Sistem Pendukung Media Pembelajaran Menggunakan Chatbot dan LINE Pada PKBM Berdaya Indonesia

2020 ◽  
Vol 10 (2) ◽  
pp. 82-92
Author(s):  
Dina Fitria Murad ◽  
Daffa Fauzan Basukiputra ◽  
Michael Hendra Wijaya ◽  
M Iqbal Fauzi

The purpose of this study was to develop a learning model by utilizing chatbot technology that was integrated with LINE's chat media for the Indonesian C-based PKBM package C program. The learning model that was built functioned as a support system for learning media to independently learn access to learning materials, discussion and work on the questions and discussion of National Examination exercises distributed from a content management system (CMS) through a program. The research method is composed using the Systems Development Life Cycle (SDLC). The analysis is done by identifying the problems of the learning system business processes that are running. The results of this study are chatbot-based learning models that are integrated with the LINE chat application which contains the distribution of material, practice questions, discussion to an evaluation of student learning that will help the teaching and learning system in Indonesian-powered PKBM.

2021 ◽  
Vol 3 (1) ◽  
pp. 39-45
Author(s):  
Lalu Puji Indra Kharisma ◽  
Yunita Happy Yana

Mathematics lessons at the elementary level in the opinion of most students are still considered difficult because of the large number of calculation formulas that must be learned and use logic in analyzing and completing calculations. The learning model currently applied is the lecture learning model by means of one-way communication where the educator is active while the students only function their senses of sight and hearing. The conventional learning model mentioned above is considered to be less exploring students' knowledge insights during the teaching and learning process. If the student's concentration is less than optimal, then the student will have difficulty accepting the material being taught at that time, especially mathematics lessons with material two-dimentional figure and geometry, considering that the material must be systematic and requires a lot of practice questions to deepen mathematical concepts and problems. Therefore, mathematics is not enough to just be studied in class. Students must learn independently outside the classroom. So that we need a media that can help students in learning outside the classroom. With the current development of information technology, especially in terms of internet use, it has an impact on changes in learning system patterns, This change in the pattern of the learning system makes the learning process more creative because learning resources are not only carried out from inside the classroom but can be done outside the classroom and discussed in the classroom together. This is the impact of the rapid development of internet technology. Therefore, the author aims to create a mathematics learning media with material two-dimentional figure and geometry web-based for elementary schools.


Vidya Karya ◽  
2017 ◽  
Vol 32 (1) ◽  
Author(s):  
Muhammad Hifdzi Adini ◽  
Harja Santana Purba ◽  
R. Ati Sukmawati

Abstract. In general, the learning process is implemented by using face-to-face model, meaning that participants and teachers are in one place and one time. With this model, usually communication between participants and teachers can be easily implemented. But there are some obstacles that may be faced, such as the lack of time to discuss and the limited space that can be used. To overcome these problems, a model is needed that provides a medium for meeting participants and teachers without limited space and time. The model is known as blended learning. The blended learning model allows participants and teachers to discuss, share material and practice questions on a virtual classroom. The research undertaken is to develop a blended learning model using an analysis of the blended learning implementation framework and the use of Content Management System (CMS) WordPress technology. With this model is expected to be an additional media used to support teaching and learning process. Keywords: blended learning; virtual class; wordpress. Abstrak. Secara umum, proses pembelajaran dilaksanakan dengan menggunakan model tatap muka, artinya peserta dan guru berada di satu tempat dan satu waktu. Dengan model ini, biasanya komunikasi antar peserta dan guru dapat dengan mudah diimplementasikan. Tapi ada beberapa kendala yang mungkin dihadapi, seperti kurangnya waktu untuk berdiskusi dan keterbatasan ruang yang bisa digunakan. Untuk mengatasi masalah ini, diperlukan sebuah model yang menyediakan media untuk bertemu peserta dan guru tanpa ruang dan waktu yang terbatas. Modelnya dikenal sebagai blended learning. Model blended learning memungkinkan peserta dan guru mendiskusikan, berbagi materi dan mempraktikkan pertanyaan di kelas virtual. Penelitian yang dilakukan adalah mengembangkan model blended learning menggunakan analisis kerangka kerja implementasi blended dan penggunaan teknologi WordPress Content Management System (CMS). Dengan model ini diharapkan bisa menjadi media tambahan yang digunakan untuk menunjang proses belajar mengajar. Kata kunci: blended learning; kelas virtual; wordpress.


2019 ◽  
Vol 6 (1) ◽  
pp. 9
Author(s):  
Darmanto Darmanto ◽  
Yulius Hari ◽  
Budi Hermawan ◽  
Endang Setyawati

<p class="Judul2">Persyaratan mahasiswa yang berminat menempuh studi atau mendapatkan beasiswa pendidikan ke Perguruan Tinggi Luar Negeri dengan pengantar bahasa mandarin, adalah memiliki Sertifikat Hànyǔ Shuǐpíng Kǎoshì (HSK). Nilai lulus ujian HSK untuk mendapatkan sertifikat HSK, sering menjadi kendala calon mahasiswa meraih kesempatan studi tersebut. Saat ini, penerapan Teknologi Informasi (TI) pada bidang pendidikan dan pengajaran semakin berkembang. Melalui pemanfaatan TI yang tersedia, dengan aplikasi berbasis Content Management System (CMS), penelitian ini dilakukan untuk membantu mengatasi kendala ujian HSK. Tujuan penelitian ini untuk menghasilkan Aplikasi Sistem Manajemen Konten bahasa Mandarin yang menunjang kebutuhan ujian HSK. Aplikasinya dibuat dengan menggunakan yii framework dan berbasis web. Tahapan pembuatan aplikasi mengikuti pola Systems Development Life Cycle (SDLC) dengan metode Waterfall yang mencakup kegiatan analisa kebutuhan, perancangan, implementasi dan uji coba modul serta perawatannya. Berdasarkan hasil pengujian, secara fungsional aplikasi berjalan sesuai dengan yang diharapkan. Sementara pada analisa data kuesioner responden, dihasilkan nilai rata-rata 3,67 skala Likert. Dengan demikian aplikasi yang digunakan pengguna memberikan nilai cukup baik.</p><p class="Abstrak"><em><strong>Abstract</strong></em></p><div class="WordSection1"><p class="Abstract"><em>One of the requirements to obtain a scholarship for educational abroad into overseas university which is using Mandarin as an academic language is the prospective applicants must have a Hànyǔ Shuǐpíng Kǎoshì (HSK) Certificate. However, the result of their HSK exam is often becoming a constraint for the prospective students in grabbing the opportunity to get the scholarship. Meanwhile, nowadays, the application of Information Technology (IT) in the field of education is constantly widespread and developed well. So, this study was conducted to overcome the obstacles in the HSK exam, by utilizing the developement of Information Technology which is based on Content Management System (CMS). The purpose of this study is to provide a Mandarin Content Management System Application that supports the HSK exam. The application is made using the yii framework and is web-based. The stages of making the applications follow the pattern of the Systems Development Life Cycle (SDLC) with the Waterfall method which includes the analysis, design, implementation and trial of modules and its maintenance. Based on the test results, the application runs as expected. Meanwhile, the analysis of respondents' questionnaire data produced an average value of 3.67 Likert scale. Thus, the users who use this application give quite good results.</em></p></div><p class="Abstrak"><strong><br /></strong></p>


2014 ◽  
Vol 693 ◽  
pp. 445-450
Author(s):  
Matus Peci ◽  
Pavel Vazan ◽  
Vladimir Surka

This paper presents design of portal that improves controlling of sales channel at initial conditions. The customer needed to display key performance indicators on the portal and thus significantly improve the efficiency of business processes after the deployment of Microsoft Dynamics CRM 2011. The aim of this paper is to choose appropriate technology to create a portal and design possible architecture of solution. Microsoft Dynamics CRM 2011 with Web Application Microsoft SharePoint platform provide a solution for process control of business processes in company that is primarily offered like as the best solution. On the other hand, we found the possibility of open source content management system DotNetNuke, which meets customer's requirements and therefore, there is a possibility to reduce financial costs when selecting this system. Finally, we evaluated considered technologies, prepared more price variations of architecture and compared advantages and disadvantages of these variations.


Author(s):  
Muthu Ramachandran

This real-world case study has been used to demonstrate the best practices on business process modelling and component based design for developing cloud services with Build Security In (BSI). BSI techniques, strategies, and processes presented in this article are general systems security principles and are applicable for both a cloud environment and traditional environment (non-cloud environment). The significant contribution of this research is to illustrate the application of the extended system security method known as SysSQUARE to elicit security requirements, identify security threats of data, as well as integrating build-in security techniques by modelling and simulating business processes upfront in the systems development life cycle.


2019 ◽  
Vol 19 (1) ◽  
pp. 103
Author(s):  
Rahmat Yusny ◽  
Ghufran Ibnu Yasa

Recently there has been a great interest invested in maximizing higher education students’ knowledge retention as well as increasing students learning experience using web technologies. Many higher education institutions upgrade their learning facilities by integrating virtual learning system to their education provisions. Educational content management system is now a primary requirement in higher education provisions. However, as for the context of Indonesian higher education, upgrading the learning system may mean a total change of the way classes are delivered. Most of Indonesian higher education teachers are those with minimal exposure of virtual technological use in classrooms. Although these teachers are familiar with the common internet tools especially the electronic mail system and internet social media, they are not yet familiar with managing a content management system. Universitas Islam Negeri (UIN) ar-Raniry is one of Perguruan Tinggi Keagamaan Islam Negeri (PTKIN) that share similar context. This study was conducted to explore UIN Ar-Raniry teachers’ readiness in delivering blended learning using Virtual Learning Environment. 124 teachers were participating in this research. The index of technological acceptance is relatively high (3.78). However, on the contrary digital technology use related to delivering lecture is relatively low. The use of e-mail and facebook is relatively popular among these teachers. The study found that teachers are interested in using more convenient digital tools in their classes if the university supports the trainings and assigns educational technology consultant to help them establish the virtual class and help with their technical troubles.


2020 ◽  
Vol 3 (2) ◽  
pp. 111-120
Author(s):  
Sandra Rakian

Teacher Deployment Program Activities in Schools (PDS) are very beneficial for the lecturers and the school as well as LPTK. The Teacher Deployment Program in Schools (PDS) has a symbiotic nature of mutualism, meaning that it benefits both parties, both the school and the Lecturer and LPTK. An innovative learning model that can encourage students' understanding of Japanese vocabulary mastery. One form of innovative learning models is the Word Square learning model. Word Square learning model can be used to encourage students 'understanding of the subject matter, can train students' discipline, can train their attitudes carefully and critically and can stimulate students to think effectively. Of the 20 students who were tested in the pre-test before applying the Word Squared learning model in studying Japanese vocabulary can be seen from the results of the average grade of 49.5. Whereas after using the Word Square learning model, the progress of learning outcomes is so well evidenced by the average grade of the post-test that reaches 90.15. This proves that the application of the Word Square learning model in learning Japanese vocabulary plays a big role in a teaching and learning system, especially for education.


2018 ◽  
Vol 7 (2.15) ◽  
pp. 150
Author(s):  
Swee Ling Chean ◽  
Sin Ban Ho ◽  
Ian Chai

An e-learning system provides a platform for communication between the educators and the students. It facilitates the sharing of information and learning content in a form, which can be easily accessed by the users. In e-learning educational systems, a learning content management system (LCMS) is commonly used for developing and managing learning content. An overly comprehensive LCMS might not suit the needs for all domains such as learning programming for novice learners. Teaching novice programming learners is not an easy task as mentioned in many studies. Complicated explanations and boring teaching methods cause loss of interest in learning programming. Many educational studies have been carried out with different aspects and approaches to improve teaching and learning programming in school and tertiary levels of study. This paper proposes a conceptual framework for constructing effective learning content. It is challenging for Malaysian educators to design and prepare learning content that allows programming novices to learn at their own pace and skill levels. It is believed that an effective learning content framework would benefit educators who intend to start teaching programming to novices. 


Author(s):  
Rini Fajarini ◽  
Sukron Romadhon

Abstrac The student learning model during the COVID 19 pandemic must be done virtually, a model of distance learning between teachers and students.  Among them only utilize the network and also learning media such as E-learning and also WA Group. With the various obstacles experienced by teachers when going to do the teaching and learning system, it certainly spurs teachers to be creative in the teaching and learning process. On the other hand, the student's response to the material delivered by the teacher in online learning, becomes a challenge for teachers when there are obstacles in the teaching and learning process of students at MTsN 3 Pamekasan. This study uses qualitative approach with descriptive type. Sources of data obtained through interviews, observations, documentation and information obtained from teachers and students. While checking the validity of data is done through the extension of participation, perseverance of observation and triangulation. The results showed that the creativity of IPS teachers in running the Self-Learning Work Unit system, students are also directed to know more about COVID 19 by researching the environment and making a map of the distribution and prevention methods. Last asked to make a simple report in the form of mind mapp or learning model through youtube. The response of students in online learning will be in the same direction as the teacher's response, if the teacher's response is good it will increase the student's learning spirit. Furthermore, there are factors inhibiting teacher creativity in online learning, namely: networks, devices and knowledge of students. In addition, the supporting factor is the willingness of teachers to stay aware and learn about the learning media used as material for achieving effective and efficient learning. Keywords: teacher creativity, e-learning, learning media             Abstrak Model pembelajaran siswa dimasa pandemi COVID 19 harus harus dilakukan secara virtual, model pembelajaran jarak jauh antara guru dan siswa.  Diantara mereka hanya memanfaatkan jaringan dan juga media pembelajaran seperti E-learning dan juga WA Group. Dengan berbagai kendala yang dialami guru ketika akan melakukan sistem belajar mengajar, tentu memacu guru untuk kreatif dalam proses belajar mengajar. Disisi lain respon siswa terhadap materi yang disampaikan guru dalam pembelajaran daring, menjadi tantangan bagi guru ketika terdapat hambatan-hambatan dalam proses belajar mengajar siswa di MTsN 3 Pamekasan. Penelitian ini menggunakan pendekatan kualitatif dengan jenis deskriptif. Sumber data yang diperoleh melalui wawancara, observasi, dokumentasi dan informasi yang diperoleh dari guru dan siswa. Sedangkan pengecekan keabsahan data dilakukan melalui perpanjangan keikutsertaan, ketekunan pengamatan dan triangulasi. Hasil penelitian menunjukan bahwa kreativitas guru IPS dalam menjalankan sistem Unit Kerja Belajar Mandiri, peserta didik juga diarahkan untuk lebih mengetahui tentang COVID 19 dengan meneliti lingkungan dan membuat peta persebaran serta cara pencegahanya. Terakhir diminta membuat laporan sederhana berupa mind mapp atau model pembelajaran melalui youtube. Respon siswa dalam pembelajaran daring akan berbanding searah dengan respon guru, jika respon guru baik maka akan meningkatkan semangat belajar siswa. Selanjutnya ada faktor penghambat kreativitas guru dalam pembelajaran daring yaitu: jaringan, perangkat dan pengetahuan siswa. Selain itu, faktor pendukung yaitu adanya kemauan dari guru untuk tetap mengetahui dan belajar terhadap media pembelajaran yang digunakan sebagai bahan tercapainya pembelajaran yang efektif dan efisien. Kata Kunci: kreativitas guru, e-learning, media pembelajaran


Author(s):  
Mukta Goyal ◽  
Rajalakshmi Krishnamurthi

This chapter explores a novel learning content management system. This chapter presents a novel system based on integration of voice authentication, face recognition technique, and signature of a person to recognize in e-learning system. Voice-based authentication, face recognition, and signature of a person is most widely used to authenticate human identity. The main concern in an e-learning system is to demotivate unknown users from taking the examination in place of the learner. Different techniques have been introduced to stop this fraud if any unknown person wants to imitate person's identity. In order to avoid the fraudulent handling of e-learning systems, the authentication based on voice recognition is discussed as one of the efficient techniques in literature.


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