scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN TEAM BASED LEARNING-PROBLEM SOLVING BERBANTUAN WHATSAPP DAN ZOOM MEETING PADA PEMBELAJARAN DARING

Author(s):  
Asri Arbie ◽  
Puput Salsabina F. Satri ◽  
Dewa Gede Eka Setiawan ◽  
Abd. Wahidin Nuayi ◽  
Trisnawaty Junus Buhungo

ABSTRAKPenelitian ini merupakan penelitian pengembangan perangkat pembelajaran yang bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas. Rumusan masalah penelitian ini adalah bagaimana kualitas perangkat pembelajaran yang dikembangkan dengan model pembelajaran Team Based Learning. Perangkat pembelajaran ini dikembangan dengan menggunakan model pengembangan Plomp. Teknik pengumpulan data yaitu dengan validitas melalui validasi perangkat, kepraktisan melalui observasi keterlaksanaan, angket respon guru dan peserta peserta didik. Dari penelitian ini diperoleh hasil: (1) perangkat yang dikembangkan valid melalui uji validitas konstruk dengan rata-rata persentase validitas untuk silabus sebesar 98,33% dengan kategori valid, RPP sebesar 78,48% termasuk kategori valid dengan revisi kecil, bahan ajar sebesar 79,68% termasuk kategori valid dengan revisi kecil, dan LKPD sebesar 76,04% yang termasuk dalam kategori valid dengan revisi kecil; (2) perangkat yang dikembangkan praktis ditunjukkan oleh rata-rata presentase keterlaksanaan pembelajaran sebesar 92,26% kategori sangat baik, kemudian respon guru terhadap perangkat pembelajaran yang dikembangkan sebesar 99,39% kategori sangat baik serta respon peserta didik terhadap proses pembelajaran menggunakan perangkat yang dikembangkan sebesar 82,66% kategori baik. Kata kunci: Perangkat pembelajaran; Team Based Learning; Problem Solving; Plomp. ABSTRACTThis research is research and development of learning tools that aim to produce quality learning tools. The formulation of the research problem is how the quality of learning tools developed with the Team-Based Learning learning model is. This learning device was developed using the Plomp development model. Data collection techniques are valid through device validation, practicality through implementation observation, teacher and student response questionnaires. From this study obtained results: (1) devices developed valid through construct validity tests with an average percentage validity for syllabus of 98.33% with valid categories, RPP of 78.48% including valid categories with small revisions, teaching materials of 79.68% including valid categories with minor revisions, and LKPD of 76.04% which fall into valid categories with minor revisions; (2) devices developed practically indicated by an average percentage of learning implementation of 92.26% excellent category, then teacher response to learning devices developed by 99.39% excellent category and learners' response to the learning process using developed devices by 82.66% good category. Keywords: Learning tools; Team-Based Learning; Problem Solving; Plomp.

2021 ◽  
Vol 5 (1) ◽  
pp. 724
Author(s):  
Suryani M. Laune ◽  
Asri Arbie ◽  
Abd. Wahidin Nuayi

ABSTRAKPenelitian ini dilakukan disekolah SMA Negeri 4 Gorontalo dan bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas dengan menggunakan model Team Based Learning pada proses pembelajaran daring. Perangkat pembelajaran dikembangkan menggunakan model pengembangan ADDIE. Hasil penelitian terhadap perangkat menunjukan bahwa perangkat tersersebut berkualitas. Perangkat pembelajaran ini valid untuk digunakan dengan sedikit revisi Hal ini dapat dilihat berdarkan rata-rata hasil validasi dengan nilai 3,0-3,4. Efektivitas perangkat pembelajaran dapat dilihat dengan peningkatan hasil belajar siswa yang terdiri dari ranah kognitif pada pertemuan satu sampai pertemuan ketiga diperoleh N Gain iRat 0,66, 0,59, 0,51 dengan kriteria N Gain Sedang,  pada tRat diperoleh N Gain 0,7, 0,66, dan 0,61 untuk ranah sikap dengan rata-rata persentase sebesar 80,44%, serta rata-rata persentase ranah keterampilan sebesar 80,17%, dan hasil pengamatan aktivitas peserta didik selama tiga kali pertemuan yaitu sebesar 81,85% dengan kriteria sangat baik. Perangkat pembelajaran dikatakan praktis dilihat berdasarkan rata-rata hasil persentase keterlaksanaan selama tiga kali pertemuan yaitu sebesar  95%,  serta hasil angket respon guru dan peserta didik terkait perangkat pembelajaran pada proses pembelajaran daring mendapatkan respon positif. Kata kunci: hasil belajar; perangkat pembelajaran; team based learning. ABSTRACTThis research was conducted at Gorontalo State High School 4 and aims to produce quality learning tools using the Team Based Learning model in the online learning process. Learning tools are developed using the ADDIE development model. The results of research on the device showed that the device was of quality. Learning devices are said to be valid for use with a slight revision this can be seen based on the average validation result with a value of 3.0-3.4. The effectiveness of learning devices can be seen by the improvement of student learning outcomes consisting of cognitive realms at meetings one to the third meeting obtained N Gain iRat 0.66, 0.59, 0.51 with the criteria N Medium Gain, on tRat obtained N Gain 0.7, 0.66, and 0.61 for the realm of attitude with an average percentage of 80.44%, as well as an average skill realm percentage of 80.17%,  and the results of observation of student activities during three meetings, namely 81.85% with excellent criteria. The learning device is said to be practically seen based on the average results of the percentage of implementation during three meetings, which is 95%, as well as the results of teacher and student response questionnaires related to learning devices in the online learning process get a positive response. Keywords: learning outcomes; learning devices; team based learning.


2021 ◽  
Vol 8 (2) ◽  
pp. 134-146
Author(s):  
Supartin Supartin ◽  
◽  
Triska Laurensya Galanggadjir ◽  
Asri Arbie ◽  
◽  
...  

The Covid 19 pandemic has a major impact on all sectors of life including in the world of education. The implementation of PJJ (Distance Learning) requires new innovations in the development of learning devices so that learning continues to run well even though learning activities are carried out at home. The development model used in this research is the 4D Development model. The result of this study is that the learning device is said to be "valid" through a construct validity test. The resulting learning device is said to be practical based on the average percentage of learning implementation during 3 meetings by 95% and the percentage of teacher and learners' response results related to the use of learning devices in the online learning process by 98%-100% and 82%-86% on indicators. Concluded learning devices are developed quality and can be used as a new reference in the learning process. Keywords: Team Based Learning, Problem Based Learning (PBL), Learning Tools


Educatio ◽  
2022 ◽  
Vol 16 (2) ◽  
pp. 121-132
Author(s):  
Dariani Dariani ◽  
◽  
Asri Arbie ◽  
Muhammad Yusuf ◽  
◽  
...  

This research was conducted at SMA Negeri 1 Telaga Biru and aimed to produce quality physics learning tools using the Team-Based Learning (TBL) learning model. The device was developed using the 4D development model developed by Thiagarajan Semel and Semel. The research results on the device show that the developed device is of high quality. Learning tools are said to be valid for use with slight revisions. This can be seen based on the average validation results with a value of 3.5 and 3.6. The level of effectiveness of learning devices is seen in the increase in student learning outcomes consisting of the cognitive domain at the first meeting until the third meeting, N Gain iRat is 0.46 with n criteria of moderate gain, at tRat is N Gain 0.5, in the attitude domain with an average the percentage of 80.240%, the results of observing student activities for 3 meetings are 80.890% with good criteria and the psychomotor aspect an average percentage of 80.128%, and the practicality of the developed device seen from the observation sheet on the implementation of learning 93.650% and the teacher's response questionnaire and student responses with an average percentage of 81.653% and 79.752%. Get a positive response.


2021 ◽  
Vol 6 (2) ◽  
pp. 213-222
Author(s):  
Yusup Maulana ◽  
Imas Eva Wijayanti ◽  
Solfarina Solfarina

This research aims to development a REACT-based e-worksheet that is feasible to use to stimulate the critical thinking, creativity, collaboration, communication (4C) skills and determine student response. The challenges of a dynamic era require students to have a 4C skills set critical thinking and problem-solving skills; creativity and innovation; communication; and collaboration. One of the tools that can be used in online learning to achieve this goal is to use the electronic Student Worksheet (E-Worksheet) which includes the student's 4C skill values with REACT strategies: Relating, Experiencing, Applying, Cooperating, and Transferring. The research chooses one of the topics in chemistry, which is introduction to chemistry and laboratories. This REACT-based e-worksheet was developed using the ADDIE development model which consists of five stages those are analysis, design, development, implementation, and evaluation. In addition, the study used a sample of 10 students of mathematic and natural science 12th grade MAN 4 Tangerang. Based on the results of validation and student response questionnaires, REACT-based e-worksheet to stimulate students' 4C skills was declared valid and obtained an average percentage of 91.8% with very good criteria.


2021 ◽  
Vol 5 (2) ◽  
pp. 325
Author(s):  
Farida Farida ◽  
Kartini Kartini ◽  
Sehatta Saragih

The student learning activities do not support developing mathematical problem solving abilities. One of the factors is the learning tools used have not provided the opportunity for students to hone their mathematical problem solving skills. This study aims to produce a valid and practical semester VIII class SMP mathematics learning device for use by using the Problem Based Learning Model with a scientific approach to the SPLDV material. This type of research is a development research with the ADDIE development model which includes the following steps: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. Data were collected through observation, interviews, and student response questionnaires. The subjects of this study were students of class VIII MTS GUPPI Bandar Sungai. Data analysis techniques used qualitative and quantitative statistics. Based on the results of data analysis, information was obtained that the learning device met the valid and practical criteria. The results of the validity of the learning tools in the form of a syllabus with a percentage of 82.99%, RPP 85.75% and LKPD of 83.23% fulfilled the validity level, namely valid. The results of the practicality of the learning tools seen from the student response questionnaire were 92%, these results met the practicality level, which was very practical, while in terms of the teacher's observation sheet it fulfilled the practicality level of 87.78% fulfilling the very practical level.


2021 ◽  
Vol 11 (2) ◽  
pp. 158-167
Author(s):  
Glory Indira Diana Purba ◽  

This study aims to determine whether the application of e-learning in problem-based learning can improve the problem solving abilities of FMIPA Unimed students. The approach used in this research is descriptive qualitative research by actively involving through e-learning the actors in the learning process, namely lecturers and students, as well as other related subjects. This study's design consists of three stages: (1) the development of learning tools and research instruments, (2) the testing of learning tools and research instruments, and (3) the implementation of experiments. Keywords: Electronic Learning, Problem-Based Learning, Mathematica Problem Solving Ability


2020 ◽  
Vol 10 (4) ◽  
pp. 333-341
Author(s):  
Hotma Tiolina Siregar ◽  
◽  
Rinci Simbolon ◽  

This study aims to describe the results of increasing student problem solving abilities and learning tools in the form of an authentic assessment book (BUPENA) through the community technology science approach (STM), at SD Muhammadiyah 08 Medan, Class 4E, 2020-2021. The data collection tools in this study were validation sheets, problem-solving ability tests, and teacher and student response questionnaires developed through the Community Technology Science Approach (STM) with a modified 3-D model. The population in this study were all Class IV SD SD Muhammadiyah 08 Medan TA 2020-2021, the sample of this study was class IV-E, totaling 30 people. The Science and Technology Community (STM) approach using BUPENA developed in class IV-E SD Muhammadiyah 08 Medan has increased, which can be seen from: 19 students who completed the initial problem solving ability test were 19 people with an average score of 68.67 and increasing to 28 people with an average score of 87.83 on the final problem solving ability test. Then the completeness of classical learning for the initial problem solving ability test, there were 63.33% of students who did not complete and it increased to 93.33% of students who completed the final problem solving ability test. Keywords: BUPENA Development, STM Approach, IPA


Author(s):  
Nuranita Adiasstuty

ABSTRACT The research aims to develop a learning devices  on Brain Based Learning (BBL), to enhance the problem solving abilities. This research is a development by using models Plomp, which consists of the initial investigation phase, design phase, construction phase of realization or phase test, evaluation, and revision, and implementation phase. The study was conducted in vocational Islamic Centre Cirebon on three sample classes. Variables include the study of learning, motivation, skills, processes, teacher and student response, and problem solving skills. Data collection techniques (in a row) using validation sheets, tests, questionnaires, observation, and TKPM sheet. The results showed the average value of the syllabus, lesson plans, student books, LKS row in the range of 1-5 is 4.55; 4.32, 4.45 and 4.40 so that the study considered valid. Positive response shown by the students and teachers towards learning, which indicate the practical learning. Increase problem solving ability. motivation and skills of the students, the effect of 81.5% of the students' problem-solving abilities. The average of the results of the test problem solving skills 77.56 KKM exceed 70, so that the average problem-solving ability to learn to use Brain Based Learning is better than average ability to use problem solving methods ekspository. It is concluded that the study is valid, practical, and effective. Keywords: effective, Brain Based Learning, problem solving abilities


2021 ◽  
Vol 5 (S1) ◽  
pp. 201-213
Author(s):  
Khamdun Khamdun ◽  
Suparmi Suparmi ◽  
Maridi Maridi ◽  
Ani Rusilowati

This study aims to produce a Vocational High School Natural Science learning tool to improve project-based soft skills that are valid, practical and effective in developing student soft skills. The method used is Research and Development (R&D) referring to the 4-D model suggested by Thiagarajan with the stages namely define, design, develop, and disseminate. The population in this study were students of class XI in the machine technology group of SMK Negeri 2 Kudus in the academic year 2019/2020 (N = 61). The sample in the study were students of class XI with the expertise of machine technology (n = 34) who were taken by random sampling technique. The data were collected using the device validation sheet, the implementation observation sheet, the teacher's response questionnaire and the student response questionnaire. Data about the validity and practicality of the device in developing learning tools to improve project-based soft skills were analyzed using the right-hand t-test with ? of 0.05. 


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