scholarly journals Pengembangan Buku IPA Berbasis Kearifal Lokal Jambi pada Materi Tekanan serta Getaran dan Gelombang

2019 ◽  
Vol 2 (3) ◽  
pp. 287-297
Author(s):  
Jufrida Jufrida ◽  
Fibrika Rahmat Basuki ◽  
Anta Xena ◽  
Pretty Pasminingsih

Abstract: This study aims to develop science books based on Jambi local wisdom and improve student learning motivation. This research was a research and development using ADDIE model. The subjects were material experts, media experts and class VIII students of SMPN 1 Muaro Jambi, totaling 30 students. The instruments used in this study were observation sheets, questionnaire needs, material and media validation sheets and student motivation questionnaires. Qualitative data were analyzed descriptively and quantitative data were analyzed using descriptive statistics. This study produced a science book based on Jambi local wisdom about the pressure and vibration and waves. Local wisdom was used as a context to explore scientific concepts. The results of the material expert validation obtained an average score of 4.5 with the category "very good" and the media expert was 4.65 with the category "very good". The results of field trials show that science books based on Jambi local wisdom can increase students' learning motivation with an average score of 4.1 (good category).Abstrak: Penelitian ini bertujuan untuk mengembangkan buku IPA berbasis kearifan lokal Jambi serta meningkatkan motivasi belajar siswa. Penelitian ini merupakan penelitian pengembangan. Subjek penelitian adalah ahli materi, ahli media serta siswa kelas VIII di SMPN 1 Muaro Jambi yang berjumlah 30 siswa. Instrumen yang digunakan dalam penelitian ini lembar observasi, angket kebutuhan  lembar validasi ahli materi dan media serta angket motivasi siswa. Data kualitatif dianalisis secaradeskriptif dan data kuantitatif dianalisis menggunakan statistic deskriptif. Penelitian ini mengahsilkan buku IPA berbasis kearifan lokal Jambi meteri tekanan zat, serta getaran dan gelombang. Kearifan  lokal dijadikan sebagai konteks untuk menggali konsep sains. Hasil validasi ahli materi diperoleh skor rata-rata 4,5 dengan kategori “sangat baik” dan ahli media adalah 4,65 dengan kategori “sangat baik”. Hasil ujicoba lapangan menunjukkan bahwa buku IPA  berbasis kearifan local jambi dapat meningkatkan motivasi belajar siswa dengan skor rata-rata 4,1 (kategori baik).

2017 ◽  
Vol 5 (2) ◽  
pp. 31
Author(s):  
Riska Purnamasari ◽  
Sukainil Ahzan ◽  
Baiq Azmi Sukroyanti

[Title: Development of Flash Multimedia on Energy Materials to Improve Student Learning Motivation]. This study aims to develop flash multimedia on energy materials to improve student learning motivation. This study is a development research with ADDIE model. Flash multimedia validation involves 2 validators (media experts and media design experts). Validation results show on the aspect of the material with a score of 3.6 with the category "high validity" and the media aspect with a score of 3.4 with the category "high validity". The flash multimedia implementation (trial run) conducted on the 28 students of grade VIII in SMP Negeri 1 Lenangguar, Sumbawa. The results of the implementation showed the students 'motivation before using flash media with the average score of 2.47 with the category "less agree", and after using flash media with average score 3.41 with category "very agree". So it show an increase of student learning motivation. Thus the developement of flash media have eligibility to be used as a medium in learning physics of energy subject matter


2018 ◽  
Vol 3 (2) ◽  
pp. 114-131
Author(s):  
Desya Rossa Deviana ◽  
Erlina Prihatnani

This study aims to develop Monopoly Mathematics Media (Monomath) to learning mathematical probability exercises at junior high school. Using the ADDIE model consist of five phases - Analyze, Design, Development, Implementation, and Evaluation to develop this Monomath Media. This Monomath has gone through validity, practicability, and effectiveness test. The result of this research showed that the Monomath obtained a total average score for all aspect were 78.1% of validity matter expert and 80.8% of validity media expert, which means the media is valid. In the feasibility, the study result obtained a total average score for all aspect was 82.5%, which means the media has met practical criteria. The field trials result were obtained an average score of 95.46 for the posttest. It is higher than pretest average score was 54.83. The result of the student questionnaire showed that an average score of 90% which means the student give a positive response to the Monomath they used. Thus, the result of Monomath to learning mathematical probability is valid, practical, and effective.


Author(s):  
Tri Murnilawati ◽  
Syamsurizal Syamsurizal ◽  
Bambang Hariyadi

The aim of this development is to create a learning module that can increase students' motivation and facilitate remedial students to perform learning. The module is created contains instructions for using the module, perform remedial instructions for students, subject matter, competency testing per learning activities, feedback, answer keys, a summary of the material to the glossary contains terms used in the learning module. The model used in the design development using ADDIE model of instructional design, outline development model consists of 5 stages are: analysis, design, development, implementation and evaluation. The data obtained in this study is qualitative data obtained from the comments and suggestions validator (materials and expert design expert module) and peer comments, while the quantitative data obtained from the students' response to the learning modules, before remedial value and value increase learning achievement after using remedial module. The test is done in small groups of 6 students and a large group of 33 students. Based on the results of the validation and field trials have shown that the media developed is feasible and can be applied to students of class X results in research trials shows that students can respond with a good media applied.


2021 ◽  
Vol 2126 (1) ◽  
pp. 012019
Author(s):  
M Hendri ◽  
M Jarnawi

Abstract This study aims to develop NaNo Physics learning media (Physics Monopoly Game) on work and energy topic. The type this research was research and development (R&D) with the ADDIE model. Data were analysed using the descriptive statistical analysis. The results indicated that the physics monopoly was feasible to be used as a learning media. The overall results of the assessments of material and media experts, and students from individual trials, small group trials and field trials showed that they had met the eligibility requirements of the developed physics monopoly learning media. In addition, according to the field testing, the developed product can increase students’ learning motivation from an average score of 3.19 which was in the “enough” category and increased to 4.39 in the “very high” category.


2021 ◽  
Vol 4 (2) ◽  
pp. 121
Author(s):  
Hastuti Agussalim ◽  
Muharram Muharram ◽  
Muhammad Danial

This study is a development research that aims to develop and produce learning module in the form of comics based on augmented reality in Chemical Bonds learning subject. The development model used in the study refers to the 4D development model by Thiagarajan et al. The limited trial of this learning module was conducted at UPT SMAN 11 Pinrang. The results of the study reveal that (1) the development process of learning module employed the 4-D model which included 4 stages, namely (a) defining (define), (b) design, (c) development (develop), and (d) disseminating (disseminate), (2) the learning module is valid, effective, and practical. The validity of the module by the material experts obtained moderate validity and by the media experts obtained high validity categories. Limited field trials to 33 students of class X MIPA 1 obtained 81% class completeness after using the module. The learning motivation after using the module obtained an average score of 86 which was higher than before using the module which was 75. The effectiveness of learning module was also obtained by comparing the learning motivation of students based on the paired sample t-test with a significance p value smaller than α (0.00 < 0.05). The responses of students and teachers to the learning module developed also obtained a very practical category so that the media is confirmed to be practical.


2019 ◽  
Vol 3 (3) ◽  
pp. 390
Author(s):  
Maulida Maulida ◽  
Gimin Gimin ◽  
Sri Kartikowati

Low learning motivation of the student sometime it is due to the teacher has difficulty choosing the right learning media. This study was to produce powerpoint-based accounting and wondershare quiz creator multimedia to improve student learning motivation. Data collection begins with the need analysis phase. The media was validated interm of its interactive and content by the validators. The result the validator 1 and 2 obtained a score of 75 in the feasible category and the material feasibility by material expert obtained a score of 59 and 66 in the feasible category. Furthermore, the small scale test was showing that the media is useful to be used because it reaches a minimum score of> 37.5 - 48.78 (High category). The results of the analysis show that there are differences in the level of student motivation in the experimental class in the category of High of 62.5% and student motivation in the control class is in the Low category of 59.4%. Based on the results, the developed media is possible to use in the real teaching class.


Author(s):  
Alvira Jasmin Eka Fahriyanti ◽  
Citra Ika Prasetya ◽  
Rizky Wantoro

The Covid-19 pandemic is a new challenge in the world of education, especially for a teacher, because learning must be done online. Therefore, teachers must master digital skills and creative thinking patterns, especially in conveying news texts. Facing this, this study discusses the development of online-based interactive learning media. The media development was designed by utilizing the Articulate Storyline 3 software in collaboration with learning videos and Google forms which were then combined on the Linktree website. The objectives of this study include describing the development of media and the presentation/display of the "Click Aja" media in online learning to deliver news texts for class VIII students and describe the results of the effectiveness test of using "Click Aja" media in online learning to deliver news texts for class VIII students. This study uses the type of research and development method ADDIE model. Through this research method, the discussion in this study leads to the resulting product, which is a "Click Aja" learning media. The product was tested by experts and obtained an average value of 3.4 which states that the media is suitable for use. In addition, the product was also tested on students and obtained an average score of 3.51 which stated that the media was suitable for use. Although the "Click Aja" media is feasible to use, there are improvements submitted by experts, including errors in writing, the delivery of material in the learning video is less communicative and incomplete material regarding news texts.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


2020 ◽  
Vol 1 (2) ◽  
pp. 116-124
Author(s):  
Yani Fadariyah

This study aims to increase student motivation, by using the cooperative learning model type a make a match assisted by audio visual media in science subjects class VIII-A SMPN 6 SUMENEP. This type of research is a classroom action research (CAR) with the approach used is a qualitative and quantitative approach that is descriptive and without using statistical analysis. The research subjects studied were SMP Negeri 6 Sumenep students in class VIII-A in the odd semester of 2017/2018 with 23 students consisting of 12 female students and 11 male students. Data collection instruments were carried out using sheets of the implementation of learning activities and observation sheets of student motivation. The results of student learning motivation in science subjects using the make a match type of cooperative learning model assisted by audio-visual media using card media distributed during learning and group formation to find partners makes students active and enthusiastic so that their motivation to learn increases. This can be seen from the percentage in cycle 1 students' learning motivation is still in the moderate category (57%). In cycle II it has increased, so it rises to the good category (76.5%).


2020 ◽  
Vol 20 (1) ◽  
pp. 81-94
Author(s):  
Asnawiyah Asnawiyah

The aim of this research is to observe visual media using in subject Islamic Cultural History or Sejarah Kebudayaan Islam (SKI) and to increase the learning motivation of MTs Laboratorium Jambi students. The research used Classroom Action Research (CAR) which was carried out in 2 cycles. The research subjects are 20 students of class VIII MTs Laboratorium Jambi. The data technique was carried out through observation and questionnaires. The data analysis technique is a qualitative descriptive analysis with a proportion formula. The results of the study are obtained from the teacher activity observation sheet in cycle 1 with an average proportion formula of 80.76% and in cycle II an increase in the average proportion value of 92.30% (very good) and the results of processing student motivation questionnaire data. in the subject of Islamic cultural history (SKI) using visual media in the first cycle, it reached 87% and in the second cycle increased 96.5% including in the very high category. Thus, the use of visual media can increase student motivation at MTs Laboratorium Jambi.   Penelitian ini bertujuan mengetahui penggunaan media visual dalam mata pelajaran Sejarah Kebudayaan Islam (SKI) dan peningkatan motivasi belajar siswa MTs Laboratorium Jambi. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan sebanyak 2 siklus. Subjek penelitian adalah siswa kelas VIII MTs Laboratorium Jambi sebanyak 20 siswa. Teknik pengumpulan data dilakukan melalui observasi dan angket. Teknik analisis data adalah analisis deskriptif kualitatif dengan rumus persentase. Hasil penelitian yang diperoleh dari lembar observasi aktifitas guru pada siklus 1 dengan rumus persentase rata-rata 80,76%, dan pada siklus II mengalami peningkatan dengan nilai persentase rata-rata 92,30% (sangat baik) dan hasil dari pengolahan data angket motivasi siswa pada mata pelajaran sejarah kebudayaan Islam (SKI) dengan menggunakan media visual pada siklus I mencapai 87% dan pada siklus II meningkat meningkat 96,5% termasuk dalam katagori sangat tinggi. Dengan demikian, penggunaan media visual dapat meningkatkan motivasi belajar siswa pada MTs Laboratorium Jambi.


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