scholarly journals IMPLEMENTASI NETWORK NOTIFICATION SYSTEM DENGAN MENGGUNAKAN TEKNOLOGI FIREBASE CLOUD MESSAGING (FCM) BERBASIS ANDROID

Telematika ◽  
2019 ◽  
Vol 16 (2) ◽  
pp. 62
Author(s):  
Dessyanto Boedi Prasetyo ◽  
Rizki Inka Miftah ◽  
Rifki Indra Perwira

AbstractA quality internet networks became an important factor in supporting the activities of lecture at Universitas Pembangunan Nasional "Veteran" Yogyakarta, so that required the existence of oversight on a regular basis to ensure the sustainability of the network the Internet is good. As a network administrator would certainly not be in the workplace, so that required a system that supports the performance of the network administrator at the time of being out of work. On the research this time made an application that allows a network administrator can receive a notification message containing the incident (event) that occur on mikrotik router devices with parameters exist. The design of the system aided by Firebase Cloud Messaging (FCM) technology that acts as a web service. The sent messages can be stored in a database which can be seen on the admin web page. System development methods used namely GRAPPLE which includes stages of gathering requirements, analysis, design, development, and deployment of the system. In terms of the development of this system required configuration of mikrotik router device to connect two mikrotik router to PC Servers are available. The results of this research that is has successfully build the application Network Notification System by using Firebase Cloud Messaging (FCM) technology based on android. For testing step that use functionality test of the system by performing a simulation on every function of the system that was build and it was concluded that the function of the system can be run well.Keywords : network, router mikrotik, firebase cloud messaging, android.Jaringan internet yang berkualitas menjadi suatu faktor penting dalam mendukung kegiatan perkuliahan pada Universitas Pembangunan Nasional “Veteran” Yogyakarta sehingga diperlukan adanya pengawasan secara teratur untuk menjamin keberlangsungan jaringan internet yang baik. Sebagai seorang administrator jaringan tentu saja tidak selalu berada di tempat kerjanya sehingga dibutuhkan sebuah sistem yang mendukung kinerja administrator jaringan di saat berada di luar tempat kerjanya. Pada penelitian kali ini dibuatlah sebuah aplikasi yang memungkinkan seorang administrator jaringan dapat menerima pesan notifikasi berisikan kejadian (event) yang terjadi pada perangkat router mikrotik dengan parameter-parameter yang ada. Perancangan sistem kali ini dibantu dengan teknologi Firebase Cloud Messaging (FCM) yang berfungsi sebagai web service. Pesan yang telah terkirim dapat tersimpan dalam database yang dapat dilihat pada halaman web admin. Metode pengembangan sistem yang digunakan yaitu GRAPPLE yang meliputi tahapan pengumpulan kebutuhan, analisis, perancangan, pengembangan, dan penyebaran sistem. Dalam hal pengembangan sistem ini dibutuhkan konfigurasi device router mikrotik agar dapat terhubung dua buah router mikrotik ke PC Server yang tersedia. Hasil dari penelitian ini yaitu berhasil membangun aplikasi Network Notification System dengan menggunakan teknologi Firebase Cloud Messaging (FCM) berbasis android. Untuk pengujian yang dilakukan menggunakan pengujian fungsionalitas dari sistem dengan melakukan simulasi pada setiap fungsi dari sistem yang dibuat dan disimpulkan bahwa fungsi sistem dapat berjalan dengan baik.Kata Kunci : jaringan, router mikrotik, firebase cloud messaging, android.

Author(s):  
Romi Choirudin ◽  
Ahmat Adil

The development of tourism activities on the island of Lombok has caused many types of professions to be occupied or utilized by the community, especially those who are services. With the technological advancements, people need various kinds of facilities in carrying out their businesses and activities. One of them is in looking for artisan services including price or service fees, material prices and so on. Multiplatform applications (more than one platform) can make it easy for users to choose the platform to be used. With web service architecture as a computational entity that can be accessed through the internet and intranet networks and certain protocol standards in the platform and interface of an independent programming language. In conducting research, the system development method used by the author is the waterfall method. Waterfall method is a systematic and sequential method of software development that starts at the level and progress of the system up to the analysis, design, code (implementation), test (testing), and maintenance. The application that was built has been tested to several builders. As well as from the results of testing the artisan respondents have a very agreeable answer of 51.4%, because 51.4% is the highest result in the response to the response of the answer, it can be concluded that the application has met the needs of the mason


2018 ◽  
Vol 23 (01) ◽  
pp. 041-049
Author(s):  
Gabriele de Luccas ◽  
Giédre Berretin-Felix ◽  
Ana Fukushiro

Introduction Breathing is one of the vital functions of the body and is essential for the maintenance of life. Preventive measures for respiratory disorders can be used by the population, as well as early self-diagnosis and immediate search for treatment based on knowledge of this subject. Objective this study developed a weblog on the breathing function targeting young people and analyzed the statistical data of views until the present moment. Methods The weblog was developed, and the stages of analysis, design, development and implementation were followed. All texts were evaluated by the Flesch Reading Index to verify the language, and the statistical data were analyzed by the number of views, countries with the highest number of views, search terms used, most viewed pages and number of comments on the blog. Results Issues related to the breathing function and those most cited in the literature were selected. The blog was structured using pages with content and curiosities, with texts with minimum readability of 50%, and was made available on the internet by means of the Wordpress tool. The statistics showed an increase in the number of visits after August 2015; the countries with the highest number of views were Brazil, United States and Portugal; the search terms used were unknown or related to mouth breathing; the most viewed pages related to mouth breathing and the comments addressed questions on mouth breathing, reports and compliments. Conclusion The blog “How do I breathe?,” aimed at young people and containing information about the breathing function, was developed and is available on the internet at the address: https://comoeurespiro.wordpress.com.


Author(s):  
I Gusti Gede Raka Wiradarma ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Penelitian ini bertujuan untuk (1) merancang dan mengimplementasikan aplikasi Markerless Augmented Reality Balinese Story “I Gede Basur” (2) mengetahui respon pengguna terhadap aplikasi Markerless Augmented Reality Balinese Story “I Gede Basur”. Hal ini dikarenakan dewasa ini cerita rakyat yang kaya akan pesan moral dan pembelajaran menjadi suatu hal yang kurang menarik bagi masyarakat. Hal ini disebabkan oleh beberapa faktor, seperti masuknya produk impor yang terus menggerus produk kebudayaan lokal itu sendiri. Penelitian ini menggunakan menggunakan proses SDLC (System Development Life Cycle) dengan model ADDIE (Analysis Design Development Implementation Evaluate). Model ADDIE terdiri dari 5 fase, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluate (Evaluasi). Aplikasi ini menggunakan library vuforia dengan teknik user defined target yang mempu menampilkan animasi objek 3 dimensi cerita I Gede Basur ke dalam sebuah lingkungan nyata dengan menggunakan bantuan objek nyata. Hasil akhir berupa aplikasi augmented reality markerless dengan teknik user defined target (UDT) yang mempu menampilkan animasi 3 dimensi cerita I Gede Basur tepat di atas objek yang dideteksi lengkap dengan suara narasi cerita dalam Bahasa Indonesia atau Bahasa Inggris serta diiringi musik pengiring. Berdasarkan perhitungan yang dilakukan, aplikasi berada dalam kategori sangat baik dalam setiap pengujian. Aplikasi ini dapat dijadikan media untuk memperkenalkan sekaligus melestarikan cerita rakyat Bali. 


2019 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Rindiana Putri Riani ◽  
Khoirul Huda ◽  
Khusnul Fajriyah

The purpose of this study was to determine the validity of the product of developing thematic learning media Fun Thinkers Book on the theme of various fourth grade elementary school jobs. This research used research and development methods used to produce products and test the feasibility of media Fun Thinkers Book. This study used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation. The problem was the lack of thematic learning media, when learning only used student books and LKS only so students are less interested, feel bored and make concentration The students only lasted a little while.The data were obtained through questionnaires, observations, and interviews.This study was conducted at the fourth grade in 3 elementary schools in the District of Pucakwangi, Pati, this study produced valid media with appropriate criteria in accordance with the results of the teacher response questionaire the percentage is 97.5% with very decent criteria and the results of the student questionaire responded 98.6% with very feasible criteria.


Author(s):  
Tom S. Chan

A portal is a doorway, a gate, or a means of entrance. For example, the local library is a portal for knowledge. In this age of the Internet, portal refers to a Web site that offers a broad array of resources and services, such as e-mail, forums, search engines, and online shopping malls (Webopedia, 2005). Like any project, portal development should observe the system development life cycle guidelines with activities including planning, analysis, design, implementation, and support. Launching a portal requires careful planning and strategizing. Analysis defines a portal’s requirements, determining its content and functionality. Design selects the appropriate software, platform, and architecture. Implementation makes the “build or buy” decision. Support is to maintain the portal, provide support, and perform upgrades.


2021 ◽  
Author(s):  
D. Yu. Hookk ◽  

According to the system development life cycle framework (ISO/IEC/IEEE 15288), any technical project usually passes six stages: requirement analysis, design, development and testing, implementation, documentation, and evaluation. The international “Virtual archaeology” project is no exception. It was born thanks to the ideas of the ISAP London meeting in 2011 and contacts with the newly established Ludwig Bolzmann Institute for Archaeological Prospection and Virtual Archaeology. The concept of virtual archaeology was first proposed by Paul Reilly in 1990 who introduced the use of 3D computer models based on virtual reality for the visualisation of archaeological data (Reilly 1990). Since then, virtual archaeology has developed into a broad field of research and applications using the internationally recognised principles for the use of computer-based visualisation (London Charter Initiative 2009), while still missing its fundamental definition. That was the problem to discuss by the specialists interested in the topic. The sequence of all the activities based on the previous results has got the title International “Virtual archaeology” project with periodical conferences taking place.


Author(s):  
Anwer Sabah Ahmed ◽  
Heyam A. Marzog ◽  
Laith Ali Abdul-Rahaim

Every day, the technologies are expanding and developed with extra things to them. A cloud computing (CC) and Internet of things (IoT) became deeply associated with technologies of the internet of future with one supply the other a way helping it for the successful. Arduino microcontroller is used to design robotic arm to pick and place the objects by the web page commands that can be used in many industrials. It can pick and place an object from source to destination and drive the screws in into its position safely. The robot arm is controlled using web page designed by (html) language which contain the dashboard that give the commands to move the servos in the desired angle to get the aimed direction accordingly. At the receiver end there are four servo motors which are made to be interfaced with the micro controller (Arduino) which is connected to the wireless network router. One of these is for the arm horizontally movement and two for arm knee, while the fourth is for catch tings or tight movement. Two ultra-sonic sensors are used for limiting the operation area of the robotic arm. Finally, Proteus program is used for the simulation the controlling of robot before the hardware installation


2020 ◽  
Vol 4 (2) ◽  
pp. 12-19
Author(s):  
Gesang Raharjo ◽  
Mochammad Djaohar ◽  
Aris Sunawar

The purpose of this study is to create a public alarm to reduce the number of active student delays in class while in the BPRS ERA-FM UNJ secretariat by personally mentioning students who have lecture time, reminders when students forget when they are broadcasting, talking or making other assignments, because the BPRS ERA-FM UNJ is a student activity unit that has a busy day which is broadcast itself. As well as the security of the secretariat by using a card as a substitute for conventional keys to reduce the loss of secretariat items, and the use of a more tidy outlet. Mega Arduino as the main microcontroller controls the alarm system and secretariat security. This tool uses electricity from PLN. This research uses research and development methods which include needs analysis, design, manufacture and testing. The needs analysis was based on many students, especially the BPRS ERA-FM UNJ crew who were late coming to class while in the secretariat by making a questionnaire for the need for tools. Designing alarms to match real time with the RTC module, DFPlayer Mp3 and speakers to make sounds, and RFID as a security and student lecture hours that have been inputted. Separate testing to test the results of sound, time, security, and test the entire program of lecture reminder alarms. The results showed how the making of prototype alarm lecture reminder alarm time based on arduino mega microcontroller. And trials of each module, starting with DFPlayer Mp3, RTC, RFID, door lock solenoid, relay, and the entire lecture reminder alarm system. ABSTRAK Tujuan dari penelitian ini adalah membuat alarm publik untuk mengurangi angka keterlambatan mahasiswa aktif untuk masuk kelas perkuliahan saat berada di dalam sekretariat BPRS ERA-FM UNJ dengan menyebutkan nama mahasiswa secara personal yang memiliki waktu perkuliahan, pengingat disaat mahasiswa lupa saat sedang siaran, berbincang ataupun membuat tugas lainnya, karena BPRS ERA-FM UNJ adalah unit kegiatan mahasiswa yang setiap hari memiliki kesibukan yaitu siaran itu sendiri. Serta keamanan sekretariat dengan menggunakan kartu sebagai pengganti kunci manual untuk mengurangi kehilangan barang barang sekretariat. Arduino mega sebagai mikrokontroller utamanya mengendalikan sistem alarm dan keamanan sekretariat. Alat ini menggunakan sumber listrik dari PLN. Penelitian ini menggunakan metode ADDIE (analysis, design, development, implementation, evaluation) yang meliputi analisis kebutuhan, perancangan, pembuatan dan pengujian. Analisis kebutuhan didasarkan oleh banyak mahasiswa khususnya crew BPRS ERA-FM UNJ yang terlambat datang jam perkuliahan saat berada di dalam sekretariat dengan membuat kuisioner. Merancang alarm agar sesuai dengan waktu nyata dengan modul RTC, Mp3 DFPlayer dan speaker untuk mengeluarkan suara, dan RFID sebagai keamanan serta jam kuliah mahasiswa yang sudah di input. Pengujian secara terpisah untuk mengetes hasil suara, waktu, keamanan, dan menguji keseluruhan program alarm pengingat waktu kuliah. Hasil penelitian rancang bangun prototipe alarm pengingat waktu kuliah berbasis mikrokontroller arduino mega menunjukkan bahwa RTC membaca hari dan jam waktu kuliah, dengan perbedaan waktu asli dan program berbeda 5 detik dikarenakan uploading program. Kesimpulan dari penelitian ini adalah crew BPRS ERAFM-UNJ membutuhkan alat ini sebagai pengingat waktu.


2019 ◽  
Vol 10 (2) ◽  
pp. 55
Author(s):  
Dede Suratman

AbstractTeaching materials are an important factor in the success of the learning process. This study aims to develop interactive electronic teaching materials for Calculus courses, especially the area of the region bounded above by function f,  below by function g, on the left by the line x = a, and the right by the line x = b, it is based on the needs of students and lecturers related to interactive materials. The method used is Research and Development methods with ADDIE procedures, that is, Analysis, Design, Development, Implementation, and Evaluation. In this paper, just until the implementation stage. The developed teaching materials consist of fully developed text, audio, and video media. Supporting software used are 3D Flipbook, Video Scribe, and Geogebra. Base on data analyss, the interactive electronic teaching materials can improve student skill to find the area of the region bounded by two functions. Key Words: Development, Teaching Material, Intractive, Area of Region


Sign in / Sign up

Export Citation Format

Share Document