scholarly journals PUSAT PENCEGAHAN CYBERBULLYING: PENCEGAHAN CYBERBULLYING MELALUI KARYA ARSITEKTUR

Author(s):  
Brian James ◽  
Doddy Yuono

The rapid development of technology created a huge gap in the previous generation. Marked by the existence of the internet that facilitates users to communicate with each other without limits. While communicating on the internet, someone who is more open to express himself without having to hit social norms is commonly found indirect interaction. This has a huge influence on the millennial generation which is characterized by the phenomenon of online disinhibition effects / online disinhibited effects, disinhibition is an absence of boundaries in conversations, where online users can access and use their emotions personally with newly recognized online users. According to Suler (2004), activities such as these are called benign or disinhibited disinhibitions that are harmless, making Millennials easily use harsh words, cruel, challenging, hateful, even opposing criticism. In addition, they are also added to those released from dangerous internet sites such as pornographic sites, crime or violence are activities that contain toxic or disinhibition that is dangerous (Suler, 2004). Increasing cyberbullying in the city has become a major factor for designers to progressively cyberbullying, as a new educational forum using Virtual Reality, as a form of simulation to counter cyberbullying in the hope of creating public interest and participation for teenagers and cyberbullying people, exchange ideas in the form of a Community Center. AbstrakPesatnya perkembangan teknologi, menciptakan gap yang sangat besar pada generasi sebelumnya. Ditandai dengan adanya internet yang memudahkan para pengguna dapat saling berinteraksi tanpa batas. Selama berinteraksi di internet, seseorang cenderung lebih terbuka untuk mengespresikan dirinya tanpa harus terbentur norma-norma sosial yang biasa ditemukan pada interaksi langsung. Hal ini membawa pengaruh yang sangat besar pada generasi milenial yang ditandai dengan munculnya fenomena  efek disinhibisi online/online disinhibition effects, disinhibisi merupakan suatu ketiadaan batas dalam berkomunikasi, dimana online user dapat lebih terbuka dan mengekspresikan emosinya secara personal dengan sesama online user yang baru dikenal. Menurut Suler (2004), aktivitas seperti ini disebut dengan benign disinhibition atau disinhibisi yang tidak berbahaya, membuat Generasi Millennial mudah menggunakan kata-kata kasar, kritik yang kejam, kemarahan, kebencian, bahkan ancaman terhadap orang lain. Selain itu ditambah juga mereka yang mengunjungi sisi gelap internet seperti website pornografi, kriminal atau kekerasan yaitu aktivitas yang merupakan sebagai toxic disinhibition atau disinhibisi yang berbahaya ( Suler, 2004). Meningkatnya tindakan cyberbullying di kota, menjadi faktor utama bagi perancang untuk merancang pusat pencegahan cyberbullying, sebagai wadah edukasi baru dengan penggunaan Virtual Reality, sebagai bentuk simulasi dampak cyberbullying dengan harapan terciptanya kesadaran dan partisipasi publik bagi para remaja dan orang dewasa atas bahaya Cyberbullying, untuk saling bertukar pikiran dalam bentuk Community Center.

2018 ◽  
Vol 1 (1) ◽  
Author(s):  
Yayuk Lestari

Abstract                The rapid development of the Internet raises questions about how the Internet contributes to the formation of civic engagement, including issues related to public interest. Internet presence raises concerns increasingly fertile individualist values, especially among young people.                This study intended to investigate form of public participation, especially among young people in the city of Padang and how the role of online media (social media) on the participation of young people in issues of public interest.                This research is uses qualitative and quantitative methods with interviews, observations, questionnaires as data collection techniques. Social issues, education and health is a major concern young people in the city of Padang, meanwhile political issues are not preference. Political eficacy is the reason for the reluctance to get involved in political issues. Keywords: Civic Engagement, Media Online, Media Consumption, Digital Activism, Kota Padang


Author(s):  
Guangchao Zhang ◽  
Xinyue Kou

In recent years, with the rapid development of VR technology, its application range gradually involves the field of urban landscape design. VR technology can simulate complex environments, breaking through the limitations of traditional environmental design on large amounts of information processing and rendering of renderings. It can display complex and abstract urban environmental design through visualization. With the support of high-speed information transmission in the 5G era, VR technology can simulate the overall urban landscape design by generating VR panoramas, and it can also bring the experiencer into an immersive and interactive virtual reality world through VR video Experience. Based on this, this article uses the 5G virtual reality method in the new media urban landscape design to conduct research, aiming to provide an urban landscape design method with strong authenticity, good user experience and vividness. This paper studies the urban landscape design method in the new media environment; in addition, how to realize the VR panorama in the 5G environment, and also explores the image design of each node in the city in detail; and uses the park design in the city As an example, the realization process of the entire virtual reality is described in detail. The research in this article shows that the new media urban landscape design method based on 5G virtual reality, specifically to the design of urban roads, water divisions, street landscapes, and people’s living environment, makes the realization of smart cities possible.


2020 ◽  
Vol 10 (513) ◽  
pp. 420-434
Author(s):  
M. S. Pasmor ◽  
◽  
S. V. Demchenko ◽  
D. V. Zaitseva ◽  
◽  
...  

The topic of development and involvement of marketing instruments in business is relevant nowadays. In the era of the Internet, social networks and open information space, it is extremely important for companies and organizations to learn and implement new marketing instruments in order to utilize and fill the communication channels used by modern human in everyday life. Most marketing instruments, applied by the business environment before 2014–2016, are already becoming irrelevant due to the lack of feedback from the younger generation. From the off-line format, the interaction of business – buyer is increasingly moving to the on-line format. Thanks to the rapid development of digitalization in recent years, enterprises have received new channels of communication with their target audience, and, accordingly, new channels of communication and marketing instruments, which are covered in the publication. The article is aimed at theoretical studying the latest marketing instruments and analyzing their introduction into the creative industries of the city of Kharkiv. The latest marketing instruments are analyzed, examples of their use in the modern business environment of Ukraine are provided. Their adaptability is considered and recommendations for their use in commercial structures are made. Systematized and allocated are purely new marketing instruments used by business in the 21st century. The efficiency of their introduction into the activities of companies and organizations is substantiated and proved on specific examples. In addition, special attention is paid to the extended presentation of their use and disclosure of the essence on the example of the public organization «Kharkiv IT Cluster».


Author(s):  
T. P. Kersten ◽  
F. Tschirschwitz ◽  
S. Deggim

In the last two decades the definition of the term “virtual museum” changed due to rapid technological developments. Using today’s available 3D technologies a virtual museum is no longer just a presentation of collections on the Internet or a virtual tour of an exhibition using panoramic photography. On one hand, a virtual museum should enhance a museum visitor's experience by providing access to additional materials for review and knowledge deepening either before or after the real visit. On the other hand, a virtual museum should also be used as teaching material in the context of museum education. The laboratory for Photogrammetry & Laser Scanning of the HafenCity University Hamburg has developed a virtual museum (VM) of the museum “Alt-Segeberger Bürgerhaus”, a historic town house. The VM offers two options for visitors wishing to explore the museum without travelling to the city of Bad Segeberg, Schleswig-Holstein, Germany. Option a, an interactive computer-based, tour for visitors to explore the exhibition and to collect information of interest or option b, to immerse into virtual reality in 3D with the HTC Vive Virtual Reality System.


2012 ◽  
Vol 170-173 ◽  
pp. 2789-2793
Author(s):  
Yi Qiang Chen ◽  
Hai Ping Xiao ◽  
Wei Liu

Along with the rapid development in the Internet network technology and the constant improvement in the GIS technology as well as the urgent demand for geographic information sharing and mutual operation application, WebGIS has become a hot issue in the field of the GIS application. WebGIS has made up for the traditional limitations of the GIS application, thus making GIS achieve the function of true information data sharing. In such case, it accelerates the process of informationalization of the city fundamental geography. Therefore, it has strong promotion and the application value.


Author(s):  
Muhammad Fikri ◽  
Annisa Lisdayanti

The rapid development of internet technology can provide various facilities to access various activities from the internet.  One of the activities that can be done from the internet is to make payments on a non-cash basis or commonly called an e-wallet.  Linkaja is one of the e-wallets established by the merger of five State-Owned Enterprises in one platform, namely PT Telekomunikasi Seluler, Bank Mandiri, Bank Rakyat Indonesia, Bank Negara Indonesia, Bank Tabungan Negara, PT Pertamina and also PT Asuransi Jiwasraya.  This study aims to determine the influence of promotion mix and benefits of perception in increasing re-use of linkaja applications for consumers in the city of bandung.  The method of collecting data in this study is to use a questionnaire given to 115 respondents Linkaja users in the city of Bandung.  The data analysis technique used is linear regression model.  The results of the questionnaire were processed using the spss for windows version 25 program. The results of the study showed that the influence of the promotion mix variable on Linkaja e-wallet repurchase intention was 68.4% and for the influence of perceived usefulness variables on Linkaja e-wallet repurchase intention was 71.17%. Whereas for the simultaneous effect it was obtained the result of 51.4% and the remaining 49.6% was influenced by other factors.  


2020 ◽  
pp. 125-132
Author(s):  
Marina Kadnichanskaya ◽  
Elena Galkina

Today in the world, the prevalence of information and telecommunication technologies (ICT) and the Internet contribute to the development of new strategies for work behavior among the population, when less formal rules are applied. This leads to the expansion of the socio-economic space of the city beyond the geographical territory. In modern society, there is a rapid development of the service sector. The introduction of modern technology allows the use of a variety of employment models. The number of temporary workers in the organization's staff is increasing. The development of informal employment and self-employment has resulted in freelance as a new model of employment in the labor market. Unwillingness to work in an office with set hours, search for freedom in allocation of time and work, an increased interest in new technologies, are the reasons for choosing freelance as a labor strategy for young people. The article analyzes the work of domestic and foreign researchers and official statistics in the field of labor and employment. The methodological basis of the study was an online survey of 300 respondents employed in freelance and living in the city of Ulyanovsk, conducted in February–April 2018. For the analysis of empirical data, the IBM SPSS Statistics program was used. The study identified the features of freelancing in the modern labor market in the socio-economic space of the city of Ulyanovsk, revealed the degree of youth involvement in the freelance sphere, the motives for choosing freelancing as a labor strategy, described the current problems and risks faced by freelancers. The hypothesis is confirmed that the spread of freelance as a new model of employment in the labor market is due to the transformation of labor and employment processes, as well as due to the development of information and communication technologies, in particular the Internet, which allows individuals to work outside the office.


2012 ◽  
Vol 214 ◽  
pp. 664-668
Author(s):  
Sheng Jian Chen

With the rapid development of the Internet, a remote education assistant system (REAS) is developed to aid the VPETS to be used over the Internet. It is designed in Client/Server mode and is based on virtual reality. It is composed of three parts: the server, the teacher client and the student client. It extends the VPETS to an Internet version and realizes the management of the experiment reports over the Internet. Thus, it can be used for distributed remote teaching and management, freeing teachers and students from the restriction of space and time and stimulating their go-aheadism. It has several advantages: stability, security, and expandability.


2020 ◽  
Vol 2 (2) ◽  
pp. 113-127
Author(s):  
Nova Indrayana Yusman

Yamaha Vixion Club Bandung (YVCB) was formed on July 7, 2007 in the city of Bandung, as a place of friendship between Yamaha Vixion motorcyclists. In its organizational structure, YVCB has a Human Resource Development (HRD) division. Until now, there are more than 800 Yamaha Vixion Club Bandung members. This software is made to facilitate the work of the Yamaha Vixion Club Bandung HRD Division in processing member data. Created using Microsoft Webmatrix as an editor with the PHP programming language. The database uses MySQL with PHPMyAdmin as the software. The method used in making this software is prototyping so that between developers and customers can understand each other what the customer wants. The purpose of making web-based member data management software is that in terms of managing member data it can be done anytime and anywhere by just accessing the internet. In the use of the program, the author chose to use PHP, because PHP is the best and easiest to use in website programming language. Based on the last paragraph, the author intends to make aplication based computerized attendance so that become effective and efficient in terms of time.


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