scholarly journals PENGEMBANGAN ALAT PRAKTIKUM KEPOLARAN DI SMA MUHAMMADIYAH 1 PONTIANAK

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Surya Wahyudi ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

Methods applied in schools have not been able to make students understand the sub-material of polar and nonpolar covalent compounds. One of the success factors of the practicum method is the use of the right practicum tools. Therefore, it is necessary to develop practical tools to make it easier for students to understand the concepts of polar and nonpolar covalent compounds. This study aims to produce a polarity and practicum tool on sub-material polar and nonpolar covalent compounds that are valid, practical, and effective. Validity is measured from the validator's assessment on material aspects and media using a validation sheet. Practicality is measured using teacher and student response questionnaires. Effectiveness is measured by the results of students' Pretest and Postest. This type of research is the development of the ADDIE Research and Development (R & D) model (Analysis, Design, Development, Implementation, and Evaluation). The results of the analysis show that the polarity practicum tool developed from the material and media aspects was stated to be very valid with an average validity value of 0.83 and 0.89, respectively. The practicality test results obtained very practical criteria with a practicality value of 96.64%. The aspect of effectiveness using the N-Gain value in the field trial results obtained N-Gain values of 0.72 with very high criteria. Thus, the polarity practicum tool developed is suitable for use as a sub-material learning media for polar and nonpolar covalent compounds.

2020 ◽  
Vol 26 (1) ◽  
pp. 35-42
Author(s):  
Anggri Sekar Sari ◽  
Ika Wahyu Kusuma Wati

This study aims to produce media products that use culinary-based electronic magazines on blended learning. The method used in this study was research and development. The procedure of media development used the Four-D model to produce learning media based on blended learning. The stages of the study consisted of define, design, development, and dissemination. The stages of development used alpha testing for product validation by learning experts, material experts, and media experts. After that the stages of dissemination, beta testing was performed by testing the product on users in small groups. The subjects of this study were students in foodservice expertise. The results of this study showed that the alpha tests on aspects of media and materials and learning both obtained very high criteria. Furthermore, the average score of all aspects was more than 89% with reasonable criteria. while the beta test results indicated high criteria with the average of students’ reached 86%, categorized as feasible.


2017 ◽  
Vol 6 (3) ◽  
pp. 315 ◽  
Author(s):  
Umi Khoiriyah ◽  
Swaditya Rizki

The objective of this research is to develop teaching materials of mathematical set based on Islamic values that are feasible, practical, and effective. This research type is Research and Development (R&D). The model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments of data collection used the questionnaires and evaluation questions. The result of this research is the average of expert validation is 81,48% (very feasible). Then, based on the implementation of the student small group is obtained practicality percentage of 82%. While the result of the field trial in one class is obtained effectiveness percentage of 66,67%. Therefore, this research can be concluded that teaching materials of mathematical set based on Islamic values are feasible, practical, and effective.


2021 ◽  
Vol 1 (2) ◽  
pp. 58-68
Author(s):  
Marlinda indah eka Budiarti ◽  
Irfan Faozun ◽  
Carles Y.A. Nalle ◽  
Lilik Yulianingsih

Adapun tujuan dari penelitian ini adalah “Mengembangkan e-modul berbasis Technological, Pedagogical, and Content Knowlodge (TPACK) yang valid dan praktis. Metode penelitian Research and Development (R&D). Model pengembangan yang digunakan dalam pengembangan adalah yaitu model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Subjek uji coba dalam pengembangan modul ini adalah mahasiswa semester 1 prodi Teknik Permesinan Kapal pada Polteknik Pelayaran Sorong. Instrument penelitian yang digunakan di dalam pengembangan ini yaitu : a) Lembar validasi modul; b) Lembar Kepraktisan Modul. Lembar validasi terdiri dari: a) Lembar Validasi Ahli Materi, dan b) Lembar Validasi Ahli Media. Sedangkan Lembar Kepraktisan Modul terdiri dari : a) Angket respon dosen; b) Angket respon mahasiswa, dan c) Lembar  keefektifan. Adapun teknik pengumpulan data dalam penelitian ini yaitu teknik tes dan non-tes. Teknik tes yang dimaksud adalah tes hasil belajar terdiri dari lembar pretest dan lembar posttest.  Adapun kesimpulan dari penelitian ini adalah, sebagai berikut:  Penilaian kevalidan modul berada pada nilai rata-rata 3,09 dan berada pada kriteria “valid” sehingga modul layak digunakan. Kepraktisan perangkat pembelajaran diperoleh presentase respon dosen yaitu 83% dan rata-rata presentase respon mahasiswa adalah 89% sehingga modul dinyatakan memenuhi kriteria kepraktisan. Berdasarkan uraian di atas, dapat disimpulkan bahwa pengembangan E-Modul berbasis Technological, Pedagogical, and Content Knowlodge (TPACK) memenuhi kriteria kevalid dan  kepraktisan  


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Suryaningsih Suryaningsih ◽  
Dedeh Kurniasih ◽  
Tuti Kurniati

Rendahnya pengetahuan dan hasil belajar siswa pada sub materi konfigurasi elektron dan hubungan konfigurasi elektron dengan tabel periodik di SMA Muhammadiyah 1 Pontianak disebabkan oleh kesulitan siswa dalam menuliskan konfigurasi elektron. Selama ini, media pembelajaran yang digunakan guru belum mampu membuat siswa paham terhadap penulisan konfigurasi elektron, sehingga perlu dikembangkan media pembelajaran yang dapat memudahkan siswa memahami materi tersebut. Penelitian ini bertujuan menghasilkan media pembelajaran Puztes yang valid, praktis dan efektif. Instrumen penelitian yang digunakan yaitu lembar validasi, angket respon siswa dan guru, serta lembar pretest dan posttest. Jenis penelitian ini adalah Research and Development [R&D] model ADDIE [Analysis, Design, Development, Implementation, Evaluation]. Penelitian ini menggunakan validasi isi dengan pendekatan Content Validity Ratio [CVR]. Dengan demikian, diharapkan media pembelajaran puztes yang dikembangkan layak digunakan sebagai media ajar pada sub materi konfigurasi elektron dan hubungan konfigurasi elektron dengan tabel periodik di kelas X SMA Muhammadiyah 1 Pontianak.


Author(s):  
Putu Agus Darma Santosa . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
I Made Ardwi Pradnyana, S.T., M.T. .

Penelitian ini bertujuan untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan aplikasi E-Commerce menggunakan sistem informasi geografis. Pengembangan aplikasi ini bertujuan untuk memudahkan pembeli dalam menemukan produk yang diminati dan lokasi alamat penjual. Metode yang digunakan adalah penelitian dan pengembangan (research and development), untuk mengembangkan aplikasi E-Commerce menggunakan sistem informasi geografis. Model yang digunakan dalam membangun teknologi ini adalah Model ADDIE. Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang valid. Adapun 5 tahapan dalam model ADDIE ini adalah Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi). Hasil akhir dari projek ini adalah berupa aplikasi aplikasi E-Commerce menggunakan sistem informasi geografis yang dapat diakses melalui web browser yang ada pada smartphone android, ios dan pada perangkat laptop atau pc. Aplikasi ini mampu menampilkan map mulai dari pemetaan lokasi produk, direction, hingga navigasi menuju lokasi alamat penjual. Hasil pengujian dari respon pengguna setelah menggunakan aplikasi menyatakan, aplikasi aplikasi E-Commerce menggunakan sistem informasi geografis 89% . Sehingga aplikasi ini layak untuk dikembangkan.Kata Kunci : Web Browser, SIG, E-Commerce,direction, navigasi, Android, IOS. This research aimed at produce a draft and implementing the results of the draft E-Commerce applications using geographic information systems. The development of this application aimed to facilitate buyers to find products in demand and address of the seller. The method used was research and development, to develop E-Commerce applications using geographic information systems. The model used in constructing this technology was ADDIE Model. In this model provided an opportunity to evaluate and revise continuously in every phase passes, so the resulting product becomes a valid product. Five stages in the model were the ADDIE Analysis, Design, Development, Implementation, and Evaluation. The final outcome of this project was E-Commerce applications using geographic information system that can be accessed through web browsers available on smartphones android, ios and to the laptop or pc. This application was able to display map starting from mapping the location of the product, direction, up to the navigation to the location address of the seller. The test results of the user responsed after using the application states, E-Commerce applications using geographic information systems 89%. So this application is deserved to be developed.keyword : Web Browser, SIG, E-Commerce, direction, navigation, Android, IOS.


2020 ◽  
Vol 7 (2) ◽  
pp. 204-218
Author(s):  
Nurul Huda Panggabean ◽  
Amir Danis ◽  
Nadriyah

Teaching materials can be designed according to the needs of students so that students are always interested in learning them. One method that is thought to be able to create an interesting, motivating and enjoyable learning atmosphere when students learn material is a mind map. This study aims to develop Mind Mapping-based teaching materials in science learning with our friends' environmental themes and to monitor the practicality and effectiveness of the teaching materials used. This study uses the Research and Development (R&D) method with a 4 D model, namely the model consists of four development stages, namely Define, Design, Develop, and Limited Disseminate. This research was conducted in June 2020 at the MIS Tarbiyatul Islamiyah Guppi Medan elementary school with a sample students in class V-B. Based on the results obtained, the total validity average was 4.68. Based on the criteria for average total validity, it can be said that the mind mapping-based teaching materials developed are very valid and the proportion of feasibility is 93.61%, with proportions for each aspect: content (91.82%), presentation (93.75%), mind mapping (98.00%) and graphics (90.87%). The analysis of students was obtained based on the results of the N -gain test where the average N-gain test results for class V - B were high with a result of 0.8 with student learning completeness 88.46%. Based on the student response questionnaire, the results can be obtained from the aspects that can be the aspect of interest with the respondent agreeing that the percentage is 49.36% and strongly agrees at 50.64%. The assessment of the material aspect obtained the results of the student's response to agree 75.96% and strongly agree 29.04%, the assessment of the language aspect obtained the results of agreeing 36.54% and 63.46% strongly agree. The conclusion of this research is that science with the theme of mind mapping-based friendly environment gets the validity of media experts and teaching materials experts and can be declared very feasible, practical and effective where students also experience completeness in learning, besides that the students' responses to teaching materials provide a response agree and totally agree. Abstrak Bahan ajar dapat didesain sesuai dengan kebutuhan siswa agar siswa senantiasa tertarik untuk mempelajarinya. Salah satu metode yang diduga mampu membuat suasana pembelajaran yang menarik, memotivasi siswa dan menyenangkan ketika siswa mempelajari materi adalah mind map. Penelitian ini bertujuan untuk mengembangkan bahan ajar berbasis Mind Mapping pada pembelajaran IPA Tema lingkungan sahabat kita dan mengetahui tingkat kepraktisan serta keefektifan bahan ajar yang digunakan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model 4 D yaitu Model ini terdiri dari empat tahap pengembangan, yaitu Define, Design, Develop, dan Disseminate terbatas. Penelitian ini dilaksanakan pada bulan juni 2020 di sekolah dasar MIS Tarbiyatul Islamiyah Guppi Medan dengan sampel penelitian peserta didik kelas V B. Berdasarkan hasil yang diperoleh rata – rata total validitas adalah 4,68. Berdasarkan kriteria rata – rata total validitas dapat dikatakan bahwa bahan ajar berbasis mind mapping yang dikembangkan sangat valid dan persentase kelayakan 93,61%, dengan persentase untuk tiap aspek : isi (91,82%), penyajian (93,75%), mind mapping (98,00%) dan kegrafikan (90,87%). Analisis kognitif peserta didik diperoleh berdasarhan hasil uji N –gain  dimana rata – rata hasil uji N – gain keseluruhan kelas V – B tergolong tinggi dengan hasil 0,8 dengan ketuntasan belajar siswa 88,46%. Berdasarkan anget respon siswa dapat diperoleh hasil dari aspek yang dinilai yaitu aspek ketertarikan dengan responden setuju persentasenya sebesar 49,36% dan sangat setuju sebesar 50,64%. Penilaian dari aspek materi diperoleh hasil respon siswa setuju 75,96% dan sangat setuju 29,04%, Penilaian dari aspek bahasa memperoleh hasil setuju 36,54% dan sangat setuju 63,46%. Kesimpulan dari penelitian ini yaitu bahan ajar IPA dengan Tema lingkungan sahabat kita berbasis mind mapping mendapatkan kevalidan dari ahli media dan ahli bahan ajar serta dapat dinyatakan sangat layak, praktis dan efektif dimana peserta didik juga mengalami ketuntasan dalam pembelajaran, selain itu respon peserta didik terhadap bahan ajar memberikan respon setuju dan sangat setuju. Kata Kunci : Pengembangan, Bahan Ajar, Mind Mapping, IPA, Sekolah Dasar


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


2018 ◽  
Vol 3 (1) ◽  
pp. 40-48
Author(s):  
Reva Gitriani ◽  
Siti Aisah ◽  
Heris Hendriana ◽  
Indri Herdiman

This research aims to develop learning tools of mathematics junior high school with a contextual approach as a tool for learning mathematics. The subjects are 34 students in the eighth grade of junior high school. The research method used is development research by referring to ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The instruments are validation sheets of student worksheet, questionnaires, and test results. Results of this research are: (1) the validation result of student worksheet is in very good category; (2) the result of a questionnaire of student response is in very good category; and (3) the result of the student's learning test is in a good category. So that, student worksheet is feasible from the aspect of validity, practicality, and effectiveness.


2019 ◽  
Author(s):  
Trihanto Setiadi ◽  
Rahadian Zainul

This research is aimed to develop the e-modul of acid base based of discovery learning.. The type of research used is research and development or Research and Development (R&D). The development model used is a 4-D model (four-D models) which consists of 4 stages, namely: define, design, develop and disseminate. This research is limited to the stage of development, namely the validity and practicality test. The research instrument used was a questionnaire of validity and practicality. The E-Module was validated by 5 validators while the practicality test was carried out by 3 chemistry teachers and 27 XI grade students of MIA SMA UNP Laboratorium UNP. Data from the validity and practicality test results were analyzed using the cohen kappa formula. Based on the results of the study, it was found that the average kappa moment of validity test was 0,953 with a very high validity category and the average kappa moment of teacher practicality was 0,921 and students were 0,883 with a very high practicality category. Thus, it was concluded that acid base e-module based on discovery learning was produced for valid and practical high school students.


2020 ◽  
Vol 8 (2) ◽  
pp. 38-43
Author(s):  
Eni Ismawati ◽  
Muhammad Abdul Ghofur

Abstrak Penelitian ini memiliki tujuan untuk mengembangkan LKPD serta menganalisis respon peserta didik dan efektifitas penggunaannya LKPD sebagai salah satu perangkat pembelajaran. Jenis penelitian yang digunakan pada penelitian ini yakni penelitian dan pengembangan (R&D) menggunakan model 4-D yang terdiri dari define, desain, development, dan disseminate. Pengumpulan data didapatkan dari hasil validasi kelayakan, pretest dan posttest, serta respon peserta didik. Hasil analisis yang sudah dilakukan materi dalam LKPD dinyatakan layak begitu pula dengan kelayakan kegrafikan dan kelayakan bahasa. Berdasarkan angket respons siswa, tingkat respons yang didapat adalah sebesar 81%. Berdasarkan hasil uji coba siswa yang mencapai ketuntasan belajar naik menjadi 76% dengan hasil N-Gain sebesar 0,7. Hal tersebut memperlihatkan bahwa pengembangan LKPD berbasis Problem Based Learning pada Kompetensi Dasar Perdagangan Internasional dapat meningkatkan berpikir kritis dan layak digunakan. Abstract This study aims to develop LKPD and analyse student responses and the effectiveness of using LKPD as a learning tool. The type of research used in this study is research and development (R&D) using a 4-D model consisting of define, design, development, and disseminate. Data collection was obtained from the results of validation of eligibility, pretest and posttest, and students' responses. The results of the analysis that have been done by the material in LKPD are declared to be feasible as well as the feasibility of graphic and language feasibility. Based on the student response questionnaire, the response rate obtained was 81%. Based on the results of student trials reaching mastery learning rose to 76% with an N-Gain result of 0.7. This shows that the development of LKPD based on Problem Based Learning in Basic International Trade Competencies can improve critical thinking and is appropriate for use.


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