scholarly journals Research and Application of the Sustainable Architectural Design Theory

Author(s):  
Xuan Dong
2019 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Marco Bevolo

Purpose The purpose of this paper is to inform the reader of some emerging trends in placemaking and digital destination management, while providing a conceptual background on shifts in architectural design. Design/methodology/approach The trend paper is based on a fundamental bibliographic view on evolutions in placemaking, from architectural design to spatial agency, integrated by and contextualized in tourism trends, however possibly anecdotal. Findings The trend paper identifies a fundamental shift from architectural processes to spatial agency as organizing principle for placemaking, discussing how digital tourism trends are formed or forming change in this. Originality/value The trend paper newly relates otherwise distant and unrelated fields, namely architectural design theory and tourism trends, by connecting at the level of IoT and IT digital technologies, exploring the impact and the mutual role played by its two constituencies.


2015 ◽  
Vol 19 (3) ◽  
pp. 234-248 ◽  
Author(s):  
Penelope Haralambidou

Recent advancements in digital technology, have not only deeply transformed the production of film and architecture but brought the two disciplines closer than ever before. The digital has allowed ground-breaking, if not hasty, changes in the way that architecture is not only produced, but also designed and conceived. In contrast, however, to the extensive use of computational design to interrogate the formal, material and structural possibilities of architecture, this article explores how new time-based media and computer generated imagery in film can unlock the story-telling, political and philosophical potential of architecture. I will focus on three projects – Agit-Prop (2014) by Liam Davis, Wates House (2014) by Daniel Cotton and my project Déjà vu (2009) – which combine techniques and tropes from both cinema and design as a means for reflection and commentary in architecture.Originally coined by the German artist Hans Richter in the 1940s, the term ‘essay film’ describes an intimate, allusive and idiosyncratic genre at the margins between fiction and documentary. Richter poignantly suggests that the essay film makes the invisible world of thoughts and ideas visible on the screen; it produces complex thought-reflections that are not necessarily bound to reality, but can also be contradictory, irrational, and fantastical. Dealing with political and philosophical issues, the essay film is cinema at its most engaged and liberated.Examining the three projects in comparison to examples of essay films that reflect on architecture or the city, such as Dziga Vertov’s, Man with a Movie Camera (1929), Wim Wender’s, If Buildings Could Talk (2010), and Alain Resnais’s, Toute la mémoire du monde (1956), my aim is to propose a new hybrid genre lying at the boundaries between architectural design, theory and film, what I call: the ‘architectural essay film’.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Nguyen Thi Minh Thuy ◽  
Nguyen Dinh Thi

PurposeThe paper aims to research the applications of topological geometry to the architectural concept design process and their combination with the modern digital technology to find novel architectural spaces and forms which are dynamic, easily adaptable to the context and surroundings.Design/methodology/approachThe article uses the method of studying the existing literature on topological geometry and architectural design theory including design thinking, architectural design methods and architectural compositions to analyze and compare them with architectural practices and suggest new topological design tools and methods. Moreover, the paper tests the proposals with a number of preliminary design research experiments. In addition, graphic design software, parametric design, building information modeling (BIM) and digital development trends in architecture were explored and experienced to reveal the application potential of topological design thinking and methods in the trend of architectural digitization.FindingsThe paper has analyzed, synthesized and systematized the basic theories of topological geometry in order to clarify their applications in the architectural concept design process. On that basis, the paper proposes a novel topological design thinking and method for finding rich diversified architectural ideas and forms based on original invariant design constraints. Finally, the paper clarifies the combination as well as the mutual, motivating relationship between topological geometry and modern digital technologies when applied to architectural design.Originality/valueThe research contributes a novel design thinking and method based on topological geometry combined with modern digital technology to the architectural design theory. It will be a valuable tool capable of suggesting architects how to think and innovate in architecture in the era of industrial revolution 4.0.


2018 ◽  
Vol 48 ◽  
pp. 01046
Author(s):  
Ebru Alakavuk

Threshold is a popular design theory in architecture that can be defined in many ways. One definition is “a barrier space that is located for separating the volumes”. This is “dictionary definition” of the threshold, but in fact this term can has various meanings according to the different perspectives. The threshold can be physical, psychological, emotional, social, economic, etc. definitions. There are many ways of expressing threshold in to architectural design considering the terms mentioned above. In this paper different ways of expressing “threshold” term in to the architectural design is discussed. For this purpose third year architecture design studio is taken as a case study. The student projects by the ways of defining and expressing the threshold term in to design is taken in consideration. The aim of this paper to put forward the integration of various meanings of threshold in to the architectural design by the case studies that are obtained from the architectural design studio.


1997 ◽  
Vol 56 (1) ◽  
pp. 64-88 ◽  
Author(s):  
Greg Wightman

Research in ancient Roman architectural design has come increasingly to the view that geometry was often as important as metrication and proportion. The present paper examines the contribution of both geometry and arithmetic to the design of the four imperial fora in Rome, as well as the closely related Temple of Peace. An analysis of the Forum of Augustus-the best-known of the imperial fora-shows that it was designed according to a geometric model with a particular size utilizing a "base dimension" of 146 Roman feet. Analyses of the other fora show that the same geometric model-but with a base dimension of 150 feet-can be used to generate their basic spatial divisions and dimensions. The model accounts not only for straightforward and integral dimensions or proportions, but also for irrational and nonintegral proportions hitherto unexplained. The article argues that the mixture of integral, nonintegral, and irrational metrication was a deliberate aspect of the design process, in line with the Early Imperial propensity to combine rectilinear and curvilinear architectural forms. The article concludes with a suggestion that the model originated in the Etruscan ritual division of space, which was adopted by the Romans and later applied to an increasingly broad range of building types. The model may thus have served as a kind of template or cosmogram whereby each building designed on it could embody essential features of cosmic order. It gave to each Roman building its uniquely "Italic" flavor quite separate from Greek "cosmetics." If the model's application proves to be sufficiently broad, then the possibility is raised of developing a "unified design theory" for Etruscan and Roman architecture. These issues will be broached in future articles.


2021 ◽  
Author(s):  
◽  
Mitchell Jones

<p>Future habitation of earth is an ever-increasing concern, with the proliferation of problems such as overpopulation, climate change, nonviable waste disposable methods and over-consumption of natural resources. These issues are influencing some contemporary entrepreneurs to consider ways of moving away from earth, to new habitations in space where we can survive if the earth becomes uninhabitable. Amazon CEO Jeff Bezo is currently engaging technicians and engineers to design plans for a city in space. But architectural design theory, in addition to engineering, must play a fundamental role in such a project, if it is to meet the social, cultural and political needs of its inhabitants.  People on earth benefit significantly from the ability to engage with the natural environment. But in outer space, this is not a condition that normally would be considered viable. In a space city, by default the traditional notion of an outside landscape setting needs to occur inside. This imperative becomes one of the principal reasons why this thesis looks at biophilia as a direction for the design research experiments, since biophilic systems at a large scale can provide a sense of an ‘outside’ landscape even ‘within’ the architecture of the design research. This thesis advances this concept further by proposing that the occupants can live within such a system, rather than peripheral to it, enabling the occupants to become a fundamental part of a working system.  With the intention of exploring design concepts for a city in space, the first aim of the thesis is to consider how to incorporate a ‘natural environment’ into people’s lives, even within an ‘architectural’ context where no access to a traditional natural environment is available. The first thesis aim is to achieve this by integrating biophilic systems throughout the design, thereby providing an environmental landscape within which people can interact, within an internalised architectural construct. The second aim of the thesis is to consider how to apply sustainability to an entire city. By designing an entire city as an integrated set of biophilic ‘systems’, the thesis proposes that each component of the new urban environment becomes participatory – and they become fundamental parts of that system. The overall system can be conceived in relation to sub-systems, systems working on macro and micro levels, relating to the full range of urban to human scales. The third aim of the thesis is to consider how the architectural identity of a future city would be defined if the multicultural future city is not associated with any traditional site, culture, or architectural heritage. The thesis proposes that if the new city is designed as an overall set of biophilic systems, then the typological identity of the new architecture / new city could arise from the biophilic systems’ environmental as well as mechanical components–integrated with the related habitational systems. In this way, the architectural identity of the ‘new city’ is conceived as systems-based, rather than arising from historical architectural precedents that are no longer applicable in a fully enclosed city in space.  This thesis asks the question: how can pressing issues such as global scarcity and severe environmental transformation be strategically represented to the public through politically motivated ‘speculative’ architecture? Using Factory Fifteen, a visual studio that works in architectural communication, combined with design work described in Chris Abbot’s novel Xavier of the World as a provocative generator of a speculative design as well as a driver for the site and programme, the architecture of a city in space is used to illustrate a new interpretation of physical, social, economic, cultural and political parameters for 21st century architecture.</p>


2021 ◽  
Author(s):  
◽  
Mitchell Jones

<p>Future habitation of earth is an ever-increasing concern, with the proliferation of problems such as overpopulation, climate change, nonviable waste disposable methods and over-consumption of natural resources. These issues are influencing some contemporary entrepreneurs to consider ways of moving away from earth, to new habitations in space where we can survive if the earth becomes uninhabitable. Amazon CEO Jeff Bezo is currently engaging technicians and engineers to design plans for a city in space. But architectural design theory, in addition to engineering, must play a fundamental role in such a project, if it is to meet the social, cultural and political needs of its inhabitants.  People on earth benefit significantly from the ability to engage with the natural environment. But in outer space, this is not a condition that normally would be considered viable. In a space city, by default the traditional notion of an outside landscape setting needs to occur inside. This imperative becomes one of the principal reasons why this thesis looks at biophilia as a direction for the design research experiments, since biophilic systems at a large scale can provide a sense of an ‘outside’ landscape even ‘within’ the architecture of the design research. This thesis advances this concept further by proposing that the occupants can live within such a system, rather than peripheral to it, enabling the occupants to become a fundamental part of a working system.  With the intention of exploring design concepts for a city in space, the first aim of the thesis is to consider how to incorporate a ‘natural environment’ into people’s lives, even within an ‘architectural’ context where no access to a traditional natural environment is available. The first thesis aim is to achieve this by integrating biophilic systems throughout the design, thereby providing an environmental landscape within which people can interact, within an internalised architectural construct. The second aim of the thesis is to consider how to apply sustainability to an entire city. By designing an entire city as an integrated set of biophilic ‘systems’, the thesis proposes that each component of the new urban environment becomes participatory – and they become fundamental parts of that system. The overall system can be conceived in relation to sub-systems, systems working on macro and micro levels, relating to the full range of urban to human scales. The third aim of the thesis is to consider how the architectural identity of a future city would be defined if the multicultural future city is not associated with any traditional site, culture, or architectural heritage. The thesis proposes that if the new city is designed as an overall set of biophilic systems, then the typological identity of the new architecture / new city could arise from the biophilic systems’ environmental as well as mechanical components–integrated with the related habitational systems. In this way, the architectural identity of the ‘new city’ is conceived as systems-based, rather than arising from historical architectural precedents that are no longer applicable in a fully enclosed city in space.  This thesis asks the question: how can pressing issues such as global scarcity and severe environmental transformation be strategically represented to the public through politically motivated ‘speculative’ architecture? Using Factory Fifteen, a visual studio that works in architectural communication, combined with design work described in Chris Abbot’s novel Xavier of the World as a provocative generator of a speculative design as well as a driver for the site and programme, the architecture of a city in space is used to illustrate a new interpretation of physical, social, economic, cultural and political parameters for 21st century architecture.</p>


Author(s):  
Martinus Dyon Lesmana ◽  
Dewi Ratnaningrum ◽  
Maria Veronica Gandha

The Covid-19 pandemic makes vertical housings vulnerable to mental health problems for residents. The cause of this problem is due to the small size of space, which is shrinking due to changes in urban patterns, which are not able to meet the needs of residents. The resident needs that are usually obtained outside the housing cannot be achieved due to social distancing or the lockdown. The closure of access also makes the residence must be able to become a place of work and entertainment space. As a result, the small dwellings are getting more and more cramped to live in. This problem encourages changes in new housing patterns that take into account the needs of each occupant. The use of a multidisciplinary approach by combining human psychology theory with architectural design theory is able to provide solutions in forming new residential patterns. Maslow's theory of human needs and Ray Oldenburg's theory of the Three Realms of Space form the basis of theory in designing. The design result is a residential unit module design that has all component place by Ray Oldenburg and fulfills Maslow's pyramid theory of needs. Key words: Covid-19 pandemic; Housing Pattern; Human Needs; Shrinking Space; Three Realms of Space AbstrakPandemi Covid-19 membuat hunian-hunian vertikal menjadi rentan terhadap permasalahan kesehatan mental penghuninya. Penyebab permasalahan ini dikarenakan ruang dengan ukuran kecil, yang menyusut akibat perubahan pola kota, yang tidak mampu memenuhi kebutuhan penghuni. Kebutuhan yang biasanya didapatkan di luar hunian menjadi tidak dapat dijangkau karena adanya social distancing hingga lockdown. Penutupan akses juga membuat hunian harus mampu beradaptasi menjadi tempat kerja dan tempat hiburan. Akibatnya hunian yang kecil semakin sesak untuk ditinggali. Permasalahan ini mendorong perubahan pola hunian baru yang mempertimbangkan kebutuhan masing-masing penghuni. Penggunaan metode pendekatan multidisiplin dengan menggabungkan teori psikologi manusia dengan teori desain arsitektural mampu memberikan solusi dalam membentuk pola hunian baru. Teori Maslow tentang kebutuhan manusia dan teori Ray Oldenburg tentang Three Realms of Space menjadi dasar teori dalam merancang. Hasil rancangan berupa desain modul unit hunian yang memiliki karakteristik ketiga tempat oleh Ray Oldenburg dan memenuhi teori piramida kebutuhan Maslow.


2020 ◽  
Vol 18 (1) ◽  
pp. 19-29 ◽  
Author(s):  
Claudia Westermann

Since René Descartes famously separated the concepts of body and mind in the seventeenth century, western philosophy and theory have struggled to conceptualize the interconnectedness of minds, bodies, environments and cultures. While environmental psychology and the cognitive sciences have shown that spatial perception is ‘embodied’ and depends on the aforementioned concepts’ interconnectedness, architectural design practice, for example, has rarely incorporated these insights. The article presents research on the epistemological foundations that frame the communication between design theory and practice and juxtaposes it with scientific research on embodied experience. It further suggests that Asian aesthetics, with its long history in conceiving relations and art as interactive, could create a bridge between recent scientific insights and design practice. The article links Asian aesthetics to a discourse on ecologies in the post-Anthropocene, in dialogue with contemporary conceptions of time. It outlines an approach to the interconnectedness of minds, bodies, environments, the sciences and cultures, in favour of a future that is governed by creative wisdom rather than ‘smart’ efficiency.


Sign in / Sign up

Export Citation Format

Share Document