scholarly journals UPAYA MENINGKATKAN SOFTSKILL DISIPLIN MELALUI PENGGUNAAN EDMODO DENGAN METODE BLENDED LEARNING

2019 ◽  
Vol 12 (2) ◽  
pp. 169
Author(s):  
Murjainah . ◽  
Kiki Aryaningrum ◽  
Arisman .

Abstrak. Tujuan dalam penelitian ini adalah untuk mengetahui peningkatan disiplin mahasiswa pendidikan geografi melalui penggunaan Edmodo dengan metode blended learning. Metode yang digunakan dalam penelitian ini adalah metode penelitian tindakan kelas (PTK). Sampel yang digunakan dalam penelitian ini adalah mahasiswa pendidikan geografi yang mengikuti mata kuliah media pembelajaran geografi  berbasis ICT.  Pengumpulan data yang digunakan dalam penelitian ini berupa observasi, angket dan dokumentasi. Analisis data diperoleh dari hasil perolehan data observasi dan angket yang dianalisis dengan menggunakan analisis persentase. Setelah melaksanakan tindakan kelas yang dilaksanakan sebanyak 2 siklus yang masing-masing terdiri dari dua kali pertemuan, secara keseluruhan baik disiplin waktu dan disiplin perbuatan menunjukkan peningkatan 87,4%. Persentase tersebut, lebih dari ketuntasan minimum ketercapaian. Dengan demikian, maka dapat disimpulkan bahwa upaya meningkatkan softskill disiplin mahasiswa pendidikan geografi melalui penggunaan Edomodo dengan metode blended learning telah tercapai dengan baik.   Kata Kunci : softskill disiplin, Edmodo, blended learning Abstract. The purpose of this study was to determine the increase in the discipline of geography education students through the use of Edmodo with the blended learning method. The method used in this study is the classroom action research (CAR) method. The sample used in this study was geography education students who took ICT-based geography learning media subject. Data collection used in this study in the form of observation, questionnaires, and documentation. Data analysis was obtained from the results of observations and questionnaire data were analyzed using percentage analysis. Overall both time discipline and discipline of action showed an increase of 87.4%. This percentage is more than the minimum achievement. Thus, it can be concluded that efforts to improve the discipline of geography education students through the use of Edmodo with the blended learning method have been well achieved. Kata Kunci : softskills discipline, Edmodo, Blended Learning

2019 ◽  
Vol 7 (2) ◽  
pp. 122
Author(s):  
DIAN RAMADAN LAZUARDI

AbstrakPenelitian ini bertujuan untuk meningkatkan kemampuan menulis teks pidato siswa kelas X MA Al-Muhajirin Tugumulyo menggunakan model pembelajaran kumon yang berjumlah 32 orang siswa. Penelitian ini menggunakan pendekatan penelitian tindakan kelas (classroom action research). Teknik pengumpulan data dalam penelitian ini�menggunakan teknik tes. Hasil data tes dianalisis dengan melihat nilai rata-rata peningkatan pada pratindakan, siklus I, dan siklus II. Teknik analisis data dilakukan dengan cara menjumlahkan skor dari indikator penilaian yang diperoleh siswa. Pada kegiatan pratindakan nilai rata-rata siswa sebesar 71,71% dengan ketuntasan sebesar 34,38% dengan jumlah siswa tuntas sebanyak 11 orang dan yang tidak tuntas sebanyak 21 orang. Tindakan siklus I, nilai rata-rata siswa 75,53 dan ketuntasan hanya mencapai 71,88% dengan jumlah siswa tuntas sebanyak 23 orang dan tidak tuntas sebanyak 9orang. Sedangkan pada siklus II nilai rata-rata mencapai 80,93 dengan jumlah siswa tuntas sebanyak 30 orang dan tidak tuntas 2 orang, berarti dari siklus I sampai siklus II meningkat sebesar 21,87%.. Simpulan, melalui model pembelajaran kumon kemampuan menulis teks pidato meningkat.Kata Kunci: Teks pidato, pembelajaran, kumon.AbstractThis study aims to improve the ability to write speech texts in class X MA Al-Muhajirin Tugumulyo using a kumon learning model of 32 students. This research uses a classroom action research approach. Data collection techniques in this study used test techniques. The results of the test data were analyzed by looking at the average value of the increase in pre-action, cycle I, and cycle II. Data analysis technique is done by adding up scores from assessment indicators obtained by students. In the pre-action activities the average value of students was 71.71% with completeness of 34.38% with the number of students as many as 11 people and as many as 21 people who did not complete. The first cycle of action, the average value of students 75.53 and completeness only reached 71.88% with the total number of students as many as 23 people and not as many as 9 people. While in cycle II the average value reached 80.93 with 30 students completing as many students and not completing 2 people, meaning that from cycle I to cycle II increased by 21.87%. increased.Keywords: Speech text, learning, kumon.


2017 ◽  
Vol 1 (2) ◽  
pp. 190-202
Author(s):  
Sumardi Sumardi ◽  
Taopik Rahman ◽  
Iis Syifa Gustini

This research aimed to improve the ability to recognize the symbol of number with playdough in Group A TK WijayaKusumah / Kartika XIX-26 Tawang District Tasikmalaya.This research was a classroom action research using Kemmis and Taggart model which was implemented in 3 cycles. The subjects of this study were 12 children of group A. Data collection techniques in this study were observation and documentation. Data analysis technique used was descriptive qualitative.The results showed that there was an increase in the ability to recognize the symbols of number through playdough media in the children of group A TK WijayaKusumah / Kartika XIX-26 Tawang Tasikmalaya. This was indicated by the increase of observation result of cycle I, cycle II, and cycle III. Prior to the implementation of the act, the child's ability to recognize the number symbol on the criteria developed very well is 3 children or with an average percentage of 27.8%. In the implementation of cycle I, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 4 children or with average percentage of 30.6%. In the implementation of cycle II, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 8 children or with an average percentage of 63.9%. In the implementation of cycle III, the ability of children to recognize the number symbol on the criteria developed very well increased significantly to 10 children or with an average percentage of 86.1%. Penilitian ini bertujuan untuk meningkatkan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya.Penelitian ini merupakan penelitian tindakan kelas  menggunakan model Kemmis dan Taggart yang dilaksanakan dalam 3  siklus. Subjek penelitian ini adalah anak kelompok A yang berjumlah 12 anak. Teknik pengumpulan data dalam penelitian ini yaitu observasi dan dokumentasi. Teknik analisis data menggunakan deskriptif kualitatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya. Hal ini ditunjukkan dengan adanya peningkatan hasil observasi siklus I, siklus II, dan siklus III. Sebelum dilaksanakan tindakan kemampuan anakmengenal lambing bilangan pada kriteria berkembang sangat baik rata-rata sebanyak 3 anak atau dengan rata-rata presentase 27,8%. Pada pelaksanaan siklus I, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 4 anakataudengan rata-rata presentase 30,6%. Pada pelaksanaansiklus II, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 8 anak atau dengan rata-rata presentase 63,9%. Pada pelaksanaan siklus III kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat signifikan menjadi 10 anak atau dengan rata-rata presentase 86,1%.


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Anita Afrianianingsih

This study aims to increase children's independence through the learning method based on the dramatization center at TPA 01 SUKAMAJU. This research is a classroom action research, conducted in two cycles. The subjects of this study were four children consisting of friends who seemed to e students.. The method of data collection is done through observation. The data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the children's independence increased through the dramatization center learning. The child plays the movements and sounds of the chicken animal then the teacher gives an independent task in the form of tasting the chicken shape, the child does it by himself then the teacher gives reinforcement in the form of messages and motivation to be independent.


2019 ◽  
Vol 7 (4) ◽  
pp. 451
Author(s):  
Ahma Nur Aisyah ◽  
Siti Wahyuningsih ◽  
Novita Eka Nurjanah

<p><strong>ABSTRAK</strong></p><p>Penelitian ini bertujuan untuk meningkatkan kemampuan mengenal konsep pola melalui media realia. Jenis penelitian ini adalah penelitian tidakan kelas dilaksanakan selama dua siklus. Subjek dalam penelitian ini adalah anak usia 4-5 tahun dengan jumlah 12 anak yang terdiri dari 7 perempuan dan 5 laki-laki. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, tes, dan dokumentasi. Analisis data pada penelitian ini menggunakan analisis kuantitatif deskriptif komparatif dan analisis kualitatif model interaktif. Hasil penelitian ini menunjukkan bahwa melalui media realia, anak dapat menemukan pola ABC-ABC, melanjutkan pola AABB-AABB, meniru pola ABB-ABB, dan menyalin pola ABBB-ABBB. Hasil penelitian ini menunjukkan terdapat peningkatan pada kemampuan mengenal konsep pola melalui media realia, yaitu persentase ketuntasan pada pratindakan sebesar 41,67%, peningkatan kemampuan mengenal konsep pola pada siklus I sebesar 58,33 ditandai dengan anak yang sudah memperhatikan guru dan menyelesaikan tugas dengan media realia. Peningkatan pada siklus II sebesar 83,33%, anak dengan mudah menemukan benda yang hilang pada pola ABC-ABC. Kesimpulan dari penelitian ini adalah melalui media realia dapat meningkatkan kemampuan mengenal konsep pola pada anak usia 4-5 tahun. </p><p align="left"> </p><p><strong>Kata kunci: </strong>Konsep pola, media realia, anak usia 4-5 tahun</p><p align="left"> </p><p><strong>ABSTRACT</strong></p><p><em>This study aim</em><em>ed</em><em> to improve the ability to recognize the concept of patterns through </em><em>real life materials</em><em>. This type of research is classroom action research carried out for two cycles. Subjects in this study were children aged 4-5 years with a total of 12 children consisting of 7 girls and 5 boys. Data collection techniques in this study used observation, interviews, tests, and documentation. Data analysis in this study uses comparative descriptive quantitative analysis and interactive model qualitative analysis. The results of this study indicate that through </em><em>real life materials</em><em>, children can find ABC-ABC patterns, continue AABB-AABB patterns, imitate ABB-ABB patterns, and copy ABBB-ABBB patterns. The results of this study indicate there is an increase in the ability to recognize the concept of patterns through </em><em>real life materials</em><em>, namely the percentage of completeness in pre-action by 41.67%, an increase in the ability to recognize the concept of the pattern in the first cycle of 58.33 marked by children who have paid attention to the teacher and completed the task with the </em><em>real life materials</em><em>. Increased in the second cycle of 83.33%, children easily find missing </em><em>object</em><em> in the ABC-ABC pattern. The conclusion of this study is that through </em><em>real life materials</em><em> can improve the ability to recognize the concept of patterns in children aged 4-5 years.</em></p><p><em> </em></p><p><strong><em>Keywords: </em></strong><em>Concept of pattern, real life materials, early chilhood</em></p><p> </p>


2020 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Wasingun Wasingun

Sebuah penelitian tindakan kelas telah dilaksanakan di kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 yaitu menerapkan metode demonstrasi dalam mata pelajaran PJOK pada kompetensi sepak bola. Tujuan penelitian ini adalah untuk mendeskripsikan proses pembelajaran melalui metode demonstrasi untuk meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 dan untuk mengetahui efektifitas metode demonstrasi untuk meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020. Variabel yang menjadi sasaran perubahan dalam penelitian ini adalah kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020, sedangkan variabel tindakan yang digunakan dalam penelitian ini adalah metode demonstrasi. Bentuk penelitian ini adalah penelitian tindakan kelas yang berlangsung dalam dua siklus. Tiap siklus terdiri dari 4 tahapan yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Subyek penelitian adalah siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 yang berjumlah 24 orang. Teknik pengumpulan data yang digunakan adalah observasi dan tes. Data hasil observasi dianalisis secara kualitatif. Teknik analisis data terdiri dari tiga tahap pokok, yaitu reduksi data, paparan data dan penarikan kesimpulan. Data yang terkumpul menyatakan bahwa metode demonstrasi dapat meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020. Dari data yang dikumpulkan dari tindakan pra siklus, siklus 1, dan siklus 2, peneliti melihat adanya peningkatan dalam jumlah persentase siswa yang mendapat nilai di atas KKM sebesar 87.5%. Sedangkan peningkatan yang terjadi pada persentase penguasaan materi adalah sebesar 27.5%.A classroom action research has been carried out in the VA class of SD Negeri 1 Pamarican in the 2019/2020 academic year, namely applying the demonstration method in PJOK subjects on football competence. The purpose of this study was to describe the learning process through the demonstration method to improve the football skills of the VA class students of SD Negeri 1 Pamarican for the 2019/2020 academic year and to determine the effectiveness of demonstration methods to improve the football skills of VA class students of SD Negeri 1 Pamarican in the 2019/2020 academic year 2020. The variable that is the target of change in this study is the football ability of the VA class students of SD Negeri 1 Pamarican in the 2019/2020 school year, while the action variable used in this study is the demonstration method. The form of this research is classroom action research which takes place in two cycles. Each cycle consists of 4 stages, namely planning, implementing actions, observing and reflecting. The research subjects were 24 students of class VA SD Negeri 1 Pamarican in the 2019/2020 academic year. The data collection techniques used were observation and tests. Observation data were analyzed qualitatively. The data analysis technique consists of three main stages, namely data reduction, data exposure and drawing conclusions. The data collected states that the demonstration method can improve the football skills of VA class students of SD Negeri 1 Pamarican for the 2019/2020 school year. From the data collected from the pre-cycle action, cycle 1, and cycle 2, the researcher saw an increase in the percentage of students who scored above the KKM by 87.5%. Meanwhile, the increase in the percentage of mastery of the material was 27.5%.


2020 ◽  
Vol 3 (2) ◽  
pp. 178-190
Author(s):  
A Metta Apriliani ◽  
Yasbiati Yasbiati ◽  
Elan Elan

ABSTRACTThis research is based by the problems encountered in TK Negeri Pembina Tasikmalaya City associated with the improvement of locomotor child. Ideally the implementation of improved locomotor child movement skills is done through various acitivities, methods and media that can stimulate the locomotor childs movement skills but in practice in the field with media limitations and strategies. The ability of teachers in choosing a metdhod leads to a lack of learning practices related to locomotor locomotion skills. This study was designed to see the effect of using the game of obstacles against the improvement of locomotor skill of the green group B children in the TK Negeri Pembina Tasikmalaya City after the use of game of engklek obstacle. This research uses classroom action research methods (PTK) model kemmiss and taggart which is dones collaboration with teachers and principals. The object of the study is locomotor skill using the game of engklek obstacle. Data collection tool used is using a form of observation made by researchers and documented, while the data analysis techniques using descriptive qualitative dan quantitative. Based on the action done as much as 3 cycles show the user of game engklek obstacles affect the increase of locomotor childs movement skills. of the study showed that the use of the game engklek obstacles can improve the locomotor skills of children group B Green TK Negeri Pembina Tasikmalaya City. ABSTRAKPenelitian ini dilatarbelakangi oleh permasalahan yang ditemui di TK Negeri Pembina Kota Tasikmalaya berkaitan dengan peningkatan keterampilan gerak lokomotor anak. Idealnya pelaksanaan peningkatan keterampilan gerak lokomotor anak dilakukan melalui berbagai kegiatan, metode, dan media yang dapat merangsang keterampilan gerak lokomotor anak. Namun pada praktiknya di lapangan dengan keterbatasan media dan strategi, kemampuan guru dalam memilih metode menyebabkan kurangnya praktik pembelajaran yang berkaitan dengan keterampilan gerak lokomotor. Penelitian ini dirancang untuk melihat pengaruh penggunaan permainan engklek rintangan terhadap peningkatan keterampilan gerak lokomotor anak kelompok B Hijau di TK Negeri Pembina Kota Tasikmalaya, setelah penggunaan permainan engklek rintangan diberikan. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) menggunakan model kemmis dan taggart yang dilakukan bekerja sama dengan guru. Objek penelitian adalah keterampilan gerak lokomotor menggunakan permainan engklek rintangan. Alat pengumpulan data yang digunakan yaitu menggunakan berupa lembar observasi yang dibuat oleh peneliti dan dokumentasi, sedangkan teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Berdasarkan tindakan yang dilakukan sebanyak 3 siklus dengan, menunjukan penggunaan permainan engklek rintangan, berpengaruh terhadap meningkatnya keterampilan gerak lokomotor anak.). Kendala yang diperoleh selama penelitian adalah mengkondisikan anak, namun peneliti telah berhasil mengatasinya. Hasil penelitian menunjukkan bahwa penggunaan permainan engklek rintangan dapat meningkatkan keterampilan gerak lokomotor anak kelompok B Hijau TK Negeri Pembina Kota Tasikmalaya.


2020 ◽  
Vol 8 (2) ◽  
pp. 570-580
Author(s):  
Mutia Fariha

[EFFECTIVENESS OF EXPERIENTIAL LEARNING METHOD IN LEARNING ACTIVITIES DATA PROCESSING ANDANALYSIS CLASSROOM ACTION RESEARCH]. This research is qualitative research with a descriptive methodwhich aims to determine the effectiveness of the Experiential Learning Method in the learning process Processing and Data Analysis at the Classroom Action Research (CAR) Training based on the perceptions of the participants. Effectiveness is seen based on the suitability of the results obtained with the learning objectives. The research was conducted at CAR training in Aceh Barat Daya with the subject of research as many as 40 people. Collecting data using a questionnaire with google form and triangulation by interviews and observations of work documents. The results showed that according to participants' perceptions the application of the Experience Learning Method in learning was effectively based on the achievement of learning outcomes. The application of the Experience Learning Method can also increase motivation, provide experience in processing and analyzing data in real situations, and improve skills in processing and analyzing CAR data.


2019 ◽  
Vol 6 (2) ◽  
pp. 67
Author(s):  
Winda Muzdalifah ◽  
Mitri Irianti ◽  
Maimurni Maimurni

This study aims to improve students’ representation skills by applying multirepresentation based physics learning in Class X MIPA2 SMA Babussalam Pekanbaru. This classroom action research is conducted with two cycles where one cycle step consist of planning, implementation of observation and reflection. The subjects of the study were students of class X MIPA2 as many as 33 female students. The data collection instrument is a test of representation ability given to the student at the end of each cycle. The technique of data analysis is descriptive with result of data analysis showed: the ability of representation of students based on the aspect of representation ability increased by 13,69%, while the ability to present representation into four format (graph, image, mathematical and verbal) increased by 10,11%. Thus, it can be concluded that the aplication of physics learning with multirepresentation based can improve the ability of representation of students of Class X MIPA2 SMA Babussalam Pekanbaru.


2018 ◽  
Vol 1 (3) ◽  
pp. 17-24
Author(s):  
Erman Erman

This research was conducted to grade 6 students of SD Negeri 29 Koto Panjang Kecamatan Ranah Pesisir Kabupaten Pesisir Selatan Lesson Year 2015/2016. The method used in this research is classroom action research method, data collection through observation, interview and test or assignment, while data analysis is done with interactive model. While the activity is done in an interactive form with the process of collecting data as a cycle process. The results showed that through the method of simulation can improve the activity and learning outcomes of Islamic religious education students Class VI SD Negeri 29 Koto Panjang year 2015/2016 lessons. Student learning activity from initial condition of second cycle there is improvement for improvement.  


2018 ◽  
Vol 3 (1) ◽  
pp. 28-32
Author(s):  
Trisnawati Trisnawati ◽  
Muhammad Andi Setiawan

This study aims to determine the Improvement of Learning Outcomes and Learning Activities of Class XI students of Madrasah Aliyah Miftahul Jannah Palangakaraya using audiovisual media. The type of research used in this study is Classroom Action Research (CAR). The instruments of data collection in this study were observation and tests. While the data analysis techniques in this study used the classical and individual completeness percentage formula. The results of the study: (1) Learner Activities Learning Madrasah Aliyah class XI Miftahul Jannah Palangkaraya at the time of economic learning using audiovisual media is more active, (2) There is an increase in learning outcomes of students of class XI Economics Madrasah Aliyah Miftahul Jannah Palangkaraya after using Audio-Visual Media.


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