scholarly journals Selecting Voting Locations for Fun and Profit

Author(s):  
Zack Fitzsimmons ◽  
Omer Lev

While manipulative attacks on elections have been well-studied, only recently has attention turned to attacks that account for geographic information, which are extremely common in the real world. The most well known in the media is gerrymandering, in which district border-lines are changed to increase a party's chance to win, but a different geographical manipulation involves influencing the election by selecting the location of polling places, as many people are not willing to go to any distance to vote. In this paper we initiate the study of this manipulation. We find that while it is easy to manipulate the selection of polling places on the line, it becomes difficult already on the plane or in the case of more than two candidates. Moreover, we show that for more than two candidates the problem is inapproximable. However, we find a few restricted cases on the plane where some algorithms perform well. Finally, we discuss how existing results for standard control actions hold in the geographic setting, consider additional control actions in the geographic setting, and suggest directions for future study.

2018 ◽  
Vol 5 (2) ◽  
pp. 53-60
Author(s):  
Isabel De la Cuétara San Luis ◽  
Concepción San Luis Costas

ABSTRACTThe objective of this research is to verify, by an empirical methodology, the existence of an emotion that we have called aesthetics using for it paintings by Kandinsky. The selection of abstract works as stimuli is determined by the fact that they are the formal elements (shape, colour, lines) what constitutes the composition of the works in which there is no reference evocative, as they have no visual references of the real world. Our results indicate that the stimuli used cause alterations in the psychogalvanic response indicates there has been an emotion developed in line with the proposals by James.RESUMENEl objetivo de esta investigación es comprobar, mediante una metodología empírica, la existencia de una emoción que hemos denominado estética, empleando para ello obras de Kandinsky. La selección de obras abstractas como estímulos viene determinada por el hecho de que son los elementos formales (forma, color, líneas) los que constituyen la composición de la obra en la que no hay referencia evocadora al carecer de referencias visuales del mundo real.  Nuestros resultados indican que los estímulos utilizados provocan alteraciones en la respuesta psicogalvánica, que indica que se ha producido una emoción elaborada en línea con las propuestas por James.


2013 ◽  
Vol 756-759 ◽  
pp. 2014-2018
Author(s):  
Lei Kai ◽  
Ning Rui ◽  
Wen Min Wang ◽  
Qiang Ma

This paper presents the design and development of a Mobile Augmented Reality Map (MARM) which shows map information on the real world video rather than a plane. The proposed system uses wireless Geographic Information System (GIS), and video camera and gyroscope of a smart phone. MARM has the advantage of GIS and the convenience of mobile phones, and is an extremely intuitive way to use map.


2015 ◽  
Vol 11 (2) ◽  
Author(s):  
SHEILA KATIANE STAUDT

Resumo: O primeiro romance de Moacyr Scliar, A guerra no Bom Fim, publicado em 1972, é tecido pela rememoração de um menino judeu que narra preciosos momentos de sua in-fância no bairro Bom Fim, na mesma época em que eclode a Segunda Guerra Mundial na Europa. O imaginário do protagonista Joel está repleto de acontecimentos relacionados à guerra que permeiam suas lembranças e fazem parte de sua narração, mesclando realidade e fantasia em seu texto. Esse universo bélico mágico criado pelo garoto tem origem, princi-palmente, nas notícias que escutava sobre o que se passava em solo europeu a partir das conversas entre os adultos, dos meios de comunicação do período, bem como das idas ao cinema Baltimore, onde os cartazes dos filmes atraiam os jovens nas matinês de domingo. Fredric Jameson, em seu texto War and Representation, percebe oito variantes nos textos que tematizam a guerra, são elas: a) experiência existencial da guerra; b) experiência coletiva da guerra; c) líderes, oficiais e o exército; d) tecnologia; e) paisagem inimiga; f) atrocidades; g) ataque à pátria e h) ocupação estrangeira. Com isso em mente, tentaremos desvelar as va-riantes bélicas propostas por Jameson no texto de Scliar, a fim de compreender a experiência existencial pela qual passou a personagem que, para se defender das brutalidades do mundo real, passa a criar um cenário fantástico-maravilhoso em que a história e as lendas judaicas ganham vida, enfatizando a via crucis de toda uma geração de imigrantes que chega ao Bra-sil e sofre com o desenraizamento, preconceito e condições precárias de vida. Palavras-chave: Variantes bélicas. Guerra. Representação. Literatura. Abstract: Moacyr Scliar's first novel, A guerra no Bom Fim, published in 1972, is woven by the reminiscence of a Jewish boy who recounts precious moments of his childhood in the Bom Fim neighborhood at the time of II World War in Europe. The imaginary of the pro-tagonist Joel is full of events related to the war itself that permeate his memories and are part of his narration, mixing reality and fantasy in his text. This magical warlike universe created by him has its origins mainly in the news he heard about what was happening on European soil from the conversations between the adults, the media of the period, and the trips to the Baltimore cinema, where the posters of the films attract young people on Sun-day matinees. Fredric Jameson, in his text War and Representation, remarks eight variants or categories in the narratives that have the war as the main theme, they are: a) the existen-tial experience of war; b) the collective experience of war; c) leaders, officers, and the insti-tution of the army; d) technology; e) the enemy landscape; f) atrocities; g) attack on the homeland, and h) foreign occupation. With this in mind, we will try to unveil the warlike variants proposed by Jameson in the text of Scliar, in order to understand the existential ex-perience through which the character passed, whose defense against the brutalities of the real world was to create a fantastic-wonderful scenario in that Jewish history and legends come to life, emphasizing the via crucis of a whole generation of immigrants that arrives in Brazil and suffers from rootlessness, prejudice and precarious conditions of life. Keywords: Warfare variants. War. Representation. Literature.


2010 ◽  
Vol 7 (1) ◽  
pp. 42-57
Author(s):  
Fernanda Duarte ◽  

This paper reflects on insights that emerged from the findings of a qualitative study conducted by the author in 2007 with third year management students from an Australian university on their perceptions in relation to business ethics. The findings revealed an attitude of cynicism with regard to the application of ethical principles beyond university years – in “the real world of business'. This led the author to engage in more systematic efforts to address this problem, and to this end, she found Mezirow's notion of transformative learning inspiring and valuable. It is contended that reflection and critical thinking are crucially important skills to enable consciousness shifts that will lead to a deeper understanding and greater appreciation of the importance of ethical conduct in management. They can act as antidotes to attitudes of cynicism which make students feel powerless and dejected, disinclined to apply the knowledge gained during their training beyond university years. A selection of examples of class activities and assessments to foster transformative learning is provided.


Author(s):  
Umair Safdar ◽  
Yaqoob Javed ◽  
Subhan Khan ◽  
Mujtaba Hussain Jeffery ◽  
Noman Naeem

This paper presents an Application Based Active Learning (ABAL) methodology on Power Electronics (PE) and Electric Machines (EM) as a hybrid laboratory course for the undergraduate students to design and implement the real-world engineering problems. The ABAL is a type of active learning which is a branch of Learner-centered teaching (LCT). The DC/DC converter along with the speed control of DC separately excites the motor. In addition, a DC/AC converter is designed to control the speed of an induction motor. The results are then investigated on a hardware platform under the ABAL experimental methodology. This paper also discusses the problem identification selection of the equipment, circuit design, hardware mounting and critical analysis of the results acquired from the hybrid laboratory. The ABAL methodology was evaluated based on student satisfaction, feedback, grades and interest to solve the real-world problem rather than cramming the engineering concepts and fulfill so-called lab routine and tasks


Author(s):  
Filiz Erdoğan Tuğran ◽  
Aytaç Hakan Tuğran

This chapter describes how technology, progressing rapidly, and especially computer technology has become an indispensable detail in daily life. The act of playing games starting to become virtual has emerged as a progress. In these early years, when the line between place and space has started to become thinner and people began to recognize the lines of flight between the real world and the virtual world, the movie “Tron” made an attempt to explain this possibility of transitivity. 28 years after the first movie, the sequel “Tron Legacy” emphasizes that this possibility still exists. The individual, in this sea of possibilities, comes and goes between place and space and becomes distant to their temporal context, digitalized and goes through deterritorialization. The narrative of the fictional world, the game world in this fictional world, the real world and the game field in the real world will be discussed in terms of transmedia, and some assumptions will be put forward through people and therefore, the deterritorialization of the media.


Author(s):  
William Gibbons

Borrowing Mikhail Bakhtin’s notion of the grotesque, this chapter explores how the use of remixed classical works contributes to the game Catherine’s pervasive focus on opposing dualities. The chapter describes in detail how, for example, music comments on the real world and horrific dreamworld experienced within the game by the main character, Vincent, who is in the midst of a major life crisis. It explores how the careful selection of musical works in Catherine, along with the irreconcilable combination of high and low arts, mirrors dualistic structures found throughout the game, from the mixing of unlikely gameplay genres to its narrative details.


2019 ◽  
Vol 7 (2) ◽  
pp. 161-172
Author(s):  
Misnah

The personal social issues experienced by students in daily life are important studies in social studies education. The study of the role of the environment is very important in preserving local wisdom that is beginning to be abandoned by the younger generation, especially the students as a generation of gold who will continue the eastafet stick of development. The importance of a learning approach that is relevant to the situation of students, learning in accordance with the real world reality of students with ecological intelligence (Ekopedagogy) by exploring local wisdom that can be developed through social studies with the selection of contextual material, and meaningful for students to develop skills concern for the community, and place empathy as a form of positive attitudes towards environmental conservation based on local wisdom through the ecopedagogy approach. Keywords: social studies, local wisdom, ethnopedagogy


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