scholarly journals DESAIN PERANGKAT PEMBELAJARAN BLENDED LEARNING BERBASIS EDMODO PADA MATERI HIDROKARBON DAN MINYAK BUMI

Author(s):  
Murni Murni Murni

AbstractThe blandes learning model has not yet been implemented so that it needed for new innovations in learning. Hydrocarbon and Crude Oil Lessons were abstract and compact lessons, so it needed time to finish it.   This research aimed at producing Edmodo based blended learning media on Hydrocarbon and Crude Oil lessons and knowing the validity level of the produced media. It was Research and Development (R&D) with Borg & Gall model.  The subjects of this research were Chemistry lecturers and teachers. Techniques of collecting the data were interview, validity test questionnaire, practicality test, and documentation. Analyzing the data was done by using qualitative and quantitative descriptive analysis techniques. The research findings showed that it was obtained 84.6% (very valid) for validity level of learning implementation plan, 84.4% (very valid) for validity level of student workbook, and 80.4% (valid), 83.4%( very practice) for practicality level of learning implementation plan, and 82.9% (very practice) for practicality level of student workbook, and 80.4% (practice) for practicality level of Edmodo e-learning media. Based on this research, it could be concluded that Edmodo based blended learning media on Hydrocarbon and Crude Oil lessons could be tested. Keywords: Learning Media, Edmodo, Hydrocarbon and Crude Oil 

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Agni Kusuma Wardani ◽  
Lia Mareza ◽  
Dedy Irawan

Abstract. This research is motivated by the low student storytelling skills. This study aims to describe storytelling skills using discovery learning and pop up book media models. This research technique uses classroom action research (CAR), which was carried out in two cycles and used the research design of Kemmis & McTaggart. Data collection techniques used are observation, tests, and documentation. The collected data was analyzed using qualitative and quantitative descriptive analysis techniques. The results of research conducted at Purbadana 2 Elementary School showed that learning using discovery learning assisted with pop up book media went well. The results of the knowledge skills in the first cycle reached an average of 3.1 with a percentage of completeness of 46%, meaning that students' storytelling skills were still included in the sufficient category. In the second cycle, the average was 3.9 with a percentage of completeness of 84%, meaning that students' storytelling skills were included in the criteria of good. Based on the results of the study, the application of the discovery learning learning model assisted by pop up book media can improve the skills of the fourth grade students in Purbadana 2 Elementary School. 


2018 ◽  
Vol 2 (2) ◽  
pp. 38-52
Author(s):  
Hasnawati - Hasnawati ◽  
Mahkamah - Brantasari

Concentration is how the child focuses on doing things so that the work can be done within a certain time. While weaving is arranged to sort the arranged sheets in the form of bamboo, paper, rattan, animal skin, or patchwork. This research is motivated by children on 5-6 years old who are still low concentration, especially on children's concentration skills and learning activities is limited to the children's work sheet. In this study the authors propose the problem formulation is whether the weaving patchwork activities can improve the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. This research used Class Action Research (PTK) in a participative collaborative that aims to improve the concentration of children through patchy weaving activities on children 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. The subjects in this study are 8 children, consisting of 4 men and 4 women. The Object in this study is to increase the concentration of children through weaving patchwork activities. The method used in data collection in this study is observation and documentation, while the techniques and data analysis using qualitative and quantitative descriptive analysis techniques. The results can be seen from the observation of the development in each cycle that in the first cycle average of good value only by 79% and in the second cycle average of 87% with an increase of 8% so that the percentage increase in the concentration of children through children weaving patchwork activities exceed indicator of success is good. It can be concluded that with patchwork weaving activities can increase the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District Kutai Kartanegara, year of academic 2017/2018.


2020 ◽  
Vol 6 (2) ◽  
pp. 390
Author(s):  
I Wayan Pantiyasa ◽  
Ni Putu Diah Prabawati

The purpose of this study was to determine the level of satisfaction of tourists who visit and enjoy tour packages as a product of the tourism village of Paksebali, Klungkung, Bali. Data were collected by interviewing, observing, and distributing questionnaires to 100 tourists (incidental sampling). Data were analyzed using qualitative and quantitative descriptive analysis techniques through Index Performance Analysis (IPA) and Customer Satisfaction Index (CSI). The result of the study is the tourists are satisfied. The indicators considered important by tourists are the friendliness of tour guides and the performance that exceeds their expectations. Indicator considered less important by tourists are the procedures for serving food and beverages, and the price suitability for tour packages. An indicator considered less important by tourists and felt too excessive is the cleanliness of the village environment. The tourists also hope that the tour time will be extended so they can be more involved in community activities.


2020 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Indah Julia

Abstract The background of this research is due to the limited learning resources that are independent and the lack of learning resources that the connect of material with daily life.Thus, in this research it was designed a design and test of Problem-Solving based chemistry E-Module using Kvisoft Flipbook software on Buffer Solution lesson.This research was administered at SMA PGRI Pekanbaru. 4D development model was used in this research until Develop stage. The subjects of this research were a material validation, a media validation, and 1 teacher at the SMA PGRI Pekanbaru and 1teacher at the SMAN 5 Tapung to test the media practicality, and 10 students of SMA PGRI Pekanbaru were to know the response of the media to know the response of the media.The data were collected through interview and questionnaire. The obtained data then were analyzed by using qualitative and quantitative descriptive analysis techniques. Based on the research finding, it was obtained the assessment on material aspects 98.33% and by the media 95%, and they were on very valid criterion.The assessment percentage of student practicality test was 92.8% and the teacher was 93.5%, they were on very practical criterion. Keywords: E-Module, Problem Solving Approach, Kvisoft Flipbook, Buffer Solution


2021 ◽  
Vol 10 (1) ◽  
pp. 44
Author(s):  
Susi Susanti ◽  
Pangoloan Soleman Ritonga

This research aimed at developing a pocket book containing science generiC skills on Reaction Rate lesson and knowing validity level, practicality level, and student response to the developed pocket book.  It was Research and Development (R&D) with Borg and Gall model.  The subjects of this research were 10 the twelfth-grade students of Natural Science 3 at Islamic Senior High School of Darul Hikmah Pekanbaru. The object was the pocket book containing science generik skills on Reaction Rate lesson. Validity test questionnaire, practicality test questionnaire, student response test questionnaire, interview, and documentation were the techniques of collecting the data. Analyzing the data was done by using qualitative and quantitative descriptive analysis techniques.  The research findings showed that the validity level of the chemistry pocket book was 76.3% (valid), the practicality level was 81.2% (very practical), and the percentage of student response to the pocket book was 84.2% (very good).  It could be concluded that the chemistry pocket book containing science generik skills on Reaction Rate lesson could be tested wider.


2019 ◽  
Vol 1 (2) ◽  
pp. 404-414
Author(s):  
Fikri Ahmad Fauzi ◽  
R. Deni Muhammad Danial ◽  
Dicky Jhoansyah

This study aims to determine the method of earnings (profitability) and leverage (solvency) in measuring the level of company health at PT. Adhi Karya (Persero) Tbk and PT. Surya Semesta Internusa Tbk. This research uses quantitative descriptive analysis techniques. The results of this study indicate that it is known that there is one company that is in a healthy condition and one company in an unhealthy condition. Conclusion, companies that are in a healthy condition can better maintain the company's existing system of activities, and for companies that are not healthy, the company must quickly handle or immediately take an action regarding the system of company activities so that the company can be good and be in company condition healthy. Keywords: Company Soundness, Earning and Leverage Method


2019 ◽  
Vol 16 (2) ◽  
pp. 195-206
Author(s):  
Mustika Sari ◽  
Mohd. Harun ◽  
Siti Sarah Fitriani

This study aims at determining the ability of the fifth-grade students of state primary schools (SDNs) located in cluster 3 of Sabang City, Aceh; to rewrite folktales that are read, including the aspects of character, background, plot, language, and punctuation. The approach employed by this study is a descriptive quantitative approach. The population as well as samples in this study were 20 fifth-grade students of SDN 26 and 20 students of SDN 28 Sabang. The research data was collected by test techniques, in the form of assignments. Data is analyzed by quantitative descriptive analysis techniques, namely making a list of raw scores, calculating the average score of students, and classifying the results of the samples studied. The results of the study showed that the ability of the fifth grade students of SDNs in cluster 3 of Sabang City to rewrite the read folklore had not reached the specified value criteria. There are only 35% of students who have sufficient ability or score above 75, and many 65% of students do not have adequate ability who score below 75. This study also shows that of 40 students, only 3 students get a very good predicate with a score of 90, 30 students obtained a good predicate with a score of 65-85, and 7 students obtained a sufficient predicate with a score of 60.  


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Vika Palera ◽  
Nurul Anriani ◽  
Cecep Anwar Hadi FS

This research is a quasi-experimental study that aims to determine the effect of interactive video-assisted Blended Learning models on mathematical problem solving abilities. This research was conducted at SMPN 13 Serang City class VIII. The population in this study consisted of 10 classes VIII and taken 2 classes to be sampled. Sampling was done by cluster random sampling technique. The Blended Learning model used in this study isconventional learning in class by involving online resources and online activities which are not a requirement for students to follow. While the video used is a video adopted from one of the paid online learning rooms, Ruang Guru. Problem solving ability is measured using a test in the form of a valid and reliable question description. Furthermore, the data obtained were analyzed using quantitative descriptive analysis.


Author(s):  
Komalasari Komalasari

This study aims to improve mastery of dexterity gymnastics through playing approaches and assistive media in physical education learning for students. This research method uses a classroom action research method with research subjects namely students of class II SD Negeri 44 Ampenan. The research instrument used observation, interviews, and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the play approach and assistive media can increase interest, activeness, and dexterity gymnastics for the second grade students of SD Negeri 44 Ampenan.


2021 ◽  
Author(s):  
Erna Juita ◽  
Dedi Hermon ◽  
Eri Barlian ◽  
Indang Dewata ◽  
Iswandi Umar

This research aims to identify various forms of local wisdom in disaster mitigation in the Dempo volcano eruption and determine the level of community understanding of local wisdom in disaster management. This research uses the descriptive explanative method. The analysis used is a combination of qualitative and quantitative descriptive analysis. The results of this study have identified several forms of local wisdom in disaster management in communities in the Dempo volcano. Cultural semiotics in the form of community advice and teachings, and the call to prayer when there is potential for eruption. Faunal semiotics in the form of the behaviour of various types of animals, vegetal semiotics in the condition of natural plants and cultivation, and physical semiotics in the form of natural signs. Public knowledge of local wisdom and disaster management is generally still low.


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