scholarly journals Innovation In Learning Through Digital Literacy at Vocational School of Health

Author(s):  
Yasser Djawad ◽  
Sutarsi Suhaeb ◽  
Hendra Jaya
2021 ◽  
Vol 24 ◽  
pp. 74-88
Author(s):  
Agus Prianto ◽  
Winardi Winardi ◽  
Umi Nur Qomariyah

We are now living in digital age. Almost all activities are carried out using digital technology devices. Various information and knowledge are saved in digital devices. Therefore, anyone who lives in the present and the future should have adequate digital literacy. This study aims to determine the level of digital literacy, future time perspective, and the self-confidence of prospective vocational school graduates in entering the job market. In addition, this study also intends to answer whether there is an influence of digital literacy and future time perspective on the self-confidence of prospective vocational school graduates entering the job market. This research revealed that the digital literacy level of prospective vocational school graduates is at a moderate level, the future time perspective is at a good level, and the level of self-confidence entering the job market is at a good level. Mediated by a future time perspective, digital literacy indirectly affects the self-confidence of prospective vocational school graduates in entering the job market. There is no significant relationship between digital literacy and confidence in entering the job market. Thus, digital literacy--future time perspective--self-confidence in entering the job market is a pathway used to prepare prospective vocational school graduates to enter the job market. Vocational schools are directed to develop real programs to increase students' digital literacy to encourage the growth of self-confidence of prospective vocational school graduates in entering the job market.


Author(s):  
Antonios D. Niros ◽  
Konstantinos V. Zaharis

Programming and robotics are critical thought-provoking concepts that shape STEM courses within secondary schools today. Their use in creating engaging, skill-building projects in technology education is constantly increasing worldwide. In this work, a novel learning scenario aiming at the design of 3D bioclimatic spaces is proposed. It combines Arduino microcontroller with 3D printing devices. The scenario is appropriate for the last grades of P-12 students and can be easily implemented in every secondary high or vocational school. It is fully compliant with most national ICT curricula adopted. The main objective is that students will enhance their critical thinking capacity, increase the level of digital literacy, and develop design skills by exploring and constructing appropriate 3d space models.


2020 ◽  
Vol 1 (1) ◽  
pp. 34-42
Author(s):  
P Purwandari ◽  
Andista Candra Yusro ◽  
Endah Dwi Styani

This research is a research development which aims to 1) Develop a Physics game learning based on Android that is feasible to be used as a learning media on physics subjects. 2) Knowing students' responses to physics game learning based on Android as learning media 3) Knowing that physics game learning based on Android as learning media can improve students' ability to analyze in the chapter of momentum, impulse, and collision. This research uses the ADDIE development model. This research has been tested by 3 media experts and 3 material experts with the results of the assessment stating that the media is feasible to be used as a medium for physics learning. The subjects of this research were 11 students in class X of Industrial Chemistry at the Vocational School of Gula Rajawali Madiun. The results of this research development indicate that: 1) media physics game learning based on android meets the feasibility standard to be used as a learning medium on physics subjects. 2) The learning media of Physics game learning based on Android gets a very good response from students. 3) Physics game learning based on Android as learning media can improve students' analytical skills in the chapter of momentum, impulses, and collisions with an average N-Gain of 0.54 which is in the medium category. 


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Shindy Lestari

Analysis of mathematics subject matter in elementary school is a very important field of study taught at every level of education. The 2013 curriculum separates the field of mathematics studies from themes so that this field of study is a subject that stands alone. Through mathematics subject matter taught in elementary school can train students to think critically, rationally, logically, innovatively so that they have competitiveness. As for the problems discussed from the subject matter in elementary school mathematics which is seen from the suitability of the teacher's book and the student's book, in this case it discusses: 1) the scope of mathematics material grade 3rd elementary school, 2) the characteristics of mathematics subject matter in elementary school, 3) the relevance in elementary school mathematics subject matter to the scientific structure, namely student character, HOTS, 4C skills, literacy numeracy, digital literacy, financial literacy and character education, 4) learning innovation based on integration-interconnection in accordance with the science of development and technology and the needs of the community in the Industrial Revolution Era 4.0.


Author(s):  
Femy Septiani And Busmin Gurning

This study concerns on how reading text materials are developed for vocational school. This study was conducted by using developmental research. The subject of this research was class XII SMK Sandhy Putra 2 Medan consisting of 36 students. Instrumentations for collecting data were questionnaire and interview. After analyzing the data, the writer got the students’ need in learning English in term of vocation that they have. Based on the students’ need analysis, then it was got some basic competences which need to be reached by the students, and based on the basic competences, syllabus can be designed. After syllabus had been designed, developing teaching materials was done. The developed teaching materials were related to the vocation that the students had; it was culinary art. The development of materials followed four stages; those were pre-development/ planning, development, evaluation, and revision.


Author(s):  
Djuwi Adiba And Anni Holila Pulungan,

The objective of this study aimed to find out the textbook that is readable for vocational school of eleventh grade students at YAPIM. It also used descriptive method to analyze and describe the readability based on SMOG and the New Dale-Chall formula. The data are the sentences in the six texts taken from the textbook published by Erlangga. The findings shows that the readability score based on SMOG formula looks like: text 1 got 134.43 in grade 15, text 2 got 89.98 in grade 12, text 3 got 25.88 in grade 8, text 4 got 85.89 in grade 12, text 5 got 15.75 in grade 7, and text 6 got 53.31 in grade 10. The average of the score was 67.54. Meanwhile, the readability score based on the New Dale-Chall formula looks like: text 1 got 8.0525 in grade 11-12, text 2 got 7.6315 in grade 9-10, text 3 got 5.0865 in grade 5-6, text 4 got 8.9655 in grade 11-12, text 5 got 5.5505 in grade 5-6, text 6 got 6.7285 in grade 7-8. The average of the score was 7. It shows that based on the average of the score from those formulas, the textbook is readable for the eleventh grade students.


TABULARASA ◽  
2015 ◽  
Vol 12 (2) ◽  
Author(s):  
Rodiani Fatmah Hasibuan ◽  
Busmin Gurning ◽  
Eddy Setia

This study dealt with the development of English Reading Materials of vocational school, Al-WashliyahTeladan Medan, majoring Software Engineering. The objectives of this study were to: 1) find out language skill and materials are needed by the students of Software Engineering, 2) develop the English materials for the majoring in software engineering students at the vocational high school grade XII. This study was conducted by Educational Research and Development R&D (Borg & Gall, 1989). The data of this research were from existing documents and the result of interview with teacher and student. The results of the research conveyed that the existing reading materials were mostly irrelevant because the title and content of the material was not appropriate and was not required for the students majoring in software engineering. The new English reading materials and syllabus were developed based on the students need related to the workplace. The materials and syllabus were developed from the existing materials from teacher. The developing materials were validated by two experts.


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