scholarly journals THE DEVELOPMENT OF ‘SNAKE AND LADDER’ LEARNING MEDIA TO ENRICH INDONESIAN VOCABULARY IN THEMATIC INSTRUCTIONFOR FOURTH GRADE STUDENTS

2017 ◽  
Vol 1 (2) ◽  
pp. 161
Author(s):  
Yohana Intan Pratiwi ◽  
Haris Nusarastriya

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)

2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Ade Septiani ◽  
Vina Amilia Suganda M

This study aims to determine the suitability of learning materials with basic competencies in the thematic book theme 3 class IV SD revision edition 2017. The research method used is the descriptive qualitative method. The subjects of this study were thematic books on the theme of 3 grade IV SD as well as class teachers and one of the fourth-grade students from SDN 99 OKU. The data collection techniques used were documentation and interviews. In this study, an analysis was carried out covering 3 domains, namely, affective, cognitive, and psychomotor domains. In the affective domain, the data collection technique used interviews, while the cognitive and psychomotor domains used the documentation study by analyzing the 2 aspects analyzed. Based on the results of interviews with teachers and students to see the level of suitability in the affective domain, which is very appropriate. As for the results of the analysis of the level of conformity between the learning material and basic competencies in the cognitive and psychomotor domains as a whole, from the 2 aspects analyzed, the results are included in the very appropriate category. Thus it can be concluded that the suitability of the learning material with the basic competencies in the theme book 3 for grade IV SD revision edition 2017 is very appropriate. Keywords: suitability, learning material, basic competencies, thematic book theme 3


2020 ◽  
Vol 5 (1) ◽  
pp. 65-75
Author(s):  
Muhammad Rijal Fadli ◽  
Ajat Sudrajat

The purpose of this study was to produce a feasible module. Islamic values-based learning module is an innovation to support educational progress. This module could be utilized as teaching materials to shape the student's religious character through independent learning to achieve the desired competency goals. The research method used was the RD (Research and Development) with the ADDIE procedure as the development model. The data were collected through observation, interviews, and questionnaires. The results showed that the developed module was feasible based on the feasibility assessment by material experts, media experts, teachers, and students. Overall, it met the feasibility criteria with an average score of 4.75 from the material experts, 4.55 from the media experts, 4.28 from the teachers, 4.45 from the limited rial, and 4.61 from the field trial. The module was declared feasible, effective, and practical to be used as teaching materials and learning resources by students in the history learning process. The benefit is that the material in the module is integrated with Islamic values to improve and shape the students’ religious character.


2021 ◽  
Vol 5 (1) ◽  
pp. 10
Author(s):  
Ketut Alit Adi Untara ◽  
Gustina Gustina ◽  
Ielda Paramita

This study aims to develop learning media in the form of gas steam stoves fueled by oil and describe the validity and effectiveness of the products being developed. This development and research are summarized in a study entitled the development of learning media in a gas-fired gas stove to increase students' curiosity in applied physics subjects. This study uses a media development research method known as Research and Development (R&D). From the research carried out, the following data were obtained: the results of media validation obtained very good categories, and validation test by media experts found very good category. In the curiosity test, which was initially limited to active students, the scores were very good. The results of the initial average curiosity test for the field test were obtained in the low category, and after the use of the media was tested again, and the average score was obtained in the very good category.  It can be concluded that the use of an oil-fired gas steam stove in the form of a Pertamax stove as a learning medium can increase students' curiosity about learning applied physics material.


2019 ◽  
Vol 3 (2) ◽  
pp. 258-268
Author(s):  
Tamara Fitriani ◽  
Rusdi Rusdi ◽  
Ringki Agustinsa

AbstrakPenelitian ini bertujuan untuk menghasilkan Lembar Peserta Didik Berbasis Permainan Tradisional Congklak Materi KPK dan FPB Pada Siswa Kelas IV SD Negeri 99 Kota Bengkulu yang memenuhi kategori valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan modifikasi model 4D Thiagarajan menjadi 3 tahap yaitu tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop) yang terdiri dari validitas, kepraktisan, dan efektifitas. Hasil penelitian menunjukkan bahwa Lembar Kerja Peserta Didik Berbasis Permainan Tradisional Congklak Materi KPK dan FPB Pada Siswa Kelas IV SD Negeri 99 Kota Bengkulu termasuk dalam kategori: (a) valid dari aspek materi, kontruksi, dan bahasa dengan skor rata-rata  4,69; (b) sangat praktis dengan skor rata-rata 4,48; dan (c) efektifitas berdasarkan: 1) aktivitas peserta didik dengan skor rata-rata 4,41 dalam kategori sangat baik; 2) aktivitas pendidik dengan skor rata-rata 4,55 dalam kategori sangat baik; 3) respon peserta didik dengan skor rata-rata 4,49 dalam kategori sangat baik; 5) hasil belajar peserta didik mencapai ketuntasan klasikal. Kata Kunci : Validitas, Kata Kunci : Lembar Kerja Peserta Didik, Permainan Tradisional Congklak. AbstractThis Research was to Produce the Students’ Worksheet based on Congklak Traditional Game with Materials Lowest Common Multiple and Highest Common Factor at Fourth Grade Students SD Negeri 99 Bengkulu City that filled categorries valid, practical, an effective. The research was research and development with modification 4D Thiagarajan became three stages were defining stage, desiging stage, and developing stage that consited of validity, practicality, and effectiveness. and effectiveness test. The result of research showed that students’ worksheet based on traditional game congklak with material KPK and FPB at fourth grade students SD Negeri 99 Bengkulu City included incategories: a) valid from aspects of material, construction, and language with average score 4,69. b) very practical with average score 4,48. c) the effectiveness based on: 1) the students’ activities are with avarage score 4,41 in very good category 2) the teachers’ activities are with avarage score 4,55 in very good category 3) the students’responses are with avaragescore 4,49 in very good category 5) the sudy result of students reached classical thoroughness.Keywords : Validity, The Student’s Worksheets, Congklak Traditional Game 


Author(s):  
Roza Linda ◽  
Herdini ◽  
Abdullah ◽  
Johni Azmi ◽  
Praslita Dishadewi

Telah dikembangkan multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di kelas IX untuk SMP/MTs. Rancangan penelitian menggunakan desain penelitian dan pengembangan (Research and Development) dengan model Plomp, yang terdiri dari 4 fase yaitu ; investigasi awal, desain, realisasi dan validasi, uji coba dan revisi. Teknik pengumpulan data dilakukan dengan memvalidasi multimedia interaktif berbasis Lectora Inspire kepada 3 orang validator (ahli media dan ahli materi) dan uji coba oleh praktisi (pengguna) yaitu guru dan peserta didik di SMP Babussalam Pekanbaru. Hasil penelitian memperlihatkan skor rata-rata penilaian validator 98,52%. Penilaian uji kepraktisan media berdasarkan angket respon guru dan siswa masing-masing diperoleh skor rata-rata 97,91% dan 96,67%. Dari hasil rata-rata skor validasi dan uji coba multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di Kelas IX SMP/MTs valid dan dapat digunakan sebagai media pembelajaran.   A valid and practical learning Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science has been  developed. The research method was Research and Development with Plomp model which consist of 4 steps; Prelimenary Investigation,  Design, Realization, and  Validation, evaluation, revision. Media was  validated by three validators and limited trial by practitioners (users). The results showed an average score of validation was 98.52%. Based on questionnaire responses of  teachers and students at SMP Babussalam Pekanbaru each earned an average score of 97.91% and 96.67%, respectively. From the results of the average validation score and limited trial score of Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science  was valid and can be used as a learning media.


2018 ◽  
Vol 1 (1) ◽  
pp. 10-17
Author(s):  
Tiurida Intika

Media booklet dapat dijadikan sumber belajar karena bentuknya sederhana serta menyediakan data akurat yang dapat membantu siswa memahami konsep materi. Tujuan pengembangan adalah untuk mengetahui pentingnya cara pengembangan serta efektivitasnya. Penelitian ini merupakan penelitian Research and Development (RD) yang dilakukan mengacu pada teori Borg dan Gall. Data yang diambil adalah kebutuhan pengembangan booklet, kelayakan booklet, tanggapan siswa mengenai kelayakan booklet dan hasil belajar siswa melalui media booklet. Hasil penelitian menunjukkan bahwa guru dan siswa memberikan tanggapan positif terhadap penggunaan booklet. Terlihat pada penilaian validasi produk booklet dari pakar materi dan media yang memperoleh skor rata-rata 3,28 dengan kriteria sangat baik atau layak digunakan. Siswa memberikan tanggapan dan respon positif sangat baik dengan memperoleh skor rata-rata sebesar 9,26%. Sedangkan ketuntasan hasil belajar siswa dengan ≥75 pada uji coba pemakaian 84,5%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media booklet science for kids booklet efektif dan layak digunakan untuk meningkatkan hasil belajar siswa dan dikembangkan berdasarakan kebutuhan guru dan siswa.  Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students. Media booklet can be used as a source of learning because it is simple and provides accurate data that can help students understand the concept of the material. The purpose of development is to know the importance of development and its effectiveness. This research is a Research and Development (R D) research which is done referring to Borg and Gall theory. The data taken is the need of booklet development, booklet feasibility, student responses about booklet feasibility and student learning outcomes through booklet media. The results showed that teachers and students responded positively to the use of booklets. Seen on the validation assessment of product booklets from material and media experts who scored an average of 3.28 with criteria very good or feasible to use. Students responded positively very well with an average score of 9.26%. While the completeness of student learning outcomes with ≥75 on the trial use 84.5%. Based on the results of the study can be concluded that the media booklet science for kids booklet effective and worthy used to improve student learning outcomes and developed based on the needs of teachers and students.


2018 ◽  
Vol 2 (1) ◽  
pp. 46
Author(s):  
Herdini Herdini ◽  
Roza Linda ◽  
Abdullah Abdullah ◽  
Nur Shafiani ◽  
Fitri ‘Alaina Darmizah ◽  
...  

The research aims to develop interactive multimedia based Lectora Inspire on science chemistry subjects for SMP/MTs. The research method using the design of research and development (Research and Development) with a model Plomp, which consists of four phases; initial investigation, design, realization and construction, and validation, test and revision. The research was conducted at the University of Riau FKIP. The object of research is interactive multimedia Lectora Inspire. Data collected by validating based interactive multimedia Lectora Inspire to 3 validator (media expert and subject matter experts) and limited trial by users that teachers and students in SMP 4 and SMP Babussalam Pekanbaru. The results showed an average score of validator 98.20% . Score of limited trial based on questionnaire responses of teachers and students each obtained an average score of 98.78% and 97.03%. From the result of the average score of the validation and limited trial of interactive multimedia based Lectora Inspire for chemistry subjects for SMP / MTs valid and can be used as a learning media.


2021 ◽  
Vol 2 (1) ◽  
pp. 75-83
Author(s):  
Intan Rohmatul Laili ◽  
Ratih Asmarani

The development of this diorama media was motivated by several gaps, including: 1) students had never received interesting education about covid-19, 2) diorama media did not teach students to understand covid-19, 3) general students did not understand about covid-19 yet, so the development of three dimensions model media and their implementation was carried out at Mundusewu Primary School 3 Jombang. Based on the problems that have been described, this development aims to determine the process of developing diorama media for fourth grade students at Mundusewu Primary School 3 Jombang and understand the implementation of it. The research method used is research and development, modified by the Sugiyono and Borg and Gall models as needed. The assessment of the diorama media is carried out by material experts, media experts, users or educators and fourth grade students. The results of the research showed the percentage of media experts was 79.41%. In stage I, the percentange of material experts was 86.11%. Then, in stage 2 the percentange of material expert became 88.88%. In addition, the results of users or educators are 94.4%. The product test resulted 6 students were in the category of very attractive with a percentage of 92.59%, and the usability test for 15 students reach a percentage of 98.45% which is included in the very attractive category. Based on the results of data analysis in general, it can be concluded that the diorama media is feasible to be developed as a learning media.


Sign in / Sign up

Export Citation Format

Share Document