Jurnal Manajemen Informatika (JAMIKA)
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Published By Universitas Komputer Indonesia

2655-6960, 2088-4125

2021 ◽  
Vol 11 (1) ◽  
pp. 72-87
Author(s):  
Bemy Fachriandi ◽  
Teduh Dirgahayu

Currently the organization is facing challenges due to the Covid19 pandemic which has caused changes in work patterns for all members of the organization. The priority of management is to give more attention to information security, especially for members and government organizations in general. Various information security practices have been carried out, but there are obstacles that occur such as the lack of awareness of information security, work behavior, work culture and the lack of human resources available and this can have a negative impact on the level of information security concern in the organization. Information security practices carried out by management do not always have an impact on changes in the behavior of organizational members. From the data obtained, there are many information security practices that may have been implemented by management. But do members of the organization care about the practice. Therefore, it is important to conduct research with the aim of knowing the practice of information security concern that has been carried out by management whether it has an impact on organizational members, especially the organization itself. This study used qualitative and quantitative interpretive approaches as a data collection process in three government organizations. Qualitative is used to obtain data from management and processed using the SAP-LAP model through interviews. Then an online survey was conducted with members of the organization to determine the impact of implementing information security care practices on the organization. The results show that organizational members have a high level of concern for the management's information security practices.


2021 ◽  
Vol 11 (1) ◽  
pp. 60-71
Author(s):  
Dwiyono Ariyadi ◽  
Indah Puji Astuti

Vocational education institutions will be able to carry out their functions and objectives if they have supporting elements that contribute to the goals of the institution. One of the supporting elements is resources. Various resources in vocational institutions have a role to accelerate the realization of institutional goals. Information technology resources play a role in facilitating the activities of institutions in the IT field. The purpose of this study is to know whether the organizational structure that handles IT in schools SMK Jenangan is an appropriate IT governance COBIT. The methodology used by the descriptive. survey research data. Based on the findings obtained, this institution is still lacking staff in different positions. After conducting research obtained There are 5 primary IT-related goals of 20 processes COBIT5. The result is an adjustment in the form of recommendation IT governance resources requirements along with the tasks and responsibilities which refers COBIT5 domain. The hope of research is the impact to changes in the organizational structure typewriter appropriate recommendations so software engineering division can optimal tasks.


2021 ◽  
Vol 11 (1) ◽  
pp. 24-36
Author(s):  
Setiawansyah Setiawansyah ◽  
Qadhli Jafar Adrian ◽  
Rilo Nur Devija

The library at SMP N 5 Bandarlampung is a junior high school library that has library management staff and the number of book collections according to library standards and has adequate library facilities and infrastructure. Students and students are required to become members of the school library to support the learning process. However, the process of borrowing and returning books currently carried out is still conventional, that is, all library administration data collection in borrowing and returning books is still written in the book, and when looking for the required data, you must open the book page. Application of library administration information systems using this user experience design, users can better understand and easily use applications that are made to maximize the performance of library staff, school principals, and students in managing library administration. The design of the library administration information system using the user experience design at SMP Negeri 5 Bandarlampung using the user centered design method has 5 stages namely, Empethized, Define Problem Statements, Indentation, and Prototype in accordance with the needs of users in the library administration information system based on the user experience design undertaken. The results of testing the criteria for the DeLone and McLean Model criteria for the success of the information system were 84.31% with the criteria being Very Good .


2021 ◽  
Vol 11 (1) ◽  
pp. 1-14
Author(s):  
Sandy Sandy ◽  
Hanhan Hanafiah Solihin

Universitas Sangga Buana is an educational institution that continues to develop thefollowing technological advances by creating an e-learning system for students to facilitatedistance learning. This system is relatively new and still being developed, allowing there are stillmany gaps that others can exploit, especially on the security side of the system. To reduce systemsecurity vulnerabilities and data loss risks, it is necessary to conduct an audit of the e-learningsystem at the Universitas Sangga Buana. The stages used to determine security systemvulnerabilities and risk management in e-learning systems use the NIST framework and theAcunetix application as a system security testing tool. The final result of the e-learning systemaudit is that the e-learning system of the University of Sangga Buana is at a reasonable level withno high system vulnerabilities found and well-implemented risk management.


2021 ◽  
Vol 11 (1) ◽  
pp. 37-46
Author(s):  
Muhamad Nawawi ◽  
Hendar Rubedo

Not every universities, including the International Women's University, are able to managedata optimally. The objectives of this study are to describe the current research and PKM datamanagement system at International Women University, to build a research and PKM datamanagement system at International Women University, and to conduct testing and implementationof research and PKM data management systems at the International Women University that havebeen created. The method used is descriptive-action, which first describes the entire system, thenanalyzes the shortcomings and weaknesses that occur and then takes action accompanied bysolutions to solve it. The system that will be built later is expected to be an enabler in the managementof Research and PKM activities for lecturers at the International Women University. In addition, thissystem is also expected to become an embryo for the creation of other systems so that the International Women University becomes a modern university based on CBIS (Computer Based InformationSystem).


2021 ◽  
Vol 11 (1) ◽  
pp. 15-23
Author(s):  
Agus Suhendar

Streaming is the process of sending data continuously or continuously that be broadcast overthe internet. FPV (First-person view) is a method used to control radio control vehicles from thepilot. Analysis of live video streaming service on FPV aeromodelling with standard configurationsto determine the maximum results for live video streaming service on FPV aeromodelling. Distancemeasurements and environmental conditions are also necessary to determine the performance of livevideo streaming. Then performed a Quality of Service (QoS) analysis, including measurement ofdelay, jitter, and throughput using Wireshark. From the tests that have been carried out, thecomparison of the best value between the measurement of data delay with a value of 0.0085 ms, fora jitter of 20.294 ms and a throughput of 0.009 ms is obtained, all of which are in accordance withthe standards recommended by ITU-T, so that the overall QoS obtained gives sufficient results.satisfying.


2021 ◽  
Vol 11 (1) ◽  
pp. 47-59
Author(s):  
Muhammad Fikri Rivaldi ◽  
Yogiek Indra Kurniawan

Mathematics, especially arithmetic theory, is a difficult subject for most students. Apart from the theory that is difficult to understand, students also have shortcomings in the interest in learning materials and limitations in learning media to teach arithmetic theory in mathematics. The purpose of this research is to produce an educational game as an alternative to studying arithmetic material in mathematics. The target users of this educational game are grade 1 elementary school students. This game has several features, such as displaying material in the form of images and videos in the form of learning to count from numbers 1 to 10, and counting games with drag and drop. The method used to develop this application starts from design and planning, then continues with the material collection, implementation, testing and evaluation, and application maintenance. Based on black box testing, the results show that the educational game has been made as expected, while based on the User Acceptance Test, the results of user perceptions of the game are 94.25% with an indicator of the "Very Good" category which indicates that this educational game can be used as alternative in learning arithmetic theory in mathematics.


2020 ◽  
Vol 10 (2) ◽  
pp. 187-201
Author(s):  
Dudi Awalludin ◽  
Agustin Eka Wulandari

UPTD Puskesmas XYZ merupakan salah satu pusat pelayanan kesehatan tingkat pertama yang melayani 1034 pasien pada bulan Desember 2016. Untuk melakukan pengolahan data sebanyak itu masih dilakukan secara manual di mulai dari pendaftaran sampai pencatatan rekam medis (RM). Pengelolaan data pasien dan rekam medis masih menggunakan formulir untuk melakukan pendaftaran dan mencatat data pasien pada buku 1034 pasien pada bulan Desember 2016. Melihat beban bagian pendaftaran dalam mencatat pendaftaran dan pencarian data pasien serta pencarian Kartu Status Pasien (KSP) harus dilakukan secara manual. Model Waterfall merupakan salah satu model dalam pengembangan sistem, dimulai dengan pengumpulan data dengan menggunakan metode observasi, wawancara, studi pustaka, dan studi dokumentasi atas sistem yang berjalan. Tahapan berikutnya perancangan sistem, alat yang digunakan adalah flowchart, Entity Relationship Diagram (ERD), dan Data Flow Diagram (DFD). Perancangan sistem pelayanan kesehatan berbasis web ini diharapkan dapat dibangun suatu sitem untuk menunjang di bagian pendaftaran dalam memudahkan melakukan pencarian data pasien serta pengelolaan dari data pasien hingga rekam medis dengan cepat, tepat dan akurat.


2020 ◽  
Vol 10 (2) ◽  
pp. 122-132
Author(s):  
Dian Nurdiana

Indonesia merupakan salah negara kepulauan yang diwilayahnya terdapat banyak gunung berapi, tercatat 76 gunung dinyatakan aktif yang tersebar di seluruh pulau yang ada di Indonesia. Bencana gunung berapi pun hampir terjadi setiap tahunnya dan sering menelan banyak korban jiwa. Salah satu contohnya pada tahun 2018 erupsi gunung anak Krakatau yang menyebabkan tsunami sehingga 432 korban jiwa meninggal dunia menurut data BNPB. Dari isu tersebut maka perlu sebuah upaya untuk edukasi dalam pengetahuan bencana gunung berapi bagi masyarakat supaya bisa mengurangi korban jiwa. Augmented reality merupakan salah satu media yang sedang hangat digunakan, sudah banyak beberapa bidang yang memanfaatkan media ini sebagai media edukasi. Tujuan penelitian ini adalah bagaimana mengembangkan aplikasi untuk edukasi bencana alam gunung berapi berbasis Augmented reality .Model yang digunakan untuk pengembangannya menggunakan model watelfall, sedangkan pengujiannya menggunakan black box testing dan OS yang digunakan untuk menjalankan aplikasi ini adalah berbasis Android. Adapun hasil penelitian ini adalah membuat sebuah media informasi dalam bentuk aplikasi mobile berbasis Augmented reality untuk media pengetahuan bencana alam gunung berapi, media yang akan dibuat diberi nama “simerapi”.


2020 ◽  
Vol 10 (2) ◽  
pp. 110-121
Author(s):  
Agus Nursikuwagus ◽  
Rinaldi Munir ◽  
Masayu Layla Khodra

Perkembangan untuk memberikan caption pada suatu gambar merupakan suatu ranah perkembangan baru dalam bidang intelejensia buatan.  Image captioning merupakan penggabungan dari beberapa bidang seperti computer vision, natural language, dan pembelajaran mesin. Aspek yang menjadi perhatian dalam bidang image captioning ini adalah ketepatan arsitektur neural network yang dimodelkan untuk mendapatkan hasil yang sedekat mungkin dengan ground-thruth yang disampaikan oleh person. Beberapa kajian yang sudah diteliti masih mendapatkan kalimat yang masih jauh dari ground-thruth tersebut. Permasalahan yang dibahas pada umumnya mengenai image captioning adalah image generator dan text generator yaitu penggunaan deep learning seperti CNN dan LSTM untuk menyelesaikan masalah captioning. Hal ini menjadi dasar permasalahan untuk memberikan kontribusi baru dalam bidang image captioning yang meliputi image extractor, text generator, dan evaluator yang bisa digunakan pada model yang diusulkan. Perspektif Kuhn dan Popper dalam hal image captioning, diperoleh bahwa caption dalam bidang geologi sangat diperlukan dan mencapai tahap krisis. Perlu adanya metode usulan baru untuk menyajikan caption untuk citra geologi.


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