scholarly journals Pengembangan Modul Bilingual Bergambar Berbasis Quantum Learning pada Materi Peluang

2018 ◽  
Vol 1 (2) ◽  
pp. 157
Author(s):  
Ageng Sandiyanti ◽  
Rosida Rakhmawati M

This study aims to produce products in the form of bilingual module based on quantum learning on the material opportunities. This research includes the type of research and development (Research and Development) refers to a model consisting of five steps of activities namely analysis, design, development, implementation, and evaluation. The result of the research shows that the module that obtained the average percentage value from the material expert is 83,33% with the very good criterion, the average percentage value from media expert is 85% with very good criteria and the average percentage value from the linguist ie 78.67% with very good criteria. The bilingual module based on quantum learning on the opportunity meters also obtained a percentage value of 80% student response with very good criteria and obtained the percentage value of educator equal to 84% with very good criteria.

2017 ◽  
Vol 12 (1) ◽  
pp. 1
Author(s):  
Anggoro Eko Yuni Cahyono

Tujuan penelitian ini adalah menghasilkan perangkat pembelajaran matematika dengan model PBL yang berkualitas baik. Perangkat pembelajaran yang dikembangkan terdiri dari Rencana Pelaksanaan Pembelajaran (RPP) dan Lembar Kegiatan Siswa (LKS). Penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Subjek uji coba penelitian adalah 65 siswa (33 siswa dari kelas VIII A dan 32 siswa dari kelas VIII D) dan satu guru di SMP N 2 Karangnongko Klaten. Penelitian ini mengembangkan perangkat pembelajaran matematika dengan model PBL berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Lembar Kegiatan Siswa (LKS) yang valid, praktis, dan efektif. Hasil validasi menunjukkan perangkat yang dikembangkan valid dengan kriteria sangat baik. Kepraktisan pada uji coba lapangan mencapai kategori sangat baik dengan rata-rata keterlaksanaan 94,03%. Keefektifan perangkat yang dikembangkan terlihat dari (1) ketuntasan belajar secara klasikal sudah mencapai kriteria minimal 75% yaitu untuk tes prestasi belajar mencapai 89,23%; (2) hasil tes kemampuan berpikir kreatif mencapai 84,62%; dan (3) berdasarkan angket tingkat inisiatif siswa, 95,38% siswa menunjukkan peningkatan skor tingkat inisiatif belajar, dan 84,62% siswa menunjukkan tingkat inisiatif belajar dengan kriteria minimal tinggi.Kata Kunci: pengembangan, perangkat pembelajaran, PBL Developing Instructional Kits with PBL Model Oriented to Creative Thingking and the Initiation of the Students AbstractThis research aims to produce mathematics instructional kits with PBL’s model which has good quality. The instructional kits which are developed consists of lesson plans and student’s worksheets. This study was research and development that used ADDIE’s model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this research involved 65 students (33 students of class VIII A and 32 students of class VIII D) and one teacher at SMP N 2 Karangnongko Klaten. This research developed the instructional kits of mathematic with PBL model with the student’s worksheet and the lesson plans which are valid, practical and effective. The result of validation shows that the kits developed are valid in a very good criterion. The practicality on field trials achieves excellent category with an average adherence to 94.03%. Effectiveness of instructional kits are developed by (1) classical learning completeness reaching at least 89.23%; (2) result of thinking creative test reaching at least 84.62%; and (3) based on the questionnaire of the level of initiative student, 95.38% of students shows increased scores for the level of initiative learning, and 84.62% of the student shows the level of initiative learning with minimum category of “high”. Keywords: development, intructional kits, PBL


2021 ◽  
Vol 6 (2) ◽  
pp. 213-222
Author(s):  
Yusup Maulana ◽  
Imas Eva Wijayanti ◽  
Solfarina Solfarina

This research aims to development a REACT-based e-worksheet that is feasible to use to stimulate the critical thinking, creativity, collaboration, communication (4C) skills and determine student response. The challenges of a dynamic era require students to have a 4C skills set critical thinking and problem-solving skills; creativity and innovation; communication; and collaboration. One of the tools that can be used in online learning to achieve this goal is to use the electronic Student Worksheet (E-Worksheet) which includes the student's 4C skill values with REACT strategies: Relating, Experiencing, Applying, Cooperating, and Transferring. The research chooses one of the topics in chemistry, which is introduction to chemistry and laboratories. This REACT-based e-worksheet was developed using the ADDIE development model which consists of five stages those are analysis, design, development, implementation, and evaluation. In addition, the study used a sample of 10 students of mathematic and natural science 12th grade MAN 4 Tangerang. Based on the results of validation and student response questionnaires, REACT-based e-worksheet to stimulate students' 4C skills was declared valid and obtained an average percentage of 91.8% with very good criteria.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2020 ◽  
Vol 2 (3) ◽  
pp. 155-122
Author(s):  
Yoshiya Hazumi

The aimed of this study was to develop learning media called pop-up book of petroleum. The method was research and development (Research and Development) with the ADDIE model of which consisted of 5 steps: Analysis, Design, Development, Implementation and Evaluation. The data were collected using questionnaire for media validation. The results showed that pop-up book was found to be 92.67% valid (very decent), meant that the developed pop-up book could be study in terms of its effectiveness in learning


2018 ◽  
Vol 1 (1) ◽  
pp. 10-22
Author(s):  
Kristina Kewa Sili ◽  
Siti Napfiah ◽  
Anik Kurniawati

Module constitutes one of material teach applicable to increase learning quality. Largely student most constraint studies mathematics because terminological they that mathematics abstraction. Berdasakan it is developed module which concern material with student real life. One of approaching in mathematics that gets bearing with student real life is REACT'S approaching  (Relating, Experiencing, Applying, Cooperating, Transferring).  To the effect this research is develop module that valid and paktis on Line and Line material with REACT'S approaching. This observational type constitute development research with model developmental ADDIE who covers five subject steps, which is analysis, design, development, implementation, and evaluation. Instrument that is utilized is sheet validate material pro, sheet validates media pro, and student response questionnaire. Subjek is this research is SMK'S student Ile Boleng's Country brazes X. Kevalidan module reaches score percentage average 77%. Seen from practicability aspect, practical stated module with score percentage average 95% by pretty good categories.


2018 ◽  
Vol 13 (2) ◽  
pp. 130-142
Author(s):  
Achmad Buchori ◽  
Rumiyatun Istiyaningsih

The type of this research is a development research that aims to produce android-based learning media using AR on a economic mathematic which is feasible to use and can easily know the results of students learning ability. The method used is ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data analysis was done by normality test, homogeneity test, t test, and learning mastery test. The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using AR better than students using learning by lecturing method (conventional learning).


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Surya Wahyudi ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

Methods applied in schools have not been able to make students understand the sub-material of polar and nonpolar covalent compounds. One of the success factors of the practicum method is the use of the right practicum tools. Therefore, it is necessary to develop practical tools to make it easier for students to understand the concepts of polar and nonpolar covalent compounds. This study aims to produce a polarity and practicum tool on sub-material polar and nonpolar covalent compounds that are valid, practical, and effective. Validity is measured from the validator's assessment on material aspects and media using a validation sheet. Practicality is measured using teacher and student response questionnaires. Effectiveness is measured by the results of students' Pretest and Postest. This type of research is the development of the ADDIE Research and Development (R & D) model (Analysis, Design, Development, Implementation, and Evaluation). The results of the analysis show that the polarity practicum tool developed from the material and media aspects was stated to be very valid with an average validity value of 0.83 and 0.89, respectively. The practicality test results obtained very practical criteria with a practicality value of 96.64%. The aspect of effectiveness using the N-Gain value in the field trial results obtained N-Gain values of 0.72 with very high criteria. Thus, the polarity practicum tool developed is suitable for use as a sub-material learning media for polar and nonpolar covalent compounds.


2020 ◽  
Vol 30 (2) ◽  
pp. 99-108
Author(s):  
Rendy Putra Pratama ◽  
Rochmawati Rochmawati

Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students. 


2021 ◽  
Vol 2 (1) ◽  
pp. 158-167
Author(s):  
Mayrina Eka P

This research aims to produce a digital parenting e-booklet which discusses ways to prevent gadget addiction in early childhood. This research is a development research (Research and Development) with the ADDIE model. The stages in the study consisted of analysis, design, development, implementation and evaluation.The data collection methods were interview and questionnaire. The data were analyzed using descriptive statistics. The results showed that the digital parenting ebooklet product which discusses ways to prevent gadget addiction was successfully created through the development process (Research and Development) with the ADDIE model. Through the validation process, there were scores of 52 (86.67%) %) from two material experts, 122 ( 90.37%) scores of two media experts, and 44,125 (88.25%) of the eight parents who were used as users. Based on the results of validation of the material, media experts and users in trials can conclude that theparenting digital e-booklet media is appropriate to be used as a medium of information for parents of early childhood.


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