scholarly journals PERBANDINGAN HASIL BELAJAR MENGGUNAKAN SOFTWARE SIMULATION JARINGAN GNS3 DAN PACKET TRACER DALAM MENGATASI KETERBATASAN ALAT PADA KOMPETENSI WIDE AREA NETWORK (WAN) DI JURUSAN TKJ SMK NEGERI 1 LEMBAH MELINTANG

Author(s):  
Siska Indrayani ◽  
Edidas Edidas ◽  
Thamrin Thamrin

Problems in this research The media used in the teaching and learning process still has a shortage of the limited physical component in SMK Negeri 1 Lembah Melintang. This study aims to determine the effect of the use of GNS3 on the results of learning network-based broad-based installation of students of class XI TKJ SMK Negeri 1 Lembah Melintang. This type of research is experimental research. class  experimentI is class TKJ A using software simulation GNS3 and class experiment II is TKJ B using sotware simulation packet tracer. Technique of collecting data from post-test value, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class experimental I result I get the average value 78.77 and experiment II get average value 75,42. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable (3,574> 1,688), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Thus, the hypothesis is accepted that there is a significant comparation to the student learning outcomes using Software GNS3 to the learning outcomes of installation of broad-based network devices on students of class XI TKJ SMK Negeri 1 Lembah Melintang. Keywords: learning outcomes, GNS3, Packet Tracer.

Author(s):  
Ayu Eka Putri ◽  
Edidas Edidas ◽  
Ika Parma Dewi

The problem in this study is the low learning outcomes of students on Digital Simulation subjects in SMK N 3 Pariaman. This study aims to determine the effect of learning outcomes by using Active Learning model Practice Rehearsal Pairs type with direct learning models on subjects Digital Simulation class X TKJ odd semester SMK N 3 Pariaman Year Teaching 2017/2018. This type of research uses the Quasi Eksperimental design. Sampling using Probability Sampling technique, The sample of research is class X TKJ B as experiment class using Active Learning model of Practice Rehearsal Pairs type and class X TKJ A as control class using direct learning model. Data collection technique from post-test in experiment and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 86.88, while the control class gets an average value of 78.28. Result of hypothesis calculation at significant level α = 0,05 got titung> ttable that is 3,780> 1,678, because big tcount of ttable, hil n hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded mean at the real level, this research shows that, there is influence of student learning outcomes between the use of Active Learning model of Practice Rehearsal Pairs type with direct learning model on Digital Simulation subjects of class X TKJ in SMK N 3 Pariaman. The use of Practice Rehearsal Pairs model has a significant influence on the improvement of Digital Simulation learning outcomes.Keywords: Active Learning, Practice Rehearsal Pairs, Learning Outcomes, Digital Simulation


Author(s):  
Palupi Palupi ◽  
Nelda Azhar ◽  
Almasri Almasri

The problem in this study is the low average learning outcomes of students on subjects Applying Electric and Electronics Engineering Basics is under the Minimum Criterion of completeness (KKM) which has been established SMKN 5 Padang is 75. This study aims to determine the effect of application of learning models Contextual Teaching & Learning and Problem Base Learning model on student learning outcomes on subjects Applying Electric and Electronics EngineeringBasics of students Audio Video Techniques at SMKN 5 Padang 2017/2018. The type of this research is experimental research with Pre experimental design with NonProbability Sampling design. The sample of research is class 1E 1B as experiment class using Contextual Teaching & Learningmodel and class 1E 1A as control class using Problem Base Learning model. Data collection techniques from post-test in the experimental class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 82.47, while the control class gets an average value of 77.88 with more influence6 %. The result of hypothesis calculation at significant level α = 0,05 got count> ttable that is 2,869>1,696, because big count of ttable, null hypothesis (Ho) rejected and alternative hypothesis (Ha) accepted. Can be concluded mean at the real level, this research shows that, there is influence of student learning result which signifikan between usage model ofContextual Teaching & Learning type with Problem Base Learning model on subjects Applying Electric and Electronics Engineering Basics of student of Audio Video Technique at SMKN 5 Padang. So the Contextual Teaching & Learninglearning model is gives better than results to the Problem Base Learning.Keywords : Learning outcomes, Model of Learning,Contextual Teaching & Learning, Problem Base Learning.


Author(s):  
Mustafa Mustafa ◽  
Legiman Slamet ◽  
Nelda Azhar

The problem in this study is the low average learning outcomes of learners on Electrical and Electronics Elementary subjects is under the Minimum Criteria of completeness (KKM) that has been established SMK Negeri 1 Lembah Melintang is 75. This study aims to determine the influence of the use of Pictorial Riddlemethod with Cooperative learning on student learning outcomes in Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang. This type of research is experimental research with Postest Only Control Design. The research sample is XTAV2 class as experiment class using Pictorial Riddle Method and XTAV1 class as control class using Cooperative learning. Technique of collecting data from final test in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.22, while the control class get an average value of 75.83. Result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 3,2> 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (H1) accepted. Can be concluded mean at the real level, this research shows that, there is influence of positive student learning result between the use of Pictorial Riddle Method with Cooperative learning on Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang Pasaman Barat. Then the Pictorial Riddle Method is better compared to direct learning.Keywords: Riddle Pictorial Method, Cooperative Learning, Learning Outcomes, Experiments, Controls.


Author(s):  
Siti Maisyarah Arza ◽  
Nelda Azhar ◽  
Ika Parma Dewi

   This study aims to determine the influence of cooperative learning model two stay two stray learning outcomes in electrical and electronics elementary subjects of x class students majoring in electronics engineering at SMK Negeri 1 Bukittinggi. This type of research is an experimental with intact group comparison design.The research sample is class X TE 2A as experiment class using cooperative learning model Two Stay Two Stray and class X TE 2B as control class using Problem Based Learning model. Technique of collecting data from post-test every meeting in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 81,13 while the control class get an average value of 74,06. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 2,996> 1,697, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded means at the real level, this study shows that, there is influence of positive learning outcomes between the use of cooperative learning model type Two Stay Two Stray with the model of Problem Based Learning in Electrical and Electronics Elementary students X class students majoring in electronics  engineering at SMK Negeri 1 Bukittinggi. So the results of student learning Two Stay Two Stray  can increase the learning outcomes of students and made student more active on study.Keywords: Learning Outcomes , Two Stay Two Stray (TSTS), Poblem Based Learning (PBL).


Author(s):  
Putri Irma Delianti ◽  
Elfi Tasrif ◽  
Ika Parma Dewi

This research aimed to analyze the difference of learning outcomes by using Student Facilitator and Explaining model and direct learning model on Digital Simulation subject at class X TKJ SMKN 1 Tilatang Kamang. The problem in this study was the student learning result which were still under KKM on Digital Simulation subjects at SMKN 1 Tilatang Kamang. Type of this research was Quasi Experiment. The sample was taken through Probability Sampling technique. The research samples were class X TKJ A  and class X TKJ B. Class X TKJ A as sample for experiment class using Student Facilitator and Explaining  model and class X TKJ B as sample for control class using direct learning model. Data analyzed based on post-test experiment class and control class, then analyzed for normality test, homogeneity test and hypothesis test. From the experimental class, the research results obtained an average of 82.47, while the control class was averaged of 76.94. Result of hypothesis calculation at significant level α = 0,05 found tcount> ttable that is 1,78> 1,699, because tcount was bigger than ttable, so null hypothesis (H0) was rejected and alternative hypothesis (Ha) was accepted. It can be concluded at the real level that this study showed that Student Facilitator and Explainingmodel gave significant effect on students learning results of Digital Simulation at class X TKJ in SMKN 1 Tilatang Kamang. Therefore, the Student Facilitator and Explaining model is better than the direct learning model.Keywords: Student Facilitator and Explaining Model,Direct Learning Model, Learning outcomes, Experiment Class, Control Class.


Alotrop ◽  
2019 ◽  
Vol 3 (1) ◽  
Author(s):  
Weny Shintia ◽  
Amrul Bahar ◽  
Rina Elvia

This study aimed to compare the chemistry learning outcomes of students with using word square model learning and scramble model learning in grade X MAN 2 Kota Bengkulu on the subject of chemistry compound nomenclature. This was quasy experimental research and held in March to May 2018. Population in this study is the entire class X MIA in MAN 2 Kota Bengkulu  2017/2018  academic   year,  amounting  to  149  students.  Sample  is  class  X  MIA  1  and  class  X  MIA  3.        The sample of the research is class X MIA 1 with 32 students and class X MIA 3 with 33 students. Data analysis used normality test, homogeneity test and hypothesis test (t test). Data analysis was performed using Statistical Package for The Social Science (SPSS) version 16.Improvement student’s learning outcomes in this research was taken from difference assess of pretest and posttest. At experiment class of I average value improvement  of student’s learning outcomes was 50.32. while at experiment  class of II, average value improvement of student’s learning outcomes was 44.4 . through some statistic test, there was t-test (? = 0.05) which done test the hypothesis to obtained the test result was t value = 2.174 and t tabel = 1.998. The result of data analysis showed that were significant differences in student learning outcomes between the class which implemented word square model learning and the class which implemented scramble model learning. Student learning outcomes that apply the word square model of learning better than student learning outcomes that apply the scramble model of learning.


Author(s):  
Wonang Saputra ◽  
Thamrin Thamrin ◽  
Almasri Almasri

The problem in this study is the low average learning outcomes of students on subjects Applying Digital Engineering Basics is under the Minimum Criterion of completeness which has been established SMKN 1 Batipuh is 75. This study aims to determine the effect of application of Team Assisted Individualization model to learning outcomes on subjects Applying Digital Engineering Basics in Audio Video Techniques department at SMKN 1 Batipuh. The type of this research is experimental research with pre experimental design with intact group comparison design. The sample of research is class X TAV 2A as experiment class using Team Assisted Individualization model and class X TAV 2B as control class using direct learning model. Data is collected  from post-test in the experimental class and control class, then analyzed for homogeneity, normality and hypothesis test. From the experimental class results obtained an average value of 80.71, while the control class gets an average value of 75.79. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 2,442 > 2,056, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted.itCan be concluded mean at the real level, this research shows that, there is work on of student learning result which signifikan between usage of Team Assisted Individualization type with direct learning model on subjects Applying Digital Engineering Basics of student of Audio Video Technique at SMKN 1 Batipuh. So the Team Assisted Individualization learning model is better than the direct learning model. Keywords: Applying Digital Engineering Basics, Team Assisted Individualization model, direct learning model, pre experimental design, learning outcomes.


Author(s):  
Syaiful Bahri ◽  
Yasdinul Huda

In this research, it is done that is improving student learning outcomes. In observations carried out, the low student learning outcomes in engineering workshops and engineering drawings at SMK Negeri 1 Padang. This study aims to determine whether there is an influence on the results of interactive media learning on the engineering workshops and engineering drawings class X TAV SMK Negeri 1 Padang Academic Year 2018/2019. Sampling is the experimental class X TAV A using interactive media and the X control class TAV B does not use interactive media. The final post-test data collection technique is then analyzed for homogeneity, normality test and hypothesis test. The results of the experimental class obtained an average value of 77.8, while the control class obtained an average value of 74. The results of the calculation of the hypothesis at the significance level α = 0.05 were obtained tcount> t table is (2.75> 1.677), because tcount > table, the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Interacktive media provides a greater increase in learning outcomes which is 5.13%. It can be concluded that interactive media is better than not using interactive media.Keywords: Learning outcomes, interactive media, and engineering workshops and engineering drawings.


2016 ◽  
Vol 4 (3) ◽  
Author(s):  
Elmina S. Panjaitan ◽  
Sahyar .

ABSTRACT The objective of this research was to analysis the Cooperative Learning Model to student’s learning outcomes by using cooperative learning model Group Investigation type to conceptual knowledge. In experimental class used cooperative learning model GI type while in the control class used conventional learning model. In each class used pre-test and post-test, after that was done the data analysis technique like average value, standard deviation, normality test, homogeneity test, hypothesis test. The results were showed the increasing of student learning outcomes that used model GI type in conceptual knowledge with post-test value was higher 78.37 in the class experiment than 69.68 in the control class, the active of students and then the conceptual knowledge when the model of GI type were happened. From the research get the conclusion that there was effect of Cooperative learning model Group Investigation type to conceptual knowledge students. Key word : Cooperative, Group Investigation, Conceptual Knowledge, Student’s Learning Outcome.


2018 ◽  
Vol 4 (2) ◽  
pp. 346-352
Author(s):  
Arrofa Acesta ◽  
Milla Nurmaylany

In this study discusses the effect of using augmented reality media on student learning outcomes in class IV in Natural Sciences (IPA) where the problem in this study is that student learning outcomes for Natural Sciences subjects are still low. Because of the lack of use of varied media so that it makes less communication between teachers who provide knowledge with students who receive knowledge become less understanding and less interested in the learning delivered. Because the basis of students' lack of interest in learning, ultimately contributes to the learning outcomes. The purpose of this study is to find out whether there are differences in learning outcomes between classes that use augmented reality learning media with class learning outcomes that use two-dimensional media images before treatment (pretest), after treatment (posttest) and differences in gain of learning outcomes. The research method in this study was an experimental method, carried out at SD 1 Karangtawang, Kuningan District. With a sample consisting of class IV A as an experimental class with 21 students and IV B as a control class with 20 students. Data collection techniques used are documentation and tests. Data obtained were then analyzed using statistical tests including normality test, homogeneity test and hypothesis test (t-test). The conclusion from the results of this study that the learning outcomes of students who use augmented reality learning media produce tcount 4.83> ttable 2.02, so the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. With the acceptance of Ha, it can be concluded that there is an influence of the use of augmented reality media on science learning outcomes.


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