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2021 ◽  
Vol 2 (3) ◽  
pp. 387-394
Author(s):  
Raka Adi Setya

Development of Spinning Iron Tool for Martial Arts Punch Speed ??Training. Faculty of Social Sciences and Sports Education. PGRI University in Semarang. 2021.                     This research is motivated by players who are less interested in participating in training, because the training system is too ordinary so that they feel bored and there is no multifunctional tool that can be used for martial arts. Therefore, the researcher aims to develop a spinning iron tool for training the speed of a martial arts stroke as a multifunctional training aid that can be used for martial arts training.                     This research is a research development or Research and Development (R&D). This research was conducted in several steps, namely: potential problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing. The development of the spinning iron tool for martial arts stroke speed training was previously validated by material experts, media experts and 6 athletes for small-scale trials, 20 large-scale trial athletes. The subject of this research is the UKM martial arts, University of PGRI Semarang. Data collection techniques used in this study using an instrument in the form of a questionnaire. The data analysis technique of this research is descriptive qualitative and percentage descriptive quantitative.                     The results showed that the spinning iron tool was very suitable to be used as a game sports training aid. These results were obtained from the latest validation results of a) material expert at 87.5% or very feasible; b) media experts 95% or very feasible; c) field trial athletes of 90.2% or very feasible. Thus, the conclusion is that the spinning iron tool for martial arts stroke speed training has been declared very suitable for use as a martial arts training aid.


Author(s):  
Feri Henri Harjianto ◽  
Dany Moenindyah Handarini ◽  
Arbin Janu Setiyowati

Tolerance awareness is one of important aspect to realizing peace education that train students to avoid of using violence. This study aims to represent the results of the tolerance awareness training guide using “wayang golek” as a media to realize peace education by using indigenous heritage that has been tested for acceptability standards.  Research and development model used in this study which has been modified according to the needs and deficiency of researchers in the field, so that it consists of six stages: preliminary study, planning, product making, product testing, product revision, and final product. The assessment that used in this study was adjusted to "Standards for Evaluation of Educational Programs, Projects, and Materials by the joint committee" which involves two experts in the field of guidance and counseling as well as practitioners in the field. The result shows that the guide of tolerance awareness training using “wayang golek” as a media fulfilling the acceptability standards. Recommendation for further researchers to test the effectiveness of the product using experimental method. Keywords: tolerance awareness, peace education, wayang golek, puppet show, guidance and counseling


2021 ◽  
Vol 1 (1) ◽  
pp. 1-9
Author(s):  
Febi Fitria Nuraini ◽  
Lise Chamisijatin ◽  
Eko Susetyarini ◽  
Moch. Agus Krisno Budiyanto ◽  
Dwi Setyawan

The human digestive system is a difficult subject for high school students. The purpose of this research was to develop comics as a learning media on the human digestive system topic. The development of comics used the Sugiyono model which consists of the stages of identifying potentials and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, and product revision. The participants involved in the product trial were seventh grade students of SMP Diponegoro and SMP Raden Fatah in Batu City. The data collection instruments used were validation sheets and test sheets. The results of the validation from content and media experts inform that comics were included in the appropriate category. The average of students' posttest results were always greater than the pretest, both on small-scale and large-scale trials. Student responses to comics were also categorized as very positive. In conclusion, the comics developed are effective and feasible to use.


2021 ◽  
Vol 13 (2) ◽  
pp. 130
Author(s):  
Suprianto Kadir ◽  
Arief Ibnu Haryanto

This study aims to develop a speed test for Gyaku Tsuki and Mawashi Geri kicks in Karate. This research is development research with steps that include potential problems, data, product design, design validation, revision design, product testing, product revision, trial use and product revision. The small scale trial was carried out on 10 Karateka who actively participate in the training at the PPLP Gorontalo Province. Meanwhile, a large-scale trial was conducted on 30 Karateka who took part in the training at the PPLP Gorontalo Province. The development research resulted in a valid and reliable form of test, so it was feasible to use it to measure the speed of the Gyaku Tsuki shot and the kick speed of Mawashi Geri.


Author(s):  
Putu Rusanti ◽  
Kadek Maya Cyntia Dewi

This research aimed to identify the need analysis of learning English for Nurses (EFN) for nursing students and to develop learning media by using powtoon application in teaching English for Nurses. The research employed research and development (R&D) design. It was used Sugiyono model consisted of potential and problem, data collection, product design, design validation, design revision, product testing, product revision, and massive production. The data were collected through questionnaires and interview. The learning videos were validated by expert judges and were also done field testing to the 42 nursing students. The data were analyzed descriptively qualitative. The result of the research showed that 1) 64.5% of the students would like to combine the material between general English and specific topics about nursing, 2) The developed learning video consisted of some parts such as opening, learning objectives, content, conversation, vocabularies, and closing. The result of expert judges both in media and material were 87.5% and 93.5% which were categorized as excellent materials. It is expected that the learning video can be applied in teaching and learning process.


Author(s):  
Syafrianto Syafrianto ◽  
Remon Lapisa

This study discusses the analysis of the heat utilization of vehicle engines into electrical energy using the seeback effect on the thermoelectric generator. This type of research is a level 3 development research with several stages, namely: potential and problems, product design, system validation, design revision, product manufacturing, testing product trials, product revisions, usage trials, product revisions. Based on the research conducted, several things can be concluded, namely. First, the use of the level 3 development research method can be applied in research on analyzing the use of vehicle engine heat into electrical energy using the seeback effect on the thermoelectric generator. Second, when testing the thermoelectric generator, it is carried out 2 times, so that the electrical energy is obtained from a temperature difference of 70.1 ° C of 2.98 volts. Penelitian ini membahas mengenai analisis pemanfaatan panas mesin kendaraan menjadi energi listrik dengan menggunakan efek seeback pada thermoelektrik generator. Jenis penelitian ini adalah penelitian pengembangan level 3 dengan beberapa tahap, yakni: potensi dan masalah, desain produk, validasi sistem, ,revisi desain, pembuatan produk, uji coba produk, revisi produk, uji coba pemakaian, revisi produk.Berdasarkan penelitian yang dilakukan dapat disimpulkan beberapa hal, yaitu. Pertama penggunaan metode penelitian pengembangan level 3 dapat diterapkan dalam penelitian analisis pemanfaatan panas mesin kendaraan menjadi energi listrik dengan menggunakan efek seeback pada thermoelektrik generator. Kedua pada saat melakukan pengujian terhadap thermoelektrik generator dilakukan sebanyak 2 kali, sehingga didapatkanlah energi listrik yang dihasilkan dari perbedaan temperatur 70.1 °C sebesar 2,98 Volt.


2021 ◽  
Author(s):  
Adeline Jerome ◽  
Harald Helander ◽  
Maria Ljunggren ◽  
Matty Janssen

Author(s):  
Arif Brinaldi ◽  
Wawan Purwanto

This research discusses the design of a toyota kijang 7K valve spring pressure test tool with microcontroller based, This type of research is a level 3 of development research with several stages, namely: potential and problems, product design, system validation, design revision, product manufacturing, testing product trials, product revisions, usage trials, product revisions. Based on the research conducted, several things can be concluded, namely. First, the use of the level 3 of development research method can be applied in research on the design of a Toyota Kijang 7K valve spring pressure test instrument with microcontroler based. Second, when testing the valve spring compression, it is carried out 3 times, so that the percentage of tools designed to produce an error is 3,7% and the accuracy percentage of the tool reaches 96,3%. Penelitian ini membahas mengenai rancang bangun alat uji tekanan pegas katup toyota kijang 7K berbasis microcontroler . Jenis penelitian ini adalah penelitian pengembangan level 3 dengan beberapa tahap, yakni: potensi dan masalah, desain produk, validasi sistem, revisi desain, pembuatan produk, uji coba produk, revisi produk, uji coba pemakaian, revisi produk. Berdasarkan penelitian yang dilakukan dapat disimpulkan beberapa hal, yaitu. Pertama penggunaan metode penelitian pengembangan level 3 dapat diterapkan dalam penelitian rancang bangun alat uji tekanan pegas katup Toyota kijang 7K berbasis microcontroler. Kedua pada saat melakukan pengujian terhadap penekanan pegas katup dilakukan sebanyak 3 kali, sehingga didapatkanlah persentase alat yang dirancang dengan menghasilkan error senilai 3,7% dan persentase akurasi alat mencapai 96,3%.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Riska Yuliastanti Putri ◽  
Deasylina Da Ary

This study aims to develop a color barrier technique in the class III charge of Cultural Arts and Skills at SDN Purwoyoso 06 Ngaliyan, Semarang. This research is a Research and Development (RnD) research with steps namely: potential and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, product revision, and final product. The population of this study was 42 third grade students of SDN Purwoyoso 06 Ngaliyan Semarang. Data analysis techniques use product data analysis, learning outcomes, and student activities. The results of the study showed: (1) the development of color barrier techniques, namely the media and tools used and the motives produced. Based on expert validation shows the color barrier technique in the test of learning techniques experts and material get a percentage of 96.4% and 97.5% with very feasible criteria; (2) the use of color barrier techniques influences the effectiveness of SBK learning as evidenced by student learning outcomes with an average student score of 78.33%; (3) student activities obtain an average percentage of 94.83% with very high criteria. The conclusions of the study showed that the results of the development of the color barrier technique based on the validation of the learning techniques experts and the material fulfilled the criteria were feasible, could improve the effectiveness of student learning and activity.


2020 ◽  
Vol 13 (2) ◽  
pp. 1-10
Author(s):  
Kasih Purwantini ◽  
Elisa Satyaningrum ◽  
Arsito Ari Kuncoro

Dian Wacana Demak Christian Kindergarten-Kindergarten School, which is one of the agencies engaged in the science and early childhood education. The type of data used is qualitative and quantitative data. The research objective is to design an effective and efficient school financial administration recording information system and design a school financial administration recording information system that has a system security that can maintain the correctness of the data. The research method used is the Borg and Gall R&D Development Research model, the Prototyping System Development Method to produce a product in the form of a prototype with 6 stages: Research and Data Collection, Planning, Initial Product Development, Product Testing, Product Revision, Final Trial. The conclusion from the results of this study is that this system can facilitate the recording of cash in and cash out transactions so that there are no mistakes in recording, users can easily present cash reports more quickly so that they can minimize recording time and recording errors, and make it easier for users to print. cash reports with accurate results so as to support and speed up decision making.


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