scholarly journals Developing Student’s Worksheet on Two-Dimensional Figures Based on Ethnomathematics For V Grade of Elementary School

2019 ◽  
Vol 8 (4) ◽  
Author(s):  
Nyamik Rahayu Sesanti ◽  
Dyah Triwahyuningtyas ◽  
Fitria Anggitasari

The purpose of this study is to describe the process, validity, practicality, and effectiveness of Student Worksheets (LKPD) on two-dimensional figures based on Ethnomathematics. This study employed the ADDIE development model with five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The subject of the trial was the fifth graders of elementary school. Data collection instruments used were validation assessment questionnaires for content experts, linguists, media experts, and practitioners (teachers), and the documentation. The data analysis technique employed descriptive qualitative and quantitative. The results of the study indicated that the Student Worksheet is feasible with a percentage acquisition of  90.9%; in terms of practicality, the acquisition of a percentage was 96.4% and 93%; in terms of effectiveness, the acquisition of an average value was 80. Based on the results of the study, the Student Worksheet (LKPD) on two-dimensional figures based on Ethnomathematics can be used in learning because it meets the criteria of feasible, practical, and effective. Thus, Student Worksheet (LKPD) on two-dimensional figures based on Ethnomathematics can be useful and make it easier for the fifth graders of Elementary School to learn Mathematics that contains cultural information and can be used as a teacher's reference in developing instructional materials especially Student Worksheet.

2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


2017 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Galeh Aji Wardoyo ◽  
Syubhan Annur ◽  
Abdul Salam M

Low student learning outcomes of students allegedly did not follow the learning process because the media used is not attractive, so it is necessary to study development aimed at generating media-based teaching with audio-visual multimedia on the subject of pressure. The specific objective of research is to explain: (1) the validity of  teaching media, (2) the practicality of teaching media views of enforceability to the lesson plan, (3) the effectiveness of teaching media. This study refers to the model ADDIE (Analysis Design, Development, Implement, and Evaluate). Data collection techniques such as teaching media validation, observation enforceability of the lesson plan, and achievement test. Data analysis techniques in the form of qualitative and quantitative descriptive. The results showed: (1) the validity of teaching media rated on validation by two validator with excellent category, (2) the practicality of teaching media rated executed very well, (3) the effectiveness of teaching media is considered effective. Be concluded that the teaching media based multimedia developed eligible for use in learning.


2020 ◽  
Vol 10 (1) ◽  
pp. 85-91
Author(s):  
Arina Restian ◽  
Tyas Deviana ◽  
Yunia Nanda Eka Saputri

This research aims to 1) develop a worksheet based on local wisdom in Malang for students in 4th grade, within subtheme 2: “The Beauty of My Country Cultural Diversity”, 2) test the effectiveness of the worksheet. This study uses ADDIE model, there are 5 stages namely analysis, design, development, implementation, evaluation. The instrument was validated by material expert, instructional materials expert, and linguists. Then the revised worksheet was tested on the subject as a trial to find out the attractiveness and effectiveness. The validation result from the material expert was 90.67% in valid criteria, from the teaching material expert was 73.33% in criteria, and from the linguists were 93.33% in valid criteria. The attractiveness results 91.71% from students in interesting criteria and 85.71% from teachers. The effectiveness test results obtained 94.28% in effective criteria.


2020 ◽  
Vol 7 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


2021 ◽  
pp. 101-110
Author(s):  
Kintan Utari ◽  
Neng Nenden Mulyaningsih ◽  
Irnin Agustina Dwi Astuti ◽  
Yoga Budi Bhakti ◽  
Zulherman Zulherman

In the material of thermodynamics, many physics equations make students abstract in understanding the material. It is necessary to have a learning media to be able to visualize the thermodynamics material. Matlab is usually used in numerical analysis. Currently, Matlab can be used as a medium for learning physics by students to understand the material well. This study aims to develop a physics calculator application on the subject of thermodynamics using Matlab software. The research method used in this research is the research development method with the development model of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used in this study were a validation test questionnaire and a student response questionnaire. The analysis technique applied is the descriptive analysis and the average analysis techniques. The results developed in this study are in the form of a Physics calculator application that helps physics calculations on thermodynamic material. The average validation result by material experts and media experts is 83.1%, with the "Good" category. In other words, according to experts, this media is suitable for use in physics learning. This application also received a positive response from students, with an average student response score of 79.8%. This application is also equipped with materials, physics calculators, physics simulations and question exercises so that it is expected to help students understand physics learning in thermodynamics material.


2020 ◽  
Vol 16 (2) ◽  
pp. 61-68
Author(s):  
Nurul Lailia

Abstrak: Penelitian ini bertujuan untuk menganalisis 1) pengembangan Permainan Question Card sebagai media pembelajaran untuk meningkatkan keterampilan berpikir kritis siswa, 2) efektivitas Permainan Question Card pada sebagai media pembelajaran untuk meningkatkan keterampilan berpikir kritis siswa.Penelitian ini dilakukan di kelas X IPS 1 SMAN 1 Kota Mojokerto dengan 20 siswa sebagai subjek penelitian. Jenis penelitian yang digunakan adalah penelitian pengembangan (research and development) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Desain ujicoba penelitian ini menggunakan desain Pre-Experimental bentuk One Grup Pretest-Posttest. Jenis data dalam penelitian ini meliputi data kualitatif dan kuantitatif, dengan instrumen pengumpulan data berupa lembar telaah dan lembar validasi. Dari hasil penelitian ini, menunjukkan bahwa presentase yang didapat dari ahli evaluasi adalah 93% dengan kriteria sangat layak dan ahli media 88,86% dengan kriteria sangat layak. Hasil efektivitas Permainan Question Card yang diujicobakan secara terbatas menunjukkan peningkatan keterampilan berpikir kritis peserta didik melalui uji N-gain dengan nilai rata-rata sebesar 0,6 dengan kriteria sedang.Abstract: The purpose of the research is to analyze 1) the development of the Question Card Game as learning media to increase student’s critical thinking, 2) the effectiveness of the Question Card Game as learning media to increase student’s critical thinking. This study is conducted in class X Social 1 of State Senior High School 1 of Mojokerto City with 20 students as subjects research. The type of research is research and development with ADDIE development model that consists of five steps, namely Analysis, Design, Development, Implementation, and Evaluation. The trial design of this research is the Pre-Experimental design One Group Pretest-Posttest type. The type of data in this research is qualitative and quantitative data with data collection instruments in the form of study sheets and validation sheets. They show that the percentage received from the evaluation expert is 93% with the criteria very feasible and media expert is 88,86% with criteria very feasible. The result of the effectiveness of the Question Card Game as learning media showed an increase in student’s critical thinking through the N-gain test with an average value of 0,6 with criteria medium


2020 ◽  
Vol 1 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


2021 ◽  
Vol 19 (2) ◽  
pp. 275
Author(s):  
Elviana Febrianti ◽  
Neni Wahyuningtyas ◽  
Nurul Ratnawati

<p><strong>Abstrak </strong></p><p>Tujuan penelitian adalah mengembangkan multimedia interaktif “SCRIBER”<em> </em>(<em>Social Studies Learning-Based Articulate Storyline)</em> tentang Potensi Sumber Daya Alam dan Kemaritiman Indonesia yang valid dan efektif untuk digunakan dalam pembelajaran. Penelitian menggunakan metode penelitian dan pengembangan (R&amp;D) dengan model pengembangan penilaian dan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian yaitu 2 dosen dan 32 peserta didik. Validasi instrumen menggunakan angket validasi dan angket respons peserta didik yang menunjukkan produk yang dikembangkan layak. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif dengan perhitungan skor menggunakan skala Likert dan Guttman. Hasil penelitian menunjukkan bahwa ahli media menyatakan bahwa produk yang dikembangkan termasuk pada kriteria sangat layak, penilaian materi termasuk pada kriteria sangat layak, respons peserta didik terhadap produk yang dikembangkan termasuk pada kriteria sangat baik, dan efektif digunakan dalam proses pembelajaran.</p><p> </p><p><strong><em>Abstract</em></strong></p><p><em>The research aimed to develop interactive multimedia “SCRIBER” (Social Studies Learning-Based Articulate Storyline) about the Potential of Indonesian Maritime and Natural Resources valid and effective for use in learning. The research used the research and development (R&amp;D) method with the analysis, design, development, implementation, and evaluation development model. The research subjects were 2 lecturers and 32 students. The validation of the research results was carried out by expert validators and students. The data analysis technique used descriptive qualitative and quantitative with the calculation of scores using the Likert and the Guttman scale. The results showed that the media experts stated that the developed product was included in the very feasible criteria, the material assessment included the very feasible criteria, the student's responses to the developed product included the very good criteria and the effectiveness obtained from the posttest results was higher than the pretest results.</em></p>


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


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