scholarly journals PENGEMBANGAN BAHAN AJAR MATEMATIKA EKONOMI BERBASIS LEARNING CYCLE BERBANTUAN SOFTWARE GEOGEBRA UNTUK MENINGKATKAN HASIL BELAJAR MAHASISWA

2017 ◽  
Vol 3 (2) ◽  
pp. 139
Author(s):  
Sumarni Sumarni ◽  
Anggar Titis Prayitno ◽  
Mita Nurpalah3

AbstractThis article examines the development of economic� mathematics learning materials based on learning cycle assisted by GeoGebra software to improve student learning outcomes. The purpose of this study: 1) Obtaining the economic mathematics teaching materials developed in according with the principle of model learning cycle 5E; 2) Obtaining the developed economic mathematics material meets the valid and practical criteria; 3) Obtaining the mathematical materials of the developed mathematics economy can improve student learning outcomes. Stages or procedure research development that is requirement analysis; product development (teaching materials); expert validation and product revision; small-scale field trials. The results obtained in this study: 1) have developed economic mathematics learning materials based on learning cycle assisted GeoGebra software 2) Based on the validator's assessment, economic mathematics based on based learning cycle assisted GeoGebra software in good category with percentage of idealization of 77.96%. 3) Based on field trials, teaching materials that are developed the economic mathematics learning materials based on learning cycle assisted GeoGebra software can improve student learning outcomes. Improved student learning outcomes using economic mathematics learning materials based on learning cycle assisted GeoGebra software is better than students who do not use economic mathematics learning materials based on learning cycle assisted GeoGebra software.�Keywords : Learning Outcomes, Learning Cycle, Economic Mathematics, Development of Teaching Materials, GeoGebra Software

2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2019 ◽  
Vol 4 (2) ◽  
pp. 196-201
Author(s):  
Winmery Lasma Habeahan

Abstract. The purpose of this study was to determine whether using the TPS learning model by using LKS can improve student learning outcomes in the material system linear equation two variable in class X Senior High Public School 2 of Pematangsiantar. The type of research used is classroom action research with 2 cycles. Subjects of class X-IPA 7. On the implementation of the first cycle of action, the result of the analysis of tests of students at the moderate (≥ 65) category in a classical manner were still not achived because only 52.78% of students were completed, with a grade average 65.00. After the implementation of the second cycle of action, the learning outcomes of students in the medium minimum category (≥ 65) have been achived classically, namely 86.11% with an average value 73.75. The increase in students’ mathematics learning outcomes from cycle I to cycle II was 21.11%. Based on the result of the above research it can be concluded that the application of the TPS learning model using LKS can improve student learning outcomes.Keywords: Laerning Outcomes, Think Pair Square (TPS), LKS


Author(s):  
Anisa Mardiyani ◽  
Yusuf Suryana ◽  
Winarti Dwi Febriani

<p><em>The problem in this study was the low student learning outcomes in mathematics learning the subject of multiplication of mixed fractions in class V. The purpose of this study was to see an increase in student learning outcomes in learning mixed fraction multiplication using the TGT learning model in class V SDN 2 Cigembor, Ciamis District, Regency. Ciamis. The population in the study were 30 grade students of SDN 2 Cigembor. The method used in this research is Classroom Action Research Methods (PTK) according to Kemmis and Mc. Taggart which consists of four stages: planning, implementing, observing, reflecting. This research was conducted in two cycles. The instruments used in this study were evaluation instruments, teacher performance instruments, and student activity instruments. Based on the results of the evaluation test data from cycle I to cycle II, it shows that in the first cycle the average student learning outcomes were 74.40 and learning completeness was 57%, while in the second cycle the average student learning outcomes were 79.83 and completeness learn by 87%. Based on the results of the research, it can be concluded that the use of the TGT learning model can improve student learning outcomes in the multiplication of mixed fractions in class V SDN 2 Cigembor, Ciamis District, Ciamis Regency, Academic Year 2019/2020.</em></p>


2012 ◽  
Vol 4 (1) ◽  
pp. 207
Author(s):  
Lilik Ariyanto ◽  
Muhammad Prayito

This study has the objective to determine the effectiveness of mathematic learning with Learning Cycle 5e model using interactive CD of triangle in class VII N 2 Limpung, Batang . This type of research is experimental research. Variables used in this study were: (1) student learning outcomes, obtained with the test, (2) creativity of student learning obtained from observations. The results of field trials demonstrated experimentally achieve effective classroom learning include, (1) study completed by the Z = -1.48 classical individually and with one test sample value sig (2-tailed) is 0.016, (2) creativity affects the outcome learning seen from the R square in Model Summary table obtained 0.660 = 66%., and (3) there is a difference between a class to learn the results of experimental and control classes with values ​​in the table Independent sig Test Samples of 0.029 = 2.9%, the average value the average grade of 70.57 experimental and control classes for 60.93 it can be concluded that the experimental class learning better learning outcomes compared to the control class.


Author(s):  
Ali Rachmad Hasibuan

This study aims to Improve Student Learning Outcomes in Triangular Material and Quadrilateral Class IV 200503 Public Elementary School Education with 30 students. The findings of this study are as follows: (1) The average value of students' mathematics learning in Triangular and Quadrilateral material before the Learning Learning Cycle model is applied in Class IV 200503 Public Elementary School Education is 30%. Based on the average value, it can be said that the student learning outcomes before the application of the Learning Cycle learning model in class IV SD Negeri 200503 Pijorkoling is relatively low. After the Learning Cycle learning model was applied in the material Triangle and Quadrilateral, the percentage value of student learning completeness is 60% at the end of the cycle I.  At the end of the second cycle the average class value with the percentage of student mastery 93.33%, (2) Application of learning models Learning Cycle on Triangle and Quadrilateral methods can attract students' attention, (3) there is an increase in student learning outcomes after the application of Learning Cycle learning models in Triangle and Quadrangular material in class IV 200503 Public Elementary School, therefore learning Learning Cycle models can improve learning outcomes Specifically Mathematics in Triangle and Quadrilateral Material of students in Class IV SD Negeri 200503 Education.


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


2019 ◽  
Vol 1 (2) ◽  
pp. 80-92
Author(s):  
NOVA FITRI NOVA FITRI JAYANTI

This study aims to (1) improve mathematics learning outcomes by using jigsaw type cooperative learning model in grade 5 students of SD Negeri 050600 Kuala Langkat Learning Year 2017/2018. (2) Describe the constraints encountered by using jigsaw type cooperative learning model to improve mathematics learning outcomes. The results of this study indicate an increase in student learning outcomes on subjects mathematics material KPK and FPB class V Elementary School 050600 Kuala Langkat. This is evident from the results of research conducted on the pretest of students who got the complete value of 5 people or 21.73% while the students who did not complete as many as 18 people or 78.27%. Then continued research research on the first cycle of students who got the complete value of 14 people or 60.86% while the unfinished students as many as 9 people or 39.14%, then there is an increase in increase in cycle I compared to pretest. But this does not meet the specified category of mastery. Then proceeded on the second cycle of students who get a total score of 20 people or 86.95% while students who are not complete as many as 3 people or 13.05%, then an increase in cycle II compared to cycle I and has fulfilled the specified mastery . Furthermore, teacher activity on observation cycle I obtained an average of 60% and in cycle II increased to 78%. While the student activity on the learning process obtained an average of 58% and in the second cycle has increased to 84%. Thus obtained the conclusion that by using cooperative learning model type jigsaw on subjects mathematics material KPK and FPB in class V SD  050600 Kuala Langkat can improve student learning outcomes. Therefore it is suggested for subsequent learning to use cooperative learning model of jigsaw type so that student learning result can increase


2020 ◽  
Vol 4 (3) ◽  
pp. 406
Author(s):  
Nindy Nurwulan ◽  
M. Fahmi Nugraha ◽  
Budi Hendrawan

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.


2020 ◽  
Vol 3 (1) ◽  
pp. 49
Author(s):  
Ismearti Ismearti

This study aims to increase mathematics learning outcomes by using reality media for grade 1 students of SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan in 2018/2019. Research is a class action research with three cycles, each cycle consisting of planning, implementation, evolution and reflection. Data collection techniques and tools in this study used descriptive analysis techniques for data that contained student work documents, a list of grades and an observation sheet. The results show what is meant by learning outcomes using reality media. Before the action, only 38% of students met the minimum completeness criteria. In cycle I Is an increase in student learning outcomes that is 53% of students reach the minimum completeness criteria. Furthermore, the second cycle of student learning outcomes increased to reach 74% of students achieving the minimum completeness criteria. Then cycle III 100% of students reach the minimum completeness criteria. Can be used to prove the use of reality media to improve student learning outcomes in mathematics learning at grade 1 SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan.


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