an empirical picture of whether or not the Teams Games-Tournament (TGT) learning model aided by Question Box media has an impact on the fourth-grade science learning outcomes at SDN Cengkareng Barat 16 Pagi West Jakarta in the second semester of the 2018/2019 academic year. The research population consisted of 55 students consisting of 28 students of class IV A and 27 students of IV B. The sampling technique used is saturated sampling. This study used a quantitative approach, and the research method used was a quasi-experimental design with a Nonequivalent Posttest-Only Control Group Design. The result showed an effect of the Teams Games-Tournament (TGT) learning model assisted by the question box media on student learning outcomes in science.


Sign in / Sign up

Export Citation Format

Share Document