scholarly journals PENINGKATAN AKTIVITAS DAN HASIL BELAJAR PSIKOMOTOR DENGAN METODE PROBLEM BASED LEARNING

TAMAN VOKASI ◽  
2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Muhammad Nurtanto ◽  
Moh Fawaid

Learning process at SMK Ma’arif 2 Sleman still passive and uncontrolled, this condition affects to the student learning outcomes. The role of the teacher in the learning process needs to be improved with the right methods to make students more active and encourage student solve the problems. Problem Based Learning (PBL) is one of learning method which the characteristics capable of demanding learners actively and directly involved in the learning. The Aim of this study is want to know affect PBL method can increase the activity and psychomotor learning outcomes of students. The subjects were students of class XI SMK Ma’arif 2014/2015 academic year. Collecting data used in this research is qualitative descriptive analysis. The results showed an increase in activity of learners by 12.98% and psychomotor learning outcomes by implementing PBL increased 9.01%. The conclution using PBL method was known that activities of learners increase practical subject.

2020 ◽  
Vol 10 (1) ◽  
pp. 27-39
Author(s):  
Ni Made Aryawati

This class action research aimed at finding out whether cooperative learning models Think-Pair-Share assisted with the assignment and recitation methods with news clippings is successful to improve the students achievement in writing skills. This research took a subject in class VII-6 SMP N 4 Denpasar at semester 2 academic year 2017/2018. The researcher has strived diligently so that the learning process can be carried out accordance with expectations, using the right strategies and adequate learning techniques.The result of the study were collected by learning achievement tests while the analysis used descriptive analysis. After all data is analyzed, it obtained an increase in learning outcomes from the beginning 67,11 with mastery learning 36,11%, increase in the first cycle to be 71,97 with mastery learning 72,22%. The result of the second cycle is 80,58 with the percentage of mastery learning has reached 100% and it has exceeded the criteria set for the research indicators. Based on the data obtained, the researcher concluded that cooperative leaning Think- Pair-Share through assignment and recitation methods with news clipping can improve the students writing skills in this school.


Jurnal Ecogen ◽  
2020 ◽  
Vol 3 (1) ◽  
pp. 61
Author(s):  
Nur Rizka Sari ◽  
Yulhendri Yulhendri

This research aim to analyze: (1) the direct effect of the teacher's role in the learning process on student intensity of learning, (2) the direct effect of the teacher's role in the learning process on student learning outcomes, (3) the direct effect of student learning intensity on student learning outcomes, (4) the indirect effect of the teacher's role in the learning process on student learning outcomes through student learning intensity. This type of research is an associative descriptive study with the population is all students of class X IPS SMA Negeri 5 Padang Academic Year 2018/2019 and a sample of 121 people. The data analysis technique used is descriptive analysis, inferential analysis with path analysis. The results showed that (1) the role of the teacher in the learning process directly affected the intensity of student learning, (2) the role of the teacher in the learning process directly affected student learning outcomes, (3) the intensity of student learning directly affected student learning outcomes, and (4) there is an indirect effect of the teacher's role in the learning process on student learning outcomes through student learning intensity.Keywords: learning outcomes, the role of teacher, intensity of learning


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2021 ◽  
Vol 2 (1) ◽  
pp. 29-35
Author(s):  
Muhammad Ilyas Habibulloh ◽  
Muhammad Nuruddin

This study aims as a way to determine the effect of the recitation method on learning outcomes of events in life that focuses on sub-theme 2 national events about the proclamation of independence day at SDN Gongseng 1 Jombang. As we know that the average learning process in schools is still centered on the teacher himself. By using the right application, it is certain that it will have a good impact on the quality of education. The lack of student interest in the methods taught by the teacher had a significant impact. In the process of working on questions, for example, students are less able to understand what is conveyed by the teacher who is able to provide a learning process whose substance is carried out by selecting the appropriate method. This research is pre-experimental research design, in the form of one-group pretest-posttest. The sample of this study consisted of 9 boys and 10 girls totaling 19 students who were in the experimental class. In the academic year 2021, it can be seen that the results of the pretest and posttest data of students by using the recitation method have sig. 0.000 < 0.05. From these results, it can be concluded that the effect of recitation has an influence on classroom learning by using conventional methods.


Author(s):  
Emilda Sulasmi

This study aims to analyze the learning process at SMP Negeri 14 Medan. This research uses qualitative research, with a case study approach of SMP Negeri 14 Medan. Data collection techniques used in this study were observation, interviews, focus group discussions and documentation and then analyzed descriptively with descriptive analysis model. The results obtained are that the modeling learning strategy has a good impact on improving student learning outcomes, by making several figures into models who practice certain materials in the learning process, so that learning to dance starts from opening, core activities to closing. The conclusion of this research is that the modeling learning strategy designed by SMP Negeri 14 Medan, the modeling learning strategy takes into account the interests of students, the learning outcomes taught with modeling learning strategies are higher than those taught with conventional learning strategies. 


Perspektif ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 17-22
Author(s):  
Oriza Candra ◽  
Doni Tri Putra Yanto ◽  
Nazirul Imam

Student learning outcomes in learning is very important to be used as a reference for indicate of successful in learning. The observation result at grade X TITL SMKN 1 Pariaman identified that there are several problems that influence student learning outcomes, such as communication in learning process just one - way, the students did not master the contents, students tend to be afraid to ask the question, the students out of the classroom and talk with their seatmate. Consequently most of student learning outcomes were under KKM that seen from the pretest. To overcome this problem, research is conducted which seeks to see  an increase in student learning outcomes in subjects " Using the Measurement Results " in Learning Model Cooperative Script at grade X TITL  SMKN 1 Pariaman. Type of this research was quasi experiment with one group pretest – posttest design. Subjects were students at grade X TITL SMKN 1 Pariaman for 2014/2015 academic year that consists of 40 students. Data were collected through the test of pretest - posttest results, 40 objective questions for the pretest and 34 objective questions for the posttest. Improving student learning outcomes calculated by the formula Gain Score of pretest - posttest. This research indicated that there is an increase in student learning outcomes in subjects “Using Measurement Results” in Learning Model Cooperative Script at grade X TITL SMKN 1 Pariaman.


2020 ◽  
Vol 12 (1) ◽  
pp. 33-47
Author(s):  
Pi’i Susanto

Abstract This research is aligned with the wishes of researchers to: 1) Develop a Cerber Method (Continuous Story) to increase the activities of students of Social Sciences Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. (2) Knowing the Cerber Method (Continuous Story) can improve Student Learning Outcomes Achievement in Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. The activeness of students in asking from 30.43% in cycle 1 to 91.30% in cycle 2. The activeness of students in answering the original question 26.09% in cycle 1 to 86.96% in cycle 2. The activeness of students in expressing their original opinion was 30.43% in cycle 1 became 78.26% in cycle 2, so did the percentage of mastery learning 78.26% to 95.65% in cycle 2, the average grade of grade IX A was 75.00 in cycle 1 being the average grade of grade IX A was 94, 00 in cycle 2. The activeness of students also seems to be very enthusiastic in completing assignments given to students showing improvement from cycle I to Cycle II. From the results of interviews with students about the learning process that has been going on, the results are the same as in cycle 1, where all students express very happy. Thus, after analyzing the results of the second cycle, it was decided not to proceed to the next cycle because this research was considered complete. From the results of the analysis of the learning process carried out in cycle 1 and cycle 2 it can be concluded that the Cerber Method (Continuous Story) can increase the activity of Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. The Cerber Method (Continuous Story) can also improve the Achievement of Student Learning Outcomes in Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year.


Author(s):  
Wulan Eka Febrianti

<p><em>This study purpose to improve learning outcomes in Science about the solar system in grade IV students of SDN Malahayu 03 Banjarharjo, District, 2019/2020 academic year. This study uses a Classroom Action Research (CAR) model which is carried out in 2 cycles. The results showed that there was an increase in student learning outcomes using the </em><em>Problem Based Learning (PBL) learning model</em><em>. In the pre-cycle stage of 22 students who achieved learning completeness 5 students (23%). Then in the first cycle of learning completeness reached 13 students (59%) and in the second cycle there was an increase to 20 students (91%). So the conclusion of this study shows that learning with the the </em><em>Problem Based Learning (PBL) learning model</em><em> improves science learning outcomes about the solar system in grade IV students of SDN Malahayu 03, Banjarharjo District, semester I of the 2019/2020 school year.</em></p>


2021 ◽  
Vol 1 (2) ◽  
pp. 239-247
Author(s):  
KHOIRIYATUL FARIDA

  In essence, every learning process will always be related to the emphasis on mastering certain competencies by students through learning experiences. This implies that in the learning process, learning experiences should be created that are activating students and innovative learning. On the one hand, learning outcomes as a component in learning assessment are not only seen from the number of numbers, but also related to the learning process. If the learning process can run well, the learning outcomes of students can also be better. The results of this Classroom Action Research with two cycles have shown that the application of Problem Based Learning is proven to be able to increase the activity of students which leads to an increase in learning outcomes of Islamic Religious Education and Morals, especially in the Basic Competence of Understanding the Meaning of Manners, Courtesy and Shame in Students. Class IX D SMP Negeri 5 Ponorogo Academic Year 2021 / 2022 . This is based on observations of the learning process which has increased student activity from cycle-1 to cycle-2 and also an increase in student learning outcomes so that classical completeness can be achieved from cycle -1 by 50% to cycle-2 by 88%. ABSTRAKPada hakekatnya setiap proses pembelajaran akan selalu berkaitan dengan penekanan terhadap penguasaan kompetensi tertentu oleh peserta didik melalui pengalaman belajar. Hal ini mengandung pengertian bahwa dalam proses pembelajaran hendaknya diciptakan pengalaman belajar yang bersifat mengaktifkan peserta didik dan pembelajaran yang inovatif. Di satu sisi hasil belajar sebagai salah satu komponen dalam penilaian pembelajaran tidak hanya dilihat dari adanya deretan angka , tetapi juga terkait dengan proses pembelajarannya. Jika proses pembelajaran dapat berjalan dengan baik maka hasil belajar peserta didik juga dapat menjadi lebih baik. Hasil Penelitian Tindakan Kelas dengan dua siklus ini telah menunjukkan bahwa penerapan Problem Based Learning terbukti dapat meningkatkan keaktifan peserta didik yang bermuara pada peningkatan hasil belajar Pendidikan Agama Islam dan Budi Pekerti terutama pada Kompetensi Dasar Memahami Makna Tata Krama, Sopan Santun dan Rasa Malu pada Peserta Didik Kelas IX D SMP Negeri 5 Ponorogo Tahun Pelajaran 2021 / 2022 . Hal ini didasarkan pada pengamatan proses pembelajaran yang mengalami peningkatan keaktifan peserta didik dari siklus-1 ke siklus-2 dan juga adanya peningkatan hasil belajar peserta didik sehingga ketuntasan secara klasikal dapat tercapai dari siklus -1 sebesar 50 % ke siklus – 2 sebesar 88%.


2021 ◽  
Vol 10 (3) ◽  
pp. 449-460
Author(s):  
Syarifatul Maf’ulah ◽  
Suci Wulandari ◽  
Lia Jauhariyah ◽  
Ngateno Ngateno

AbstrakKesulitan siswa dalam memahami materi dimensi tiga perlu diatasi. Misalnya dengan menggunakan bantuan media pembelajaran yang tepat seperti  Software GeoGebra. Penelitian bertujuan mendeskripsikan proses pembelajaran dan hasil belajar matematika menggunakan software GeoGebra. Penelitian deskriptif kualitatif ini terdiri dari 19 subjek kelas XII IPS salah satu MA swasta di Jombang. Instrumen penelitian yaitu lembar observasi, tes dan dokumentasi. Berdasarkan hasil penelitian diketahui bahwa proses pembelajaran dengan media software GeoGebra diawali dengan menyampaikan tujuan pembelajaran dan mengingatkan materi sebelumnya, menjelaskan unsur-unsur bangun ruang, memperkenalkan software GeoGebra, menjelaskan fungsi masing-masing menu, menjelaskan materi dimensi tiga menggunakan software GeoGebra, dan memberikan penguatan serta menyimpulkan inti materi yang telah dipelajari. Hasil penelitian lainnya menunjukkan bahwa terdapat perbedaan hasil belajar siswa yang signifikan antara sebelum dan sesudah pemanfaatan GeoGebra. Software GeoGebra cocok digunakan untuk membantu siswa memahami materi dimensi tiga dengan baik. Learning Mathematics with GeoGebra Software Media with Three-Dimensional MaterialAbstractStudents' difficulties in understanding three-dimensional material need to be overcome. For example, by using the help of appropriate learning media such as GeoGebra Software. The purpose of this research was to describe the learning process and learning outcomes of mathematics using GeoGebra software. This qualitative descriptive study consisted of 19 subjects of class XII IPS, one of the private MA in Jombang. The research instruments are observation sheets, tests, and documentation. Based on the results of the study, it is known that the learning process using the GeoGebra software media begins with conveying the learning objectives and reminding the previous material, explaining the elements of spatial structure, introducing the GeoGebra software, explaining the function of each menu, explaining the Three Dimensional material using the GeoGebra software, and closing with providing reinforcement and conclude the core material that has been studied. The results of other studies indicate that there are significant differences in student learning outcomes between before and after the use of GeoGebra. GeoGebra software is suitable to help students understand three-dimensional material well.


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