scholarly journals PENGARUH MEDIA PUZZLE TERHADAP HASIL BELAJAR SISWA PADA KARAKTERISTIK HIDUP HEWAN DI KELAS IV SDN 106814 TEMBUNG KECAMATAN PERCUT SEI TUAN KABUPATEN DELI SERDANG

2021 ◽  
Vol 11 (3) ◽  
pp. 289-294
Author(s):  
Andina Halimsyah Rambe ◽  
◽  
Nurul Delilah Harahap ◽  

This study aims to determine student learning outcomes using puzzle media in Class IV 106814 Tembung students. In this study, the researchers found a problem where there were some students who did not get a score below the KKM, problems were found when conducting initial observations at SDN 106814 Tembung, especially in science subjects. The research was conducted with 4th grade elementary school students on science subjects at SDN 106814 Tembung with the aim of fixing the problems that researchers found and it is hoped that students will be able to develop abilities using puzzle media during the teaching and learning process. This type of research uses a pre-experimental technique with a one group test-post test model, which only involves one class. Keywords: Learning Outcomes, Science, Media Puzzle

Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


2020 ◽  
Vol 12 (1) ◽  
pp. 1-7
Author(s):  
Choerul Anwar Badruttamam ◽  
Dwi Rosyidatul Kholidah

Abstract: The development of thematic teaching materials for comic-based picture stories is one of the tools to help students understand learning. Facts in the field indicate that the learning process has not proceeded as desired, this is because the teacher and students only hold on the textbooks (student books and teacher books) provided by the teacher without being accompanied by supporting media when the teaching and learning process takes place so that children feel bored, unhappy, sleepy and lazy because there are no exciting media to support thematic learning in which there are several subjects. The purpose of this development is to produce products in the form of fun comic-based teaching materials making it easier for students to deepen the understanding of the environment around my home. The kind of research used by researchers is descriptive with qualitative and quantitative data analysis. This type of research is Research and Development, which refers to the Dick and Carrey model. The results of the research development of thematic teaching materials based on pictorial stories meet interesting criteria with the results of the content expert tests reaching 86% eligibility level, design experts reaching 92.5%, linguists reaching 80%, learning practitioners reaching 86%, and the results of field trials reaching 93 %, student learning outcomes on average post-test scores 72.68 and pre-test scores 97. From the explanation above, there are significant differences in student learning outcomes using thematic materials based on comic-based pictorial stories and those who do not use thematic-based thematic teaching materials pictorial. This shows that the product being developed has appropriateness of qualification because the concepts are in accordance with the characteristics of the child. Hence, the teaching material is suitable for use in learning.


Author(s):  
Haffit Mufarrid ◽  
Yalvema Miaz

This research is motivated by the low learning outcomes of elementary school science students. The purpose of this study was to determine the improvement of science learning outcomes of elementary school students by using quantum teaching. This research is a classroom action research conducted in class IV SDN 10 Pauh. These results indicate an increase in student learning outcomes starting from the initial ability of 65.13, cycle 1 get an average of 66.92, and cycle 2 get an average of 81.27. The results of this study indicate an increase in the science learning outcomes of elementary school students by using quantum teaching. This study concluded that using quantum teaching can improve the learning outcomes of elementary school students. The implication of this research is that it can be used as a reference in improving science learning outcomes of elementary school students.


Psibernetika ◽  
2017 ◽  
Vol 10 (2) ◽  
Author(s):  
Ch. Catur Putriyanti ◽  
Fabianus Fensi

<p><em>Learning process and student learning outcomes have a close relationship. A good learning process improves student learning outcomes. Improvement of student learning outcomes is determined by how the learning process is done by teachers. Talking about the learning process is the same as talking about learning and teaching methods. There are many methods of teaching and  learning. The teachers and students live to have the method which is in accordance with the conditions of each class. This research tries one of interactive teaching and learning method, that is group discussion. With group discussions the students are invited to discuss lesson themes in social science subjects. To measure the increase of student learning outcomes with this group discussion method then conducted Pre Test about the students' knowledge before the learning process. After the group discussion intervention the teacher performed a Post Test. The result can be said that the teaching and learning methods with group discussion effectively to improve student learning outcomes.</em></p><p><em><br /> <strong>Keywords:   </strong>Learning Method, Group Discussion, Pre Test, Post Test</em></p>


Ta dib ◽  
2019 ◽  
Vol 21 (2) ◽  
pp. 87
Author(s):  
Syofiani Syofiani ◽  
M Zaim ◽  
Syahrul Ramadhan ◽  
Agustina Agustina

This article contains a study about the use of crossword media in improving the language skills of elementary school students as an effort to create a fun class. The problem was students’ lack of eagerness to emotionally involve in learning process. This condition caused an impact on students’ unsatisfaying learning outcomes that is 80. To overcome this problem, crossword puzzle media are used in learning by referring to the research models of Kemmis and Taggart. The data were collected by using observation sheets, interview guidelines, questionnaires, tests of student learning outcomes and field observations. At the end of the study, it was found that both the students’ learning outcomes and activities, and the teacher performance in planning and implementing teaching increased from cycle I to cycle II. As the result, the learning exceeded the target of the minimum standard of completeness. Thus, the utilization of crossword puzzles is considered to able to improve students' language skills, as well as create fun classes


2017 ◽  
Vol 6 (2) ◽  
pp. 472
Author(s):  
Aslinda Aslinda

This study aims to describe learning outcomes through the application of PAKEM learning model. The subjects of the study were the students of grade IVb SD Negeri 013 Mekarsari. Improvement of learning outcomes in terms of four categories, namely the ability to absorb, the effectiveness of learning, mastery of student learning both mastery of individual and classical completeness and mastery of learning outcomes. Instruments used for data collection are oral tests and written tests in the form of LKS conducted after the learning process. The results showed that the percentage of student completeness increased from 19.40% to 55.40% categorized well, the effectiveness of learning is categorized very effective with an average of 88.46%. While the completeness of student learning outcomes expressed. Based on the results of the study, it can be concluded that the application of PAKEM learning model can improve learning outcomes on the material of the students of class IV B grade SD Negeri 013 Mekarsari.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2019 ◽  
Vol 5 (1) ◽  
pp. 35-42
Author(s):  
Erma Yenis

Abstractlearning process  good teaching  can create a situation that allows children to learn, so that is the starting point of the success of teaching. The low quality of education depends on the management of the teaching and learning process which can be interpreted as being less effective in the teaching and learning process, the causes: (1) Low learning activities, (2) Inadequate facilities and infrastructure. The case in Solok City Middle School, the low level of student learning activities allegedly influenced the low student learning outcomes. Based on observations on class VIII A which included the superior class had not yet achieved the desired completeness, the class with the least completeness was class VIII B which was 33.33% with KKM 65 criteria. Seeing this reality, teachers were required to motivate students and foster enthusiasm student learning. Therefore, to foster students' enthusiasm for learning, the author tries to apply student learning activities through discussion methods in small groups.Keywords: Learning, discussion AbstrakProses belajar mengajar yang baik dapat menciptakan situasi yang mmemungkinkan anak belajar, sehingga merupakan titik awal keberhasilan pengajaran. Rendahnya mutu pendidikan tergantung pada pengelolaan proses belajar mengajar yang dapat diartikan kurang efektifnya proses belajar mengajar, penyebabnya: (1) Rendahnya aktifitas belajar,  (2) Sarana dan prasarana yang belum memadai. Kasus pada SMP Negeri % Kota Solok rendahnya aktifitas belajar siswa diduga berpengaruh terhadap rendahnya hasil belajar siswa. Berdasarkan pengamatanpada  kelas VIII A yang termasuk kelas unggul belum mencapai ketuntasan yang di inginkan, sedangkan kelas yang paling sedikit ketuntasannya adalah kelas VIII B yaitu sebanyak 33,33 % dengan kriterian KKM 65. Melihat kenyataan tersebut, guru dituntut untuk dapat memotivasi siswa dan menumbuhkan semangat belajar siswa. Karena itu, untuk menumbuhkan semangat belajar siswa, penulis mencoba untuk menerapkan aktivitas belajar siswa melalui metode diskusi dalam kelompok kecil. Kata kunci: Pembelajaran, diskusi


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


Author(s):  
Dewi Lestari ◽  
Reh Bungana ◽  
Siman Siman

Teachers have a duty to encourage, guide and provide learning facilities to achieve goals. Teachers have a responsibility to see everything that happens in the classroom to help student development. Teachers must be able to carry out their duties properly by first having to understand carefully the matters relating to the teaching and learning process, because the success of the learning process is supported by the ability of the teacher to develop and generate activeness and students in the learning process. The research method used is the Quasi Experiment (Quasi Experimental Method) with the research design as the basis for the implementation of the research is to distinguish the influence of the Inquiry method and the effect of conventional methods on learning outcomes of Citizenship Education in terms of high learning motivation and low learning motivation where the treatment class is class Va student and Vb class. The following is presented sequentially descriptive data regarding: (1) Civics learning outcomes students are taught using scramble learning model, (2) Civics student learning outcomes are taught using the expository model, (3) Civics student learning outcomes have high learning motivation, (4) Civics student learning outcomes have motivation to learn low, (5)Civics learning outcomes of students who have high learning motivation are taught with the Scramble learning model, (6) Civics learning outcomes of students who have low learning motivation are taught with the Scramble learning model, (7) Civics learning outcomes of students who have high learning motivation are taught using the expository learning model, (8) Civics learning outcomes of students who have low learning motivation are taught using the expository learning model.


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