An Evaluation on the Instruction Quality of Elective Courses Based on Instructional Quality Profile for Mathematics

2018 ◽  
Vol 28 (4) ◽  
pp. 543-572
Author(s):  
Bongju Lee ◽  
Inki Han ◽  
Boeuk Suh
2020 ◽  
Author(s):  
Karin Guill ◽  
Oliver Lüdtke ◽  
Olaf Köller

2019 ◽  
Vol 11 (5) ◽  
pp. 547
Author(s):  
Tintin Rostini ◽  
Danang Biyatmoko ◽  
Irwan Zakir ◽  
Arief Hidayatullah

This study aims to know the effect of swamp buffalo’s rumen liquid based fodder toward physical and chemical quality of lamb meat. This study used 12 male Kacang goats at age of 10-12 months with weight around 12±1.2 kg. Method used in this study was Completely Randomized Design with 4 treatments repeated for 3 times until it reached 12 units of trials. The treatments consist of: (PS), regular fodder given by breeder (PFCK1) 25% rumen liquid based fodder + 75% PS. (PFCK2), 50% rumen liquid based fodder + 50% PS. (PFCK3) 75% rumen liquid based fodder + 25% PS. Data was statistically analyzed by using variance analysis. Difference between treatments was tested by using Duncan’s New Multiple Range Test. Study results showed that the usage of rumen liquid based fodder of 75% increased protein and lamb fat content (P < 0.05), the lamb meat was physically more tender (P < 0.05). The conclusion is swamp buffalo’s rumen liquid could be used to enhance lamb meat quality.


Author(s):  
Panagiotis Zaharias ◽  
Anthony Papargyris

E-learning is emerging as one of the fastest organizational uses of the Internet as a supplementary or alternative mode for corporate training. However its effectiveness is questioned and most of e-learning courses and applications have been accused of being quite static, non-authentic and superficial, poorly designed, and thus non-motivating. Their philosophical assumption views learning as an isolated phenomenon, a static knowledge in a can that could be transmitted to the learners. In this chapter it is argued that many useful lessons for e-learning designers can be learned from game design and especially from the design of massive multi-player online games (MMOGs). A review on instructional quality of games and design elements of MMOGs is conducted under the perspective of adult learning, in order to identify, adapt, and propose design implications for e-learning design.


2015 ◽  
Vol 80 ◽  
pp. 77-83 ◽  
Author(s):  
Anoush Margaryan ◽  
Manuela Bianco ◽  
Allison Littlejohn

1982 ◽  
Vol 50 (3) ◽  
pp. 955-962 ◽  
Author(s):  
Beverly A. Browne ◽  
John S. Gillis

This study applied the methods and analytical procedures of social judgment theory to the study of teaching effectiveness in the arts. Four groups of judges, with varying levels of experience in art, rated the quality of 35 hypothetical art teachers on a series of seven dimensions relating to effectiveness of teaching. Results indicated that subjects in all groups displayed very similar strategies, giving most weight to the teachers' enthusiasm, knowledge, supportiveness, and communication skills in the evaluation of instructional quality. Subjects also showed little awareness of the dimensions they employed in making such judgments.


Author(s):  
Leny Shela Purnianingrum

<p><em>Purpose of </em><em>research</em><em> to improve the quality of </em><em>C</em><em>ivic </em><em>Education </em><em>Instructional Quality Throught  </em><em>Make a Match</em><em>  Model Assisted </em><em>Picture Card Media</em><em>. </em><em>Research design</em><em> </em><em>used</em><em> </em><em>classroom action research</em><em>, it</em><em> </em><em>conducted</em><em> </em><em>of</em><em> </em><em>three</em><em> cycles with four stages</em><em>:</em><em> </em><em>planning</em><em>,</em><em> running,</em><em> </em><em>observ</em><em>ing</em><em>, and reflecti</em><em>ng</em><em>. The techniques data collection used </em><em>observation, </em><em>test</em><em>, documentation, interview and field notes</em><em>. The techniques of data analized used Qualitative and quantitative descriptive. The research findings showed: (1) the </em><em>skill</em><em> of teacher improved in every cycle. In cycle I, the score was </em><em>28</em><em> with good criteria. In cycle II, the score was </em><em>32</em><em> with good criteria. In cycle III, the score was </em><em>35</em><em> with very good criteria, (2) Students activity showed improvement in every cycle. In cycle I, the score was </em><em>21,7</em><em> with </em><em>enough</em><em> criteria In cycle II, the score was </em><em>25,13</em><em> with good criteria. In cycle III, the score was </em><em>28,21</em><em> with good criteria, (3) Students learning </em><em>outcome</em><em> showed improvement in every cycle with classical comprehension in cycle I </em><em>63</em><em>%, cycle II 76</em><em>,32</em><em>%, and cycle III 86</em><em>,84</em><em>%. Conclusion of the research is </em><em>make a match</em><em>  Model Assisted </em><em>Picture Card Media</em><em> can improve the quality of civic </em><em>education </em><em>instructional.</em></p>


2017 ◽  
Author(s):  
Jan Slavík ◽  
Tomáš Janík ◽  
Petr Najvar ◽  
Petr Knecht

The book concentrates on teaching and instructional quality with emphasis on the relationship between educational theory and practice with respect to teacher education. In the first part of the book, philosophical and theoretical background is introduced of a research specific methodology that focuses on analysing the development of instructional environment and also on assessing its quality. In the second part of the book, the 3A procedure is described as a research approach specifically designed to analyse instructional quality. The third part of the book summarises the results of a multicase study carried out within the framework of the 3A procedure. The book aims to serve as inspiration to theorists in general and field didactics, teachers interested in instructional quality, school headmasters and all those who assess the didactical quality of instruction.


Author(s):  
Tom Carey ◽  
Jonathan Swallow ◽  
William Oldfield

Instructors searching for learning objects in online repositories will be guided in their choices by the content of the object, the characteristics of the learners addressed, and the learning process embodied in the object. We report here on a feasibility study for metadata to record process-oriented information about instructional approaches for learning objects, though a set of Educational Rationale [ER] tags which would allow authors to describe the critical elements in their design intent. The prototype ER tags describe activities which have been demonstrated to be of value in learning, and authors select the activities whose support was critical in their design decisions. The prototype ER tag set consists descriptors of the instructional approach used in the design, plus optional sub-elements for Comments, Importance and Features which implement the design intent. The tag set was tested by creators of four learning object modules, three intended for post-secondary learners and one for K-12 students and their families. In each case the creators reported that the ER tag set allowed them to express succinctly the key instructional approaches embedded in their designs. These results confirmed the overall feasibility of the ER tag approach as a means of capturing design intent from creators of learning objects. Much work remains to be done before a usable ER tag set could be specified, including evaluating the impact of ER tags during design to improve instructional quality of learning objects.


Author(s):  
Linda Alksne

This paper is dedicated to the analysis of literature about video lectures and finding out the conditions and rules for planning and delivering a good video lecture for modern learning. Different publications and materials on the design and delivery experience of video lectures in learning situations have been analysed. The presented set of the design and delivery experience data of video lectures could be used to create more efficient methods of improving the instruction quality of video lectures.


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