scholarly journals Changing Face of a School Library with the Advent of E-Content

Author(s):  
Naaz Kirmani

The increased digitization has led to plethora of invaluable E-content, which lends itself for easy access and reference, economy of time, space & efforts. With the realization of E-learning at higher education levels, the real challenge lies in designing an educational system with the flavor of E-learning at the primary level. This requires accurate assessment of educational needs, understanding of global benchmarks and the applicability of new technology to the E-learning. An assessment of E-learning and its applicability at primary education is provided. The role of the library and steps for its metamorphosis to the digital world is presented.

Author(s):  
Faridiah Aghadiati Fajri ◽  
RY. Kun Haribowo P. ◽  
Nurisqi Amalia ◽  
Dina Natasari

The digital world demands graduates who are accustomed to deal with technology. Blended learning is one of the strategies by combining online media with face-to-face classes. It cannot be denied that students who interact with technology experience stress and tension. This condition have an impact on the learning process so that a way out is needed to bring it down. Gamification is a gaming technique that is applied to non-game applications to increase pleasure when interacting with these applications. This feature has been implemented in business applications, social media, e-commerce, and e-learning. However, the impact of playfulness in mitigating technostress has not been studied. This research examined the role of feedback mechanism and presentation mechanism in giving pleasure in LMS. Furthermore, this playfulness is expected to reduce the stress experienced by users. The research was conducted using a quasi-experimental method by giving participants time to follow the course with the gamification feature. The results showed that the gamification mechanism is able to provide pleasure which in turn will reduce the user's stress level. Based on the user-perceived of playfulness, gamification can reduce stress levels so it will reduce user resistance and increase the effectiveness of technology implementation.


2007 ◽  
Vol 4 (5) ◽  
Author(s):  
Mark Zaidel

As information technology applications become widespread in education, new innovations in computer systems and communication technologies stimulate changes in students’ visual preferences. In a university environment each new cohort of students is more comfortable in the digital world, expecting that new technology will enhance teaching and learning. This study analyzes changes in perception on graphic user interfaces in a four-year period both by college students and instructors; the surveys were used to compare different formats of e-learning presentations designed accordingly to student preferences and curriculum requirements. Using factor analysis the principal characteristics of preferred multimedia interface in 2006 are compared with interface preferences four years earlier.


2020 ◽  
Vol 8 (2) ◽  
pp. 272-288
Author(s):  
Anjali Chopra ◽  
Priyanka Bhilare

Technological disruptions are connecting the digital world with the physical one, encouraging new innovations such as artificial intelligence (AI), self-driving cars, robotics, and a globally connected economy, which in turn is changing the role of employees at the workplace. Given the changing dynamic work environment, the present study which is exploratory in nature attempts to understand the expectations, attitudes, and priorities of millennials from their future workplace. Specifically, this study focuses on millennials who are undergoing their education and will be entering the workforce. A combination of random sampling and convenience sampling was used to arrive at a sample size of 140. While millennials are technologically proficient, their expectations go beyond being technically superior. The findings from this research clearly suggest that millennials are looking for strong mentors both in their education and work environment and want a road map to help them grow. Reward and recognition of their ideas is very important and more than online course and e-learning modules, gaining exposure by working in cross-functional teams and with subject matters is important. Organizations should keep in mind the expectations and needs of this diverse group, which would help them while strategizing their recruitment, onboarding, and retention policies.


Author(s):  
Glória Bastos

Literature for children and young people is taking advantage of the dynamics offered by digital world. Web tools and social media are now powerful resources to promote reading and children's literature among the new generations. These tools, due to its interactivity, open the door to new readers that find a new appeal when interacting with literature through these tools. Taking into account this context, school libraries cannot stay apart from the possibilities that these resources can offer for reading promotion. So, in Portuguese school libraries several projects are being developed, based on the dynamics that web 2.0 tools offer. In this paper we present some results of a project developed under a master's degree in School Libraries, at the Portuguese Open University. The results of these studies show a diversity of strategies that are followed by school libraries, trying to involve various actors (teachers, students, parents), thus contributing to the development of reading skills, with positive effects on motivation, reading and writing interests and competences.


Author(s):  
Sabine Little

This chapter has been composed as a piece of reflective practice, and as such traces and researches the development of a new technology-rich first-year module from the point of view of one particular developer, myself. The main emphasis in my role was on advising and assisting with the development of a student learning experience that provided, above all, an inquiry-based learning environment for students to acquire the skills necessary to succeed in their ongoing degree. Technology and e-learning offered a number of interesting options for development and implementation, necessitating the further brokering of technological expertise. The chapter highlights the collaborative issues that occur in a multiprofessional team working in such a developmental environment, and explores the role of the developer and how this role might be interpreted by other staff and institutions. The chapter concludes by offering ideas for future research into what remains an emerging field of scholarship.


Author(s):  
Juha Puustjarvi

The fast development of technologies requires specialised and complex skills that need to be renewed frequently. Thus the role of continuing education and lifelong learning is becoming even more important. E-learning adapts well to continued education, as it can be done in parallel to other work. This in turn sets new requirements for universities: they have to build e-learning infrastructures and course material has to be in digital form. Moreover, the e-learning systems should be designed in a way that they provide easy access to courses and course material. A cornerstone of easy access is the metadata attached to courses and other relevant elements. However, the mere metadata itself is not very useful without the ontology that gives the semantics for the metadata. In this chapter, we will give an overview of the role of metadata and ontologies in e-learning systems. We will also consider the standards of educational metadata and consider the utilization of metadata and ontologies in three e-learning systems.


2021 ◽  
pp. 46-62
Author(s):  
Dr. Helen Boelens ◽  
John M. Cherek Jr. ◽  
Dr. Anthony Tilke ◽  
Nadine Bailey

The arrival of increasing numbers of refugees and immigrants has caused large increases in multicultural school populations. This interdisciplinary paper describes an ongoing study which began in 2012, discussing the role of the school library in multicultural, multilingual school communities and offering suggestions about how the school library could become a multicultural learning environment. It provides information to help school library staff to look closely at these issues and to provide help and useful suggestions to the entire school community. The prime objective is to help the school community to safely and constructively deal with the dynamics of a multi-cultural society, using the school library as a base. Safe facilitation requires “trained” leaders from the school community. An e-learning program for school librarians is being adapted for this purpose.


Author(s):  
Ayaz Muhammad Khan ◽  
Amber Jamshaid ◽  
Tayyibah Roohi ◽  
Amna Ramzan

Sustainable Development (SD) is a rich, challenging and thought-provoking construct in social sciences. The main purpose of this paper was to identify and explore the role played by primary school teachers in building up the idea of sustainable development (SD) among students. This paper was intended to identify that how a teacher can successfully execute the concept of SD by influencing students’ minds at the primary level. Quantitative survey technique were utilized for data collection. All the primary school teachers of Lahore division comprised the population of the study. Through multistage sampling technique, 352 primary school teachers were selected as participants of the study. A self-developed SD questionnaire incorporating four major factors (teachers’ awareness, pedagogy, curricular and co-curricular activities) with Cronbach’s alpha value = .93 was used to measure the role of teachers in building the sustainability concept among students at primary level. The results indicated a significant mean score difference among SD scores of teachers, sector wise (private and public). Furthermore, the results also reconnoitered the significant difference (p=.04) between the mean scores of female and male teachers in building up the SD concept in students’ minds.


Author(s):  
Naomi S. Baron

Mobile phones have increasingly been transformed from speaking technologies to devices for reading and writing. Cost helped drive this shift since written short messages were historically less expensive than voice calls. A second factor was communication preference for texting over talking, especially among younger users. With ready Internet access on smartphones, reading habits began shifting as well. Social networking messages, along with other short texts such as weather reports or news headlines, made for obvious reading material, as did the plethora of longer written documents available online. The e-book revolution enabled readers to retrieve entire books on their phones. Mobile phones are also writing platforms. Developments in hardware and software dramatically simplified the input process. Instead of multi-taps, users now rely on virtual keyboards for easy access not only to alphanumeric characters and punctuation marks but also to sophisticated predictive texting and autocorrection. Interestingly, while technically we are writing when inputting text on smartphones, many users do not perceive such input as real “writing”—a term they reserve for writing by hand or with a computer. Additional writing issues include norms regarding so-called textisms, along with the role of culture in shaping attitudes regarding linguistic correctness. Many organizations are discontinuing voicemail systems in favor of written messaging. At the same time, voice over Internet protocols continue to grow, and small voice-activated social robots designed for home use are proliferating. The chapter closes by asking what the spoken–written balance on smartphones might look like in the future.


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