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2021 ◽  
pp. 65-71
Author(s):  
Lisa Sidyawati ◽  
Joko Sayono ◽  
Swastika Dhesti Anggriani ◽  
Moch. Nurfahrul Lukmanul Khakim ◽  
Jati Kusuma Bin Ali

Kampoeng Heritage Kajoetangan is an area located in the heart of Malang City. 60 preserved heritage buildings are still occupied by the community to this day. Kampoeng Heritage Kajoetangan is a common thread in the history of the struggle of the Indonesian nation and the history of the city of Malang, which has many assets that must be preserved and explained to tourists. This study’s researchers developed an application entitled KAMPOENG HERITAGE KAJOETANGAN as a medium of learning about the culture in this village, including historical information, knowledge systems, language, systems and technology equipment, and art, livelihood, religious and social systems. This application was developed following the Borg & Gall development model which was simplified into 4 steps given the time restrictions, namely: Research and Data Collection, Planning, Product Draft Development, and Final Product Completion. The visualization of illustrations, fonts, colors, and music featured in this product have an Indische nuance, making it easier for tourists to learn and foster an aesthetic experience like going back in time. Keywords: interactive multimedia, culture, Kampoeng Heritage Kajoetangan, education, tourists


Author(s):  
Siti Fatimah Roba’ah ◽  
M Ramli ◽  
Muslihati Muslihati

Abstract: This research aims to develop educational bibliographic media "Scars Make You Strong" to Increase Self-Esteem of children in Pondok Tahfidz Quran LAZNAS Nurul Hayat Malang. This study was developed to help facilitate counseling teachers in providing group guidance interventions using bibli education techniques. The scope of this research is the bibliographic media of the story book "Scars Make You Strong" to increase the self-esteem of the adolescent children. This study uses the model Research and Development (R&D) developed by Borg and Gall (1983) with the following steps: data collection, planning, product development, testing (BK material expert & media expert), revision of the results of expert testing and candidate testing users, revised trial results, and the final product. Expert testing and field testing of prospective users were analyzed using quantitative data analysis using the formula average (mean) and qualitative data analysis. The validity index of expert and prospective user tests shows high criteria and meets acceptability, namely usability, accuracy, convenience, and attractiveness, so that the product is feasible and can be given to prospective users of story books, namely children in the cottage, and guidebooks for use for counseling teachers / guidance teachers. Abstrak: Penelitian ini bertujuan untuk mengembangkan media biblioedukasi Buku Cerita Bergambar “Scars Make You Strong” untuk Meningkatkan Self-Esteem anak di Pondok Tahfidz Quran LAZNAS Nurul Hayat Malang. Penelitian ini dikembangkan guna membantu memudahkan guru BK dalam pemberian intervensi bimbingan kelompok menggunakan teknik biblioedukasi. Ruang lingkup dalam penelitian ini adalah media biblioedukasi buku cerita “Scars Make You Strong” untuk meningkatkan self-esteem anak pondok. Penelitian ini menggunakan model Research and Development (R&D) yang dikembangkan oleh Borg dan Gall (1983) dengan langkah : melakukan pengumpulan data, perencanaan, pengembangan produk, uji coba (ahli materi BK & ahli media), revisi dari hasil uji ahli dan uji calon pengguna, revisi hasil uji coba, serta produk akhir. Uji ahli dan uji lapangan calon pengguna dianalisis menggunakan analisis data kuantitatif menggunakan rumus rata-rata (mean) dan analisis data kualitatif. Indeks validitas uji ahli dan calon pengguna menunjukkan kriteria yang tinggi dan memenuhi akseptabilitas yakni kegunaan, ketepatan, kemudahan, dan kemenarikan, sehingga produk layak dan dapat diberikan pada calon pengguna buku cerita yakni anak di pondok, dan buku panduan penggunaannya untuk guru BK/guru pembina.


2019 ◽  
Vol 3 (2) ◽  
pp. 365
Author(s):  
Risa Yuliana ◽  
Heri Maria Zulfiati

This research aims to develop a “human interaction board” teaching media for thematic teaching in the fifth grade of State Elementary School 3 Madusari, Prambanan, Sleman. This is a research and development study which uses Borg and Gall’s development procedures. A development which uses these procedures involves 9 stages, namely research and data collection, planning, initial product development, initial field try out, product revision, operational field try out, and final product revision. The population of this research are all fifth grade students of State Elementary School 3 Madusari, Prambanan, Sleman, there were 22 students. The research samples include all the population. The data collection was conducted by means of questionnaires, observations, and interviews with the class teacher and five students to determine the situation during the teaching process. The data analysis used a descriptive quantitative technique. The research results show that the human interaction board teaching media developed based on Borg and Gall’s development procedures was feasible to be used. This is based on the score percentage achieved from the validator and the students. Material validation results percentage from the lecturer showed a score of 80% with a criterion of feasible to be used. Material validation result percentage from the class teacher showed a score of 83.33% with a criterion of feasible to be used. Media validation results percentage from the lecturer showed a score of 77.33% with a criterion of feasible to be used. Media validation result percentage from the class teacher showed a score of 82.66% with a criterion of feasible to be used. Students scoring percentage achieved during a limited test showed 93% with a criterion of feasible to be used. During a field try out showed 94% with a criterion of feasible to be used. Operational field try out showed 94% with a criterion of feasible to be used.


2019 ◽  
Vol 3 (3) ◽  
pp. 294
Author(s):  
Ahmad Syawaluddin ◽  
Andi Makkasau ◽  
Ina Fitrayani Jamal

This study studies on the development of media-based learning applications Lectora inspire on class V IPS courses at SDN 197 Sapolohe, Bontobahari Sub-district, Bulukumba district. The purpose of the research is to describe (1) The initial overview of the media needs of the application-based Lectora inspire in IPS class V subjects; (2) Overview of the results of the development of media-based learning application Lectora inspire on the subject of IPS class V, and (3) the level of media feasibility learning application-based Lectora inspire on the subjects of IPS class V at SDN 197 Sapolohe subdistrict Bontobahari, Bulukumba regency. This research approach is research and development, with the Borg & Gall development model. The process of development of media-based learning application Lectora Inspire on IPS subjects through 8 stages, namely research introduction and data collection, planning, product development, validity test (expert test), revision I, test small group, Revision II, and final product. Data collection techniques using poll instruments. Analysis of the data used is quantitative descriptive data analysis. The level of media feasibility learning application Lectora Inspire on IPS subjects based on a material expert assessment of 4.35, a media expert of 3.8, a teaching practitioner (teacher) of 4.55 and a student of 4.54 that gained an average A score of 4.31 with a very good category that shows the results that the learning media is worthy to be used in the learning process for students of class V SDN 197 Sapolohe, Bontobahari Sub-district, Bulukumba Regency.


2019 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Widodo Hariyono ◽  
Elisda Septiyani

Golden ages phase is an important period of growth and development of the children. This period is a very good time to cultivate the values of the character of goodness which will hopefully be able to shape his personality. One of them is about living clean and healthy. Leghezo is health education games for children. Leghezo was present because of the limited health education media at the time of the widespread use of gadgets by children. Leghezo is a product development of the Research and Development study level 3. The stages of the research include data collection, planning, product development, validation, and product trials. The feasibility of the product is based on the results of the assessment of media experts, material experts, and Elementary School (SD) students as test subjects. Data collection techniques using observation and questionnaires. Data analysis with qualitative descriptive. The results of the study, the assessment of media experts score 4.36 (feasible category), expert assessment of the material score 4.90 (feasible category), the initial field trial results are 100% (feasible category). In conclusion, the innovative Leghezo game is worthy of being a health education media for children aged between 7-13 years.


2018 ◽  
Vol 6 (6) ◽  
pp. 131-138
Author(s):  
Nurul Khabibah ◽  
Tri Jalmo ◽  
Agus Suyatna ◽  
Agus Suyatna

This research aims to develop inquiry-based student worksheet and to describe its attractiveness, usefulness and effectiveness. The development design uses seven steps of Borg & Gall research including research and data collection, planning, product draft development, initial field testing, revision of the test results, field testing, and product improvement. Product validation includes material validation, design and content using questionnaires. The subjects of the testing are teachers and students of one of state senior high schools in East Lampung. The results of material validation, design and student worksheet’s content are included in high category, so that it can be stated that the student worksheet is worth to use. The results of field testing indicated that inquiry-based student worksheet can instill students’ science generic skills in static fluid subject. Teachers’ and students’ responses towards the development results were 78% which was categorized as very attractive and 78% as very useful. From the results of effectiveness test, it was known that post-test values was higher than the mean of pre-test value. Therefore, the product which has been developed in the form of inquiry-based student worksheet is effective to instill science generic skill of the students.


2018 ◽  
Vol 4 (1) ◽  
pp. 43 ◽  
Author(s):  
Arindra Trisna Widiansyah ◽  
Sri Endah Indriwati ◽  
Munzil Munzil ◽  
Ahmad Fauzi

In Zoology course, students often have difficulty to identify several invertebrates. Android-based learning media is currently an alternative way of solving some problems during the learning process. Therefore, android-based learning media that assist students to identify invertebrates was developed in this study. This research method used to research and development model (R&D) developed by Borg and Gall (1983) that consisting 10 steps, that are research and data collection; planning the educational product; developing the product's preliminary form; initial field testing; the first revision of main product; main field testing; operational product revision; operational field testing; final product revision; and dissemination. The validation results from the material expert I, material expert II, and media experts were 96.6%; 94.3%; and 94.7%, respectively.  That results concluded I-Invertebrata was feasible for use in learning but requires minor revision. Furthermore, the results of quasi-experimental research that was analyzed by using analysis of covariance test showed the learning motivation of students who use I-Invertebrata is significantly higher than students who do not use I-Invertebrata.


2017 ◽  
Vol 1 (1) ◽  
pp. 115
Author(s):  
Muhammad Hassan Massaty ◽  
Yudianto Sujana ◽  
Aris Budianto

Historical learning in Indonesia is very minimal innovation. Due to the lack of innovation from year to year emerged various problems in historical learning activities such as monotonous, boring and uninteresting. The variety of learning media will be able to increase interest of learners in the learning process. The result of this research is an interesting and non-boring Android-based history learning media that is called Sekar Indonesia and worthy of being used as a learning media. This research method is research and development (R & D). This study was conducted using a research model developed by Borg & Gall. The research model consists of five steps: research and data collection, planning, product drafting, preliminary field testing and main product revision. Applications Sekar Indonesia tested by material experts, media experts and users. Expert testing results obtained percentage of 86.1% from material experts, 92.85% from media experts, and 97.7% form users. From the test results obtained the conclusion that the application Sekar Indonesia that has been developed can be used as a learning media.


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