scholarly journals Pengembangan Media Ice Breaker Talking Pen pada Mata Pelajaran PAI Kelas X SMAN 100 Jakarta

2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI

Author(s):  
Matsun Matsun

This study aims to determine the feasibility and effectiveness of advanced electronic textbooks based on local wisdom. This research is a development research that uses 4-D (Four-D Models) which consists of four stages, namely: defining, designing (designing), developing, and disseminate. The sample used was 68 students with the design of one group pretest posttest. Advanced electronic textbooks based on local wisdom were developed and then validated by 2 material experts and 2 media experts to find out the feasibility of the product. The results showed that the assessment of the feasibility of advanced electronic textbooks based on local wisdom by material and media experts obtained an average score of 81 and 83 with very decent criteria. The effectiveness of local wisdom based teaching textbooks was tested using paired sample t test. The results show that there is the influence of the use of advanced electronic teaching based on local wisdom on the learning process of physics. The N-Gain score shows a percentage of 80% (in the effective category). The local wisdom based textbook which is the source of learning is the "Digulis Roundabout" originating from the city of Pontianak, West Kalimantan, which is viewed from the advanced electronic concept. Student responses to the media developed showed an average score of 82% with a very good category.


2021 ◽  
Vol 5 (1) ◽  
pp. 10
Author(s):  
Ketut Alit Adi Untara ◽  
Gustina Gustina ◽  
Ielda Paramita

This study aims to develop learning media in the form of gas steam stoves fueled by oil and describe the validity and effectiveness of the products being developed. This development and research are summarized in a study entitled the development of learning media in a gas-fired gas stove to increase students' curiosity in applied physics subjects. This study uses a media development research method known as Research and Development (R&D). From the research carried out, the following data were obtained: the results of media validation obtained very good categories, and validation test by media experts found very good category. In the curiosity test, which was initially limited to active students, the scores were very good. The results of the initial average curiosity test for the field test were obtained in the low category, and after the use of the media was tested again, and the average score was obtained in the very good category.  It can be concluded that the use of an oil-fired gas steam stove in the form of a Pertamax stove as a learning medium can increase students' curiosity about learning applied physics material.


Author(s):  
Apri Damai Sagita Krissandi

This study aims to develop book approach, method, and model of learning Indonesian. This type of research includes research development (Research and Development). This study aims to develop and produce a specific product and test the validity of the resulting product. The development model used is a development model adapted from Borg and Gall development research steps (1983: 775). The development procedure is through the following stages: (1) determining the study of competency standards and learning materials, (2) needs analysis, (3) producing books, (4) product validation, and (5) revision of the final product. From the results of the recapitulation score, obtained the following details: 1) the score of the media expert is 4.7 with very good criteria; 2) score of Indonesian lecturers 4.8 with very good criteria; and 3) the mean of student validation score is 4.9 with very good criteria. Therefore, it can be concluded that the book approach, method, and model of learning Indonesian in primary school get an average score of 4.8 with the category of "Very Good".


2018 ◽  
Vol 2 (3) ◽  
pp. 258
Author(s):  
Indah Veronica ◽  
Ratna Whyu Pusari ◽  
M.Yusuf Setiawardana

In particular learning in natural science subjects, there are still a number of students who concentrate less on science, even less interested in the learning process, with the problem the researchers conducted research on scrapbook development in science learning. It is expected that with the development of these media students can be motivated and more enthusiastic in learning. The object and subject of this research are third grade students of elementary school. The data of this research are the results of media validation by material experts, media experts, and practitioners and the siwa III response to the developed media. This research uses Research and Development (R & D) research methodology and Borg and Gall development model. Media relevance is obtained from assessment by media experts and material experts. Based on the results of scrapbook media development research in science learning, the media developed proved valid based on the results of media validation by experts and practitioners. Learning media can also be accepted by students as evidenced by student responses taken by questionnaire responses used by researchers. Keywords: Development, Media, Scrapbook


2021 ◽  
Vol 1 (2) ◽  
pp. 80-88
Author(s):  
Sara Souza Pimenta

Learning media, especially videos, are very effective in achieving learning objectives, especially during the COVID-19 pandemic. Therefore, this study aims to develop learning videos as learning media during the COVID-19 pandemic. The research was conducted using a development research approach from the Borg & Gall model. The developed product has good validity. Where the results of the content validation test by material experts show the CVR value in the range 0.75 – 0.95 (above the critical CVR value). The construct validity test results have a value in the range 0.75 – 0.95 so that it is included in the valid category. And lastly, the test results for student responses have percentage values in the range of 79% - 89% so that they are included in the interesting and very interesting category. Based on these results, the developed learning video can be used as a learning media solution during the COVID-19 pandemic.


2022 ◽  
Vol 12 (1) ◽  
pp. 1-11
Author(s):  
Dwi Mulyo

Abstract. The industrial revolution 4.0 gave birth to an education era 4.0 which demands the use of cyber technology in the learning process, so that output matches the needs and demands of the times. The existence of abstract concepts and difficulty imagining spatial aspects become obstacles for students of class XII MIPA at SMAN 4 Kota Tangerang in learning to paint slices of space. Therefore, it takes the development of learning media that is able to help students learn it easily but is packaged in an interesting, exciting, fun way and in accordance with the direction of education 4.0. This research is a development research that aims to develop and determine the feasibility of multimedia e-learning based on Screencast O Matic and Powerpoint assisted by Geogebra and Kahoot in learning geometry for XII MIPA of  SMAN 4 Kota Tangerang students . Using the Four-D development model which includes the define, design, develop, and disseminate stages, the developer does not do the dissemination stage because what is done is only a product feasibility test. At the develop stage, an expert assessment was carried out consisting of an assessment of aspects of the content, media, language, and teacher / practitioner assessment and finally a development test. Based on the expert's assessment, the average score for the content aspect is 4.52 (Very Feasible), the media aspect is 4.22 (Very Appropriate), and the language aspect is 4.23 (Very Feasible). Based on the students' responses to the development test, it was obtained that the material aspects were 4.29 (very feasible), the media aspects were 4.11 (feasible), and the language aspects were 4.1 (feasible).


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 250-255
Author(s):  
Fartina Fartina ◽  
◽  
Badrul Wajdi ◽  

This study aims to develop problem-solving based teaching materials (LKPD) with to business and energy materials. This type of research is development research / research and development. The development model used in this research is the 4D model, namely define, design, develop, and disseminate. Testing of problem solving-based student worksheet development products with a scientific approach is carried out through validation from material experts, media experts, subject matter teachers, and student questionnaire responses. The data technique used non-test (questionnaire and expert validation sheet). The technique of analyzing data from the distribution of questionnaires was carried out by tabulating the data from each validator, calculating the average score, and comparing the total score with a scale of five. Based on the results of 3 material experts, it shows that the quality of the LKPD is in the feasible category with a percentage value of 80%. Meanwhile, the results of 3 media experts show that the quality of LKPD is in the decent category with the proportion of the value of 77.15%. And based on the results of 2 subject teachers, it shows that the quality of the LKPD is in the decent category with a proportion of 82.5%. Meanwhile, the cost of student responses is in the very good category with an actual score of 78.4.


2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Rahmawati Ali

The objectives of this study are: to develop Android-based learning media for reading skills, to measure the validity of the media by giving questionnaires to experts and to students to find out student responses. The objectives of this study are: 1. to find out the steps for developing android-based learning media for android-based reading skills, 2. To find out student responses about android-based learning media that have been developed. This research is research and development. By adapting the development steps known as ADDIE (Analysis, Design, Development, Implementation and evaluation).  Researchers will develop an Android-based reading skill learning media which is then validated by several experts, such as Arabic language experts, material experts, media experts and Arabic language learning practitioners. And then research subjects are 8 students. The data collection techniques use: observation, interviews and questionnaires. The results of this study are: 1. Application of Android-based learning media to read Arabic for students of UPB UIN ANTASARI Banjarmasin, using steps known as ADDIE. 2. By using a range of 1-5 validation of learning media in terms of language with an average score of 4.5 (very good), validation of learning media in terms of material with an average score of 4.4, validation of learning media in terms of media with a score an average of 4.5 (very good) validation of learning media from learning practitioners with an average score of 4.4 (very good). With a student response with an average score of 4.4 (very good). So with the results of this study, it can be concluded that the Android-based learning media for learning reading skills is appropriate to be used as a medium for learning reading skills.


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