scholarly journals PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING DAN MEDIA POP UP BOOK UNTUK MENINGKATKAN KETERAMPILAN BERCERITA SISWA KELAS IV SEKOLAH DASAR

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Agni Kusuma Wardani ◽  
Lia Mareza ◽  
Dedy Irawan

Abstract. This research is motivated by the low student storytelling skills. This study aims to describe storytelling skills using discovery learning and pop up book media models. This research technique uses classroom action research (CAR), which was carried out in two cycles and used the research design of Kemmis & McTaggart. Data collection techniques used are observation, tests, and documentation. The collected data was analyzed using qualitative and quantitative descriptive analysis techniques. The results of research conducted at Purbadana 2 Elementary School showed that learning using discovery learning assisted with pop up book media went well. The results of the knowledge skills in the first cycle reached an average of 3.1 with a percentage of completeness of 46%, meaning that students' storytelling skills were still included in the sufficient category. In the second cycle, the average was 3.9 with a percentage of completeness of 84%, meaning that students' storytelling skills were included in the criteria of good. Based on the results of the study, the application of the discovery learning learning model assisted by pop up book media can improve the skills of the fourth grade students in Purbadana 2 Elementary School. 

2019 ◽  
Vol 1 (1) ◽  
pp. 60-66
Author(s):  
Siti Karoma

This research is motivated by the difficulty of children aged 3-4 years in recognizing five vowels that is often children fnd it difficult to mention and distinguish vowels such as the letter “e”, “u” and “o”. While the letters that are always emembered by children are the letters “i” and the letter “a”. This study aims to describe the learning process by using letter ball media in order to improve the ability to recognize five vowels in children aged 3-4 years and to find out the increased ability to recognize five vowel letters the use of lette ball media in children aged 3-4 years. The method used in this research is classroom action research. This research consisted of pre cycle, cycle I, cyle II, cyle III. Data collection techniques in this study used observation, interviews, non-test assessment, and documentation. The analysis technique in this study uses quantitative descriptive analysis, the results of this study are the se of letter ball media developed very well in cycle III by using letter ball media plus media decorating plastic cups.


2018 ◽  
Vol 2 (2) ◽  
pp. 38-52
Author(s):  
Hasnawati - Hasnawati ◽  
Mahkamah - Brantasari

Concentration is how the child focuses on doing things so that the work can be done within a certain time. While weaving is arranged to sort the arranged sheets in the form of bamboo, paper, rattan, animal skin, or patchwork. This research is motivated by children on 5-6 years old who are still low concentration, especially on children's concentration skills and learning activities is limited to the children's work sheet. In this study the authors propose the problem formulation is whether the weaving patchwork activities can improve the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. This research used Class Action Research (PTK) in a participative collaborative that aims to improve the concentration of children through patchy weaving activities on children 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. The subjects in this study are 8 children, consisting of 4 men and 4 women. The Object in this study is to increase the concentration of children through weaving patchwork activities. The method used in data collection in this study is observation and documentation, while the techniques and data analysis using qualitative and quantitative descriptive analysis techniques. The results can be seen from the observation of the development in each cycle that in the first cycle average of good value only by 79% and in the second cycle average of 87% with an increase of 8% so that the percentage increase in the concentration of children through children weaving patchwork activities exceed indicator of success is good. It can be concluded that with patchwork weaving activities can increase the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District Kutai Kartanegara, year of academic 2017/2018.


2021 ◽  
Vol 8 (3) ◽  
pp. 408
Author(s):  
Tria Alfi Soraya

This study aims to increase students' learning motivation using the Project based learning model in 4th grade of SD Negeri 2 Ngadimulyo. This research is a Classroom Action Research which was carried out in two cycles. Data analysis in this study is guided by quantitative descriptive analysis. Data collection techniques were carried out by questionnaires, observations and documentation. Data analysis in this study used quantitative descriptive analysis. The results of this study indicate an increase in students' learning motivation from cycle I to cycle II. The results of the first cycle of observations reached the sufficient category, namely 68% and 69% for the results of the questionnaire which were in the sufficient category. In cycle II there was an increase in students' learning motivation with good categories, the average percentage of students' learning motivation scores from both observation sheets and questionnaires were 80% and 81%.


2020 ◽  
Vol 6 (2) ◽  
pp. 390
Author(s):  
I Wayan Pantiyasa ◽  
Ni Putu Diah Prabawati

The purpose of this study was to determine the level of satisfaction of tourists who visit and enjoy tour packages as a product of the tourism village of Paksebali, Klungkung, Bali. Data were collected by interviewing, observing, and distributing questionnaires to 100 tourists (incidental sampling). Data were analyzed using qualitative and quantitative descriptive analysis techniques through Index Performance Analysis (IPA) and Customer Satisfaction Index (CSI). The result of the study is the tourists are satisfied. The indicators considered important by tourists are the friendliness of tour guides and the performance that exceeds their expectations. Indicator considered less important by tourists are the procedures for serving food and beverages, and the price suitability for tour packages. An indicator considered less important by tourists and felt too excessive is the cleanliness of the village environment. The tourists also hope that the tour time will be extended so they can be more involved in community activities.


Author(s):  
Atin Supriatin ◽  
Zulela MS ◽  
Endry Boeriswati

The basis of all mathematical activity is problem-solving. One of the important factors that can help students find new knowledge and strategies in solving problems is creativity. This study aims to describe the increased creativity of elementary school students in solving math problems through the use of Scratch media in the mathematics learning process in the classroom. This research is action research conducted in three cycles. Each cycle consists of four basic steps: planning, implementation, monitoring, and evaluation. The subjects in this action research were 25-grade students in one of the elementary schools in Palangkaraya City. The research was conducted from July to November 2019. Data collection was carried out by means of observation and giving tests. Observations were made to obtain data about student activities in the process of implementing actions through observation sheets, where the data collection process was assisted by collaborators. Giving tests are carried out to measure students' creativity in solving math problems. The success criterion used in each action cycle is when students classically have reached the minimum category of creative enough (level 3) at least 75%. The data validation technique used triangulation techniques and data analysis techniques used descriptive analysis techniques. The results showed an increase in creativity from pre-cycle to the third cycle, namely: pre-cycle by 16%, cycle I by 52%, cycle II by 68%, and cycle III 76%. Based on the results obtained, it can be concluded that learning mathematics through the use of Scratch media can increase creativity in solving math problems of elementary school fifth-grade students with an increase of 60%.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Siti Susanti ◽  
Dafid Slamet Setiana

This study aims to describe the process of learning mathematics using child-based media can improve the understanding of mathematical concepts in fourth-grade students at Wirosaban State Elementary School. This type of research is Classroom Action Research (CAR). The subjects of this study were 15 Class IV students of Wirosaban State Elementary School. Data collection techniques in this study used observation, test, and documentation techniques. Data analysis techniques in this research are qualitative and quantitative descriptive techniques. The results showed the use of child-based media can improve the understanding of mathematical concepts in fourth-grade students of Wirosaban State Elementary School. This can be seen from the results of the pre-cycle measures obtained an average value of 59.9 with the completeness of 26.7% and an average achievement indicator of 59.9%. In the first cycle, the average value of 68.3 was obtained with 60% completeness and the average achievement of concept understanding indicators was 68.3%. In the second cycle, an average value of 78.8 was obtained with 80% completeness and the average achievement of concept understanding indicators was 78.8%.


Author(s):  
Murni Murni Murni

AbstractThe blandes learning model has not yet been implemented so that it needed for new innovations in learning. Hydrocarbon and Crude Oil Lessons were abstract and compact lessons, so it needed time to finish it.   This research aimed at producing Edmodo based blended learning media on Hydrocarbon and Crude Oil lessons and knowing the validity level of the produced media. It was Research and Development (R&D) with Borg & Gall model.  The subjects of this research were Chemistry lecturers and teachers. Techniques of collecting the data were interview, validity test questionnaire, practicality test, and documentation. Analyzing the data was done by using qualitative and quantitative descriptive analysis techniques. The research findings showed that it was obtained 84.6% (very valid) for validity level of learning implementation plan, 84.4% (very valid) for validity level of student workbook, and 80.4% (valid), 83.4%( very practice) for practicality level of learning implementation plan, and 82.9% (very practice) for practicality level of student workbook, and 80.4% (practice) for practicality level of Edmodo e-learning media. Based on this research, it could be concluded that Edmodo based blended learning media on Hydrocarbon and Crude Oil lessons could be tested. Keywords: Learning Media, Edmodo, Hydrocarbon and Crude Oil 


2021 ◽  
Vol 9 (2) ◽  
pp. 177
Author(s):  
Nanda Aprilia, Muhammad ◽  
Muhammad Irfan Affandi ◽  
Eka Kasymir

This study aims to analyze supply chain performanc, and added value in kelanting agroindustry in Gantimulyo Village. This research was conducted at six kelanting agroindustries in Gantimulyo Village, Pekalongan District, East Lampung Regency. Data collection was conducted in February 2019. Data were analyzed using qualitative and quantitative descriptive analysis. Performance measurements were made by  comparing indicators on FoodSCOR Card indicators. The calculation of added value used Hayami added value method. The results showed the flow pattern of supply chain started from farmers and agent as the main suppliers of raw materials. The perfomance of kelanting agroindustri showed that the average indicators were good based on indicators comparison of FoodSCOR card. The added value shows a positive value, meaning that kelanting agroindustry is feasible to be developed. Key words: added value, kelanting, supply chain.


2020 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Indah Julia

Abstract The background of this research is due to the limited learning resources that are independent and the lack of learning resources that the connect of material with daily life.Thus, in this research it was designed a design and test of Problem-Solving based chemistry E-Module using Kvisoft Flipbook software on Buffer Solution lesson.This research was administered at SMA PGRI Pekanbaru. 4D development model was used in this research until Develop stage. The subjects of this research were a material validation, a media validation, and 1 teacher at the SMA PGRI Pekanbaru and 1teacher at the SMAN 5 Tapung to test the media practicality, and 10 students of SMA PGRI Pekanbaru were to know the response of the media to know the response of the media.The data were collected through interview and questionnaire. The obtained data then were analyzed by using qualitative and quantitative descriptive analysis techniques. Based on the research finding, it was obtained the assessment on material aspects 98.33% and by the media 95%, and they were on very valid criterion.The assessment percentage of student practicality test was 92.8% and the teacher was 93.5%, they were on very practical criterion. Keywords: E-Module, Problem Solving Approach, Kvisoft Flipbook, Buffer Solution


2020 ◽  
Vol 7 (4) ◽  
pp. 362
Author(s):  
Djumrah Djumrah

This study aims to determine the physical fitness of students who are taught through a learning model with a play approach. This study uses a classroom action research method. The subjects of this study were 26 students of Class IX SMP Negeri I Bungku Timur. The research instrument used tests and the data analysis technique used qualitative and quantitative descriptive analysis. The results of this study indicate that the learning model with a play approach has an impact on changes in motivation and levels of students' physical fitness. This is because they can learn while playing. With this activity, students' cognitive, affective and psychomotor abilities can develop optimally.


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