scholarly journals Physics calculator application with matlab as a learning media to thermodynamics concept

2021 ◽  
pp. 101-110
Author(s):  
Kintan Utari ◽  
Neng Nenden Mulyaningsih ◽  
Irnin Agustina Dwi Astuti ◽  
Yoga Budi Bhakti ◽  
Zulherman Zulherman

In the material of thermodynamics, many physics equations make students abstract in understanding the material. It is necessary to have a learning media to be able to visualize the thermodynamics material. Matlab is usually used in numerical analysis. Currently, Matlab can be used as a medium for learning physics by students to understand the material well. This study aims to develop a physics calculator application on the subject of thermodynamics using Matlab software. The research method used in this research is the research development method with the development model of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used in this study were a validation test questionnaire and a student response questionnaire. The analysis technique applied is the descriptive analysis and the average analysis techniques. The results developed in this study are in the form of a Physics calculator application that helps physics calculations on thermodynamic material. The average validation result by material experts and media experts is 83.1%, with the "Good" category. In other words, according to experts, this media is suitable for use in physics learning. This application also received a positive response from students, with an average student response score of 79.8%. This application is also equipped with materials, physics calculators, physics simulations and question exercises so that it is expected to help students understand physics learning in thermodynamics material.

2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2019 ◽  
Vol 2 (1) ◽  
pp. 49-61
Author(s):  
Zainudin Zainudin ◽  
Rica Widjayanti

The purpose of this study is to produce a science module based on disaster mitigation using eruption software. This research is a research and development following the steps of developing the ADDIE model including analysis, design, development, implementation and evaluation. Data collection techniques using the validation sheet of science modules and data analysis techniques using qualitative descriptive analysis. The results of the science content validation module based on disaster mitigation using eruption software have a very valid and reliable category and can be used with minor revisions or without revisions in science learning.


2021 ◽  
Vol 3 (1) ◽  
pp. 97
Author(s):  
Nurul Muchlisa ◽  
Santih Anggereni ◽  
Ali Umar Dani ◽  
Suhardiman Suhardiman

AbstrakMedia pembelajaran sebagai alat bantu dalam proses pembelajaran perlu dikembangkan sesuai dengan karakteristik peserta didik. Tujuan dilaksanakannya penelitian ini yaitu untuk mengetahui gambaran media pembelajaran yang memiliki kriteria valid, efektif, dan praktis. Pengembangan media pembelajaran ini menggunakan prosedur model 4D, yang terdiri dari Define, Design, Develop, Disseminate. Penelitian ini menggunakan subjek sejumlah 24 peserta didik yang berasal dari kelas VII 3 MTsN Barru, Kab. Barru pada semester ganjil. Pengumpulan data dilakukan dengan menggunakan lembar validasi media, lembar observasi, angket respon peserta didik, dan tes hasil belajar. Hasil penelitian dengan teknik analisis deskriptif diperoleh tingkat kevalidan V= 0,89 dapat dikatakan telah valid dan layak digunakan. Tingkat kepraktisan diperoleh >50% dari respon peserta didik. sedangkan tingkat keefektifan diperoleh 80% peserta didik mendapatkan tes hasil belajar yang memuaskan sehingga dapat meningkatkan dan memecahkan masalah peserta didik. Berdasarkan penelitian yang telah dilakukan, media pembelajaran Pop Up Box berbasis problem solving yang dikembangkan dapat memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. AbstractLearning media as a tool in the learning process needs to be developed according to students' characteristics. The purpose of carrying out this research is to determine the description of learning media that has valid, effective, and practical criteria. The development of this learning media uses the 4D model procedure, which consists of Define, Design, Develop, Disseminate. This study used the subject of a total of 24 students from class VII 3 MTsN Barru, Kab. Barru in odd semester. Data collection was carried out using media validation sheets, observation sheets, student response questionnaires, and learning outcomes tests. The results of research with descriptive analysis techniques obtained the validity level V = 0.89 can be said to have been valid and fit for use. The level of practicality is obtained> 50% of the responses of students. while the level of effectiveness obtained 80% of students get a satisfactory learning outcome test so that it can improve and solve students' problems. Based on the research that has been done, the Pop Up Box learning media based on problem solving developed can meet the criteria of validity, practicality, and effectiveness.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Sony Joko Wahono ◽  
Sukir Sukir

ABSTRACT:This study aims to: (1) produce an electric lighting installation trainer kit with a complement to sensors on the subject of Electrical Lighting Installation, (2) knowing the feasibility of an electric lighting installation trainer kit with sensor attachments in the Electrical Lighting Installation subject. This research is a Research and Development study using the ADDIE method with the stages of Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at Vocational High School 1 Sedayu with the subjects: material experts, media experts, and 30 Electrical Power Installation Engineering students. The data analysis technique used is descriptive analysis. The data collection technique uses a questionnaire. The results of this study in terms of the feasibility of the electric lighting installation trainer kit based on the results of the assessment in terms of media, material aspects, and student users get the results, namely the media expert's assessment obtained an average score of 68 and categorized as highly feasible. The material obtained an average score of 63.5 and categorized as highly feasible, the student user assessment obtained an average score of 85.23 and categorized as highly feasible.ABSTRAK:Penelitian ini bertujuan untuk : (1) menghasilkan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik, (2) mengetahui kelayakan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik. Penelitian ini merupakan penelitian Research and Developtment dengan metode ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation.  Penelitian ini dilakukan di SMK N 1 Sedayu dengan subjek : ahli materi, ahli media dan 30 siswa Teknik Instalasi Tenaga Listrik. Teknik analisis data yang digunakan adalah analisis deskriptif. Teknik pengumpulan data menggunakan angket Hasil dari penelitian ini ditinjau dari segi kelayakan trainer kit instalasi penerangan listrik berdasarkan hasil penilaian dari segi media, segi materi, dan pengguna siswa mendapatkan hasil yaitu penilaian ahli media diperoleh skor rata-rata 68 dengan kategori sangat layak, penilaian ahli materi diperoleh skor rata-rata 63,5 dengan kategori sangat layak, penilaian pengguna siswa diperoleh skor rata-rata 85,23 dengan kategori sangat layak.


2021 ◽  
Vol 6 (2) ◽  
pp. 236-242
Author(s):  
Roza Linda ◽  
Suci Sukma ◽  
Lenny Anwar

This study aims to develop a Schoology-based e-learning media and to find out the validity and response of users (teachers and students). The method used in this research was Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The implementation stage was not carried out due to the limitations of the research. Validation tests carried out by material and media experts as well as limited trials on students and teachers were obtained using a questionnaire. The data analysis technique used was descriptive analysis. The validation results from material and media expert showed the percentage of 93.23% and 90.69% in the valid category. The results of trial by student and teacher responses showed the percentage of 94.40% and 93.12% in good category. The Schoology-based e-learning media on ion equilibrium and buffer solutions is valid and suitable for use in online learning. 


2020 ◽  
Vol 6 (2) ◽  
pp. 175
Author(s):  
Siti Halimatul Fatihah ◽  
Neng Nenden Mulyaningsih ◽  
Irnin Agustina Dwi Astuti

Physics learning with discovery learning approach requires students to be active in learning. In th schools in tangerang area, there is no discovery learning module available. the purpose of this research is to develop a physics learning module based on discovery learning on Motion materials. This research method is research & development with ADDIE model (analyze, design, development, implementetion, evaluation), using research instruments in the form of validation sheets. the data analysis technique used is descriptive analysis. The results of the study showed that discovery learning-based physics learning modules are worth testing and implementing to students. This module has characteristics according to discovery learning syntax and user friendly so that students can learn independently.


2019 ◽  
Vol 7 (1) ◽  
pp. 62
Author(s):  
Aisyiyah Hidayah Ngurahrai ◽  
Siska Desy Farmaryanti ◽  
Nurhidayati Nurhidayati

Abstrak: Telah dilakukan penelitian pengembangan media pembelajaran pada materi momentum dan impuls berbasis mobile learning, dengan tujuan untuk menganalisis kelayakan media pembelajaran berbasis mobile learning yang dikembangkan, peningkatan kemampuan berpikir kritis siswa, dan efektivitas media yang digunakan dalam pembelajaran. Jenis penelitian yang digunakan ialah pengembangan yang mengacu pada model pengembangan ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini dilakukan di SMA Negeri 5 Purworejo dengan subyek uji coba berjumlah 29 siswa. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket respon siswa, tes hasil belajar, dan lembar keterlaksanaan pembelajaran. Berdasarkan penelitian diperoleh data hasil validasi media pembelajaran berbasis mobile learning dari empat validator mendapatkan nilai secara keseluruhan sebesar 3,56, termasuk dalam kategori baik dan layak digunakan dalam pembelajaran. Peningkatan kemampuan berpikir kritis tahap penerapan diperoleh N-gain 0,61 dan termasuk kategori peningkatan sedang. Efektivitas media yang digunakan dalam pembelajaran ditunjukkan dengan angket tanggapan siswa mendapatkan persentase keseluruhan 84% dan termasuk kategori baik, serta ditunjukkan dengan lembar keterlaksanaan pembelajaran dengan persentase keseluruhan adalah 95,8% dan termasuk kategori sangat baik. Sehingga media pembelajaran berbasis mobile learning dapat digunakan sebagai media alternatif dalam pembelajaran untuk membantu meningkatkan kemampuan berpikir kritis siswa. Abstract: Research on the development of learning media has been carried out on momentum material and impulse based on mobile learning to determine the feasibility of mobile learning-based learning media developed, improvement of students' critical thinking skills, and the effectiveness of the media used in learning. The type of research used is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted in SMA Negeri 5 Purworejo with the subject of the trial amounting to 29 students. The instruments used in this study were validation sheets, student response questionnaires, learning outcomes tests, and learning implementation sheets. Based on the research, data obtained from the validation of mobile learning-based learning media from the four validators obtained an overall score of 3.56, included in the category of good and appropriate for use in learning. The increase in critical thinking skills in the application stage was obtained by N-gain of 0.61 and included in the medium improvement category. The effectiveness of the media used in learning is shown by questionnaires. Students' responses get an overall percentage of 84% and are included in the good category, and are indicated by the learning implementation sheet with an overall percentage of 95.8% and including very good categories. So that learning media based on mobile learning can be used as alternative media in learning to help improve students' critical thinking skills.


2020 ◽  
Vol 31 (2) ◽  
pp. 56-61
Author(s):  
Hindun Khozanah ◽  
Sutama Sutama ◽  
Djalal Fuadi

This study aims to examine the effectiveness of the development of weblog-based MYOB Accounting learning management at SMK N 1 Sragen. This research is an R&D research. The development model used is Hannafin and Peck Model, with the stages of needs analysis, design, development and implementation. Data collection methods include interviews, questionnaires, observations, and documentation. Then the data were analyzed with descriptive analysis techniques, t test and gain test. The findings in this study are the significance value of the t-count using a weblog of 29.136 and the t-count of the lecture method of 15,581. This conclusions that t count weblog is greater than t count lecture, meaning that the effectiveness of the experimental class using the weblog is better than the control class using the lecture method. The results of the study using the N Gain test also obtained the value of the N Gain percent of the control class was 48.98, while the N Gain percent value of the experimental class was 67.33. The conclusion is learning in the experimental class using weblogs is more effective than the control class using the lecture method.


2019 ◽  
Vol 8 (4) ◽  
Author(s):  
Nyamik Rahayu Sesanti ◽  
Dyah Triwahyuningtyas ◽  
Fitria Anggitasari

The purpose of this study is to describe the process, validity, practicality, and effectiveness of Student Worksheets (LKPD) on two-dimensional figures based on Ethnomathematics. This study employed the ADDIE development model with five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The subject of the trial was the fifth graders of elementary school. Data collection instruments used were validation assessment questionnaires for content experts, linguists, media experts, and practitioners (teachers), and the documentation. The data analysis technique employed descriptive qualitative and quantitative. The results of the study indicated that the Student Worksheet is feasible with a percentage acquisition of  90.9%; in terms of practicality, the acquisition of a percentage was 96.4% and 93%; in terms of effectiveness, the acquisition of an average value was 80. Based on the results of the study, the Student Worksheet (LKPD) on two-dimensional figures based on Ethnomathematics can be used in learning because it meets the criteria of feasible, practical, and effective. Thus, Student Worksheet (LKPD) on two-dimensional figures based on Ethnomathematics can be useful and make it easier for the fifth graders of Elementary School to learn Mathematics that contains cultural information and can be used as a teacher's reference in developing instructional materials especially Student Worksheet.


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Duwi Riskawati ◽  
Buyung Buyung ◽  
Ayu Yarmayani

Abstract: This thesis was a research and development (R&D). This research aimed to produce products in the form of Mathematics Student Worksheet based on the guided discovery on the space curved side building seen from the criteria, practicality, effectiveness and validity. This research referred to the model of ADDIE development which includes five stages: analysis, design, development, implementation and evaluation. The subject of this research was the students of class IX SMP N 31 Kab. Tebo. The instruments used in this research were (a) validation sheet for the material expert, media expert and design expert to determine the validity of Student Worksheet, (b) questionnaire of student response to determine the practicality of the Student Worksheet and (c) pre-test and post-test function to determine the effectiveness of Student Worksheet.The results of the research showed that the Student-Based Student Worksheet were guided in the space curved side building of the Class XI students belonging to the good category seen from the validation of the expert who got the average score of 4.2, belonging to the practical category seen from the questionnaire of the response of the students who obtained the average score of 4.4 and classified as effectively seen from the results of the calculation of the difference between pre-test and post-test with the value of t arithmetic was 15.4 and the value of t table was 2.03. In this case, t arithmetic> t table then Ho received.Keywords: Development, Student Worksheet, Guided Discovery.


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