scholarly journals Pengembangan Multimedia Interaktif “SCRIBER” untuk Peserta Didik Sekolah Menengah Pertama

2021 ◽  
Vol 19 (2) ◽  
pp. 275
Author(s):  
Elviana Febrianti ◽  
Neni Wahyuningtyas ◽  
Nurul Ratnawati

<p><strong>Abstrak </strong></p><p>Tujuan penelitian adalah mengembangkan multimedia interaktif “SCRIBER”<em> </em>(<em>Social Studies Learning-Based Articulate Storyline)</em> tentang Potensi Sumber Daya Alam dan Kemaritiman Indonesia yang valid dan efektif untuk digunakan dalam pembelajaran. Penelitian menggunakan metode penelitian dan pengembangan (R&amp;D) dengan model pengembangan penilaian dan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian yaitu 2 dosen dan 32 peserta didik. Validasi instrumen menggunakan angket validasi dan angket respons peserta didik yang menunjukkan produk yang dikembangkan layak. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif dengan perhitungan skor menggunakan skala Likert dan Guttman. Hasil penelitian menunjukkan bahwa ahli media menyatakan bahwa produk yang dikembangkan termasuk pada kriteria sangat layak, penilaian materi termasuk pada kriteria sangat layak, respons peserta didik terhadap produk yang dikembangkan termasuk pada kriteria sangat baik, dan efektif digunakan dalam proses pembelajaran.</p><p> </p><p><strong><em>Abstract</em></strong></p><p><em>The research aimed to develop interactive multimedia “SCRIBER” (Social Studies Learning-Based Articulate Storyline) about the Potential of Indonesian Maritime and Natural Resources valid and effective for use in learning. The research used the research and development (R&amp;D) method with the analysis, design, development, implementation, and evaluation development model. The research subjects were 2 lecturers and 32 students. The validation of the research results was carried out by expert validators and students. The data analysis technique used descriptive qualitative and quantitative with the calculation of scores using the Likert and the Guttman scale. The results showed that the media experts stated that the developed product was included in the very feasible criteria, the material assessment included the very feasible criteria, the student's responses to the developed product included the very good criteria and the effectiveness obtained from the posttest results was higher than the pretest results.</em></p>

2019 ◽  
Vol 10 (1) ◽  
pp. 135-150 ◽  
Author(s):  
M Saidun Anwar ◽  
Choirudin Choirudin ◽  
Eka Fitria Ningsih ◽  
Triana Dewi ◽  
Andino Maseleno

The purpose of this study is to develop a multimedia learning based on iSpring Presenter to increase students' interest in learning in mathematics. This study uses the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data analysis technique used is descriptive quantitative. The results showed that the interactive mathematics multimedia learning based on iSpring Presenter has fulfilled the requirements to be considered feasible to be used in the learning process and is feasible to be used as learning support media to increase students' interest in learning through varied learning activities. 


2018 ◽  
Vol 3 (2) ◽  
pp. 31-37
Author(s):  
Elda Elda ◽  
Suniati Suniati

This study aims to: (1) To determine the activity of students in social studies by using the Cooperative Type Jigsaw learning model, (2) To determine the increase in social studies learning outcomes with the Jigsaw Cooperative learning model for students in Class IV SDN-2 Kasongan Baru Katingan Hilir Subdistrict, Katingan Regency. The type of this research is to use a class action research design (PTK) that tries to solve or answer the problems faced in the current situation with the research subjects of all students in class IV SDN - 2 Kasongan Baru totaling 12 people, the data collection techniques used are observation and test. The data analysis technique uses qualitative and quantitative techniques.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


Author(s):  
Komalasari Komalasari

This study aims to improve mastery of dexterity gymnastics through playing approaches and assistive media in physical education learning for students. This research method uses a classroom action research method with research subjects namely students of class II SD Negeri 44 Ampenan. The research instrument used observation, interviews, and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the play approach and assistive media can increase interest, activeness, and dexterity gymnastics for the second grade students of SD Negeri 44 Ampenan.


2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


2019 ◽  
Vol 4 (2) ◽  
pp. 130-137
Author(s):  
Aditya Sunu Widyanto ◽  
Priyanto Priyanto

The purpose of this study is designed to: (1) develop Job sheet in accordance with the curriculum for Grade XI students of Electronic Engineering; and (2) describes the percentage level of job sheet worthiness as a learning device for implementing electronic circuits. This research is a development research using the development model of 4-D models with four main stages namely, Define, Design, Develop, Disseminate. Data collection was carried out using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results of the study note that: (1) Job sheet was developed containing 13 materials; and (2) based on the results of the assessment of the media experts, the average percentage was 86.76% (very feasible), the material experts reached the average percentage of 81% (feasible), and the students got an average percentage score of 88.34% (very good). Although job sheets are considered appropriate and good for use in learning, there are some limitations regarding their application by teachers when teaching.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


Author(s):  
Sitti Khadijah ◽  
Sumarno Ismail ◽  
Resmawan Resmawan

Abstract:Reasoning based research generally examines the application of learning models or learning methods. So far, there are still rarely studies that examine the use of teaching materials to improve the quality of learning. This study aims to develop teaching materials related to the central angle and the circumference of the circle based on reasoning. The development model used is the ADDIE development model, namely Analysis, Design, Development, Implementation and Evaluation. The analysis was conducted by involving students of SMPN 1 Kabila as research subjects. The results showed the quality of teaching materials was declared valid with a percentage of 75%. Practicality of teaching materials based on the results of student questionnaire responses reached very good categories with a percentage of 82.82%. This shows that reasoning based teaching materials can be used in the learning process. Abstrak:Penelitian berbasis penalaran umumnya mengkaji tentang penerapan model atau metode pembelajaran. Sejauh ini, masih jarang penelitian yang mengkaji tentang penggunaan bahan ajar untuk meningkatkan kualitas pembelajaran. Penelitian ini bertujuan untuk mengembangkan bahan ajar materi hubungan sudut pusat dan sudut keliling lingkaran berbasis penalaran. Model pengembangan yang digunakan adalah Model pengembangan ADDIE, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi).  Analisis dilakukan dengan melibatkan siswa SMPN 1 Kabila sebagai subjek penelitian. Hasil penelitian menunjukan kualitas bahan ajar dinyatakan valid dengan persentase 75%. Kepraktisan bahan ajar berdasarkan hasil angket respon siswa mencapai kategori sangat baik dengan persentase 82,82%. Hal ini menunjukkan bahwa bahan ajar berbasis penalaran dapat digunakan dalam proses pembelajaran.


Author(s):  
Lola Fibriani ◽  
Muhammad Damris ◽  
Risnita Risnita

The purpose of this study was to develop a multimedia learning to improve student motivation and outcomes in studying chemical equilibrium. Development of interactive multimedia development model is adapted from Lee and Owens, the steps were analysis, design, development, implementation, and evaluation. The Media developed combined texts, animations, videos, references, summaries, profiles, pictures and narration to visualization abstract concepts of chemical equilibrium. After validation and trials at small group the media was used in a teaching class.  It shoved that the media may be helpful for low motivations students in studying chemical equilibrium and improved students achievement.


2017 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Galeh Aji Wardoyo ◽  
Syubhan Annur ◽  
Abdul Salam M

Low student learning outcomes of students allegedly did not follow the learning process because the media used is not attractive, so it is necessary to study development aimed at generating media-based teaching with audio-visual multimedia on the subject of pressure. The specific objective of research is to explain: (1) the validity of  teaching media, (2) the practicality of teaching media views of enforceability to the lesson plan, (3) the effectiveness of teaching media. This study refers to the model ADDIE (Analysis Design, Development, Implement, and Evaluate). Data collection techniques such as teaching media validation, observation enforceability of the lesson plan, and achievement test. Data analysis techniques in the form of qualitative and quantitative descriptive. The results showed: (1) the validity of teaching media rated on validation by two validator with excellent category, (2) the practicality of teaching media rated executed very well, (3) the effectiveness of teaching media is considered effective. Be concluded that the teaching media based multimedia developed eligible for use in learning.


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