scholarly journals Pembelajaran Matematika dengan Media Software GeoGebra Materi Dimensi Tiga

2021 ◽  
Vol 10 (3) ◽  
pp. 449-460
Author(s):  
Syarifatul Maf’ulah ◽  
Suci Wulandari ◽  
Lia Jauhariyah ◽  
Ngateno Ngateno

AbstrakKesulitan siswa dalam memahami materi dimensi tiga perlu diatasi. Misalnya dengan menggunakan bantuan media pembelajaran yang tepat seperti  Software GeoGebra. Penelitian bertujuan mendeskripsikan proses pembelajaran dan hasil belajar matematika menggunakan software GeoGebra. Penelitian deskriptif kualitatif ini terdiri dari 19 subjek kelas XII IPS salah satu MA swasta di Jombang. Instrumen penelitian yaitu lembar observasi, tes dan dokumentasi. Berdasarkan hasil penelitian diketahui bahwa proses pembelajaran dengan media software GeoGebra diawali dengan menyampaikan tujuan pembelajaran dan mengingatkan materi sebelumnya, menjelaskan unsur-unsur bangun ruang, memperkenalkan software GeoGebra, menjelaskan fungsi masing-masing menu, menjelaskan materi dimensi tiga menggunakan software GeoGebra, dan memberikan penguatan serta menyimpulkan inti materi yang telah dipelajari. Hasil penelitian lainnya menunjukkan bahwa terdapat perbedaan hasil belajar siswa yang signifikan antara sebelum dan sesudah pemanfaatan GeoGebra. Software GeoGebra cocok digunakan untuk membantu siswa memahami materi dimensi tiga dengan baik. Learning Mathematics with GeoGebra Software Media with Three-Dimensional MaterialAbstractStudents' difficulties in understanding three-dimensional material need to be overcome. For example, by using the help of appropriate learning media such as GeoGebra Software. The purpose of this research was to describe the learning process and learning outcomes of mathematics using GeoGebra software. This qualitative descriptive study consisted of 19 subjects of class XII IPS, one of the private MA in Jombang. The research instruments are observation sheets, tests, and documentation. Based on the results of the study, it is known that the learning process using the GeoGebra software media begins with conveying the learning objectives and reminding the previous material, explaining the elements of spatial structure, introducing the GeoGebra software, explaining the function of each menu, explaining the Three Dimensional material using the GeoGebra software, and closing with providing reinforcement and conclude the core material that has been studied. The results of other studies indicate that there are significant differences in student learning outcomes between before and after the use of GeoGebra. GeoGebra software is suitable to help students understand three-dimensional material well.

2020 ◽  
Vol 1 (1) ◽  
pp. 89-100
Author(s):  
Agung Prihatmojo

The media is a communication tool for teacher interaction with students which is a series of teaching and learning activities in schools. In the learning process the teacher has obstacles in conveying knowledge to students. The teacher needs media to be able to help attract the attention of students so that learning objectives are achieved. Picture card learning media can help teachers effectively achieve learning objectives in the teaching and learning process. This study applies a picture card learning media to students in class V SD Negeri 4 Tanjung Aman. The aim is to find out the improvement in student learning outcomes after the teacher applies the pictorial card learning media to fifth grade students of SD Negeri 4 Tanjung Aman. In this study using a design that is the Initial Test - The Final Group Single Test (The One Group Pretest - posttest). The learning outcomes in this study were obtained by the fifth grade students before and after the implementation of the pictorial card media, to find out the improvement in the learning outcomes of the fifth grade students of SD Negeri 4 Tanjung Aman. shows that the mean or posttest average is higher than the pretest. Mean posttest 62.22 and mean pretest 46.25, so there is an increase in learning outcomes after the application of the pictorial card media to fifth grade students of SD Negeri 4 Tanjung Aman.


2020 ◽  
Vol 4 (2) ◽  
pp. 231-239
Author(s):  
Animar Animar ◽  

The spread of the Corona virus has had a significant impact on the world of education. The policy taken by many countries, including Indonesia, is to close all educational activities. This makes the government and related institutions have to present an alternative learning process. Many factors affect student learning outcomes coupled with changes in learning conditions due to the Corona virus (Covid-19) outbreak. The purpose of this study was to obtain information about the impacts and constraints of the Covid-19 outbreak on teaching and learning activities, especially in Geography subjects at SMA Negeri 1 Sikur. Data collection was carried out using the pretest - posttest method of students' abilities before and after the Covid-19 pandemic. Furthermore, data analysis was carried out by quantitative methods using paired sample t-test to test the difference in the effect of the two treatments on the interrelated sample groups. The results of the analysis indicate that there is a difference in the average Geography learning outcomes of 11th grade of social science students before and after the outbreak of the corona virus. Information was obtained that the average value of student learning outcomes during the face-to-face learning process was 86.27, better than the average value when the learning process was carried out online which was 75.73. Keywords: covid-19 impact, learning outcomes, geography


2021 ◽  
Vol 7 (1) ◽  
pp. 101-120
Author(s):  
M. Chotibuddin

Learning and teaching are the most important activities in the whole educational process. This implies that the success or failure of the educational goals depends on how to design the teaching and learning process (learning) professionally. The success of the learning process cannot be separated from the preparation of students and the preparation of educators. In learning activities, methods are needed for educators and their use varies according to the goals to be achieved after teaching ends. An educator will not be able to carry out his duties if he does not master any of the teaching methods that have been formulated. The methods used in data collection are the observation method and the test method. The data analysis used was the instrument validity test, the normality test and the homogeneity test. The results of the research carried out proved that student learning outcomes before and after using the jigsaw method could be seen from the average pre-test scores of 62.00 and 76.60 post-test results. The pre-test result value is lower than the post-test score, so it means that there are differences in student learning outcomes before and after using the jigsaw method in the learning process.The percentage of the completeness criteria of the pre-test result value is 28%, while the posttest result score is 68%. From this data, it can be seen that using the jigsaw method can affect student learning outcomes. Hypothesis testing using the Product Moment Correlation test and Paired Sample T-test with the help of SPSS 20 software in the sig (2-tailed) section is known to be 0.000 <0.05. As the basis for decision making in the Product Moment Correlation test anddecision guidelines based on the probability value, it can be concluded that H0 is rejected and Ha is accepted. This means that the jigsaw method can affect the improvement of learning outcomes of class V Islamic Religious Education at MI Muhammadiyah 09 Kranji Lamongan


2022 ◽  
Vol 7 (02) ◽  
pp. 581-586
Author(s):  
Sindy Wulandari

Learning media is a tool that is used as a support for the implementation of learning to learn to learn to learn, ranging from book sources to other media, and researchers also provide learning media in the form of display board media to 4th grade students in SDN Panunggulan 2 as a learning media tool so that learning can run effectively. The display media itself is a medium that can be used to display images such as posters, and other small objects that are three-dimensional with this also as a support for student learning so that students can be used in learning and also seen directly by students. Therefore, researchers provided a media display in the form of this image to the 4th class on the material of ethnic diversity in Indonesia because in the material is still low learning results about VAT material diversity of ethnic groups in Indonesia and.the use of this media aims to help teachers and students in improving learning outcomes. Learning outcomes are changes in students including their behavior in real terms that are done through the teaching and learning process that is in accordance with the learning objectives and with the learning outcomes teachers are able to see the development that has been owned by the student.


2017 ◽  
Vol 5 (1) ◽  
pp. 11
Author(s):  
Alfa Zayyin

The purpose of this research was to determine the learning process by using cooperative learning model type Group Investigation (GI) can enhance the activity and outcomes of learning mathematics class VII MTs Riyadhus Sholihin Purwareja Klampok. The results of research showed that for the involvement of the student and the learning outcomes of learning mathematics using coopertive learning type Group Investigation (GI) increased. In the pre-cycle, active of student learning increased by 43.16% for the first cycle to 62.24%, then on the second cycle increased to 71.84%. and the average value of student learning outcomes also increased. the pre-cycle average value of 55.73 with percentage of completeness by 31.57%. and then Increase in the first cycle to 61.71 with percentage of completeness to 52.63%. Then  increased again in the second cycle amounted to 73.42 with percentage of completeness to 76.31%.


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Elfa Zarnita ◽  
Nike Anggraini

This study aims to determine the increase in activity and student learning outcomes in dance subjects through the Peer Tutor Method for students of SDN 05 Kota Bengkulu. The research was conducted in February 2019. The subjects in this study were class Va. The methods used in collecting data are observation, interview and documentation. This research is a classroom action research using 2 cycles. Each cycle consists of four stages, namely: planning, implementing actions, observing and reflecting and evaluating. The instruments used were observation sheets, research sheets, questionnaire, interview guidelines and field notes. The results showed that there was an increase in activity and student learning outcomes in class Va SDN 05 Bengkulu City. The increase in students can be seen from the increase in the quality of the learning process as shown by the increase in learning outcomes, enthusiasm and activeness of students when participating in learning. The improvement of the learning process is seen from an increase in the score and the average learning outcomes before and after the action is taken. The average value before the action was 46.18. In the first cycle the average increased to 65.78 and in the second cycle it increased to 82.65. The average increase has increased by 36.47 and fulfills the minimum passing grade (KKM) 75. From the results of this study, it is known that through the sebay tutor method, the activity and learning outcomes of SDN 05 Bengkulu City students in class Va. Keywords: Activities, Dance Learning Outcomes, Peer Tutors


2021 ◽  
Vol 4 (3) ◽  
pp. 533-547
Author(s):  
I Wayan Suada

This research is motivated by the low learning of grade VI students of SDN 4 Seraya Barat in the content of mathematics lessons, this is thought to be caused by several factors, including: learning that is still theoretical so that students will easily feel bored and bored in receiving learning and in teacher learning more dominate the activity, so that it can eliminate students' enthusiasm for mathematics learning material. This classroom action research was carried out in two cycles with the aim of improving learning outcomes of mathematics lessons. The subjects of this study were 18th graders of SDN 4 Seraya Barat, consisting of 7 female students and 11 male students. Data were collected by learning outcomes tests. The collected data was then analyzed by qualitative descriptive statistics. The results showed that the application of the Think Talk Write (TTW) learning strategy in learning mathematics content could increase student learning outcomes, student learning outcomes in cycle I were 71.85 and student learning outcomes in cycle II were 84.07. Thus there was an increase of 12.22 from cycle I to cycle II.


2017 ◽  
Vol 1 (2) ◽  
pp. 234
Author(s):  
Robiati Robiati

The background of this research is the learning process is still centered on the teacher, the lesson using thelecture method, so that the students are less motivated in the learning process, the students are less enthusiasticand not actively inquiring in the delivery of learning materials. This study aims to improve teacher skills andstudent activities so as to improve student learning outcomes of grade II SDN 016 Buluh Kasap Dumai Timurusing cooperative learning model Scripts. This research is a classroom action research conducted in May 2012,the subject of this research is the second grader of SDN 016 Buluh Kasap Dumai Timur with amount of 33.Measuring tool used in this research is teacher activity, student activity, learning result, and mastery learning.The result showed that: (a) on the basic score of students who reached KKM 14 students (42.42%), UH I was 24students (72,72) and UH II was 29 students (87,87%) ; and (b) the result of learning mathematics of studentshave an increase on base score equal to 54,60 with low category, at UH I equal to 68,20 with medium category,and at UH II equal to 77,20 with high category. Based on the results of this study, it can be concluded thatcooperative learning model type of script can improve the learning outcomes of students of grade II SDN 016Buluh Kasap Dumai.


BIOEDUKASI ◽  
2019 ◽  
pp. 30
Author(s):  
Nuris Fattahillah ◽  
Slamet Hariyadi

The curriculum in Philippines different with the curriculum in Indonesia. This make the learning process and the problems faced by students in Indonesia and Philippines different. One of the problems experienced by students is caused by the lack of variation in strategies in the teaching and learning process. The instructional model used by the teacher is to upgrade student learning outcomes, especially on high-level cognitive, in this research especially problem solving abilities. Instructional method used by researchers is Problem Based Learning (PBL) with a pretest posttest design. Data of this research obtained quantitatively and using the mean before and after the test. This study used control class and experimental class on material cells to organism. The results show that the experimental class has a higher average value of 88.6 compared to the control class, 81.9. These results indicate that PBL successfully increases learning activities and students can follow the learning model using PBL.


2017 ◽  
Vol 6 (1) ◽  
pp. 100
Author(s):  
Rustinah Rustinah

The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes. Subjects examined or samples studied were students who study at grade students geometry IX.2 SMP Negeri 3 Batanghari, East Lampung. This study occurred during the three months using three cycles. The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes. Conclusions of this research is that it can increase the creativity of teachers using a variety of learning resources and selection methods that can encourage the creation of a learning process student active learning with contextual approach through multimedia. Can enhance the activity, and fun atusiasme students during the learning process, improve students' skills in solving problems and improve learning outcomes, especially the material geometry.


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