PENGEMBANGAN MULTIMEDIA PEMBELAJARAN PADA MATA KULIAH PENELITIAN TINDAKAN KELAS (PTK) DI UPBJJ – UT MEDAN

2012 ◽  
Vol 5 (2) ◽  
Author(s):  
ASNAH SAID ◽  
HERNAWATY .

Abstract: The Classroom Action Research (PTK) is one of many other subjects found in educational program curriculum of Open University, either in Basic Education (Pendas) or Non-Basic Education (Non Pendas). The subject plays an important role in accelerating learning quality carried out by teachers. Through this subject, teachers are encouraged to perform a substantive action by understanding learning matters occuring at the time of teaching while involving in recovering and changing process. In this case, a teacher owns possibilities to carry out any changes in order to renew and improve the learning process in accordance with the real condition encountered in the class. In order to optimalize the process and learning output in the subject of the Classroom Action Research, the existence of multimedia learning is very necessary to complete printed learning materials (module) of PTK. Therefore, a research with Research and Development (R&D) method is conducted to yield a product in the form of multimedia learning as a completion for printed materials in the subject of PTK. The application of PTK learning is made through a software of Adobe Flash CS3 Professional. Besides, the Adobe Photoshop CS3 is also used to make pictures. This application is able to work with Flash Player. The aim of learning with this multimedia is to assist students to learn PTK easily and to make the learning interesting and fun as well as to activate them to learn independently. In addition, this application is also able to help tutors convey materials in PTK module, especially those in Modul 1 dan 2. The developed CD learning is claimed appropriate to use through a proper test carried out by the experts of Materials and Media. After being claimed appropriate to use, the effectivity of the CD learning is examined resulting in the improvement of learning output of about 30% in average.   Keywords: Classroom Action Research, Multimedia, Research and Development.

Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2018 ◽  
Vol 2 (1) ◽  
pp. 150
Author(s):  
Kasman Bamba

he background of this study is the low learning outcomes of English students. Of the 22 students only 9 studentsreached KKM. On this basis researchers do research by applying cooperative learning model type NHT toimprove English learning outcomes. This research is a classroom action research conducted in SMPN 1 Inuman,the subject of this study is the students of class VII with the number of 22 students. The results suggest that thelearning outcomes of English have increased in each cycle. This is evidenced by: In the basic score of thenumber of students who reached KKM or complete is 9 students (40.90%), the UH I has increased with thenumber of 17 students (77.27%) and in UH II increased with the number of 20 students (90.90%). In the basicscore of the learning result of the students get the value of 51,25 with the low category, at UH I experiencing theincrease of learning result with the acquisition value of 65,76 with the medium category, and at UH II studentlearning result again increase with the acquisition value equal to 79,25 with high category.


2019 ◽  
Vol 3 (1) ◽  
pp. 213
Author(s):  
Maimun Maimun

The background of this study is the low mathematics learning outcomes of class VI students at SD Negeri 011 Desa Baru, to overcome this problem a classroom action research was conducted by applying fraction card media. This research was conducted in SD Negeri 011 Desa Baru, the subject of this study was class VI students with a total of 24 students. The results of this study show that mathematics learning outcomes have increased in pre-cycle average value obtained is 59.8, in the first cycle obtained an average value of 68.3. And in the second cycle obtained an average value of 82.9. Based on the results of this study, it can be concluded that the mathematics learning outcomes in simple fraction material increase after the fraction card media are applied.


Author(s):  
Ramadhayani Fitri Nasution And Busmin Gurning

The objective of this study was to investigate whether the application of Teams-Games-Tournament Technique improve the students achievement in Speaking. This study was an classroom action research. The subject of this study was class XI IPA 3 SMA Muhammadiyah 8 Kisaran which consists of 35 students. The study was conducted in two cycles, cycle I consisted of three meetings and cycle II was consisted of three meetings. The instruments for collecting data were quantitative (oral speaking test) and qualitative data (observation sheet and diary note). Based on speaking scores, students’ score kept improving in every evaluation and based on observation sheet and diary note, it was found that teaching and learning process ran well. Students could enlarge their thinking process. The result of this study showed that Teams-Games-Tournament improved students’ achievement in speaking.


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


Author(s):  
Irma Lely Lumban Gaol And Johan Sinulingga

This study is concerned with the improving student’s vocabulary achievement in writing descriptive text through Make a Match Method. The objective of this study was to discover whether the use of Make a Match Method could significantly improve students’ vocabulary achievement in writing descriptive text. This study was conducted by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study was students of SMA Negeri 1 Pollung which consisted of 34 students. The instruments for collecting data were descriptive writing test, observation sheet, questionnaire sheet, and diary notes. The techniques for data analysis were quantitative and qualitative. It was found that teaching-learning process ran well. Students were active, enthusiastic and interested on writing descriptive text. The result of this study showed that the use of Make a Match Method significantly improved student’s vocabulary achievement in writing descriptive text.


Author(s):  
Rini Susanti And Zainuddin

This study deals with improving the students’ vocabulary achievement byapplying Tic-tac-toe Game. The subject of this study was grade VIII1 2012/2013students of SMP Negeri 1 Payung, desa Batukarang. The total number of the classis 36 students. This study applied classroom action research which consisted oftwo cycles. Three meetings were for first cycle and two meeting for second cycle.The data were collected qualitatively and quantitatively. The data werequalitatively collected from questionnaires sheet and observation sheet, whilequantitatively from the scores of vocabulary tests; orientation test, test I, and testII. After analyzing the data, it was found that there was an improvement ofstudents’ vocabulary achievement. It was proven by the increasing of the meanscore of the students’ vocabulary scores in each test where mean score of the firsttest was 56.94, the second test (test I) was 69.30 and the third test (test II) was80.14.


2016 ◽  
Vol 1 (1) ◽  
pp. 42
Author(s):  
Mursalim Mursalim

Abstrak Penelitian ini bertujuan untuk mengetahui peningkatan aktivitas siswa dalam pembelajaran Akidah Akhlak melalui Pembelajaran Berbasis Masalah di kelas IX E MTsN Olak Kemang Kota Jambi. Penelitian ini adalah Penelitian Tindakan Kelas yang dilakukan dua siklus yang terdiri dari: perencanaan, tindakan, pengamatan dan refleksi. Subjek penelitian ini adalah 32 siswa kelas IX E MTsN Olak Kemang Jambi. Data penelitian dikumpulkan dengan lembar observasi dan catatan lapangan. Data dianalisis secara deskriptif. Dari hasil penelitian ini diketahui bahwa pembelajaran akidah akhlak dengan pembelajaran berbasis masalah dapat meningkatkan aktivitas belajar di kelas IX E MTsN Olak Kemang Kota Jambi. Hasil analisis data menunjukan bahwa terjadi peningkatan aktivitas belajar siswa untuk setiap indikator yang diteliti. Peningkatan aktivitas siswa yang dimaksud adalah terjadinya peningkatan aktivitas siswa selama proses pembelajaran berlangsung. Siswa aktif merespon pertanyaan guru, mengemukakan alasan, menjelaskan kepada teman, mempresentasikan hasil diskusi kelompok dan membuat kesimpulan Kata Kunci: Aktivitas Siswa, Pembelajaran Berbasis Masalah, Akidah Akhlak Abstract [Tittle: Improving Student’ Activity In Akidah Akhlak Course Through Problem Based Learning Approach]. This research was aimed to improve students’ activity in Akidah Akhlak through Problem Based Learning (PBL)at MTsN Olak Kemang Jambi city.This was a classroom action research which was conducted in two cycles in which each cycle consisted of planning, action, observation and reflection. The subject of this research was the third year students of MTsN Olak Kemang Jambi that consisted of 32 students. In collecting the data, the researcher used observation sheet and field note. The data then was analyzed descriptively.The result of the research showed that the use of PBL approach could improve students’ activity in Akidah Akhlak at MTsN Olak Kemang Jambi. After applying PBL approach, the students had a willingness to answer teacher’s questions, give opinions and plain them to the peers, present the result of the discussion and take conclusion. Keyword: Students’ Activity, Problem Based Learning (PBL), Akidah Akhlak


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