scholarly journals ANDROID-BASED MOBILE LEARNING APPLICATION AS A LEARNING EXERCISE FOR STUDENTS

2020 ◽  
Vol 9 (4) ◽  
pp. 1086
Author(s):  
Ayu Faradillah ◽  
Diar Fadilah

This study aimed to develop a mobile learning application as a learning exercise for students in Mathematics learning. The research method used was the Research and Development (R&D) with a Four-D (4D) development model. This study utilized a questionnaire to analyze students’ needs for mobile learning applications in Mathematics learning, which was filled out by 101 students. The analysis was performed using the Rasch Model. The results of the analysis show that students need applications to help the learning process such as collecting assignments that can be done anywhere and at any time as well as features equipped with mathematical symbols to smooth the discussion with teachers and classmates. Therefore, the design of the mobile learning application developed has a database that is divided into 2 local hosts, including those for teachers and students. The database can connect teachers and students, and students can complete assignments anytime and anywhere, and write mathematical symbols. Based on the results of the study, the Cadudasa mobile learning application received a feasibility assessment by media experts with a percentage of 84% in the good category. Student responses to the Cadudasa mobile learning application were 86% in the very good categories. The results of this study indicate that the Cadudasa mobile learning application is considered appropriate to being used as a medium of learning in schools Penelitian ini memiliki tujuan untuk mengembangkan aplikasi mobile learning sebagai learning exercise bagi siswa dalam pembelajaran matematika. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan Four-D (4D). Penelitian ini menggunakan angket analisis kebutuhan siswa terhadap aplikasi mobile learning dalam pembelajaran matematika dimana total siswa yang mengisi angket sebanyak 101 orang. Analisis dilakukan dengan menggunakan Rasch Model. Berdasarkan hasil analisis diperoleh bahwa siswa membutuhkan aplikasi yang dapat membantu proses pembelajaran seperti pengumpulan tugas yang dapat dilakukan dimanapun dan kapanpun serta adanya fitur simbol-simbol matematika yang memudahkan untuk berdiskusi dengan guru dan teman sekelasnya. Sehingga, desain aplikasi mobile learning yang dikembangkan memiliki database yang dibagi menjadi 2 localhost yaitu untuk guru dan siswa, database tersebut dapat terkoneksi anatara guru dan siswa, kemudian siswa dapat menyelesaikan tugas dengan waktu kapanpun dan dimanapun, dan dapat menuliskan simbol-simbol matematika. Berdasarkan hasil penelitian, aplikasi mobile learning Cadudasa mendapatkan penilaian kelayakan oleh ahli media dengan persentase 84% dengan kategori baik. Respon siswa terhadap aplikasi mobile learning Cadudasa mendapatkan hasil 86% dengan kategori sangat baik. Hasil penelitian ini menunjukan bahwa aplikasi mobile learning Cadudasa dinyatakan layak untuk dijadikan sebagai media pembelajaran di sekolah.

2020 ◽  
Vol 3 (2) ◽  
pp. 121
Author(s):  
Aina Azka ◽  
Ayu Faradillah

The research aims to analyze pre-service teachers’ perceptions about the application of the blended learning model in mathematics learning. The total research subjects were 254 pre-service teachers from 12 different universities in Indonesia. Furthermore, this research method is a survey with a qualitative approach where data are analyzed using the Rasch Model (WinSteps). The instrument of this study was a questionnaire consisting of 20 statements and divided into four indicators. Based on the wright maps table on WinSteps, women pre-service teachers prefer the blended learning model in learning mathematics than men pre-service teachers. Meanwhile, when viewed in terms of grade, fourth year pre-service teachers like the application of the blended learning model the most. In addition, it is also known that the most disliked thing in understanding mathematics by using blended learning is the difficulty to access assignments online and it requires internet quotas.


2021 ◽  
Vol 7 (2) ◽  
pp. 202
Author(s):  
Renny Firdawati ◽  
Maison Maison ◽  
Nazarudin Nazarudin

This research and development aim to develop mobile learning media using the Appy Pie application for high school students. The research and development stages are carried out using the ADDIE model. The instruments used for validation in this development research are (1) a validation questionnaire filled in by the validator to determine the media's feasibility, (2) a teacher and student response questionnaire to assess user perceptions of the media used. There are two kinds of data collecting and analysis methods: qualitative methods to collect data and describe comments and suggestions for improvement from the validators and quantitative methods to collect and analyze responses from teachers and students. Based on the validation results of media development carried out by design, material, and media experts, it is stated that the media is valid and can be tested. The results of the teacher's response obtained a percentage of 90% in the very good category, the results of student responses in the one-on-one trial obtained a rate of 91.56% in the very good category, the results of student responses in small group trials received a percentage of 90.27% in the very good category


2017 ◽  
Vol 1 (1) ◽  
pp. 11
Author(s):  
Muh. Fauzi

Abstrak: Matematika menjadi pelajaran yang dianggap masih cenderung sulit dipahami. Fakta dan kenyataan, matematika tetap menjadi dasar bagi beberapa keilmuan bidang lain. Salah satu bidang sains yang dibangun atas dasar matematika adalah ilmu teknologi informatika. Dengan demikian, peserta didik di bidang informatika harus mengerti dan belajar matematika agar bisa memahami bidang informatika yang menjadi bidang utamanya. Tujuan dari penelitian ini adalah untuk mengembangkan model pembelajaran matematika di bidang informatika. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan (R & D). Penelitian ini menghasilkan produk dalam bentuk model konseptual untuk pembelajaran matematika diskrit.Abstract: Mathematics becomes the lesson that is considered still tends to be difficult to understand. Facts and reality, mathematics remains the basis for some science in other fields. One area of science that is built on the basis of mathematics is the science of informatics technology. Thus, learners in the field of informatics must understand and learn math to be able to understand the field of informatics which became its main field. The purpose of this study is to develop a model of mathematics learning in the field of informatics. The research method used is Research and Development (R & D) method. this research produces products in the form of conceptual for the mathematical learning model of discrete mathematics subject.


2020 ◽  
Vol 8 (3) ◽  
Author(s):  
Muhammad Azhar Mushoffa ◽  
Hendri Raharjo ◽  
Alif Ringga Persada

The very rapid development of science and technology offers us various conveniences. Teaching materials that are made are the website at the web address belajarmatematics.id. The objectives of this study are: 1) To determine the effectiveness of website-based teaching materials. 2) determine student responses to website-based teaching materials applied in schools. 3) determine the increase in student mathematics learning outcomes using website-based teaching materials. The research method used in this study is RnD (Research and Development) with the ADDIE model with data collection techniques using questionnaires and tests. The sample used was class VII F SMP Negeri 1 Krangkeng, Indramayu Regency. Based on the results of the independent sample t test (two tailed), it can be seen that the value of tcount> ttable, is 6.331> 2,000. Because tcount> ttable, it means that there is a difference in students' mathematics learning outcomes between using website-based teaching materials and without web-based teaching materials. Student responses to the application of website-based mathematics teaching materials show strong criteria with an average of 85.08%. The average gain score of students using website-based teaching materials is 0.67 or 67%.


2017 ◽  
Vol 1 (2) ◽  
pp. 161
Author(s):  
Yohana Intan Pratiwi ◽  
Haris Nusarastriya

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)


2020 ◽  
Vol 11 (2) ◽  
Author(s):  
Dafrida Nur Angraeni ◽  
Andri Suherman ◽  
Yudi Guntara

Tujuan dari penelitian ini untuk menghasilkan produk Fluids Assessment (FAss) berdasarkan Taxonomy of Introductory Physics Problems (TIPP) yang layak pada materi fluida dinamis. Analisis validitas menggunakan pendekatan Item Response Theory (IRT) dengan satu Parameter Logistik (PL) yakni parameter tingkat kesukaran atau lebih dikenal dengan Rasch Model. Selain itu, produk yang dihasilkan dianalisis dengan pendekatan teori klasik untuk melihat daya beda dan efektivitas distraktor. Penelitian ini merupakan Research and Development dengan mengadaptasi model pengembangan Borg and Gall. Hasil penelitian menunjukkan bahwa 34 butir soal dinyatakan valid menurut para ahli dengan analisis Content Validity Ratio (CVR). Sedangkan hasil analisis berdasarkan Rasch Model menunjukkan 17 butir soal valid dan reliabilitas soal diperoleh sebesar 0,90 dengan kategori baik. Dapat disimpulkan bahwa Fass memiliki tingkat kesukaran relatif sedang, daya beda yang baik, dan pengecoh yang berfungsi. Hasil implementasi menunjukkan bahwa sebagian besar siswa mengusai setiap level TIPP kecuali level 3a, 4d dan 4c yang berkaitan dengan matching, investigating, dan experimenting. The purpose of this study was to produce a Fluids Assessment (FAss) product based on an appropriate Taxonomy of Introductory Physics Problems (TIPP) on dynamic fluid material. Validity analysis uses the Item Response Theory (IRT) approach with a Parameter Logistic (PL), which is a difficulty level parameter or better known as the Rasch Model. Also, the resulting product was analyzed with a classical theoretical approach to see the difference in distinguishing power and effectiveness of the distractor. This research is a Research and Development by adapting the development model of Borg and Gall. The results showed that 34 items were declared valid according to experts with Content Validity Ratio (CVR) analysis. While the analysis based on the Rasch Model shows that 17 items are valid and the reliability of the questions is 0.90 in the good category, it can conclude that the Fass has a relatively moderate level of difficulty, a good difference in power, and a deception that works. The results of the implementation showed that most students mastered every level of TIPP except level 3a, 4d, and 4c relating to matching, investigating, and experimenting.


2020 ◽  
Vol 6 (2) ◽  
pp. 167
Author(s):  
Zakiyah Anwar ◽  
Muhammad Syahrul Kahar ◽  
Rais Dera Pua Rawi ◽  
NurJannah Nurjannah ◽  
Hermanto Suaib ◽  
...  

This study aims to determine the effectiveness and practicality of interactive video-based PowerPoint media implemented in learning. This research and development phase refers to the Research and Development (R&D) method. The assessment instruments consist of: (1) Validity instruments in the form of validity assessment instruments based on interactive video PowerPoint media; (2). Practicality instruments in the form of questionnaires for teacher and student responses to interactive video-based PowerPoint media; and (3) Effectiveness instruments in the form of observations of learning outcomes and student learning outcomes. Based on data analysis, obtained an average level of media validity of 3.99 and included in the valid criteria. Also, the practicality test results are seen from the teacher's response to learning by 4.4 and the response of students by 3.46 with practical criteria. This is supported by the results of students' learning tests on the use of interactive video-based PowerPoint media with an average score of students learning outcomes of 70.29. Therefore, it can be concluded that the interactive video-based PowerPoint media developed is effective and practical in the implementation of learning. On the other hand, the development of this media focuses on the concept of integrated learning video learning using PowerPoint and concentrates on interactive learning.


2020 ◽  
Vol 5 (1) ◽  
pp. 65-75
Author(s):  
Muhammad Rijal Fadli ◽  
Ajat Sudrajat

The purpose of this study was to produce a feasible module. Islamic values-based learning module is an innovation to support educational progress. This module could be utilized as teaching materials to shape the student's religious character through independent learning to achieve the desired competency goals. The research method used was the RD (Research and Development) with the ADDIE procedure as the development model. The data were collected through observation, interviews, and questionnaires. The results showed that the developed module was feasible based on the feasibility assessment by material experts, media experts, teachers, and students. Overall, it met the feasibility criteria with an average score of 4.75 from the material experts, 4.55 from the media experts, 4.28 from the teachers, 4.45 from the limited rial, and 4.61 from the field trial. The module was declared feasible, effective, and practical to be used as teaching materials and learning resources by students in the history learning process. The benefit is that the material in the module is integrated with Islamic values to improve and shape the students’ religious character.


2016 ◽  
Vol 2 (2) ◽  
Author(s):  
Iwan Koerniawan ◽  
Siti Kholifah

The purpose of this study is developing mobile learning BIMAYANA for learning financial accounting with valid criteria. This study is a Research and Development. The development of research using a modification of the 4D model into 3D with the define (definition), design (planning), and development (development). mobile learning BIMAYANA financial accounting subject first tested the validation by media experts, subject matter experts and also questionnaire responses of college students. Retrieved scoring average 85.2% validation of subject matter experts, media expert validation 89.2%, 85.2% votes college student responses, so a decent media mobile learning BIMAYANA is used with very good category


Author(s):  
Rosnida Rosnida ◽  
Ichwan Azhari ◽  
Wildansyah Lubis

Peureulak's history video in social studies learning for grade 4 students at SDN 1 Peureulak, East Aceh. This type of research is research and development which refers to the development model of Borg And Gall. The results of this study indicate that: (1) Validation of material experts on the content feasibility assessment is on very good criteria (96.25%), language feasibility is in very good criteria (89%) and the feasibility of presentation is in sufficient criteria (74%). The practicality level of Peureulak's historical videos is concluded based on teacher responses and student responses; (i) Students' responses to Peureulak's historical video in the field trial amounting to 83% of students stated that the Peureulak history video was practical, (ii) The response of Peureulak's history video teacher in the field trial was 81% in the practical category. Likewise with the influence of the use of Peureulak's historical videos on student learning outcomes based on the pretest and posttest analyzed using N-Gain obtained an average gain value of 0.8 where in the high category.


Sign in / Sign up

Export Citation Format

Share Document