scholarly journals PENGEMBANGAN MEDIA KERETA BUDAYA UNTUK MENANAMKAN KARAKTER CINTA TANAH AIR SISWA KELAS IV SD

2020 ◽  
Vol 8 (1) ◽  
pp. 62
Author(s):  
E. Kus Eddy Sartono ◽  
A Endah Wulandari

This research aims to produce a learning media. The product is about “a train culture” which can be used properly as a learning material of cultural diversity to embed nationalism character for fourth grade students of SD N Golo Yogyakarta. This research’s using Research and Development (RnD) Borg and Gall model. The data resources were collected from interview, observation, and questionnaire. This product was passed planning step, validation step (by two experts), and trial steps. Final validation by material expert got average score 4,3 with ‘very high’ validity and quality. Final validation by media expert got average score 5 with ‘very high’ validity and quality. Initial field trials were conducted on 3 students and 1 teacher in class IV B, while the main field test was conducted on 12 students and 1 teacher in class IV A, SD N Golo Yogyakarta. Preliminary field testing result got average score 4,2 in teacher testing ‘very high’ validity and quality, and got average score 4,38 in student testing ‘very high’ validity and quality. Main field testing result got average score 4,8 in teacher testing ‘very high’ validity and quality, and got average score 4,36 in student testing ‘very high’ validity and quality. So, overall, this media train of culture can be used properly into a social science lessons. AbstrakPenelitian ini bertujuan untuk menghasilkan media pembelajaran Kereta Budaya (train of culture) yang layak digunakan pada materi keberagaman budaya Indonesia sebagai upaya untuk menanamkan karakter cinta tanah air bagi siswa kelas IV SDN Golo Yogyakarta. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model yang dikembangkan Borg & Gall. Teknik pengumpulan data menggunakan wawancara, observasi, studi pustaka, dan angket. Teknik analisis data menggunakan statistik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa media pembelajaran Kereta Budaya layak digunakan dan mempunyai kualitas tinggi sehingga dapat digunakan di Sekolah Dasar. Hasil validasi materi memperoleh skor rata-rata 4,3 memiliki tingkat validitas dan kualitas “sangat tinggi”. Hasil validitas terakhir dari segi media, memperoleh skor rata-rata 5 (memiliki tingkat validitas dan kualitas “sangat tinggi”). Uji coba lapangan awal dilakukan kepada 3 siswa dan 1 guru kelas IVB; sedangkan uji coba lapangan utama dilakukan kepada 12 siswa dan 1 guru kelas IVA SDN Golo Yogyakarta. Hasil uji coba lapangan awal kepada guru memperoleh skor rata-rata 4,2 (tingkat validitas dan kualitas “sangat tinggi”; sedangkan kepada siswa memperoleh skor rata-rata 4,38 (tingkat validitas dan kualitas “sangat tinggi”). Hasil uji coba lapangan utama kepada guru memperoleh skor rata-rata 4,8 (tingkat validitas dan kualitas “sangat tinggi”); sedangkan kepada siswa memperoleh skor rata-rata 4,36 (tingkat validitas dan kualitas “sangat tinggi”). 

2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Septian Triadi Syahputra

The aim of this study was to develop the psychomotor assessment instruments on experiment of factors that influence the rate of reaction which is feasible to be used. The development model used in this research was the modification model of 4P development into 3P which is recommended by Thiagarajan that is defining, designing and developing. Data collection techniques used were structured observation and questionnaire. The research instruments used were observation sheet and questionnaire. Initial field trials conducted on six students of class XII IPA 1, involving four observers while the main field trial conducted on 36 students of class XI IPA 1. The researcher involved four observers and one chemistry teacher. The feasibility of the developed psychomotor aspects assessment instrument is based on validity and practical aspects. The results obtained in this study were: (1) the average value of the validity of the psychomotor aspects assessment instrument was 1.00 with very high criteria and (2) the practicality of the psychomotor aspects assessment instrument based on the observers' response of 94.44 with very high criteria and teachers' response 90.27 with very high criteria. Based on the validity and practicality of the psychomotor aspect appraisal instrument the factors affecting the reaction rate are feasible to use


2020 ◽  
Vol 5 (3) ◽  
pp. 302
Author(s):  
Tuti Hendriyani ◽  
Carolina Ligya Radjah ◽  
Arbin Janu Setiyowati

<p><strong>Abstract:</strong> This study aims to produce guidance products that have acceptance criteria. The type of research used is development using the research design of Borg and Gall. The stages used in this research are information gathering, planning, initial field testing, developing the initial product format, product revision, main field testing, and product revision or refining the main field test results. The data obtained in the form of quantitative data with the gregory model interrater agreement. The subjects in the field test consisted of two BK experts, two media experts, and two potential product users. The assessment conducted by the expert refers to the criteria for product acceptance which includes aspects of accuracy, aspects of usability, and aspects of eligibility. Based on the results of the field test the assessment results obtained from BK experts have a validity index of 0.73 which is categorized as "high", the assessment of media experts is 1.00 which is categorized as "very high", and from potential users that is 1.00 which is categorized as "very high ", so it can be concluded that the guidelines developed meet the product acceptance criteria.</p><strong>Abstrak:</strong> Penelitian ini bertujuan menghasilkan produk panduan yang memiliki kriteria keberterimaan. Jenis penelitian yang digunakan adalah pengembangan menggunakan rancangan penelitian Borg and Gall. Tahapan yang digunakan dalam penelitian ini adalah pengumpulan informasi, perencanaan, uji lapangan awal, pengembangan format produk awal, revisi produk, uji lapangan utama, dan revisi produk atau penyempurnaan produk hasil uji lapangan utama. Data yang diperoleh berupa data kuantitatif dengan <em>interrater agreement model gregory</em>. Subjek dalam uji lapangan terdiri dari dua ahli BK, dua ahli media, dan dua calon pengguna produk. Penilaian yang dilakukan ahli mengacu pada krtiteria keberterimaan produk yang mencakup aspek ketepatan, aspek kegunaan, dan aspek kelayakan. Berdasarkan hasil uji lapangan diperoleh hasil penilaian dari ahli BK memiliki indeks validitas sebesar 0,73 yang dikategorikan “tinggi”, penilaian dari ahli media yaitu 1,00 yang dikategorikan “sangat tinggi”, dan dari calon pengguna yaitu 1,00 yang dikategorikan “sangat tinggi” sehingga dapat disimpulkan bahwa panduan yang dikembangkan memenuhi kriteria keberterimaan produk.


2021 ◽  
Vol 2126 (1) ◽  
pp. 012019
Author(s):  
M Hendri ◽  
M Jarnawi

Abstract This study aims to develop NaNo Physics learning media (Physics Monopoly Game) on work and energy topic. The type this research was research and development (R&D) with the ADDIE model. Data were analysed using the descriptive statistical analysis. The results indicated that the physics monopoly was feasible to be used as a learning media. The overall results of the assessments of material and media experts, and students from individual trials, small group trials and field trials showed that they had met the eligibility requirements of the developed physics monopoly learning media. In addition, according to the field testing, the developed product can increase students’ learning motivation from an average score of 3.19 which was in the “enough” category and increased to 4.39 in the “very high” category.


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Wiji Tri Utari ◽  
Raudhatul Fadhilah ◽  
Fitriani Fitriani

This research aimed to develop student worksheet for experiment based on guided inquiry in buffer solution at SMA Negeri 4 Sungai Raya which are valid, practical, and effective. The development of student worksheet in this research used Borg & Gall model. The results of this research showed that : (1) This student worksheet was stated as a valid result with an average score 1,00 which classified very high criteria. (2) This student worksheet was stated as a practical result with the percentage of preliminary field testing was 83,71% and 85,65% in main field testing which classified very high criteria. (3) This student worksheet was stated as an effective result with the classical completeness percentage was 76,47%. Based on the results, it can be concluded that the worksheet for experiment based on guided inquiry can be used in learning process.Keywords: Guided Inquiry, Buffer solution, Student worksheet for experiment.


2019 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
Ronni Lirahman ◽  
Yusnizar Heniwaty Heniwaty

ABSTRACT This research produced a product of the development of Lenggok Mak Inang dance learning through interactive multimedia which included appreciation learning material (Basic Competence 3) and expression (Basic Competence 4) in class X of SMK / SMA. The appreciation material contains the definition of dance, accompaniment music, clothing, patterns, while the expression material contains terms, variety and arrangement of motion in the Lenggok Mak Inang dance. From the test media experts got a score of 4,42 (Very Good), media experts got a score of 4 (Good), user trials which included an initial field trial of 4,08 (Good), main field trial 4,22 ( Very Good) and an operational field trial of 4,53 (Very Good). The results obtained indicate that the development of interactive multimedia learning Lenggok Mak Inang dance is very feasible to use or be used as a learning media for dance.                                                                                    Keywords: Interactive Multimedia, E-Learning, Lenggok Mak Inang Dance.  ABSTRAKPenelitian ini menghasilkan produk pengembangan pembelajaran tari Lenggok Mak Inang melalui multimedia interaktif yang didalamnya terdapat materi pembelajaran apresiasi (Kompetensi Dasar 3) dan ekspresi (Kompetensi Dasar 4) kelas X SMK/SMA. Materi apresiasi berisikan definisi tari, musik pengiring, busana, pola/ garis, sedangkan materi ekspresi berisikan istilah, ragam dan susunan gerak pada tari Lenggok Mak Inang. Dari uji ahli media mendapatkan skor 4,42 (Sangat Baik), ahli media mendapatkan skor 4 (Baik), uji coba pengguna yang meliputi uji coba lapangan awal 4,08 (Baik), uji coba lapangan utama 4,22 (Sangat Baik) dan uji coba lapangan operasional 4,53 (Sangat Baik). Hasil yang diperoleh menunjukkan bahwa pengembangan multimedia interaktif pembelajaran tari Lenggok Mak Inang ini Sangat Layak digunakan atau dijadikan media pembelajaran tari. Kata kunci: Multimedia Interaktif, E-Learning, Tari Lenggok Mak Inang.


2016 ◽  
Vol 6 (2) ◽  
Author(s):  
Mei Wahyuni ◽  
Ali Mustadi

Abstrak: Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran collaborative learning berbasis kearifan lokal yang layak untuk meningkatkan karakter kreatif dan bersahabat siswa; dan mengetahui keefektifan perangkat pembelajaran collaborative learning berbasis kearifan lokal untuk meningkatkan karakter kreatif dan bersahabat siswa. Penelitian ini merupakan penelitian dan pengembangan mengacu pendapat Borg & Gall. Desain pengembangan perangkat pembelajaran ini meliputi 10 langkah, yaitu (1) penelitian pendahuluan dan pengumpulan informasi; (2) perencanaan; (3) pengembangan draft produk; (4) uji coba awal; (5) merevisi hasil uji coba terbatas; (6) uji coba lapangan; (7) penyempurnaan produk hasil uji coba lapangan; (8) uji coba lapangan operasional; dan (9) penyempurnaan produk akhir (10) diseminasi. Subjek penelitian adalah siswa kelas IV SDN I Bantul. Hasil penelitian menunjukkan bahwa perangkat pembelajaran ini layak digunakan menurut ahli materi dan ahli pembelajaran dengan kategori sangat baik. Berdasarkan hasil penelitian diketahui, bahwa terdapat perbedaan yang signifikan terhadap karakter kreatif dan bersahabat antara siswa yang mengikuti pembelajaran dengan perangkat pembelajaran collaborative learning berbasis kearifan lokal dan yang tidak menggunakan perangkat pembelajaran hasil pengembangan. Kata Kunci: perangkat pembelajaran collaborative learning, kearifan lokal, karakter DEVELOPING COLLABORATIVE LEARNING KITS BASED ON LOCAL WISDOM TO ENHANCE CREATIVE AND FRIENDLY CHARACTER Abstract: This study aims to (1) produce a collaborative learning kit based on local wisdom that is feasible to enhance creative and friendly character; and (2) find out the effectiveness of the collaborative learning kit based on local wisdom to enhance creative and friendly character. This study is a research and development refering to the opinion of Borg & Gall. The design of learning kits consists of ten steps, including (1) research and information collection; (2) planning; (3) developing preliminary form of draft product; (4) preliminary field testing; (5) main product revision; (6) main field testing; (7) operational product testing; (8) operational field testing; and (9) final product revision; (10) dissemination. Subjects were fourth grade students Bantul. The results show that the learning kit is effective to enhance creative and friendly character of students according to the material expert and learning expert with excellent ratings category. Based on the result show that there are significant differences in cre- ative and friendly character of students who take the study with collaborative learning kits based on local wisdom with those who do not use learning kits. Keywords: collaborative learning kits, local wisdom, characters


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2016 ◽  
Vol 4 (2) ◽  
pp. 120 ◽  
Author(s):  
Diana Setyorini ◽  
Rita Eka Izzaty

<p class="E-JOURNALAbstrakTitle">Penelitian ini bertujuan untuk (1) menghasilkan perangkat pembelajaran <em>collaborative learning </em>berbasis kearifan lokal yang layak untuk meningkatkan motivasi belajar dan karakter bersahabat siswa dan (2) mengetahui keefektifan perangkat pembelajaran <em>collaborative learning </em>berbasis kearifan lokal untuk meningkatkan motivasi belajar dan karakter bersahabat siswa. Penelitian ini merupakan penelitian dan pengembangan mengacu pendapat Borg dan Gall (1983, p.775), namun desain pengembangan perangkat pembelajaran ini hanya meliputi 9 langkah, yaitu (1) penelitian pendahuluan dan pengumpulan informasi, (2) perencanaan, (3) pengembangan draft produk, (4) uji coba terbatas, (5) merevisi hasil uji coba terbatas, (6) uji coba lapangan, (7) penyempurnaan produk hasil uji coba lapangan, (8) uji coba lapangan operasional, dan (9) penyempurnaan produk akhir. Subyek penelitian adalah siswa kelas IV SD Piyungan Bantul. Hasil penelitian menunjukan bahwa perangkat pembelajaran ini layak digunakan menurut ahli materi dan ahli pembelajaran dengan kategori valid. Berdasarkan hasil penelitian diketahui, bahwa terdapat perbedaan yang signifikan terhadap motivasi belajar dan karakter bersahabat antara siswa yang mengikuti pembelajaran dengan perangkat pembelajaran <em>collaborative learning </em>berbasis kearifan lokal dan yang tidak menggunakan perangkat pembelajaran hasil pengembangan.</p><p> </p><p><strong> </strong></p><p align="center"><strong><em>Abstract</em></strong></p><p>This study aims to (1) produce a collaborative learning kit based on local wisdom that is feasible to increase learning motivation and friendly character and (2) determine the effectiveness of the collaborative learning kit based on local wisdom to improve learning motivation and friendly character. This study is a research and development refering to the opinion of Borg and Gall (1983, p. 775), but this developing learning kit only consisting of nine steps including (1) research and information collection, (2) planning, (3) developing preliminary form of draft product, (4) preliminary field testing, (5 ) main product revision, (6) main field testing, (7) operational product testing, (8) operational field testing, and (9) final product revision. Subjects were fourth grade students Piyungan Bantul. The results show that the learning kit is effective to increase the motivation to learn and friendly character of students according to the material expert and learning expert with valid assessment category. The operational field testing obtained p &lt;0.05, which means that there are significant differences on motivation to learn and friendly character of the students who take the collaborative learning with learning kits based on local wisdom and those who do not use the results of the development of learning kits.<strong></strong></p>


2018 ◽  
Vol 6 (2) ◽  
pp. 157-165
Author(s):  
Sulistiya Ingwarni

This study aims to (1) produce thematic integrative learning modules based on sociocultural background feasible to increase student’s learning motivation and critical thinking, and (2) determine the effectiveness of the integrative thematic learning module. This research was included in the type of research and development (R & D). Development procedures in this study adapting development procedures developed by Borg and Gall with steps, namely: (1) a preliminary study, (2) planning, (3) the design of the product, (3) field trials beginning, (5) the revision of the results of the initial field trials, (6) the main field trials, (7) the revision of the main results of field trials, (8) operational field trials, (9) the improvement of the final product. The subjects of the trial are fourth-grade students Jejeran, Bantul. The results show that (1) the integrative thematic learning module based on sociocultural background feasible according to media experts and subject matter experts with category ratings "very good". (2) The integrative thematic learning modules based on the sociocultural background is effective to improve student’s learning motivation and critical thinking. It is based on the results obtained by operational field trials p <0.05, which means that there are significant differences on motivation to learn and critical thinking of students who take the learning of the module and who do not use the learning module.


2021 ◽  
Vol 11 (2) ◽  
pp. 120-134
Author(s):  
N.L.G. Wiratni ◽  
I.M. Ardana ◽  
I.P.B. Mardana

This study aims to determine: (1) the validity of the results of developing domino card media (2) for the practicality of using domino card media, and (3) for the effectiveness of domino card media in improving student learning outcomes. This type of research is development research using the ADDIE model (analysis, design, development, implementation, evaluation). The data collection methods used in this study were interviews, questionnaires, tests, and document recording. The data collection instruments in this study were data validity was collected by questionnaire, practicality data was collected by questionnaire and effectiveness data was collected by learning outcomes test.The results showed that domino card media was declared valid by subject content experts with very good criteria (92%), learning media experts with very good criteria ( 90%), small group trials with very good criteria (92%), and field trials with very good criteria (93%). The practicality of domino card media obtained from the average teacher response score of 4.53 with very high and the average score of student responses is 4.56 with a very high category.The results of the effectiveness test shows the average pretest value of 53.52 < the average posttest result of 83.69 and it can be said that the domino card media is effective.


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