scholarly journals Game-Based Multimedia for Horizontal Numeracy Learning

Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.

2021 ◽  
Vol 11 (3) ◽  
pp. 289-294
Author(s):  
Andina Halimsyah Rambe ◽  
◽  
Nurul Delilah Harahap ◽  

This study aims to determine student learning outcomes using puzzle media in Class IV 106814 Tembung students. In this study, the researchers found a problem where there were some students who did not get a score below the KKM, problems were found when conducting initial observations at SDN 106814 Tembung, especially in science subjects. The research was conducted with 4th grade elementary school students on science subjects at SDN 106814 Tembung with the aim of fixing the problems that researchers found and it is hoped that students will be able to develop abilities using puzzle media during the teaching and learning process. This type of research uses a pre-experimental technique with a one group test-post test model, which only involves one class. Keywords: Learning Outcomes, Science, Media Puzzle


2019 ◽  
Vol 4 (2) ◽  
pp. 109-114
Author(s):  
Putri Khairiah Nasution ◽  
Aghni Syahmarani ◽  
Maulida Yanti

Learning media is tools for teaching and learning process. Related to the use of instructional media as a component that can help teachers and students in the learning process. In learning mathematics at SDIT Deli Insani, there is still lack of learning media as a component in the learning process. The selection of the most appropriate media that must be considered to achieve the expected goals is to stimulate the ability to choose, increase communication power, stimulate independence, encourage motivation, and increase student creativity. The worksheet is a piece of learning media as well as an innovative game that can be carried around, the exam material is in accordance with the K-13 curriculum for elementary school students grade 1 to 4. By taking a sample of students grade 3 and 4 consist of 30 students per class, done a pre-test about material of mathematics, then explained the use of color chip worksheets. Next, learned the material using a worksheet of color chips. And finally, a post test was conducted to measure up which students could absorb the material. The evaluation, carried out about 2 months after the training, the teachers and students have independently used a worksheet of color chips and the students' abilities significantly improved.


2015 ◽  
Vol 1 (2) ◽  
pp. 315
Author(s):  
Malisun Malisun

<p>This study used a qualitative approach with classroom action research (PTK). The main goal of this research is to understand at the various possibilities efforts to improve the achievement of learners Class XI IPS-1  Madrasah Aliyah Genukwatu on subjects’ geography through approach Contextual Teaching and Learning (CTL) with a model of P a SA (Pictures and Student Active). This research took place in the first semester of the school year 2013/2014, performed with 2 cycles. The learning process with CTL approach through PASA models implemented by stages (1) the distribution of a small group (2) students describe the pictures (3) review and analyze each image (4) discuss the pictures (5) perform oral presentations (6) carry out post-test in the form of quizzes and problems of objective/ subjective. The results showed that the learning outcomes with PASA models can improve the processes and outcomes of learning. In cycle I Class XI IPS-1yang totaling 25 students who completed study were 20 students (80%), while incomplete 5 students (20%) in the second cycle of a significant increase which students completed 100%.</p><p>Keywords: improve the achievement, CTL, Picture and Student Active</p>


2021 ◽  
Vol 1 (2) ◽  
pp. 98-107
Author(s):  
Felakhah Khasanah ◽  
Ratnasari Dyah Utami ◽  
Sri Hartati

AbstrakKeterlibatan siswa Sekolah Dasar di dalam proses pembelajaran masih menghadapi berbagai permasalahan. Salah satunya adalah karena guru masih cenderung menjadi pusat atau aktor utama. Penelitian tindakan kelas ini bertujuan untuk meningkatkan hasil belajar dan sikap percarya diri peserta didik pada pembelajaran tematik materi energi melalui penerapan strategi pembelajaran berbasis masalah. Partisipan penelitian ini berjumlah 17 siswa Sekolah Dasar yang terdiri dari 6 laki-laki dan 11 perempuan. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus pembelajaran. Teknik pengumpulan data yang digunakan adalah observasi dan tes, dimana data yang diperoleh dianalisa secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa pembelajaran berbasis masalah dapat meningkatkan hasil belajar siswa pada materi energi, sikap percaya diri dan aktif di dalam proses pembelajaran.AbstractThe involvement of elementary school students in the learning process still faces various problems. One of them is because the teacher still tends to be the center or the main actor. This classroom action research aims to improve learning outcomes and students' self-confidence in the thematic learning of energy materials through the application of problem-based learning strategies. The participants of this study were 17 elementary school students consisting of 6 boys and 11 girls. This classroom action research was carried out in two learning cycles. The data collection techniques used were observation and tests, where the data obtained were analyzed quantitatively and qualitatively. The results of this study indicate that problem-based learning can improve student learning outcomes in terms of energy, self-confidence and activeness in the learning process.


Author(s):  
Marlin Steffi Marpaung ◽  
Hardi Jhon Pinondang Situmeang

Vocabulary is the fundamental aspect in learning English. Without adequate vocabulary learners find it difficult to communicate, express ideas or opinion, comprehend simple text, and listen to instruction. Authentic materials refers to pictures, photographs, video selection and radio. This study sought to find out the following questions: How is the vocabulary ability of students who were taught using authentic materials through multimedia and authentic materials only? Is the vocabulary enhancement of those students who are taught using authentic materials through multimedia is better than those students who are taught using authentic materials? What are the students’ responses toward the use of authentic materials and multimedia? The study was quantitative research method and a comparative design by using pre-test and post-test. The populations of this study were 10th grade of senior high school students where they are divided into two groups, the first group were taught using authentic materials through multimedia and the second group were taught using authentic materials. The instruments used in this study were vocabulary test and questionnaire. The result of this study showed that both groups has enhanced the vocabulary ability with the mean score of pre-test was 53.93 for authentic materials through multimedia and 59.97 for authentic materials. It indicated that the initial ability of the authentic materials group was higher than the authentic materials through multimedia group. Therefore, the mean score of the post-test was 73.80 for the authentic materials through multimedia group and 70.83 for the authentic materials group. It showed that the result of the authentic materials through multimedia group was better than the authentic materials group. The students’ responses toward the use of authentic materials through multimedia were 80% positive and only 3,3% positive response towards the use of authentic materials. The conclusion of this study is the use of authentic materials through multimedia is very effective to enhance students’ vocabulary knowledge. Furthermore, suggestion for the English teachers, it is recommended to use authentic materials through multimedia to teach and enhance students’ vocabulary knowledge.  It is very effective technique to be applied at the classroom and to make the students engage on the teaching and learning process. Meanwhile, teachers need to prepare the material needed ahead since it is time consuming and ensure the school has provided enough facility especially computers, projector and internet access to support the learning process.


2021 ◽  
Vol 13 (3) ◽  
pp. 278-285
Author(s):  
Christina Sitepu ◽  
◽  
Ruth Mayasari Simanjuntak ◽  

The low students’ achievement, lack of variety of teaching methods on Basic Chemistry, lack of students’ engagement on teaching and learning process, misconception of Chemistry is difficult subject, and the changes of curriculum into KKNI on Industrial Revolution 4.0 that demand for the students are on the level 6 on the output based on the government legislation are the problems that need to be done on this study. This study aimed to find out the students’ achievement and response during the learning process on Basic Chemistry-Solubility and Solubility Product-class by using SETS approach based on KKNI. This is a quasi experiemental study through the distance learning. The technique of collecting the data was documentation and research instruments that consist of course outlines (RPS), students’ activity (observation sheet), and students’ work sheets that describe the activity with SETS method, pretest and post test, and the student’s questionnaire. The results showed that the implementation of SETS approach affects the students achievement thus there is enhancement on students achievement for the control and experimental class for 51.92% and the students response on the methods are 88%. The Concluded that there is an effect of Using SETS to improve student achievement and increasing student responses to learning.


2021 ◽  
Vol 1 (2) ◽  
pp. 122-131
Author(s):  
Imam Kholis Sagita

English in elementary schools in the implementation of learning is still not effective until now. Actually, there are many problems related to the implementation of the development of English learning. In fact, the development of learning English itself is very beneficial for elementary school students, so they can improve their abilities. The research method used in this classroom action research is an experimental method with a Factorial Group Design (FGD) design with 2 categories. The data analysis technique in this study used two way ANOVA, with the help of computers, namely: SPSS for Windows version 24 program. The results of the study can be concluded that there are differences in English learning outcomes between learning by conversation methods and conventional methods for grade 4 students. Madrasah Ibtidaiyah Nu Sumber Agung. Then, there is no difference in English learning outcomes between grade 4 students of Madrasah Ibtidaiyah Nu Sumber Agung with high self-confidence and low self-confidence. And the last, there is no interaction of methods with self-confidence on learning achievement in English.


2020 ◽  
Vol 12 (1) ◽  
pp. 1-7
Author(s):  
Choerul Anwar Badruttamam ◽  
Dwi Rosyidatul Kholidah

Abstract: The development of thematic teaching materials for comic-based picture stories is one of the tools to help students understand learning. Facts in the field indicate that the learning process has not proceeded as desired, this is because the teacher and students only hold on the textbooks (student books and teacher books) provided by the teacher without being accompanied by supporting media when the teaching and learning process takes place so that children feel bored, unhappy, sleepy and lazy because there are no exciting media to support thematic learning in which there are several subjects. The purpose of this development is to produce products in the form of fun comic-based teaching materials making it easier for students to deepen the understanding of the environment around my home. The kind of research used by researchers is descriptive with qualitative and quantitative data analysis. This type of research is Research and Development, which refers to the Dick and Carrey model. The results of the research development of thematic teaching materials based on pictorial stories meet interesting criteria with the results of the content expert tests reaching 86% eligibility level, design experts reaching 92.5%, linguists reaching 80%, learning practitioners reaching 86%, and the results of field trials reaching 93 %, student learning outcomes on average post-test scores 72.68 and pre-test scores 97. From the explanation above, there are significant differences in student learning outcomes using thematic materials based on comic-based pictorial stories and those who do not use thematic-based thematic teaching materials pictorial. This shows that the product being developed has appropriateness of qualification because the concepts are in accordance with the characteristics of the child. Hence, the teaching material is suitable for use in learning.


Author(s):  
Ester Stasya Lawalata ◽  
Alwi Smith ◽  
S Liline

Background: One of the causes of students' lack of understanding of a concept is teacher-centered learning and a lack of motivation from students in following the learning process. Then we need an innovative learning model that can help students in the learning process. To achieve learning objectives, teachers are required to be able to choose suitable learning models to be applied at an educational level. Method: This research was conducted from January 14 to February 14, 2020 using descriptive methods, student learning outcomes are seen through the final value that is seen based on cognitive aspects (LKS), affective and psychomotor and pre-post test scores. Measurement data were analyzed using the t test formula. Results: Based on the t test, obtained the results of tcount 1.573 and ttable 2.010, tcount <ttable, the hypothesis (H1) was rejected and (H0) was accepted. Conclusion: There is no difference in the learning outcomes of students taught using the Problem Based Learning model and Group Investigation on the material of the human digestive system in class VIII SMP Negeri 7 Ambon, but there is an increase in learning outcomes after teaching and learning using the Problem Based Learning and Group Investigation models so the results of the t-test show that tcount <ttable (1.573 <2.010).


2018 ◽  
Vol 9 (1) ◽  
pp. 203-214
Author(s):  
Sakilah Bewafa ◽  
Ana Utami Fatoni ◽  
Yuliana Fatima Dayana ◽  
Puthut Joko Buntolo

The implementation of the newest curriculum (Curriculum 2013) leads some elementary schools to finally exclude English from the schools subjects. However, some elementary schools that keep teaching English as a subject still cannot provide appropriate English teaching media, especially to teach vocabulary. In this study, the researchers aimed to know the problems faced by the English teacher and the fourth grade students of SD N 2 Sekaran in the vocabulary teaching and learning, and also to know how to develop teaching media of Kangaroo Smart Frieze. The Research and Development (R & D) approach was adopted by conducting the preliminary survey, designing and developing the prototype of the product, conducting limited testing and product validation, having a revision process and describing the research result. The subjects of the study were the fourth grade students of SDN 2 Sekaran in the academic year of 2013/2014. The instruments used were questionnaires, interview guideline and test. According to the interview to the English teacher and students, it can be concluded that the vocabulary teaching media of Kangaroo Smart frieze needs to be developed with the focus on the quality of the media and also the variety of games played. The development of Kangaroo Smart Frieze was started by observing and interviewing the English teacher and students. After doing that, the process was continued by planning the data collecting instrument of vocabulary teaching media. The main consideration was based on the English curriculum (syllabus) of the fourth grade students of elementary school and also some related theories. Moreover, the data collecting instrument was arranged into two main parts which included the need analysis of the students and English teacher. The further step was designing the prototype. The development process was then followed by other steps; product validation, try-out (limited testing) and revision of Kangaroo Smart Frieze. The results of the students’ test by using Kangaroo Smart Frieze as the vocabulary teaching media, and also the assessment from the experts were very good. Therefore, it could be concluded that Kangaroo Smart Frieze has a good prospect to be used in the vocabulary teaching and learning process. As suggestion, the teachers should always try to choose appropriate vocabulary teaching media, and the future researchers should conduct better research and development to develop better vocabulary teaching media for elementary school students.


Sign in / Sign up

Export Citation Format

Share Document