PENGEMBANGAN PEMBELAJARAN TARI LENGGOK MAK INANG MELALUI MULTIMEDIA INTERAKTIF BERBASIS E-LEARNING

2019 ◽  
Vol 8 (1) ◽  
pp. 49
Author(s):  
Ronni Lirahman ◽  
Yusnizar Heniwaty Heniwaty

ABSTRACT This research produced a product of the development of Lenggok Mak Inang dance learning through interactive multimedia which included appreciation learning material (Basic Competence 3) and expression (Basic Competence 4) in class X of SMK / SMA. The appreciation material contains the definition of dance, accompaniment music, clothing, patterns, while the expression material contains terms, variety and arrangement of motion in the Lenggok Mak Inang dance. From the test media experts got a score of 4,42 (Very Good), media experts got a score of 4 (Good), user trials which included an initial field trial of 4,08 (Good), main field trial 4,22 ( Very Good) and an operational field trial of 4,53 (Very Good). The results obtained indicate that the development of interactive multimedia learning Lenggok Mak Inang dance is very feasible to use or be used as a learning media for dance.                                                                                    Keywords: Interactive Multimedia, E-Learning, Lenggok Mak Inang Dance.  ABSTRAKPenelitian ini menghasilkan produk pengembangan pembelajaran tari Lenggok Mak Inang melalui multimedia interaktif yang didalamnya terdapat materi pembelajaran apresiasi (Kompetensi Dasar 3) dan ekspresi (Kompetensi Dasar 4) kelas X SMK/SMA. Materi apresiasi berisikan definisi tari, musik pengiring, busana, pola/ garis, sedangkan materi ekspresi berisikan istilah, ragam dan susunan gerak pada tari Lenggok Mak Inang. Dari uji ahli media mendapatkan skor 4,42 (Sangat Baik), ahli media mendapatkan skor 4 (Baik), uji coba pengguna yang meliputi uji coba lapangan awal 4,08 (Baik), uji coba lapangan utama 4,22 (Sangat Baik) dan uji coba lapangan operasional 4,53 (Sangat Baik). Hasil yang diperoleh menunjukkan bahwa pengembangan multimedia interaktif pembelajaran tari Lenggok Mak Inang ini Sangat Layak digunakan atau dijadikan media pembelajaran tari. Kata kunci: Multimedia Interaktif, E-Learning, Tari Lenggok Mak Inang.

Author(s):  
Armiya Armiya ◽  
Asrul Huda

Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Ria Tri Wulandari ◽  
Dini Hadiarti ◽  
Dedeh Kurniasih ◽  
Rizmahardian Ashari Kurniawan

Acid-base is taught at SMA Negeri 1 Nanga Pinoh by using practical methods. Therefore, in order to deliver the material effectively and ideally, the proper guidebook is absolutely required. This study aimed to develop a valid, practical, and effective practical guide for acid-base material based on the local content of West Kalimantan. Using an R & D model of Borg and Gall, seven out of eleven stages of material design were employed. They were research and data collection, planning, draft development, initial product trial, initial product revision, main field trial, and revision of operational products.The data collection technique used were observation, questionnaire, and measurement. The instruments were observation and questionnaire sheet, and posttest questions. The study was obtained: (1) the coefficient of validity from the assessment of media, material and language experts were 1.00; (2) the response value on the initial field trial was 88.8%, and the response value on the main field trial was 89.16%; and (3)The student learning outcomes after taught using this practical guide were sharply improved by 97%. In conclusion, the practical guide for acid-base material based on the local content of West Kalimantan is effective to be used by the students of SMA Negeri I Nanga Pinoh.


2021 ◽  
Vol 9 (3) ◽  
pp. 391-406
Author(s):  
Ruqiah Ganda Putri Panjaitan* ◽  
Galih Albarra Shidiq ◽  
Wulan Muhar Pratiwi ◽  
Yokhebed Yokhebed

The excretion system are completely abstractive and complex, so it is desirable a tool that can visualize the excretion process and enable students to understand the modules well. The using of picture storybook is potential to increase the interest and activities of students. The response is a measurable reaction produced by somebody in analyzing an object that can generate an attitude. So, the purpose of this study is to investigate students’ responses to the picture storybook as a part of the teaching material which can facilitate students' thinking. This study involved the seven steps: the introduction, planning, and development of the initial product, initial field trial, revision on the main product, field trial, and revision on the operational product. The field trial was conducted to determine students’ responses to the dimension of cognitive, affective, and conative aspects through exploring three secondary schools around Pontianak, Indonesia.  Subjects in this study were students in grade 8 who had been educated with an excretion system with a total number of three students in each school for the initial field trials; while there were 12 students from each school for the main field trials. Instruments used in this study were a validation paper and a student response form. The results of the initial field trial showed the cognitive aspects (84.57%); the affective aspects (89.38%); and the conative aspects (89.46%). The implication of this research was about the possibility to use a picture storybook for increasing students' interests in science learning that we examined by the subject categories


Author(s):  
Syawaluddin Syawaluddin ◽  
Elfi Tasrif

Today the use of interactive media to support the learning system so that there is an increase in students towards learning outcomes. Technical in implementing learning media can involve almost all the senses of students. Because the media that has been designed is one of the new learning innovations, combined in it there are videos, images, sounds, and other aspects that support to explain the material so that students are easy to take part in learning. In this design there are several elements that are combined including images, animation, sound, and navigation buttons to facilitate users in using interactive media, this interactive multimedia learning media designed with an attractive appearance is presented in interactive CD so students can learn learning material independently. Keywords: Designing, Interactive Media Learning.


2021 ◽  
Vol 3 (2) ◽  
pp. 148
Author(s):  
Maipha Deapati Arief ◽  
Army Auliah ◽  
Hardin Hardin

This development research refers to several analyzes carried out, namely performance analysis in learning, student analysis, which is a study of student characteristics based on knowledge, skills, and development. Analysis of facts, concepts, principles and needs based on current problems, namely learning from home caused by the covid-19 pandemic which requires learning media. Learning media that can meet today's learning needs are chemistry E-magazines that can be accessed anytime and anywhere with valid, practical, and effective criteria. The e-magazine is then validated first by the supervisor and three material validators and media validators. After the e-magazine is said to be valid, it is tested in learning. The development model used in this study is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). After going through the stages of analysis, design, and development of a valid E-Magazine, it was first tested on a small group (initial field trial) and revised. After the initial revision, it was re-tested to a large group (main field trial) to see the effectiveness and practicality of the E-Magazine. The sample in this study were students of class X MIA 2 The initial field trial class amounted to 9 students and Class X MIA 3 as the main field trial class amounted to 30 students at the implementation stage of ADDIE with the object of research namely E-Magazine Reaction Reduction and Oxidation that has been developed. Collecting data using instruments in the form of observation sheets, questionnaires for assessment of material experts, media experts, teachers and students. Qualitative data analysis using a Likert scale and quantitatively based on the Post Test scores of students' learning outcomes. The results of the development obtained that the E-Magazine profile of Reduction and Oxidation Reactions met the validity criteria, showing 1.00 (very high criteria) in terms of questionnaire responses from media experts and material experts. The results of the practicality analysis in terms of the teacher and student response questionnaires obtained each percentage of 90.90% (very practical criteria) for the teacher's response to the initial field trial and 95.45% (very practical criteria) for the main field trial. In the questionnaire responses, students each obtained a percentage of 79.75% (practical criteria) for the initial field trial and 85.50% (very practical criteria) for the main field trial and the results of the effectiveness analysis based on the students' completeness in the post test. obtained a percentage of 79.75% for the initial field trial and the main field trial obtained a percentage of 86.67%. Thus, it can be concluded that the Reduction and Oxidation Reaction E-Magazine that has been developed meets the criteria of being valid, practical, and effective.


2021 ◽  
Vol 2 (2) ◽  
pp. 1-6
Author(s):  
Nia Veronica ◽  
Edi Purwanta ◽  
Muhammad Mahardhika

Background of this research is the lack of students' understanding of career planning, there are several career problems faced by students. This study aims to produce a mobile learning-based career planning application at Senior High School 1 Talang Ubi. This development research refers to the steps of research and development (RD) by Borg and Gall. Subjects in the initial field trial 6 students scored 79.46 in the very good category, the main field trial 12 students scored 84.07 in the very good category, and the operational field trial 32 students scored 94.47 in the very good category.  good.  Subject selection was based on the purposive sampling technique. The results showed that (1) the media produced was in the form of a career planning application using Adobe AIR for Android Version 0.1, (2) the mobile learning produced according to experts was suitable for use as a medium for student career planning at Senior High School 1 Talang Ubi.


2020 ◽  
Vol 20 (2) ◽  
pp. 118-126
Author(s):  
Fauzan Prasetyo Eka Putra ◽  
Moh Nazir ◽  
Yasir Zain

Delivery of learning material in courses that are efficient in lectures at the University Madura, especially in the Faculty of Engineering and the Faculty of Science Teaching and Education is a difficult thing to do achieved, to be able to provide a good understanding and efficient in learning both mastery and understanding concepts, theories, methods or philosophy of a particular field of science obtained through in-process reasoning student learning and work experience. Some research has attempted to propose a solution in the delivery of learning, but very difficult to find a good method to use. In this research proposed a media optimization method learning by using scaffolding in the application e-learning students in understanding the definition of material lectures, which is by using the method scaffolding will provide increased capabilities students in understanding the learning material, 6 strategies the scaffolding used in e-learning includes: modeling, instructing, explaining, questioning and hints, contingency management, and feeding back. Through e-learning system optimization planning, test results system conducted on 50 respondents for maleand female students produced a percentage of 63.82% for female students and 81.47% for male students as benefit values on the evaluation of e-learning system optimization planning.


2016 ◽  
Vol 9 (1) ◽  
Author(s):  
Krzysztof Krejtz ◽  
Andrew T. Duchowski ◽  
Izabela Krejtz ◽  
Agata Kopacz ◽  
Piotr Chrząstowski-Wachtel

Eye tracking methodology is used to examine the influence of interactive multimedia on the allocation of visual attention and its dynamics during learning. We hypothesized that an interactive simulation promotes more organized switching of attention between different elements of multimedia learning material, e.g., textual description and pictorial visualization. Participants studied a description of an algorithm accompanied either by an interactive simulation, self-paced animation, or static illustration. Using a novel framework for entropy-based comparison of gaze transition matrices, results showed that the interactive simulation elicited more careful visual investigation of the learning material as well as reading of the problem description through to its completion.


2017 ◽  
Vol 2 (1) ◽  
pp. 1-10
Author(s):  
Rizqi Nuritno ◽  
Hendri Raharjo ◽  
Widodo Winarso

This research is a form of interactive multimedia development as a resource that aims to: 1) Develop Interactive Multimedia Learning Material and Beam Cube; 2) Determine the feasibility of Cube Interactive Multimedia Learning Material and Beam; 3) Increasing interest in learning math using the Interactive Multimedia Learning Material and Beam Cube. This research method is the Research and Development (R & D), adapted from ADDIE development model, with the following steps: 1) Analysis,2) Design,3) Development,4) Implementation5) Evaluation.Validation is done by two people matter experts and two experts media. Teaching materials developed tested to 5 learners VIII class A and 31 learners in class VIII B of SMP Negeri 12 Cirebon. Feasibility level Interactive Multimedia-Based Instructional Materials and Beam Cube based assessment: 1) Matter Experts obtained an average value of 4.2 which is included in the category of Good, 2) Expert Media obtained an average value of 4.26 are included in the category of Very Good, 3) learners field trials obtained an average value of 4.26 are included in the category of Very Good. Thus the Interactive Multimedia-Based Instructional Materials and Beam Cube is good and fit for use as teaching material. Based on the analysis Interest in Learning students before and after the use of the Interactive Multimedia-Based Instructional Materials and Beam Cube, obtained by N-gain of 0.405 which is included in the category of Medium of the total score early 2026 into 2521. In the test paired t test obtained t count equal to -16.619 with sig , 0,000 showed significant measurement so that the conclusion is the development of Interactive Multimedia-Based Instructional Materials and Beam Cube can improve Students Interest in Learning Mathematics.


2020 ◽  
Vol 8 (1) ◽  
pp. 62
Author(s):  
E. Kus Eddy Sartono ◽  
A Endah Wulandari

This research aims to produce a learning media. The product is about “a train culture” which can be used properly as a learning material of cultural diversity to embed nationalism character for fourth grade students of SD N Golo Yogyakarta. This research’s using Research and Development (RnD) Borg and Gall model. The data resources were collected from interview, observation, and questionnaire. This product was passed planning step, validation step (by two experts), and trial steps. Final validation by material expert got average score 4,3 with ‘very high’ validity and quality. Final validation by media expert got average score 5 with ‘very high’ validity and quality. Initial field trials were conducted on 3 students and 1 teacher in class IV B, while the main field test was conducted on 12 students and 1 teacher in class IV A, SD N Golo Yogyakarta. Preliminary field testing result got average score 4,2 in teacher testing ‘very high’ validity and quality, and got average score 4,38 in student testing ‘very high’ validity and quality. Main field testing result got average score 4,8 in teacher testing ‘very high’ validity and quality, and got average score 4,36 in student testing ‘very high’ validity and quality. So, overall, this media train of culture can be used properly into a social science lessons. AbstrakPenelitian ini bertujuan untuk menghasilkan media pembelajaran Kereta Budaya (train of culture) yang layak digunakan pada materi keberagaman budaya Indonesia sebagai upaya untuk menanamkan karakter cinta tanah air bagi siswa kelas IV SDN Golo Yogyakarta. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model yang dikembangkan Borg & Gall. Teknik pengumpulan data menggunakan wawancara, observasi, studi pustaka, dan angket. Teknik analisis data menggunakan statistik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa media pembelajaran Kereta Budaya layak digunakan dan mempunyai kualitas tinggi sehingga dapat digunakan di Sekolah Dasar. Hasil validasi materi memperoleh skor rata-rata 4,3 memiliki tingkat validitas dan kualitas “sangat tinggi”. Hasil validitas terakhir dari segi media, memperoleh skor rata-rata 5 (memiliki tingkat validitas dan kualitas “sangat tinggi”). Uji coba lapangan awal dilakukan kepada 3 siswa dan 1 guru kelas IVB; sedangkan uji coba lapangan utama dilakukan kepada 12 siswa dan 1 guru kelas IVA SDN Golo Yogyakarta. Hasil uji coba lapangan awal kepada guru memperoleh skor rata-rata 4,2 (tingkat validitas dan kualitas “sangat tinggi”; sedangkan kepada siswa memperoleh skor rata-rata 4,38 (tingkat validitas dan kualitas “sangat tinggi”). Hasil uji coba lapangan utama kepada guru memperoleh skor rata-rata 4,8 (tingkat validitas dan kualitas “sangat tinggi”); sedangkan kepada siswa memperoleh skor rata-rata 4,36 (tingkat validitas dan kualitas “sangat tinggi”). 


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