scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN SAINS BERORIENTASI GUIDED DISCOVERY UNTUK MENGAJARKAN KEMAMPUAN BERPIKIR KREATIF DAN PENGUASAAN KONSEP

2017 ◽  
Vol 4 (1) ◽  
pp. 488
Author(s):  
Tilal Afian ◽  
Muslimin Ibrahim ◽  
Rudiana Agustini

This study is aimed at teaching the ability of creative thinking and the comprehension of concept for students by developing science learning kit which mainly refer to guided discovery method. This is development research. The learning kit being validated by experts are syllabus, lesson plan, student work sheet, student learning book, mastering concept questions, and creative thingking questions. The learning kit was tested to 35 Grade X students in SMAN 1 Manyar. The design of study applies one group pretest-posttest with descriptive qualitative data analysis technique. The test results of learning kit are: the feasibility of lesson plan for three meetings has very good category; mastering concept ability, assessed from the mastery of indicators, reached  80% is in accomplished category; individual mastery reached70% is in accomplished category. Students’ creative thinking ability before the learning was 28,6%. It is categorized as less creative. After students having guided discovery in learning, students achieved 84,86% or creative category and the average of students’ conceptual comprehension is N-Gain > 0,70. This shows a high comprehension of concept on environment changes and waste recycling topic. Based on the test results, it is concluded that science learning kit developed is feasible, practical, and effective to teach creative thinking ability for students.Penelitian ini bertujuan untuk mengajarkan kemampuan berpikir kreatif dan penguasaan konsep siswa yang dilakukan dengan cara mengembangkan perangkat pembelajaran sains dengan metode guided discovery. Jenis penelitian ini adalah pengembangan.Perangkat pembelajaran yang dikembangkan meliputi silabus, RPP, LKS, buku ajar siswa, soal penguasaan konsep, dan soal berpikir kreatif yang divalidasi oleh pakar.Ujicoba perangkat dilakukan pada 35 siswa kelas X SMAN 1 Manyar. Desain Penelitian menggunakan one group pretest-postest. Parameter yang diukur meliputi keterlaksanaan RPP, tes hasil belajar, kemampuan berpikir kreatif dan penguasaan konsep.Teknik analisis data deskriptif kualitatif.Hasil uji coba perangkat pembelajaran menunjukkan: keterlaksanaan RPP selama tiga kali pertemuan berkategori sangat baik, kemampuan penguasaan konsep dilihat dari ketuntasan indikator ≥ 80% dikategorikan tuntas, ketuntasan individu ≥ 75 dikategorikan tuntas. Kemampuan berpikir kreatif siswa sebelum pembelajaran adalah 28,6% dengan kategori kurang kreatif dan rata-rata perolehan siswa setelah pembelajaran 84,86% dengan kategori kreatif, rata-rata kemampuan penguasaan konsep setelah mengikuti pelajaran N-Gain ˃ 0,70, ini menunjukkan penguasaaan konsep yang tinggi terhadap materi perubahan lingkungan dan daur ulang limbah. Berdasarkan hasil ujicoba, disimpulkan bahwa perangkat pembelajaran sains dengan metode guided discovery yang telah dikembangkan layak, praktis dan efektif untuk mengajarkan kemampuan berpikir kreatif siswa

BIO-PEDAGOGI ◽  
2017 ◽  
Vol 6 (2) ◽  
pp. 9
Author(s):  
Gilang Akbar Nugroho ◽  
Baskoro Adi Prayitno ◽  
Joko Ariyanto

This study aims to improve the ability of creative thinking through Project Based Learning on pollution and waste recycling materials. This research is a classroom action research conducted for 2 cycles. Each research cycle consists of 4 stages, namely planning, action, observation, and reflection. The subjects of the study were the students of grade X SMA N 2 Boyolali with 37 students. Research data obtained through class observation, interviews, documentation, and tests of creative thinking ability that consists of aspects of fluency, flexibility, originality, and elaboration. Validation of data is done by triangulation technique. Data analysis using qualitative descriptive analysis technique. The results showed that each aspect of creative thinking ability in pre-cycle that is fluency 25,4% included in category less, flexibility 24,8% included in category less, originality 15,9% included in category less, and elaboration 18,6 % Included in the category less. The achievement percentage of each aspect of the ability of creative thinking in the first cycle that is fluency 34.5% included in the category enough, flexibility 41.8% included in the category enough, originality 37% included in the category enough, and elaboration 40.5% included in the category enough. The achievement percentage of each aspect of creative thinking ability in cycle II that is fluency 78,6% included in creative category, flexibility 52,1% included in enough category, 48,9% originality included in enough category, and elaboration 58,6% including In sufficient category. The achievement of students' creative thinking ability from pre-cycle to cycle II has increased according to the research target of ≥20% through the implementation of Project Based Learning model


2017 ◽  
Vol 1 (2) ◽  
pp. 1
Author(s):  
Dian Purwaningsih

The students’ low ability in absorbing the information they got in thelearning activity. Another factor was students’ self-concept which not quitegood. Students’ self-concept can be declared through their selfunderstanding, as well as their self-confidence toward their ability to solvetheir assignment or problem. This study was aimed to investigate the effectof learning style toward the mathematical creative thinking ability, toinvestigate the effect of self-concept toward mathematical creative thinkingability, and to investigate the effect of learning style and self-concept towardmathematical creative thinking ability. This study was one of the ex-postfacto with descriptive approach. Based on the aim of this study, this studyused regression analysis technique in the form of simple analysis regressionand double analysis regression. The result of this study showed that therewas an effect of learning style toward mathematical creative thinking ability,there was an effect of self-concept toward mathematical creative thinkingability, and there was an effect of learning style and self-concept towardmathematical creative thinking ability


2018 ◽  
Vol 1 (1) ◽  
pp. 103
Author(s):  
Margareta Widi Trisna Putri ◽  
Novisita Ratu

Abstrak: Jenis penelitian ini adalah penelitian deskriptif kualitatif yang bertujuan menganalisis tingkat kemampuan berpikir kreatif siswa kelas VII SMP Negeri 8 Salatiga. Subjek penelitian terdiri 3 siswa yang dipilih berdasarkan hasil tes untuk mewakili tingkat kemampuan berpikir kreatif. Teknik pengambilan sampel dilakukan dengan cara purposive. Penelitian dilakukan dengan cara tes dan wawancara. Berdasarkan hasil analisis data, dapat disimpulkan bahwa: (1) subjek yang termasuk dalam TKBK 4 (sangat kreatif), (2) subjek yang termasuk TKBK 3 (kreatif), (3) subjek yang termasuk TKBK 2 (cukup kreatif), (4) subjek yang termasuk dalam TKBK 1 (kurang kreatif), (5) subjek yang termasuk dalam TKBK 0 (tidak kreatif).Abstract:  The type of this research is done by qualitative descriptive that aims to analyze the level of creative thinking ability of the seventh grade students in SMP Negeri 8 Salatiga. The research subject is consisted of 3 students that are selected based on test results to represent the level of creative thinking ability. The sampling technique is done by purposive method. The research is done by test and interview. Based on the results of data analysis, it can be concluded that: (1) subjects that includes TKBK 4 (very creative), (2) subjects that includes TKBK 3 (creative), (3) that subjects includes TKBK 2 (creative enough), (4) subjects that includes TKBK 1 (less creative), (5) subjects that includes in TKBK 0 (not creative).


Author(s):  
Indira Santi ◽  
Maimunah Maimunah ◽  
Yenita Roza

AbstractThe ability to think mathematically creative is one of the competency standards for graduate students at the vocational level. Based on the results of previous studies said that the mathematical creative thinking ability of vocational students is very low and the interview of researchers in several mathematics teachers in Pekanbaru vocational school said that Pekanbaru vocational students were accustomed to mathematical problems according to the teacher's example and it was recognized that teachers lacked daily problems. This study aims to determine the mathematical creative thinking ability of vocational students in Pekanbaru City in row and series material. This type of research is a qualitative descriptive study. The instrument used was a mathematical creative thinking ability test with 4 indicators namely fluency, flexibility, originality and elaboration. Questions in the form of a breakdown test were taken from the SMK National Exam question bank and given to 36 students of class X TKJ-2 SMKN 2 Pekanbaru. From the test results it can be concluded that the percentage of mathematical creative thinking ability of SMKN 2 students is at the ability to think creatively enough at 42%. Where the fluency indicator is 56%, the indicator of Authenticity (originality) is 38%, the Elaboration indicator is 46% and the indicator of Flexibility is 28%.Kata Kunci : Kemampuan Berpikir kreatif Matematis, Barisan dan Deret


2017 ◽  
Vol 1 (1) ◽  
pp. 23-38
Author(s):  
Wahyu Arini

This research entitled analysis of Creative Thinking Ability on Light Material Student of Class 8 SMP Xaverius Lubuklinggau. The purpose of this research is to describe students creative thinking ability in light matter, to know the students creative thinking ability in light matter when viewed from cognitive observation and affective observation, to know the difficulties experienced by students in achieving the indicators of creative thinking ability and determination solution to overcome student difficulties in achieving the indicators of creative thinking ability of class 8 SMP Xaverius Kota Lubuklinggau. The type of this research is descriptive qualitative, with case study research type. The subject of this research is all students of class 8 SMP Xaverius Kota Lubuklinggau. Data completion technique in this research is using technique triangulation that is cognitive observation technique, affective observation, and interview. Data analysis technique is descriptive qualitative analysis. The result showed that students thinking ability of class 8 junior Xaverius Kota Lubuklinggau still less creative 6,68 percent based on result of cognitive observation which was completed with interview result and creative enough category 57,74 percent result of affective observation. the recommendations that can be submitted in this research is the teacher will give equal opportunity to all students to be able to develop the ability of creative thinking in the learning process Keywords: Analysis, Creative Thinking, Light.


2018 ◽  
Vol 2 (2) ◽  
pp. 55
Author(s):  
Muhamad Wajid Wardana ◽  
Riezky Maya Probosari ◽  
Murni Ramli ◽  
Suwarti Suwarti

<em>This research aims to reinforce students' creative thinking ability in MAN 2 Kebumen by applying guided discovery learning combined with brainstorming. This study is a Classroom Action Research has been done in three cycles. Each cycle consisted of planning, action, observation, and reflection follow the spiral method of Kemmis &amp; Taggart. The subjects were 32 students of grade tenth MIA 1 of MAN 2 Kebumen academic in year 2017/2018. The data research obtained through observation, interviews, and test. Data was analysis by qualitative descriptive techniques. Data validation use triangulation techniques. The results shows that implementation of guided discovery learning combined with brainstorming can reinforce students’ creative thinking ability. Reinforce of the thinking ability of students can be seen through cognitive test result. The result shown that average students’ creative thinking ability score at pre-cycle was 31,64%, the first cicle was 37,30%, the second cycle was 46,87%, and the third cycle was 48,43%. Conclusion of this research is guided discovery learning combined with brainstorming were able to reinforce creative thinking ability students grade tenth MIA 1 of MAN 2 Kebumen.</em>


2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Raden Sumiadi ◽  
Dwi Soelistya Dyah Jekti ◽  
Jamaluddin Jamaluddin

Abstrak: Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis pendekatan saintifik dengan model guided discovery dan mengetahui efektivitasnya terhadap kemampuan berpikir kreatif siswa. Perangkat pembelajaran yang dikembangkan terdiri dari Silabus, rencana pelaksanaan pembelajaran (RPP), lembar kegiatan discovery siswa (LKDS), buku ajar siswa (BAS), tes penguasaan konsep (TPK), tes berpikir kreatif (TBK). Pengembangan perangkat pembelajaran menggunakan model 4D dari Tiagrajan,  S. Semmel & Semmel yang terdiri dari empat tahap, yaitu tahap define, design, development dan disseminate.  Perangkat pembelajaran dikembangkan pada materi sistem pernapasan, hasil pengembangan perangkat pembelajaran selanjutnya dianalisis menggunakan rumus presentase rata-rata dan disesuaikan dengan tabel kriteria validasi. Untuk mengetahui efektivitas perangkat pembelajaran terhadap kemampuan berpikir kreatif siswa, perangkat pembelajaran di ujicoba pada kelompok terbatas di kelas XI IPA 1 dan kelas XI IPA 2 dengan jumlah  siswa 47 orang, dan dianalisis menggunakan rumus presentase ketuntasan individu. Kesimpulan hasil penelitian ini antara lain; 1) perangkat pembelajaran yang dikembangkan dikategorikan baik (valid) dan sangat baik (sangat valid) sehingga layak digunakan dalam proses pembelajaran di SMA Negeri 1 Bayan, 2) perangkat pembelajaran efektif dapat meningkatkan kemampuan berpikir kreatif siswa. Kata Kunci: Perangkat Pembelajaran, Pendekatan saintifik, Model guided discovery, Berpikir kreatifAbstract:  The purposes of this research are to develop learning device based on scientific approach with guided discovery and to know the effectiveness of peripheral learning to ability of mastering biological concept and creative thinking ability of student. Learning device of developed study consist of Syllabus, plan execution of study, sheet activity of student discovery, book teach student, domination concept of tes, think creatively tes. Developing learning device uses 4D model from Tiagrajan, S. Semmel & Semmel which consist of four steps: difine, disaign, development, and disseminate. The results of developing peripheral learning analyzed using mean precentage criteria which adapted from criteria validation table. To know the effectiveness of the peripheral to mastery bioligical concept and creatively student think ability, the learning device was tested in class XI IPA 1 and class XI IPA 2 with total 47 students. The result was analyzed using percentage formula of individual mastery. In conclusion 1) the developed learning device was categorized good (valid) and very good (very valid) so that it can be used in learning processes in SMAN Bayan 2) the developed learning device is effective to improve the student’s creative thinking.Keywords: learning device, scientific approach, guided discovery, creative thinking.


2019 ◽  
Vol 3 (1) ◽  
pp. 14-19
Author(s):  
Emi Hartati ◽  
Agus Sundaryono ◽  
Sipriyadi Sipriyadi

ABSTRACT[Development of Visual Audio-Based Microbiology Research Materials for Lipolithic Bacteria to Measure The Ability of Creative Thinking]. The purpose of this research was to develop the design of audio visual teaching materials to measure the creative thinking ability of biology students of FMIPA University of Bengkulu, based on research of lipolytic bacteria degrading palm oil liquid waste. The development model used is the 4D model (define, design, develop, disseminate). In the defining phase, an analysis of the depth of the material, from learning indicators in syllabus, units of lectures agenda and a great line of lesson plan. The analysis is also done by direct interviews to lecturers of microbiology subjects, and participate in learning activities both in the classroom and laboratory. The results of this material analysis serve as guidance in making the design of audio visual teaching materials. The next stage of activity is the design of the preparation of teaching materials developed from the existing learning syllabus. The design of audio visual teaching materials is carried out by feasibility measurement by media experts, IT experts and education practitioners. The results of the measurement of audio-visual material by media experts as 80%, by IT experts as 91.2%, and by education practitioners 75.2%. The deployment stage was only tested on 72 students of Biology Strata one math and science faculty University of Bengkulu, to see the level of creative thinking ability. Measurements to the level of creative thinking ability of students obtained a value of 12.5% in the high category, 70.8% medium category, and 16.7% low category. Keywords: Audio visual; Creative Thinking; 4D Model(Received August 13, 2018; Accepted January 12, 2019; Published February 25, 2019)                                                    ABSTRAKTujuan penelitian ini adalah mengembangkan desain bahan ajar audio visual untuk mengukur kemampuan berpikir kreatif mahasiswa biologi Fakultas Matematika dan Ilmu Pengetahuan Alam  Universitas Bengkulu, yang berbasis penelitian bakteri lipolitik pendegradasi limbah cair kelapa sawit. Model pengembangan  yang digunakan yaitu model 4D (define, design, develop, desseminate). Pada tahap pendefinisian dilakukan analisis terhadap kedalaman  materi, dari indikator pembelajaran yang ada di silabus, satuan acara perkuliahan dan garis besar rencana pembelajaran. Analisis juga dilakukan dengan wawancara langsung kepada dosen pemangku mata kuliah mikrobiologi, dan ikut serta dalam kegiatan pembelajaran baik di kelas maupun praktikum di laboratorium. Hasil dari analisa materi ini dijadikan pedoman dalam membuat desain bahan ajar audio visual. Tahapan kegiatan selanjutnya adalah  rancangan desain penyusunan bahan ajar yang dikembangkan dari silabus pembelajaran yang sudah ada. Desain bahan ajar audio visual dilakukan pengukuran kelayakan oleh ahli media, ahli IT dan praktisi pendidikan. Hasil pengukuran kelayakan bahan ajar audio visual oleh ahli media  80 %, oleh ahli IT  91,2 %, dan oleh praktisi pendidikan 75,2 %. Tahap penyebaran hanya diuji cobakan pada 72 orang  mahasiswa S-1 Biologi Fakultas Matematika dan  Ilmu Pengetahuan Alam Universitas Bengkulu, untuk melihat tingkat kemampuan berpikir kreatifnya. Pengukuran terhadap tingkat kemampuan berpikir kreatif mahasiswa didapatkan nilai 12,5% dalam kategori tinggi, 70,8 % kategori sedang, dan 16,7 % kategori rendah. Kata kunci : Audio visual; Berpikir kreatif; Model 4D.


2018 ◽  
Vol 7 (4.30) ◽  
pp. 50
Author(s):  
Fatim Isdiarti ◽  
Supar Man

Creative thinking ability of students' in solving math problems in Indonesia is still low since they have not been able to use their learning experience yet. To train the students to be creative, it is required learning tools that can provide a memorable learning experience. One of the learning tools is the student worksheet.Indonesian Realistic Mathematics Education (RME) is a learning approach that emphasizes on a memorable learning experience. This research is an effort to develop Indonesian RME to improve students' creative thinking ability. It was a development research with four-D model-- define, design, develop, disseminate. This study was limited to the design stage only. The subjects of the research were the students of class VII MTs Muhammadiyah Karangkajen Yogyakarta Indonesia. Instruments used to retrieve data were the validation of the Lesson Plan, the Student Worksheet, and the creative thinking ability test. The results indicate that the student worksheet design is suitable for student characteristic and curriculum 2013. Student worksheet can be used to improve students' creative thinking ability.Thus, further research on implementation and dissemination can be continued.


2019 ◽  
Vol 5 (1) ◽  
pp. 26
Author(s):  
Wahyudi Wahyudi ◽  
Sitti Budi Waluya ◽  
Hardi Suyitno ◽  
Isnarto Isnarto

This study aims to describe and test the effectiveness of 3CM learning model with blended learning to improve students' creative thinking ability in solving mathematic problems. A pre experimental design with one group pre-test post-test design pattern was applied in this study. Creative thinking ability is measured by test technique and then in triangulation with observation and interview. Students were given a test, observed when solving the problem, and interviewed based on the answers given. To see the effectiveness of 3CM learning with blended learning done with paired T test with assisted with SPSS program then triangulated with observation and interview. Based on the test results, it obtained the average pre-test 60.51 and post-test 75.96. Result of paired T tests, test got sig value. (2-tailed) 0.000 means there was a significant difference between pre-test and post-test results. It indicated that 3CM learning with blended learning effectively improves students' creative thinking ability in solving problems. This happened because learning gives students the opportunity to think systematically by beginning by criticizing the interesting contextual problems and ending with meaningful reflection with adequate learning resources both when face-to-face and online.


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