scholarly journals Pengembangan Modul Pembelajaran Kimia Berbentuk Komik Berbasis Augmented Reality pada Materi Pokok Ikatan Kimia

2021 ◽  
Vol 4 (2) ◽  
pp. 121
Author(s):  
Hastuti Agussalim ◽  
Muharram Muharram ◽  
Muhammad Danial

This study is a development research that aims to develop and produce learning module in the form of comics based on augmented reality in Chemical Bonds learning subject. The development model used in the study refers to the 4D development model by Thiagarajan et al. The limited trial of this learning module was conducted at UPT SMAN 11 Pinrang. The results of the study reveal that (1) the development process of learning module employed the 4-D model which included 4 stages, namely (a) defining (define), (b) design, (c) development (develop), and (d) disseminating (disseminate), (2) the learning module is valid, effective, and practical. The validity of the module by the material experts obtained moderate validity and by the media experts obtained high validity categories. Limited field trials to 33 students of class X MIPA 1 obtained 81% class completeness after using the module. The learning motivation after using the module obtained an average score of 86 which was higher than before using the module which was 75. The effectiveness of learning module was also obtained by comparing the learning motivation of students based on the paired sample t-test with a significance p value smaller than α (0.00 < 0.05). The responses of students and teachers to the learning module developed also obtained a very practical category so that the media is confirmed to be practical.

2020 ◽  
Vol 9 (1) ◽  
pp. 25
Author(s):  
Muslim Jafar ◽  
Devy Aisyah ◽  
Amrina Amrina

This reseach aimed to develop Arabic listening learning media by using Audacity Programme for the students of Pondok Pesantren Modern Nurul Ihsan Panampung Sumatera Barat. The reseach used R & D method. While, development model used 4-D model : Define, Design, Develop without Disseminate. The result showed that the media of arabic listening which is developed by using audacity can be used properly for the students of Pondok Pesantren Modern Nurul Ihsan Panampung in West Sumatra. According to the expert judgement, the develop media is valid, while the average score is 84.68


2019 ◽  
Vol 2 (3) ◽  
pp. 287-297
Author(s):  
Jufrida Jufrida ◽  
Fibrika Rahmat Basuki ◽  
Anta Xena ◽  
Pretty Pasminingsih

Abstract: This study aims to develop science books based on Jambi local wisdom and improve student learning motivation. This research was a research and development using ADDIE model. The subjects were material experts, media experts and class VIII students of SMPN 1 Muaro Jambi, totaling 30 students. The instruments used in this study were observation sheets, questionnaire needs, material and media validation sheets and student motivation questionnaires. Qualitative data were analyzed descriptively and quantitative data were analyzed using descriptive statistics. This study produced a science book based on Jambi local wisdom about the pressure and vibration and waves. Local wisdom was used as a context to explore scientific concepts. The results of the material expert validation obtained an average score of 4.5 with the category "very good" and the media expert was 4.65 with the category "very good". The results of field trials show that science books based on Jambi local wisdom can increase students' learning motivation with an average score of 4.1 (good category).Abstrak: Penelitian ini bertujuan untuk mengembangkan buku IPA berbasis kearifan lokal Jambi serta meningkatkan motivasi belajar siswa. Penelitian ini merupakan penelitian pengembangan. Subjek penelitian adalah ahli materi, ahli media serta siswa kelas VIII di SMPN 1 Muaro Jambi yang berjumlah 30 siswa. Instrumen yang digunakan dalam penelitian ini lembar observasi, angket kebutuhan  lembar validasi ahli materi dan media serta angket motivasi siswa. Data kualitatif dianalisis secaradeskriptif dan data kuantitatif dianalisis menggunakan statistic deskriptif. Penelitian ini mengahsilkan buku IPA berbasis kearifan lokal Jambi meteri tekanan zat, serta getaran dan gelombang. Kearifan  lokal dijadikan sebagai konteks untuk menggali konsep sains. Hasil validasi ahli materi diperoleh skor rata-rata 4,5 dengan kategori “sangat baik” dan ahli media adalah 4,65 dengan kategori “sangat baik”. Hasil ujicoba lapangan menunjukkan bahwa buku IPA  berbasis kearifan local jambi dapat meningkatkan motivasi belajar siswa dengan skor rata-rata 4,1 (kategori baik).


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Candra Kurniawan ◽  
Hidayati Hidayati

This study aims to determine the characteristics of the process and product, development of water cycle and to determine the quality criteria for the feasibility of water cycle diorama media on the theme of events in the life of fifth grade SD Negeri Jetis 2. This research is a research and development study with the aim of producing new products. This media uses a 3D development model developed by Thiagarajan, Summel. This study has four stages, namely Define, Design, Develop. The results of this study indicate that the media developed in SD Negeri Jetis 2 in the good category. Based on the assessment of material experts, the good category with a score of 3.84. Based on media experts included in the good category with a score of 3.41. Based on the results of field trials with 8 students, this media was included in the good category, with an average score of 4.03.


Author(s):  
Lathifah Al Husna ◽  
Suharmon Suharmon ◽  
Amrina Amrina

This research aimed to develop arabic vocabulary learning media by using Viva Video Programme for the students of MTs Rambatan. The research used R & D method. While, development model used 4-D model: Define, Design, Develop without Disseminate. The result showed that the media of arabic vocabulary learning which is developed by using Viva Video can be used properly for the students of MTs Rambatan. According to the expert judgement, the developed media is valid, while the average score is 3.23.


Author(s):  
Muhamad Albir Damara ◽  
Kustiono Kustiono ◽  
Sukirman Sukirman

Augmented reality (AR) could be a new technology to address the exhibition event become more interesting, secure and its product could be easily renewable for educational purposes. This article describes the development process of AR media and fnd out it feasibility as a learning tool for 3D animation lecture at higher education level. This research employing Research and Development (R & D) model and adapted 10 stages of R & D model from Sugiyono (2013) into four primary steps, i.e. (1) analysis, (2) design, (3) development and (4) testing the product. The feasibility of the product has been tested by media expert and showed a very good result with average score at 95%, the testing product for student also gained the same result with average score at 81%. The result of this research proved that AR was feasible as a learning media for 3D animation lecture and therefore it has a potential to be used for another context for educational purposes. Abstrak Media augmented reality (AR) dapat dipergunakan sebagai teknologi baru dalam penyelenggaraan pameran secara virtual sehingga produk yang dipamerkan akan terpelihara dan dapat diperbarui. Artikel ini menggambarkan proses pengembangan media AR dan mengetahui kelayakannya sebagai media penunjang pembelajaran mata kuliah Animasi 3D. Penelitian ini menggunakan model research and development yang mengadaptasi 10 tahap pengembangan sugiyono dan disederhanakan menjadi 4 tahap utama, yaitu (1) analysis, (2) desain, (3) pengembangan produk, dan (4) ujicoba produk. Hasil uji kelayakan yang dilakukan oleh ahli media diperoleh rata-rata persentase 95% dengan kriteria sangat baik. Selain itu hasil ujicoba kepada mahasiswa didapatkan perolehan rata-rata persentase 81% dan masuk dalam kategori sangat baik. Hasl penelitian ini menunjukkan bahwa AR memang terbukti layak digunakan sebagai media pembelajaran dalam mata kuliah Animasi 3D dan oleh karenanya potensial juga digunakan untuk mata kuliah dan pembelajaran lain. Kewords:  Augmented reality; educational technology; exibhition; research & development; virtual media


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Ifa Dwi Aurelia ◽  
Ratih Asmarani

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.


Akademika ◽  
2020 ◽  
Vol 9 (01) ◽  
pp. 127-138
Author(s):  
Nasir Nasir

This research aims to determine the results of the development of web-based learning media for Islamic Religious Education (PAI) which is valid and practical. This learning media development model refers to the 4-D development model (Four D-Model). This research was conducted at Unismuh Makassar Junior High School with research subjects 30 students and 1 teacher Islamic Education. The instruments used were validation sheets, student activity, teacher response and students. The data collection techniques used observation sheet instruments and student and teacher response questionnaires. The analysis used is descriptive qualitative statistical analysis. Based on the results of research and development shows that the media developed after validation is declared valid and reasonable for testing. The results of testing practicality show that the web-based learning media is practical because it has fulfills the criteria with the results: 1) students' activities in learning are carried out as expected, 2) teachers give excellent responses and, 3) students provide good response to the learning media. So it can be concluded that in the development of learning media activities fulfill valid and practical criteria used in the learning process especially in PAI subjects in class VIII.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


Jurnal PenSil ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 24-30
Author(s):  
Gilang Mawardi ◽  
Tuti Iriani ◽  
Daryati Daryati

This research is a type of research and development that aims to produce products in the form of multimedia powerpoint-based learning media in Learning Competency courses. This development research is a Research and Development research method with the 4D (four-D) model. This research is basically done through four main stages, namely define process, design process, develop process, and disseminate process. However, the research only reaches the stage of the development process. This study uses a questionnaire as a tool to test the feasibility of the media through the validation of media experts and material experts. The results of development are multimedia powerpoint-based learning media products. Assessments by material expert lecturers get scores 4,27 categorized as "Very Good". An assessment by a media expert lecturer got a score of 3.31 which was categorized as "Quite Good". The results of the average assessment from material and media experts get the value "3,79" means that multimedia-based learning media is categorized as "Good.".


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