scholarly journals TEACHING CHEMICAL DISCIPLINES AT AGRARIAN UNIVERSITY: EXPERIENCE OF DIGITALIZATION

Author(s):  
Марина Викторовна Григорьева

Проведен теоретический анализ понятийного аппарата, связанного с цифровизацией образовательной деятельности. Выделены цели и задачи химической подготовки, для решения которых необходима цифровизация. Рассмотрены способы включения цифровых технологий в образовательный процесс по химическим дисциплинам в аграрном вузе. Показано, что использование цифровизации как методологического принципа, а также как средства обучения при изучении химических дисциплин, является условием, позволяющим сформировать химическую компетентность специалиста-агрария в соответствии с требованиями современности. The theoretical analysis of the conceptual apparatus associated with the digitalization of educational activities is carried out. The goals and objectives of chemical training are highlighted, for the solution of which digitalization is necessary. The ways of including digital technologies in the educational process in chemical disciplines at an agricultural university are considered. It is shown that the use of digitalization as a methodological principle, as well as a means of education, in the study of chemical disciplines, is a condition that makes it possible to form the chemical competence of a specialist-agrarian in accordance with the requirements of the present.

2021 ◽  
Vol 273 ◽  
pp. 12110
Author(s):  
Yanina Morozova ◽  
Oksana Rozhnenko

The modern educational system has a peculiarity: acting as a user, it simultaneously stimulates the development of information and digital technologies. This characteristic is especially come out in the higher education system. At the same time, despite the objective and subjective attractiveness of modern information and digital technologies, it is necessary to realize that their adaptation is, although effective, but still an auxiliary tool in the organization and implementation of the educational process. The introduction of information technologies into the educational process makes it possible to significantly enrich the process of transferring knowledge from teacher to student, to facilitate understanding of complex topics, to level the repetitive monotony in the classroom, to increase the motivation of educational activities, to intensify the activities of students in the classroom, to form a conscious attitude to the educational process, etc. At the same time, the use of information and digital technologies should be justified, logically expedient, designed to complement (and not replace) the teacher's activities in the classroom.


Author(s):  
N.A. Glushko ◽  
◽  
O.I. Taranenko ◽  
M.B. Ustinova ◽  
E.A. Mikhaylenko

The matter of integrating digital technologies in education particularly during massive transition to distance learning is more urgent than ever before. Upgrading of teachers’ education and skills in the areas of online course, online course production and its incorporation in the educational programs are the key priorities for higher education system. The article presents Far Eastern Federal University experience in developing online course «English grammar for beginners». It describes the relevance of the course production, aim and objectives, grammar topics and learners’ language level. The phases of work and basic steps, online course structure, assignments types, the content of lecture videos are fully depicted in the paper. The article closes with authors’ recommendations on working at the online course production within the educational process in the universities.


2021 ◽  
Vol 288 ◽  
pp. 01044
Author(s):  
Julia Torkunova ◽  
Milyausha Khabrieva ◽  
Oleg Torkunov

The aim of the study is to analyze the problems that have arisen in connection with the country’s universities shift to the remote mode of educational activities during the pandemic. The research objective is: to identify problems of ensuring educational process quality, to study the experience of organizing educational activities during the pandemic. Methods: collection of the studied data, based on a student and university professors survey using questionnaires, on their attitude to the learning process in the remote learning format during the coronavirus pandemic. Systematic analysis and synthesis of the survey results were given; revealed the quantitative and qualitative characteristics of the analysis subject; summarized the experience of educational activities in the revote mode, in the conditions of intensive launch for digital transformation of the educational process. Results: the experience of the educational process digital transformation in the context of the coronavirus pandemic, at a time when only remote educational technologies were used, was generalized. The most severe problems that appeared during the emergency transition of the university to the remote mode of educational activity were indentified. Conclusions: The pandemic has changed the system of higher education, accelerated the process of implementing digital technologies, education became mixed, and the requirements for the teaching staff of the university changed. Digitalization has great potential for educational environment integration. Through digital technologies, the efficiency of the university is increasing in accordance with the goals and objectives.


Author(s):  
С.Н. Панарина ◽  
А.В. Сапожникова ◽  
Н.Л. Яковлева

Статья посвящена вопросам совершенствования игровых методик в образовательном процессе вуза. Актуальность исследования обусловлена необходимостью модернизации процесса обучения в соответствии с задачами цифровизации образования. Анализируются проблема и возможности использования компонент PBL(Points, Badges, Leaderboards) в образовательном процессе. Показано, что существующие механизмы применения указанных компонент не в полной мере отвечают целям и задачам внедрения геймификации как средства повышения мотивации в учебной деятельности. В связи с этим целью работы является разработка системных подходов и механик для повышения практической значимости и переосмысления элементов триады PBLв образовательном процессе вуза. Предложена модификация компонент PBL, позволяющая увеличить вовлеченность студентов в процесс обучения. Полученные результаты могут быть интересны преподавателям вузов, использующим в своей профессиональной деятельности игровые технологии. The article is devoted to the issues of enhancing game techniques in the educational process of the university. The relevance of the study is due to the need to modernize the learning process in accordance with the tasks of digitalization of education. The problem and possibilities of using PBL components (Points, Badges, Leaderboards) in the educational process are analyzed. It is shown that the existing mechanisms for using these components do not fully meet the goals and objectives of introducing gamification as a means of increasing motivation in educational activities. In this connection, the aim of the work is to develop systemic approaches and mechanics to increase the practical significance and rethink the elements of the PBL triad in the educational process of the university. A modification of the PBL components is proposed to increase student involvement in the learning process. The results obtained may be of interest to university teachers who use gaming technologies in their professional activities.


Author(s):  
E. I. Skafa

Now we can see a widespread introduction of modern digital technologies into the educational process in mathematics. These technologies can make learning more visual and accessible, implement an individual approach in teaching and manage the educationalcognitive heuristic activity of schoolchildren. The organization of project-heuristic activities in a higher pedagogical school can help prepare a future teacher for the development of computer-related tools. We refer to the means of digitalization of modern education as heuristic-didactic constructions in the form of computer programs for “non-rigid” control of educational activities of students in mathematical disciplines. The article describes the procedure for constructing such constructions in the form of accentuated, branched, chained programs and programs with delayed correction. The organization of project-heuristic activities of students — future mathematics teachers is aimed at teaching the creation of heuristic training and corrective simulators for schoolchildren based on the above programs. When designing multimedia heuristic simulators, students include a variety of heuristic tasks, systems of heuristically oriented tasks and other means of managing the educational and cognitive heuristic activity of students in their content. Teaching future mathematics teachers to build such simulators and manage them when working with schoolchildren is an important competence that should be formed in students in the context of digitalization of education.


Author(s):  
Ju. M. Tsarapkina ◽  
N. V. Dunaeva ◽  
A. M. Kireicheva

The article describes the use of BYOD technology (Bring Your Own Device) in educational practice using the Lecture Racing mobile application. This application provides feedback between the teacher and students both in the classroom and during distance learning, contributes to the visualization of educational material and, in general, the informatization of the educational process. The purpose of the study is to conduct a theoretical analysis of the current state and prospects for the development of BYOD technology in Russia and abroad, and to test the benefits of using this technology in educational practice using the specific mobile application. During the study, an analysis of scientific, theoretical and practical literature on BYOD technology was carried out. In the process of experimental work, test tasks were the instrument of measuring knowledge and skills of students. As a result of a theoretical analysis and study of the practical possibilities of using BYOD technology (using the Lecture Racing mobile application as an example), it was found that this technology allows you to visualize information that is displayed in real time on the screen of each student's mobile device, regardless of its location. This technology also allows both the student and the teacher to quickly work with information, provide feedback, receive an independent assessment (since the assessment is set automatically), saves time, and develops the information culture of students.


Author(s):  
О. V. Ivanova

The article discusses one of the stages of the educational process with the use of modular visualization that is systematization and synthesis of educational material. Various forms of visual repetition when studying the discipline “Theory of Probability and Mathematical Statistics” for undergraduate students who study non-mathematical profiles are presented. The concept of modular visualization is revealed, all types of each of the presented forms of visual repetition are described: through the conceptual apparatus (types: crossword puzzle, mathematical dictation, work with definitions, classification of concepts), transformation of knowledge (types: reference summary, proof of theorems, work with formulas, dictionary knowledge), by means of large-modular supports (types: table, flowchart, graph-diagram). Examples of each type of visual repetition of educational information on the discipline “Theory of Probability and Mathematical Statistics” developed by SMART Notebook and HTML are given. The technology of constructing various forms of visual repetition is presented schematically.


2020 ◽  
Vol 81 (6) ◽  
pp. 23-31
Author(s):  
M. I. Vasileva

The aim of the study was to investigate approaches to the formation of general educational skills. A survey examining the design and research process was carried out by 6th-grade Russian students over the course of an extracurricular project entitled «Names of Modern Professions». In the paper, the selection of the «Lexicology» section for such activities carried out by school pupils is substantiated and stages of work on the project are described. The applied methodology involves theoretical analysis of scientific literature, formative experimentation, analysis of products of educational activities, observation and description. It is concluded that the design of extracurricular research activities in the Russian language contributes to the formation of general educational competencies in conducting surveys and searching for information on the basis of subject skills.


Author(s):  
N. K. Smagulov ◽  
A. A. Adilbekova ◽  
N. V. Gitenis

The use of mathematical modeling methods allowed us to develop criteria for functional stress for assessing and predicting the level of functional stress of foreign students in the process of adaptation to the educational process.


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