scholarly journals تطوير وسيلة تعليم مهارة الاستماع ببرنامج أوداسيتي(Audacity) في المدرسة المتوسطة معهد نور الإحسان المعاصر بانامبونج بسومطرة الغربية

2020 ◽  
Vol 9 (1) ◽  
pp. 25
Author(s):  
Muslim Jafar ◽  
Devy Aisyah ◽  
Amrina Amrina

This reseach aimed to develop Arabic listening learning media by using Audacity Programme for the students of Pondok Pesantren Modern Nurul Ihsan Panampung Sumatera Barat. The reseach used R & D method. While, development model used 4-D model : Define, Design, Develop without Disseminate. The result showed that the media of arabic listening which is developed by using audacity can be used properly for the students of Pondok Pesantren Modern Nurul Ihsan Panampung in West Sumatra. According to the expert judgement, the develop media is valid, while the average score is 84.68

Author(s):  
Lathifah Al Husna ◽  
Suharmon Suharmon ◽  
Amrina Amrina

This research aimed to develop arabic vocabulary learning media by using Viva Video Programme for the students of MTs Rambatan. The research used R & D method. While, development model used 4-D model: Define, Design, Develop without Disseminate. The result showed that the media of arabic vocabulary learning which is developed by using Viva Video can be used properly for the students of MTs Rambatan. According to the expert judgement, the developed media is valid, while the average score is 3.23.


2021 ◽  
Vol 4 (2) ◽  
pp. 121
Author(s):  
Hastuti Agussalim ◽  
Muharram Muharram ◽  
Muhammad Danial

This study is a development research that aims to develop and produce learning module in the form of comics based on augmented reality in Chemical Bonds learning subject. The development model used in the study refers to the 4D development model by Thiagarajan et al. The limited trial of this learning module was conducted at UPT SMAN 11 Pinrang. The results of the study reveal that (1) the development process of learning module employed the 4-D model which included 4 stages, namely (a) defining (define), (b) design, (c) development (develop), and (d) disseminating (disseminate), (2) the learning module is valid, effective, and practical. The validity of the module by the material experts obtained moderate validity and by the media experts obtained high validity categories. Limited field trials to 33 students of class X MIPA 1 obtained 81% class completeness after using the module. The learning motivation after using the module obtained an average score of 86 which was higher than before using the module which was 75. The effectiveness of learning module was also obtained by comparing the learning motivation of students based on the paired sample t-test with a significance p value smaller than α (0.00 < 0.05). The responses of students and teachers to the learning module developed also obtained a very practical category so that the media is confirmed to be practical.


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Ifa Dwi Aurelia ◽  
Ratih Asmarani

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.


Akademika ◽  
2020 ◽  
Vol 9 (01) ◽  
pp. 127-138
Author(s):  
Nasir Nasir

This research aims to determine the results of the development of web-based learning media for Islamic Religious Education (PAI) which is valid and practical. This learning media development model refers to the 4-D development model (Four D-Model). This research was conducted at Unismuh Makassar Junior High School with research subjects 30 students and 1 teacher Islamic Education. The instruments used were validation sheets, student activity, teacher response and students. The data collection techniques used observation sheet instruments and student and teacher response questionnaires. The analysis used is descriptive qualitative statistical analysis. Based on the results of research and development shows that the media developed after validation is declared valid and reasonable for testing. The results of testing practicality show that the web-based learning media is practical because it has fulfills the criteria with the results: 1) students' activities in learning are carried out as expected, 2) teachers give excellent responses and, 3) students provide good response to the learning media. So it can be concluded that in the development of learning media activities fulfill valid and practical criteria used in the learning process especially in PAI subjects in class VIII.


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


2019 ◽  
Vol 7 (3) ◽  
pp. 99
Author(s):  
I G Adi Aryana ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Penelitian ini bertujuan untuk: 1) Mengetahui pengembangan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar. 2) Mengetahui kelayakan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar kelas X TBSM di SMK Negeri 3 Singaraja. Penelitian ini menggunakan jenis penelitian (R&D) Research and Development, dengan model pengembangan 4D (Four D models), yang terdiri dari 4 tahap yaitu tahap pendefinisian (define) tahap perancangan (design) tahap pengembangan (development) dan penyebaran (deseminate). Pada penelitian ini baru dilakukan 3 tahap, Hasil validitas dari 1) Ahli materi yaitu sangat layak dengan persentase 85.33%, 2) Ahli media memberikan hasil dengan persentase sebesar 90% sehingga kriteria dari segi media sangat layak, 3) Uji coba kelompok kecil memperoleh persentase sebesar 86.5%, sehingga dapat dinyatakan dalam kriteria sangat layak, 4) Uji coba kelompok besar mendapatkan kriteria sangat layak dengan persentase sebesar 89.2%. Berdasarkan hasil pembahasan dari penelitian dan pengembangan ini dapat dinyatakan sangat layak dari segi materi, dan media serta tanggapan dari siswa, sehingga media ini dapat dinyatakan sangat layak digunakan untuk pembelajaran. Kata Kunci: Media Pembelajaran, Video Animasi, Solidworks 2014, Adobe Flash CS3, Motor Bakar.This study aims to: 1) determine the development of instructional media Based on Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine. 2) determine the feasibility of learning media based On Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine for Class X TBSM in SMK Negeri 3 Singaraja. This study uses a type of research (R&D) Research and Development, with a 4-D development model (Four D model), which consists of 4 stages, namely the stage of defining, the design phase of development and the development of deseminate). In this research, only 3 stages have been carried out. The results of the validity of 1) Theory experts are very decent with a percentage of 85.33%, 2) Media experts give results with a percentage of 90% so that the criteria in terms of the media are very feasible, 3) Small group trials get a percentage of 86.5%, so that it can be stated in very feasible criteria, 4) Large group trials get a very feasible criterion with a percentage of 89.2%. Based on the results of the discussion of this research and development can be declared very feasible in terms of material, and the media and responses from students, so that this media can be declared very feasible to use for learning. Keywords: Learning Media, Animation Video, Solidworks 2014, Adobe Flash CS3, Combustion Engine.


2020 ◽  
Vol 5 (1) ◽  
pp. 23-30
Author(s):  
Desak Made Sri Mardani ◽  
I Wayan Sadyana ◽  
Putu Hendra Suputra

The ability of college students in X university to use Hiragana and Katakana letters is still weak due to the lack of practice in reading and using these letters in a word/sentence. The ability to use Hiragana and Katakana letters is not only about the ability to understand the order of writing and the differences in the strokes, but also to use Hiragana and Katakana in words/sentences. This research was a descriptive study using R D design based on the Four-D Model. In this study, three stages were carried out out of the four stages of the model. Questionnaires and interviews were used in this study as a method of data collection. Interviews also conducted to determine the needs of teachers and students, while questionnaire was used for expert judgement (expert appraisal) process consisting of learning media expert judgement and content expert judgement. The questionnaire data were analyzed descriptively to determine deficiencies in the media created. After going through the improvement phase, then a limited scale trial was conducted on 26 students. From the questionnaire data on the interactive media produced, it is known that overall, the media produced received excellent responses from students, wherein each assessment indicator also received a positive response as well. However, further studies are needed to find out how to implement the interactive media of Hiragana and Katakana in the learning process directly inside the classroom.


2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


Author(s):  
Apri Damai Sagita Krissandi

This study aims to develop book approach, method, and model of learning Indonesian. This type of research includes research development (Research and Development). This study aims to develop and produce a specific product and test the validity of the resulting product. The development model used is a development model adapted from Borg and Gall development research steps (1983: 775). The development procedure is through the following stages: (1) determining the study of competency standards and learning materials, (2) needs analysis, (3) producing books, (4) product validation, and (5) revision of the final product. From the results of the recapitulation score, obtained the following details: 1) the score of the media expert is 4.7 with very good criteria; 2) score of Indonesian lecturers 4.8 with very good criteria; and 3) the mean of student validation score is 4.9 with very good criteria. Therefore, it can be concluded that the book approach, method, and model of learning Indonesian in primary school get an average score of 4.8 with the category of "Very Good".


2021 ◽  
Vol 5 (2) ◽  
pp. 172-176
Author(s):  
Deni Adi Putra

This study aims to produce valid, practical, and effective scientific-based powtoon videos. The development model used in this study is a 4-D model. The results of media validation by material experts are 88%, media experts are 93% with the "Very Eligible" criteria. The practicality of the media is 79% with the “Practical” criteria. And the teacher response questionnaire was 81% with the criteria of "Very Practical". The results of the effectiveness test are 76% of students get scores that meet the KKM. The conclusion of this study is that the product developed has the criteria of being very feasible, very practical, and effective.


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