scholarly journals SISTEM PENDUKUNG KEPUTUSAN PENJURUSAN SISWA MENGGUNAKAN ALGORITMA SIMPLE ADDITIVE WEIGHTING

2018 ◽  
Vol 16 (2) ◽  
Author(s):  
Sutrisno Sutrisno ◽  
Yustina Retno Wahyu Utami ◽  
Andriani Kusumaningrum,

Inappropriately high school majors can be detrimental to students in the future. With the right majors are expected to maximize the potential, talent and ability of individual students, so that will maximize the academic value of these students. The method of majors conducted in a school is basically still using conventional methods so there are some weaknesses of the method and in the determination of its course only based on ranking, without specifying the weight of each criteria, with the method based on the analysis and experience that happened there are still some students can not compete with his classmates in developing his academic potential and ultimately to solve the problem in one school to re-clarify at the beginning of the even semester which aims to map the ability of each student and the necessity to build a student majors application based on the academic potential that is able to generate maximum decisions from each student, by looking at the existing problems it is needed an alternative solution that is by designing and building Supporting System Decision in Simple Additive Weighting (SAW) method, supported by Unified Modeling Language (UML) as application design, PHP as programming language and MySQL as its database. In the test of the built application, using the Blackbox method, and the system feasibility test results using 25 test attributes, 21 valid attributes and 4 invalid attributes and a feasibility value generated from the system of 84%, thus the application is eligible to use despite the repair and development still needs to be improved.

2020 ◽  
Vol 1 (1) ◽  
pp. 41-52
Author(s):  
Bayu Ramdhan Huzena ◽  
Fatmawati Fatmawati ◽  
Popon Handayani

Abstract   One form of entertainment that is familiar and indeed much in demand in our lives is the game. Games are applications that are familiar to the community and also early childhood from all walks of life. But the development of the game itself is currently still dominated by productions from abroad. In this study the authors chose early childhood as a sample of game users because remembering children prefer playing games rather than learning theoretically. From the existing problems, in this study the authors built an educational game application so that children can learn while playing. The purpose of this study is to facilitate children in the learning process in the form of games and the existence of educational guessing game pictures of animals and puzzles is expected to improve the ability of children in the learning process. The method used in this study is the method of data collection consisting of observations, interviews, and literature studies, for supporting tools used, namely UML (Unified Modeling Language) while the algorithm used by Fisher-Yates which functions to change the order of questions in educational game applications. With this educational guessing game application, guess the picture of animals and puzzle can make it easier for children in the process of learning to recognize the animals that exist on this earth.   Keywords: Games, Guess Pictures, Puzzles, UML (Unified Modeling Language), Fisher Yates   Abstrak   Salah satu bentuk hiburan yang tidak asing lagi dan memang banyak diminati dalam kehidupan kita adalah game. Game merupakan aplikasi yang tidak asing lagi bagi masyarakat dan juga anak-anak usia dini dari segala lapisan. Namun perkembangan game itu sendiri saat ini masih di dominasi oleh produksi-produksi dari luar negeri. Pada penelitian ini penulis memilih anak-anak usia dini sebagai sampel pengguna game karena mengingat anak-anak lebih suka bermain game dibandingkan belajar secara teoritis. Dari permasalahan yang ada maka pada penelitian ini penulis membangun sebuah aplikasi game edukasi agar anak-anak bisa belajar sambil bermain. Tujuan dari penelitian ini yaitu untuk mempermudah anak-anak dalam proses pembelajaran dalam bentuk game dan dengan adanya game edukasi tebak gambar hewan dan puzzle ini diharapkan dapat meningkatkan kemampuan anak-anak dalam  proses belajar. Metode yang digunakan pada penelitian ini yaitu metode pengumpulan data yang terdiri dari observasi, wawancara dan studi pustaka, untuk tools pendukung yang digunakan yaitu UML(Unified Modeling Language) sedangkan Algoritma yang digunakan Fisher Yates yang berfungsi untuk merubah urutan soal pada aplikasi game edukasi. Dengan adanya aplikasi game edukasi tebak gambar hewan dan fuzzle ini dapat mempermudah anak-anak dalam proses belajar mengenal hewan-hewan yang ada di bumi ini.   Kata kunci: Game, Tebak Gambar, Puzzle, UML (Unified Modeling Language), Fisher Yates


2019 ◽  
Vol 1 (1) ◽  
pp. 30-37
Author(s):  
Zulfahmi Fahmi ◽  
Faradika Dika

This research was conducted to assist the school in terms of selection of creative students, especially those using Kurikulum 2013 or better known as K-13. We conclude that the subjective application of student achievement with the 2006 curriculum is more commonly referred to as Kurikulum Tingkat Satuan Pendidikan (KTSP) has been widely circulated schools. The limits given in the decision support system of selecting student achievement include the determination of criteria and using Profile Matching method which leads to the determination of GAP value, the smaller the gap value the greater the chance to be selected as a student achievement. In designing applications researchers use using tools such as UML ( Unified Modeling Language) in order to make it easier to move the concept of a system designed into the form of the program.


2021 ◽  
Vol 15 (2) ◽  
pp. 99-109
Author(s):  
Zaeni Arif ◽  
Feri Nugroho ◽  
Risma Ekawati

Abstrak WebGIS merupakan salah satu pemetaan digital yang berbasis website yang saat ini tengah berkembang pesat. Pemanfaatan webgis dapat digunakan sebagai pemetaan sebuah lokasi bangunan yang nantinya memberikan informasi kepada masyarakat. Salah satunya yaitu sebagai pemetaan lokasi BTS di kecamatan Jatinegara. Pemetaan BTS tersebut, diharapkan dapat memberikan informasi secara public yang dapat di akses oleh masyarakat khususnya di kecamatan Jatinegara. Dalam webgis tersebut juga menampilkan keterangan berupa alamat BTS secara lengkap. Dalam pengembangan sistem webgis ini, peneliti menggunakan metode waterfall dan untuk perancangan sistem menggunakan Unifed Modeling Language (UML). Serta dalam pengujiannya menggunakan blackbox testing untuk mengetahui apakah sistem yang dikembangkan sudah sesuai kegunaan dan fungsinya. Dari hasil pengujian tersebut webgis yang kembangkan telah berjalan sesuai kebutuhan dan tidak terdapat kesalahan syntak. Abstract WebGIS is a website-based digital mapping which is currently growing rapidly. Utilization of webgis can be used as a mapping of a building location which will later provide information to the public. One of them is as a mapping of BTS locations in Jatinegara sub-district. The BTS mapping is expected to provide public information that can be accessed by the public, especially in the Jatinegara sub-district. The webgis also displays information in the form of a complete BTS address. In developing this webgis system, researchers used the waterfall method and for system design using the Unified Modeling Language (UML). As well as in the test using blackbox testing to find out whether the system developed is in accordance with its uses and functions. From the test results, the webgis that was developed has been running as needed and there are no syntax errors.


2021 ◽  
Vol 3 (1) ◽  
pp. 108-120
Author(s):  
Fenando Fenando

During this time, the determination of the mine coordinates location done by the fieldman of PT. Kalimantan Earth Results was using a GPS locator. Found 27 points of coal mines and 18 coal ports spread across the southern Sumatra region. At present the process of recording and mapping locations is still done conventionally, causing frequent data loss, inaccuracies in the location of mining and information about mining results are less up-to-date. Systematic determination of location points is needed to make the companies and customers easier to see the coal mine profiles, coal quality, find out the location of each mine, and up-to-date mining results reports via webgis The prototype model was chosen as a method in system development. As well as UML (Unified Modeling Language), Quantum GIS (Qgis) and php will be used for the designers, builders of the webgis. This research is expected to produce a geographic information system (GIS) mapping of coal mining location points.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Noora Qotrun Nada ◽  
Muhammad Wahyu Izzul Fahmi ◽  
Aris Tri Jaka Harjanta

Penyimpangan pegawai merupakan masalah yang sering ditemui, khususnya di Badan Pusat Statistik. Kurangnya tingkat kesadaran pegawai merupakan faktor utama dari permasalahan ini. Tugas akhir ini bertujuan membuat aplikasi untuk mengurangi bahkan menghilangkan masalah tersebut. Perangkat lunak tersebut merupakan sebuah sistem informasi monitoring karyawan menggunakan algoritma Simple Additive Weighting (SAW) berbasis mobile dimana karyawan yang bertugas dilapangan akan terpantau dengan mudah oleh admin atau ketua instansi terkait. Fitur yang ada dalam sistem tersebut tidak hanya untuk memonitoring tetapi terdapat login, input pekerjaan, input pegawai, input target, input nilai, input realisasi, lihat pekerjaan yang didapat, input izin, lihat izin. Pembangunan sistem informasi monitoring karyawan menggunakan algoritma Simple Additive Weighting (SAW) berbasis mobile ini menggunakan menggunakan metode waterfall yang tahap -tahapannya meliputi tahapan analisis, desain, implementasi dan pengujian. Unified Modeling Language (UML) digunakan sebagai alat bantu dalam perancangan sistem ini. Sedangkan Bahasa pemrogaman yang digunakan adalah Hypertext Preprocessor (PHP) dengan MySQL sebagai manajemen database-nya kemudian di get menggunakan android studio menggunakan bahasa pemrogaman java. Pada pembuatan sistem monitoring kinerja pegawai ini dilakukan empat pengujian yaitu black box, white box, user acceptance test (UAT). Pengujian black box dilakukan oleh tiga penguji dan mendapatkan hasil valid 100% dimana sistem ini sudah sesuai seperti yang diharapkan. Sedangkan white box menghasilkan kompleksitas 3 dengan presentase tercapai 100% yang menunjukan bahwa sistem sudah memenuhi kriteria rekayasa perangkat lunak. Pengujian ketiga yaitu user acceptance test (UAT) yang dilakukan empat responden dan menghasilkan presentasi rata – rata 83,75% dengan hasil pengujian tersebut menunjukan bahwa sistem layak untuk digunakan. Pengujian terakhir yaitu uji coba perangkat, pengujian ini bertujuan untuk mengetahui apakah aplikasi dapat diinstal di perangkat dengan OS yang berbeda dan hasilnya dapat diinstal di beberapa OS yang berbeda dan dapat berjalan dengan baik.


2021 ◽  
Vol 7 (1) ◽  
pp. 106-111
Author(s):  
Setiaji Setiaji ◽  
Ricki Sastra

Companies need an information system that supports and can provide fast and accurate data. This research was conducted as an effort to improve the existing payroll system so that it is more effective and efficient. At this time several companies engaged in the payroll system services are still at their maximum, starting from recording attendance to payroll, making it possible when the process takes place there are errors in payroll, inaccurate reports made and late in searching for the required data. The research information system uses object-oriented Unified Modeling Language (UML) software modeling. Researchers use Unified Modeling Language modeling with the aim that the desired system can be provided properly so that problems in the existing system are resolved. This uml modeling process begins with analyzing the system's needs and implementing it in usecase traffic diagrams by making class diagrams, sequence diagrams, and activity diagrams. UML software modeling also provides benefits in software development and is able to monitor the flow or system flow expected by the company. This research also uses the approach waterfall method, namely analysis, design, code generation program, testing and maintenance in designing. This information system design is the best solution to solve problems that exist in the payroll system. The payroll system that utilizes software to support the process provides a very effective contribution to the company and the development process will still be carried out for existing problems.


2022 ◽  
Vol 16 (1) ◽  
pp. 26
Author(s):  
Suwanto Sanjaya

Tomatoes ripen relatively quickly, so tomato farmers must be able to properly sort the tomatoes for distribution. Farmers typically sort the tomatoes by hand. Tomato farmers are generally experts at manually sorting tomatoes, but humans have many limitations, such as being tired and unfocused. Because these issues can lead to inconsistencies and inaccuracies in sorting, a tool is required to help with the process. As a result, it is necessary to create an Android application to aid in the sorting process. The reason for using Android as a platform is that it is a tool that a large number of people own. The LVQ algorithm is used as a learning algorithm to find the best model for tomato recognition. To build the model, the algorithm requires features. Colors with Hue, Saturation, and Value (HSV) are used. The Personal eXtreme Programming (PXP) system development methodology was used to create applications that recognize the level of ripeness of tomatoes. Unified Modeling Language (UML) is the analytic tool of choice. The application was successfully developed on the Android platform based on the test results. The application's use results in an accuracy of 80%. Green and red tomatoes are the most well-known types of tomatoes. Turning tomatoes are difficult to identify because many of them are mistaken for green tomatoes.Keyword: Android; eXtreme Programming; HSV; Recognition; TomatoBuah tomat memiliki waktu kematangan relatif cepat, sehingga petani tomat harus dapat menyortir buah tomat dengan tepat yang akan didistribusikan. Pada umumnya petani menyortir buah tomat secara manual. Petani tomat juga pada umumnya sudah ahli dalam menyortir tomat secara manual, tetapi manusia memiliki banyak keterbatasan seperti lelah dan tidak fokus. Masalah tersebut dapat meyebabkan inkonsistensi dan ketidaktepatan dalam penyortirannya, sehingga dibutuhkan alat bantu untuk membantu proses peyortiran tersebut. Oleh karena itu, perlu dikembangkan sebuah aplikasi Android yang dapat membantu proses penyortiran tersebut. Alasan penggunaan Android sebagai platform karena merupakan alat yang banyak dimiliki orang pada umumnya. Algoritme LVQ digunakan sebagai algoritme pembelajaran untuk mendapatkan model terbaik dalam mengenali buah tomat. Algoritme tersebut membutuhkan fitur untuk membangun modelnya. Fitur yang digunakan adalah warna Hue, Saturation, dan Value (HSV). Aplikasi pengenalan tingkat kematangan buah tomat dikembangkan menggunakan metodologi pengembangan sistem Personal eXtreme Programming (PXP). Alat analisis yang digunakan adalah Unified Modeling Language (UML). Berdasarkan hasil pengujian, aplikasi berhasil dikembangkan pada platform Android. Penggunaan aplikasi tersebut menghasilkan akurasi sebesar 80%. Tomat yang paling banyak dikenali adalah tomat Green dan Red. Tomat Turning cukup sulit dikenali, karena tomat tersebut cukup banyak yang dikenali sebagai tomat Green.Kata Kunci: Android; eXtreme Programming; HSV; Pengenalan; Tomat


2021 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Ade Sumaedi

<p><em>Abstrak : </em></p><p><em>Inner box</em> merupakan salah satu <em>child part</em> yang digunakan untuk proses <em>packaging product </em>di PT. Duta Nichirindo Pratama yang memproduksi bermacam-macam <em>filter</em> seperti <em>filter </em>udara, <em>filter</em> bahan bakar, <em>filter </em>oli dan <em>cabin</em> <em>filter. Inner box</em> yang dilengkapi dengan <em>barcode</em> bertujuan untuk mempermudah perusahaan dan konsumen dalam mendeteksi jumlah produk, nomor produk dan jenis produk yang dikemas pada <em>inner box</em> agar tidak terjadi kesalahan dalam penggunaannya. Dalam hal ini PT. Duta Nichirindo Pratama merancang suatu sistem untuk pengecekan <em>barcode</em> pada <em>inner box</em> secara otomatis yang berbasis komputasi seperti <em>Visual Basic.Net , Arduino</em> dan diagram <em>Unified Modeling Language </em>(UML). Sistem perancangan ini dimulai Juni 2019 pada <em>line assembling, </em>dari hasil perbaikan pengecekan barcode secara otomasis yang sudah berjalan maka perlu adanya penelitian terkait kenyamanan dan ke efektifitasan karyawan dengan mengukur tingkat validitas (nilai r hitung &gt; r tabel) dan reabilitas (nila alpha &gt; 0,60 ) penggunaan <em>auto scaner barcode</em> pada <em>inner box</em>. Dimana hasil pengujian validitas adalah nilai r hitung untuk <em>auto scaner barcode</em> dapat memisahkan <em>barcode</em> yang <em>No Good</em> (NG) secara otomatis adalah 0,678 lebih besar dari r table df = (N-2 =10-2 = 8 = 0,6319) dan hasil pengujian reliability adalah nilai <em>Cronbach’s Alpha</em> (nila alpha) yaitu 4,157 lebih besar dari 1,00 , jadi implementasi pengecekan <em>barcode</em> secara otomatis dinyatakan efektif (reliabilitas sangat tinggi).</p><p>_____________________________</p><p>Abstract: </p><p><em>Inner box is one of the child parts used for product packaging process at PT. Duta Nichirindo Pratama which produces various filters such as air filters, fuel filters, oil filters and cabin filters. The inner box, which is equipped with a barcode, aims to make it easier for companies and consumers to detect the number of products, product numbers and types of products packaged in the inner box so that there are no errors in their use. In this case PT. Duta Nichirindo Pratama designed a computation-based automatic barcode checking system for inner boxes such as Visual Basic.Net, Arduino and Unified Modeling Language (UML) diagrams. This design system starts in June 2019 at line assembling, from the results of improvements in automatic barcode checking that have been running, it is necessary to have research related to employee comfort and effectiveness by measuring the level of validity (r count &gt; r table) and reliability (alpha value &gt; 0, 60) use auto barcode scanner on the inner box. Where the results of the validity test are the calculated r value for the auto scanner barcode that can separate the No Good (NG) barcode automatically is 0.678 which is greater than the r table df = (N-2 = 10-2 = 8 = 0.6319) and the test results reliability is the Cronbach's Alpha value (alpha value), which is 4.157, greater than 1.00, so the implementation of barcode checking is automatically declared effective (very high reliability).</em></p><p><em><br /></em></p>


2020 ◽  
Vol 5 (1) ◽  
pp. 78
Author(s):  
Ade Sumaedi ◽  
Makhsun Makhsun ◽  
Achmad Hindasyah

PT. Duta Nichirindo Pratama is a company engaged in the field of Autoparts Manufacture. Barcode is the identity of an item / product on the package. Barcode technology has been used as the identity of goods in a production. Barcodes are used to facilitate the identification of goods produced. Paste the barcode on the packaging of packaging results at PT. Duta Nichirindo Pratama is done manually, but there are often errors attached to the barcode on a similar packaging. This research will design and create a system based on Visual Basic.Net and Arduino to select barcode attachment errors that have the potential to be sent to consumers. The system is designed using Unified Modeling Language (UML) diagrams, database design and interface menu design. The system created will then be tested to detect the black box test. With a computing-based design system that functions to detect barcodes on the packaging automatically, the problem of sticking barcodes on the packaging can be detected.


Sensi Journal ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 60-72
Author(s):  
Ade Setiade ◽  
Luthfia Fauzia ◽  
Iwan Hermawan

PT.Medikon prima laboratories didirikan pada tahun 1980, hingga sekarang. PT.Medikon mengalami perkembangan yang sangat pesat. Jenis produk yang dihasilkan mencakup produk farmasi , OT (obat tradisional), suplemen dan kosmetik. PT.Medikon Prima Laboratories telah mengimpor produk ke seluruh wilayah indonesia.Yang beralamat di Jl. Raya Serang No. 23, Bitung Jaya, Cikupa, Kabupaten Tangerang. Untuk memudahkan pengolahan data para pegawai, inputan data Cuti dan Absensi maupun izin sakit dibutuhkan suatu perangkat lunak yang nantinya dapat melakukan pengolahan data ,berdasarkan permasalahan tersebut maka perlu di lakukan analisis sehinnga nantinya dapat diperoleh hasil dan kebutuhankebutuhan yang diperlukan untuk perangkat /system yang akan di bangun. Analisis dilakukan dengan melakukan cara menganalisis kebutuhan, pengguna dan fasilitas yang diperlukan oleh perangkat lunak yang di bangun benar-benar bermanfaat.berdasarkan hasil analisis permasalahan yang dilakukan sebelumnya, maka dapat rancangan suatu sistem perangkat lunak dengan melakukan analisis data menggunakan beberapa metode antara lain : wawancara dan observasi maupun studi pustaka, dengan menggunakan software UML (Unified Modeling Language).berdasarkan hasil analisis tersebut maka penulis melakukan penelitian dan mengambil judul yang berkaitan dengan "Prototype Aplikasi Pengolahan Data Pegawai Di PT.Medikon Prima Laboratories".yang dapat membantu dan memudahkan dalam melakukan pengolahan data pegawai dan dapat menampilkan informasi akurat yang di butuhkan oleh pengguna di PT.Medikon prima laboratories.


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