scholarly journals Implementasi Aplikasi Manajemen Mess (AMM) Berbasis Web

2021 ◽  
Vol 12 (1) ◽  
pp. 21-25
Author(s):  
Rahma Dwi Cahyani ◽  
Hendrik Setyo Utomo

The guesthouse management process of PT PPA is done conventionally, the Group Leader (GL) and the admin coordinate face to face for data collection or changes in employee data on the homestead dwellers. Temporary data collection is done by paper, then entered by MS. Excel. Reporting on homesteads is done by MS. Excel. If there is a change in data, then the reporting of the guest house is invalid. The researcher's goal is to implement a guesthouse management application to accommodate real-time data collection by the Group Leader. Reporting on the residents of the guesthouse can be done based on the date of the guesthouse management transaction. Testing is done by black-box testing and user acceptance test (UAT). All test results are functionally successful, and the test is carried out by the IT department. Based on the UAT test, the mes management application has an attractive appearance, is very easy to use, is very helpful for room relocation, is very in accordance with the proposed design, is very well organized by employees' rooms, is very suitable for the data entered and passwords can be hidden very well.   Index Terms—guesthouse; homesteads; management; reporting; User Acceptance Test (UAT)

2021 ◽  
pp. 105566562110217
Author(s):  
Alexis C. Wood ◽  
C. Alejandra Garcia de Mitchell ◽  
Ruchi Kaushik

Objective: Identify factors contributing to time a family spends in a Multidisciplinary Craniofacial Team Clinic (MDCT) and implement an intervention to reduce this time. Design: Interventional: a restructuring of clinics to serve those patients requiring fewer provider encounters separately. Setting: An American Cleft Palate-Craniofacial Association-accredited MDCT in an academic children’s hospital. Patients/Participants: One hundred sixty-seven patients with craniofacial diagnoses. Interventions: Time data were tabulated over ∼2 years. Following 9 months of data collection, patients requiring fewer provider encounters were scheduled to a separate clinic serving children with craniosynostosis, and data were collected in the same fashion for another 14 months. Main Outcome Measures: Principal outcome measures included total visit time and proportion of the visit spent without a provider in the room before and after clinic restructuring. Results: The average time spent by family in a clinic session was 161.53 minutes, of which 64.3% was spent without a provider in the room. Prior to clinic restructuring, a greater number of provider encounters was inversely associated with percentage of time spent without a provider ( P < .001). Upon identifying this predictor, scheduling patients who needed fewer provider encounters to a Craniosynostosis Clinic session resulted in reduction in absolute and percentage of time spent without a provider ( P < .001). Conclusions: The number of provider encounters is a significant predictor of the proportion of a clinic visit spent without a provider. Clinic restructuring to remove patient visits that comprise fewer provider encounters resulted in a greater percentage of time spent with a provider in an MDCT.


2020 ◽  
Vol 3 (02) ◽  
pp. 164
Author(s):  
Tati Ernawati ◽  
Endah Rachmawati

Media pembelajaran yang tidak dinamis berdampak kepada efektifitas proses pembelajaran dan pengajaran. Kondisi tersebut mempengaruhi tingkat ketercapaian pemahaman siswa terhadap materi yang diberikan. Alat bantu berbasis multimedia pada proses pembelajaran sudah banyak digunakan di sektor pendidikan untuk membatu proses pembelajaran menjadi lebih baik. Tujuan penelitian ini yaitu membuat media pembelajaran alternatif berbasis animasi pada studi kasus di MA. Cahaya Harapan Cisarua Bandung Barat sebagai solusi meningkatkan pemahaman siswa pada mata pelajaran Geografi bahasan siklus hidrologi. Metodologi yang digunakan adalah Multimedia Development Life Cycle (MDLC). Aplikasi dibuat melalui tahapan desain yaitu pembuatan storyboard, implementasi dan pengujian. Hasil pengujian black box testing mengindikasikan aplikasi dapat berjalan sesuai dengan fungsionalitasnya, sementara hasil uji penerimaan pengguna (user acceptance test) terhadap aplikasi secara keselurahan (87%), tingkat pemahaman siswa terhadap materi hidrologi meningkat (36.87%).


Author(s):  
Ade Yuliana ◽  
Meilani Anggraeni ◽  
Mamay Syani

Correspondence administration service activities in the Cihampelas Village Office, West Bandung Regency are still manual with submission forms, approval processes and data recapitulation that have not been stored properly. Time and location constraints and services that often cannot be resolved in one day are problems for people who need fast services. These problems need to be handled quickly to improve excellent service for the local community, so based on the results of interviews with the manager, an application is needed to simplify the letter-making process. The system development method used to make this software uses the Prototype method with stages arranged starting from the requirements collection which contains the stages in the needs analysis, followed by design to testing with the black box testing method. The application is made based on a website using the Laravel framework, MySQL as the database. Based on the results of testing the satisfaction level of application usability through the User Acceptance Test (UAT), the percentage results were 87% of the total 25 user respondents and 3 admin respondents, which concluded that the application built had fulfilled system functionality and was running according to the requirements of the user


2021 ◽  
Vol 11 (1) ◽  
pp. 47-59
Author(s):  
Muhammad Fikri Rivaldi ◽  
Yogiek Indra Kurniawan

Mathematics, especially arithmetic theory, is a difficult subject for most students. Apart from the theory that is difficult to understand, students also have shortcomings in the interest in learning materials and limitations in learning media to teach arithmetic theory in mathematics. The purpose of this research is to produce an educational game as an alternative to studying arithmetic material in mathematics. The target users of this educational game are grade 1 elementary school students. This game has several features, such as displaying material in the form of images and videos in the form of learning to count from numbers 1 to 10, and counting games with drag and drop. The method used to develop this application starts from design and planning, then continues with the material collection, implementation, testing and evaluation, and application maintenance. Based on black box testing, the results show that the educational game has been made as expected, while based on the User Acceptance Test, the results of user perceptions of the game are 94.25% with an indicator of the "Very Good" category which indicates that this educational game can be used as alternative in learning arithmetic theory in mathematics.


Author(s):  
Yogiyana Aditama ◽  
Devi Afriyantari Puspa Putri

Natural science is one of the subject the related to daily life, that learned by student such grouping of animals, the life cycle of animals and plants. However in the learning process students are less motivated because the study method are less attractive. According to these problems natural science media using android platform was made for 4th grade student because students still have a high interest in Android smartphones and animation. The purpose of the study is to produce interactive and interesting media for learning, so the students can learn natural science easily and pleasantly. Waterfall method used in designing process. The testing phase in this study uses black box testing method and user acceptance test with students and teachers as respondence. The overall result for testing and questionnaire has the average 93,4%. It can be concluded that the application can run as expected and can be used as a media of learning for students.


2021 ◽  
Vol 6 (2) ◽  
pp. 54
Author(s):  
Eko Suprapto

Kualitas suatu sistem aplikasi yang dibuat dapat diketahui dengan melakukan pengujian terhadap sistem tersebut dengan suatu nilai yang terukur. Salah satu metode yang dapat digunakan untuk mengukur penerimaan dan penggunaan teknologi adalah metode uji penerimaan pengguna atau user acceptance test (UAT). Penelitian ini bertujuan untuk menentukan tingkat keberterimaan upgrade PABX menjadi IP PBX di BNI Kanwil Padang. Upgrade sistem dengan menambahkan server VoIP dan perangkat IP Phone dan memanfaatkan jaringan LAN yang sudah tersedia, tanpa merobah topologi jaringan LAN existing. Perobahan ini bertujuan untuk memaksimalkan fungsi layanan komunikasi suara tanpa mengganggu komunikasi data yang sudah ada, sehingga fitur data dan suara bisa dimanfaatkan secara bersamaan dan memaksimalkan jaringan yang sudah tersedia. Jenis UAT yang digunakan dalam penelitian ini adalah Black Box Testing. Uji fungsional ini digunakan untuk menguji perangkat lunak tanpa mengetahui struktur internal kode atau program. Penggunaan jaringan IP memungkinkan penekanan biaya dikarenakan tidak perlu membangun sebuah infrastruktur baru untuk komunikasi suara dan penggunaan lebar data (bandwidth) yang lebih kecil dibandingkan telepon biasa.


Author(s):  
Shabrina Salwa Husna ◽  
Mardhiah Fadli ◽  
Dewi Hajar

PO Handoyo Dumai merupakan perusahaan yang bergerak di bidang transportasi. Sistem pemesanan tiket bus PO Handoyo masih berupa manual yaitu calon penumpang datang langsung ke loket pembelian tiket, calon penumpang harus menunggu untuk mengantri selain itu petugas sulit dalam melayani setiap calon penumpang dalam memesan tiket yang masih menggunakan pencatatan manual. Maka dibutuhkan sistem yang dapat menangani masalah ini, yang berfungsi sebagai jembatan untuk mempermudah dan mempercepat proses pemesanan tiket pada PO Handoyo Dumai tanpa mengharuskan calon penumpang meluangkan waktu khusus untuk datang ke loket pembelian tiket yaitu berupa perangkat mobile  dengan sistem operasi Android. Sistem yang sudah dirancang menerapkan analisa metode PIECES dengan 6 variabel yaitu Analisis kinerja(Performance) 86% menyelesaikan kinerja dengan cepat, analisis informasi(information) 84% memberikan informasi yang berguna, analisis ekonomi(economy) 93% memberikan kehematan, analisis control(Pengendalian) 88% data aman tidak terjadi kesalahan, analisis efisiensi(efficiency) 85% dapat digunakan dengan baik, dan analisis pelayanan(service) 86% kualitas sistem sangat baik dalam pelayanan, uji User Acceptance Test  100% berjalan dengan baik sesuai kinerja, informasi, ekonomis, pengendalian, efficiency, juga pelayanan, dan Black Box Testing telah disetujui berdasarkan 17 butir uji oleh client dan dapat berjalan seusai dengan hasil yang diharapkan.


2019 ◽  
Vol 3 (2) ◽  
pp. 122
Author(s):  
Munawar Munawar ◽  
Mira Maisura ◽  
Chairan M Nur

This research is motivated by several places or educational institutions that still use manual methods in processing books, members' data, visits and loans that are less effective and time consuming. TBM Ar-Rasyid in the process of filling in the guest book, and data collection on books, loans, members are still done manually. So that a lot of energy and resources will be wasted, both in terms of material and in terms of time, this research is conducted to build a data processing system that can be used by library staff in data collection of books, members, visits and loans to be easier and more effective. The research method used is R & D and for system development using the waterfall method. Then after testing the system, namely in the form of black box testing and continued with the user acceptance test (User Acceptend Test) to users, namely members, library officers, the test results obtained with an average value of 4.31 with a percentage of 86% which means it is very suitable or very easy. Users feel satisfied with the system built.


2020 ◽  
Vol 6 (2) ◽  
pp. 66-71
Author(s):  
Sirojul Munir ◽  
Anifatul Aufah ◽  
Kuati Septiani ◽  
Syifa Tazkiy Fauziah

Usaha Mikro Kecil Menengah (UMKM) mempunyai peranan penting dalam perekonomian di Indonesia, khususnya di Jawa Barat. Namun terdapat masalah yang menyebabkan UMKM di Jawa Barat sulit maju yaitu ketersediaan bahan baku, manajemen, dan pemasaran. Sehingga Pemerintah Jawa Barat membuat program UMKM Juara untuk membantu tumbuh dan berkembangnya SMEs. Pada penelitian ini dikembangkan sistem informasi berbasis web menggunakan ReactJS dan NodeJs yang mendukung program UMKM Juara dengan berfokus pada modul marketplace, preorder, serta pembinaan, dan regulasi. Metode Scrum digunakan untuk pengembangan aplikasi yang dikombinasikan dengan penggunaan diagram UML untuk dokumentasi desain. Hasil pengujian fungisonal aplikasi menggunakan black box testing didapat hasil 92%, 75% dan 80% untuk masing-masing modul marketplace, preorder dan pembinaan regulasi, sedangkan pengujian oleh user dengan metode User Acceptance Test didapat hasil dengan tingkat penerimaan user 77.33%, 76%, dan 86.2%, dapat disimpulkan prototype aplikasi web marketplace layak untuk digunakan, namun perlu perbaikan dan pengembangan untuk penyempurnaan aplikasi.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Mamay Syani ◽  
Nindi Werstantia

Ordering catering is an activity undertaken by customers to buy products in the form of food packages. In Cimahi Catering catering ordering process is done by customers by coming directly to the location or calling to Cimahi Catering. Based on interviews with the authors related parties, in the process of ordering catering there are some customers who complain about the order process is due to take time, energy and more costs. In the case of recording data ordering was deemed less effective because the data is still conventional. This is at risk of logging errors. As a solution of these problems the authors build an Application Ordering Catering Based Android Mobile to assist in the process of ordering catering by customers and the management of reservation data catering by the Cimahi Catering. Research methodology used is Extreme Programming method. In making this application the author uses android programming base and MySQL as the data storage. This application is made to efficiently time, effort and produce accurate information. The results of testing the built application has a performance that suits the needs of the user. Based on the results of User Acceptance Test get a positive response with 85% percentage. Keyword: Android, application, catering, mobile, ordering, uat


Sign in / Sign up

Export Citation Format

Share Document